>enemies levelling up with yougenuinely what is the fucking point
>>747568180To kill them before they level up
>>747568180fortunately you can play something else
>>747568180>consistent difficulty and xp curve>more freedom in world design>you end up weaker/stronger than enemies depending on how well you build
>>74756852599% of level scaling in games is just:>enemies become bullet sponges
>redditfrogjump off a cliff
ya is dumb. why even have levels. just make it leveless game if you don't want to design leveling game
>>747568663kys tranny
>>747568525>>consistent difficulty and xp curve>>more freedom in world designYou realize devs can accomplish this by not having leveling at all?>>you end up weaker/stronger than enemies depending on how well you buildFalse equivalence. Exploiting level scaling is not the same as building your character well.
>>747568180To find a way to beat them at their peak
so they don't have to make so many unique enemy types and recolors
>>747568792You can make only certain enemies in certain areas level. This is more for open world games, however, to give a feeling of changing world. Alongside with random (well, conditional, actually) spawns in certain places. That said, it should not all be just scaled to you, especially bad if all the gear also scales.
the buglike subhumans have been conditioned to have a positive association with big numbers even if they relatively mean nothing
>>747568180it's the best way to balance non-linear rpgs and almost all of them use level scaling to some extent
>>747568180Yeah, thats so dumb and gay.
>>747568663>t.joyless faggot
>>747568180Grinding becomes unnecessary.It works incredibly well if there is a pay off to learning how the games systems work and use them to your favor.Example of it being done well:FFVIIIExample of it being done poorly :Oblivion
>>747568180>can't move ahead of where you should be for a greater challenge>can't go back areas to bully npciggas for funEvery time my brain starts to tell me maybe I could try Elder Scrolls Online again I have to remind it they added level scaling.
>enemies' level assignations are in a range and they can randomly be lower level than you or higher level than you without any visual indicator of this other than their combat capabilities once you engage them
>damn I hate how we have to design new enemy types for every zone>if only there was a way to make the player only fight the same 6 enemies the entire game
God Hand did it well Bethesda not so much
>>747568180The point is to keep your monkey brain running in the hamster wheel
>>747568180Made me drop every Fallout i tried outWhen i shoot, i expect my gun to do gun damage, instead i get to waste hours leveling up only to still not do actual gun damage
>frognegroid is retardedmany such cases