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>singlehandedly killed sony
>>
>>747591016
xhe's the one who brought that all time peak of 697 players, without xer it'd have been like 0
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>>747591016
Hero we needed, but didn't know we did.
>>
Don't post it
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Bazz - the eternal Queen of /v/.
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>>747592262
*King and Queen of /v/
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>killed
>obviously alive
Why lie tho
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>>747592143
Heroine!
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>>747591016
Now now, not single handedly. They/them had a lot of help. For example, from this thing.
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>>747592608
Or this thing
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>>747591016
They fly now?!
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>>747592643
Or this thing
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>>747592143
Xeroix
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So did anybody from that side do an honest post mortem on this thing? Is there any chance at all they learned a lesson from it?
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>>747592716
>All the modern graphics technologies at their fingertips with a 400 million dollar budget
>Could hire the best graphic designers in existence
>Characters look like average people in bad cosplay clothes
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>>747592608
>>747592643
>>747592716
>>747591016
I am continuously baffled as to how anyone believed these designs would help sell the game.
Its like they designed them to be ugly on purpose, but more than that, somehow thought that would still translate to sales somehow. Even if your studio is filled with purple haired leftist retards, SOMEONE, should have been able to say "hey lets keep it to, like, one or two of these designs, we want the game to sell, right?"
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>>747591016
>ugly design with infinite meme potential
Shame because it was good
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>>747592608
I never realized that this was supposed to be a man
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>>747593216
Is it? IS IT?
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>>747593246
>>747593216
Yes, that's a man.
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>>747593154
Feel to not believe me, but I've talked to one of the guys that designed these characters - it after a few weeks after Concord flopped.
He was 100% certain that the only reason the game failed is because it's a hero shooter in an overcrowded genre, and if it was allowed to be a more story-based game, it would sell like hotcakes, because there's just so many interesting stories you can tell with these characters.

It was in a public setting and in an environment where I needed to hide my power level, so I couldn't chud out and say
>You realize these are fucking ugly, right? That nobody wants to play as these?
I also didn't really get to ask what his job was specifically - it didn't really sound like he's working for the company, but more so that he was hired to work WITH the company, like an outside concept artist or something.

He was very passionate and proud of these designs, though. He was angry at Sony for the game failing.
>>
>>747593582
Whether LARP or not, it's definitely clear the creators were inside of some kind of insane echo chamber inside an echo chamber inside an echo chamber set up by some big wig retard for that game to get to launch.
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>>747593154
the chuds just kept their heads down to retain their jobs, and good for them honestly, only bad thing is having to put Concord on your resume for your next job though.
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Bazz!
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>>747593698
God damn it, I deleted the post to fix a few ESL typos, and it still reads looks like an ESL post even after.
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>>747593698
I'm not surprised that the people who actually designed them, or were deeply involved in the game on whatever level, believed that these were good designs. Echo chambers, not just around the developers, but around california type leftists, are very deep.
What shocks me is that some suit, the kind of guy who could give two shits what kind of game you're making as long as it makes money, didn't take one look at this and cut funding. You would think at least those types would be able to see the problems from a mile off.
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>>747593875
I don't know. Is there really such a big leap from someone like, say, Zarya to the Concord characters?
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>>747593942
They're nothing alike though
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>>747593942
Maybe I'm splitting hairs, but Zarya just seems like the typical buff tank girl type character.
Compared to >>747592643 which on top of the yasss kween lipstick has a really "fat" shape to her. She doesn't come across as buff, she comes across as obese. The armor hides her shape too much.
But even if Zarya is close to Concord design, the rest of the characters around her are basically focus tested in the opposite direction. Most of the release roster is sexy as fuck.

Though I suppose a soulless corpo might not think about it enough to care. Or maybe they got fed lines about how focus testing really liked the Concord designs.
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>>747591016
you don't need to praise bazz more anon
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>>747593942
Aside from the fact that she's still somewhat pretty and also has a better visual design in terms of costume, colour, etc., you're saying the concord girls' closest match in overwatch is one of the least popular female characters in OW that basically nobody knows about besides actual OW players (compare with Mercy, Pharah, Windowmaker, etc., who literally everyone knows and recognizes even if it's just from masturbating a few times).
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>>747591016
Bazznificent
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>>747591016
is he a she or is xe a it?
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>>747592608
Honestly, this creature was the one no one could get passed. This was the tipping point that started the chain reaction.
No question Concord was the nail in the coffin, it's just a slow death at this point.
Only way to save sony is to bring back japanese ownership and devs.
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>>747593154
I think to understand, you have to come at it from the point of view of a California liberal.
Fact: women make uo 85% of all consumer purchases. The California liberal hears this and thinks its a totally untapped market waiting to be catered to. Women are overwhelmingly liberal, so the goal is to make character designs that appeal to liberal women. Liberal women love drag queens and fat black queenzz and swarthy latino men, but it turns out that when you do that in a video game, it feels like immense, aimless pandering - not to mention women arent that interested in video games to.begin with. So you end up with character designs that only appeal to a tiny sliver of the population - women aren't interested, men aren't interested, so only a handful of people who like the designs or are playing strictly for gameplay (lol) are buying.
In essence, they fell for one of the biggest traps in macroeconomics - that maybe an untapped market is untapped for a reason.
>>
>>747594362
Sony, like Microsoft, is too hands-off to care. For example, most publishers would've told Naughty Dog to fuck off when they pitched a new IP after Uncharted brought the PS3 hype back, instead Sony gave Druckmann and co. creative volition to do anything they wanted, and that's how we got The Last of Us.
Sometimes retards need be reined in, and they've forgotten that. The old school executives were analytical and data-driven since they never played a video game in their life, the millennials at these companies are too meek and mild to even push against the most blatant stuff in Dragon Age Veilguard because devs can do no wrong. Just look at what happens when devs are given complete autonomy, you get the psuedointellectual crap that comes out of the indie scene.



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