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File: Wolverine.mp4 (2.6 MB, 960x540)
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Video games are dead
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sometimes this is useful in open world games when you wander off doing side stuff and want to find the main quest area again
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you know its bad when even shillup and ign shit on your game
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>>747582451
Why do /v/cels seethe so hard over accessibility features? Just turn them off and stop playing the easiest difficulty. Like you guys realize you out yourself as non-gamers by playing easy mode right?
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>>747582451
>see that pride flag?
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>>747582451
weird how the blue line wasn't in any of the gameplay marketing footage. Almost like they were embarrassed by it and knew it would cause backlash.
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>>747582712
You can't turn it off, retard-kun
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>>747582451
I don't care for california kike AAA goygameing.
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>>747582835
Yes, you can. I have over 20 hours in the game and I turned off the handholding at the beginning. If you're too stupid to find the options menu, then maybe you actually do need the accessibility options.
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>>747582968
the game isn't out yet, retard-kun!
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>>747582968
why lie?
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>>747582764
Even the playable leak from years ago was completely different. You used both triggers for each hand and there were combos and shit. It was kinda neat.

Somebody high up at Sony or Insomniac had to have gotten involved and really fucked shit up.
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>>747582451
this shit looks AI generated
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>>747582451
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>>747582554
>Useful in open world games
Open world games use waypoints, not fart gas to walk down a hallway.
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>>747582760
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>>747585479
>NGERS
Someone is screaming right now
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From henceforce, this game shall now be known as Wokeverine.
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>>747582451
I get not liking this trail shit for most games but this is a part of his powers. He hunts people by their smell all the time.
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>>747582451
I'm thankful but completely aggravated that this game is getting panned for the exact same shit Spider-Man did, just slightly more egregiously. Spider-Man was treated like god's gift to the earth and they tick the "make sure a guy missing the top half of his skull can complete this game" up one half tick.

Insomniac makes games for fucking retards and hopes to make bank on the IP they licensed. They do not make fun video games. Like what the fuck did people expect this game to be other than this? This is the shit Sony has been funding for a fucking decade.
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>>747582451
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>>747582451
another hand-holding slop affair
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>>747583154
The original creative lead left development due to creative differences with Sony.
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>>747584264
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>>747585789
Doesn’t matter when it’s a shitty depiction of his powers.
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>>747582451
>Video games are dead
Nah but Sony is lol
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What a travesty.
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>>747582451
How did a game that took 6 years and 300 million to make end up like this? Is this sustainable?
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>>747582451
> follow the path goy
> watch the movie goy
> push x to... it does it anyway goy
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>>747585789
So did they also make it impossible to die during combat because that's how his powers work? Or did they take the liberty to change his canon powers in order to make the game more fun?
Faggot.
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>>747588310
money laundering is always sustainable
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>>747588269
Guess who’s in big trouble?
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>>747588319
Insomniac got raped by that one dude who showed you can’t fail the QTEs in SM2
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>>747588427
Sony is very confident in the success of its studios and the Brazilian Rafael Grassetti, former Santa Monica art director on God of War, talked about this in a participation in the Flow Games Podcast. According to him, the company demands “at least” a 90 score on Metacritic from its major studios like Santa Monica and Naughty Dog.

Within the company, there is a whole division that specifically takes care of this topic. Games need to go through deeper analysis to achieve higher scores, as he explained. Grassetti confirmed that these reviews are important to the studios, that he is against random reviewers being allowed on Metacritic and denied the existence of an “extra” payment based on score performances. In fact, bonuses are geared toward sales figures.

Sony doesn't rush studios on their deadlines

In the same podcast, Grassetti said Sony doesn't rush its studios. The developers themselves are committed to the deadlines and are free to ask for more time to produce the titles.

According to Grassetti, this depends a lot on the game's production phase. For example, in God of War Ragnarok, many contents had to be counted, but not because of pressure from PlayStation, but to meet the pre-established deadlines set by the studio for the release.

Thus, some developers end up, by their own will, staying a few extra hours to ensure that their ideas for the game arrive with the intended quality in the final product and do not run the risk of, if they are not finalized, being left out.

Here's a link to the podcast (in Portuguese)

https://www.youtube.com/watch?v=YeHG25dgF7Y
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>>747588269
>Spider-Man 2 is the highest rated one
Journos are such pussies. If people weren't shitting on this game since the previews all of those 5/6 scores would have been 8 and 9.
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>>747585617
We're calling it Vulvarine now because the game is so feminized. The head writer is a black woman who only wrote queer YA fiction before. And believe me, it shows.
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>>747588571
I would’ve given it at least an 80, maybe a 70 at worst. Mechanically it’s not terrible, and there are some steps up from 1 and MM, but there’s also tons of things I didn’t like, from the story to gameplay and combat feeling watered down.
Wolverine deserves a 50 for being a boring game with nothing interesting to its name.
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>>747588682
She’s not the head writer, she’s an "advanced writer" and God only knows what that means. The head writer of this game was Walt Williams, the head writer of Spec Ops: The Line.
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>>747582451
video games i play are not
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>>747589156
Why



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