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How alive/dynamic will GTA VI's open world be? After how static and lifeless Cyberpunks open world & NPC AI was, it should be easy for R* to show the world how it's actually supposed to be done.
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>>747580685
From what we've seen from the leaks it isn't any better than V in that regard.
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>>747580685
>alive/dynamic
What do you mean?
I would not expect much increases to the generic AI tech, but expect more varied reactions to the player. they have already explained having guns showing will affect NPCs, expect reactions of being witnesses and calling police, then also reactions based on the player dialogue options they added in RDR2.
I do also expect they will add a system where retarded NPCs will video you on their phone, which will be evidence and "maybe" even be used on an in game TV channel news.
I could see this as something R* would do, especially with the increase of RAM.

Other than that, random encounters which are all scripted and a whole new police AI, I dont see it being much different than any other GTA like the other anon said.

It "might" have hero NPCs who rush you trying to disarm you and I would expect it will have a varied amount of encounters within the in game stores you rib but these will be semi scripted events, not the actual open world random AI encounters.

Though we did see from the leak the random encounter of the guy filling his car with fuel, he had some reactions, like clinging on to the car like they did in GTA4. Then the delivery guy got into a brawl after a road rage incident, but this was standard in GTAV too.
Similarly the hobo camp people fighting you, same reactions as NPCs in GTAV.
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>>747580685
Clearly you didn't play Rdr2, Rdr2 has already the most alive dynamic world you will see in video games, everything points to GTA 6 being even better
>>747580876
The beach clip leak alone shows it's a million times better than GTA 5 already
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>>747580685
don't they have an entire studio of people working exclusively on NPCs
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Will have the best NPC AI ever seen



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