41 Years Ago, gaming was saved
41 years later and we're still getting platformers with virtually identical mechanics and gameplay. imagine if they were still making b&w slapstick silent movies in the 1960s.
>>747567609i honestly like the graphical style of this game. still something about it that is very appealing.
I wonder how different the gaming industry would be if Nintendo just never got the idea for Super Mario.
>>747568910
>>747568846It was essentially the open world game of its time. So they may have largely stayed more constrained than even a level system for longer. Platformers would probably be more decentralized without Nintendo having basically the entire market by making something that would require copying to replicate the feel of. Gaming unironically could've stayed in a dark state in the West for longer, although that honestly could end up with a good result although it'd mean your parents didn't do it and would be less likely to be sympathetic to you picking up a gaming hobby. Maybe if Nintendo still has Zelda they go into a more RPG related direction with it as their main franchise. Combine that with their love of novel mechanics and they could be making high budget action jrpgs by now. Although it is hard to say whether they'd be well known or not. They did help out many of the companies that would be competitors in this field so maybe they would dominate this market.
>>747567759You can create an argument that "There was a Doom and we still are getting shooters" or "Dragon Quest with JRPGs".Pick a game and complain that genre exist because of it.But then I agree you pick random game from Atari 2600 and you have no fucking clue what's going on.
>>747567759What about color sound slapstick movies?
>>747567609And now it's being killed by the very same people.
>>747569482>DMCA fan project of SMB Battle royale>create your own version https://www.youtube.com/watch?v=d9Di7xq6AvY>plug it off laterReally speaks volumes of Nintendo corporate actions.
>>747568846Reminder that we probably wouldn't have a lot of Key characters from Platformers if it wasn't for Mario. Sonic and Crash specifically are some big ones
>>747568910It clearly says 1.62MB retard.
>>747568910>>747569203One of my favorite space saving tricks is the song when you finish a level and the mushroom powerup sound are the same sound bite, but just massively sped-up
>>747568846>the idea for Super Mario.What idea?
>>747572685It has been a long time since I've been baffled by a post to this degree.
>>747572771Just answer the question, vague-poster.
>>747573131What is the answer that you want? An explanation of the premise of Super Mario Bros? Of Mario as a character? You should already know all of that. I don't believe that I can tell you anything that you don't already know.
>>747567609Say Thank You, /v/.
>>747567609>effortlessly mogs you
>>747573541
>>747573462nta, but it wasn't the Mario character. It was about the technical breakthrough that Mario had momentum in his movement that set the golden standard for platformers.
>>747573601yeah nah
>>747567759>we're still getting platformers with virtually identical mechanics and gameplayName at least one which isn't some obscure indie shit no one ever heard about.
>>747573462Are you being daft on purpose?Use the context of the post I replied to:>I wonder how different the gaming industry would be if Nintendo just never got the idea for Super Mario.What specific idea is this referring to? A mechanic? Say it.
>>747573601
>>747568846SMB1 wasn't the origin of its idea, it just popularized it. Platformers still would be largely the same today, just following Pac-Land or Pitfall instead.
>>747567609"console gaming" was savedArcades were doing just fine at that time
>>747573601>released 6 years after MarioIt would be pathic if it didn't
>>747569949Such a power move. Nobody's dared to fuck with them since. People are afraid to mention fangames in fear of them meeting the same fate.
>>747573780I meant "what would have happened if Nintendo never made Super Mario Bros?".
>>747573670the original super mario bros game is a master class in game designEvery enemy has a unique behavior and visibly distinctEvery action and collision has audio feedback, aside from running, which would just be annoyingThe score board is there despite it having no purpose or impact on the game, but number go up = feels good. The difficulty rises reasonably as the game goes onThe only design flaws I can think of is the jumping being stiff and the lives limit which is a holdover from arcade cabinet game design. They got so many things right, they really put what they knew about their craft to make this game, and built on it from Super Mario 3 onward. 2 is a fine game but comes from a separate design path
>>747573670>It was about the technical breakthrough that Mario had momentum in his movement that set the golden standard for platformers.If this was so inspirational then how come most successful platformers that came after lacked momentum?Castlevania, Mega Man, Ninja Gaiden, Contra, GnG... Hell, even Metroid from the same company doesn't have momentum.Not saying momentum is bad/good, just discussing impact here.>>747573986>what would have happened if Nintendo never made Super Mario Bros?The world would keep spinning.They had already made several Mario games before Super Mario Bros.There had already been other games with momentum in the movement.There had already been other sidescrolling games - some with momentum too.
>>747574352>2 is a fine game but comes from a separate design pathBecause the 2 we got in the west wasn't a Mario game but a reskin of Doki Doki Panic
>>747574632WTF. Really?
>>747575134https://www.youtube.com/watch?v=elZI1YMbu2I
>>747575326Waow. Where do you even find such obscure game lore?
>>747575326Oh my fucking god, /v/ros…
>>747567609fuck ustop making me feel old.
>>747571683>It clearly says 1.62MB retard.true. that image is as big as the entire NES game catalog