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>People on /v/ shit on Street Fighter 6 relentlessly
>Is still the king of fighters in this current gen
Why?
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>>747600073
I feel like the Rush system is overbearing and hypertuned and takes away from the personality of the characters compared to similar overarching systems like Strive's Roman Cancels.
>>
brand recognition
marketing
decent singleplayer content
overbearing system mechanics make it easier to "get your foot in the door" than most of the recent tag fighters (if you can win one interaction and shimmy, you can take a round off of the best in the world)
>>
>>747600073
Because everyone knows Street Fighter. Normalfags aren’t going to play Melty Blood or COTW.
>>
Rush is fine. I think Drive Reversal and Drive Impact are really bad for the game.
>b-but they're bad
I just don't like playing a game where I'm always having to be worried about it so I have to either play lame or play overtly risky to win. Especially with how snowbally this game is, losing one neutral pressure because of a stupid gimmick move is lame. DP doesn't even punish you as hard since the oki they get off it isn't that great but DI can go into a full combo with some good oki and safe jumps.
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>>747600950
>>b-but they're bad
No Anon, it's not that they're bad tools, Drive Impact is, Drive Reversal is just very niche. If you can't account for them you're just bad at the game. It's so fucking easy to account for, counteract or bait them.

Rush is just stupidly strong for an extremely cheap resources cost.
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>>747600073
still the what?
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>>747601174
>It's so fucking easy to account for, counteract or bait them.
Well yeah, that's the thing. I don't want to play lame especially when IM winning the fucking neutral already. Why am I punished for landing my slower heavy moves or blockstrings because "lol DI"? why do I have to resort to playing dumb footsies when I'm already fucking in. It's so counterintuitive that you have to constantly be worried about this tool when you already won the damn neutral.
>>
Because Street Fighter is McDonalds of fighting games, it's well known and recognisable and what normalfags turn to first.
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>>747600073
actually wrong, op
pic rel
jokes aside while it isn't my favorite fighter, it's very well tuned for use with the drive gauge and is a great starting point for people looking to get into a fighter than can ease them into the genre
but because of that the game now is now centered around its use to the point where many neutral interactions are homogenized
in the end it very much comes down to which fighter can use drive more efficiently than the rest
>>747600950
for how strong offensive options are in the game, to not have anything for the defending player would make games snowball even harder
i think DI/DR are very much necessary answers to what exist in the game
>>747600570
>groomer gear
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>>747600073
/v/ doesn't play videogames
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>>747600073
success breeds jealousy
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>>747601317
Drive Impact and Reversal don't punish you when you're winning neutral. You're whipping out heavies with bad recovery in neutral and getting punished like a retard. Literally just use heavy down kick in neutral and you'll be fine 95% of the time.
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>>747601536
>Literally just use heavy down kick
*Don't*
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>>747601439
You have DP. I'll reverse what I said and say that DR is okay too but I just don't like DI at all. It's too much reward once it lands and just punishes the player for playing rushdown that's just dumb.
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>>747600950
>rush is fine
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I think the thing that drives me insane about DI is people say high level players "never" use it but most sets I've seen has at least the fuckers use it a couple of times.
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>>747601776
Maybe I'm too used to anime games, I don't see anything too fucked up with this.
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>>747600073
A game being good or bad has little to do with how successful it is.
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>>747601906
They use it if the other player is burnt out and doesn't have Super because that's when it's actually safe to use it. Any other condition you're pretty much guaranteed to get counter rushed or Super'd by a good player.

It also depends on the matchup. DI is significantly worse against characters like Zangief, Marisa, Jamie or Kimberly that have command grabs or attack strings fast enough to break it.
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>>747601776
why did chun punch there?
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>>747602941
Because if you don't do anything to try and stop the DR they are left plus in your face and then you have to deal with strike/throw guessies
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>>747601978
>anime nigger see no problem with neutral skip
yea thats kind of the problem one of the battle designers is an anime player (millia main btw), we should have never left you out of your bathroom tourneys
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>>747601746
>you have DP
not all characters do
DR exists as an option for characters that don't have traditional reversals without spending super, while not as instantaneous and damaging as them(and even if it hits it deals recoverable damage
>It's too much reward once it lands and just punishes the player for playing rushdown that's just dumb.
DI is plenty slow and there are multiple ways to break it than having to answer with your own DI
but i definitely understand what you mean by how the reward players get for successful punishes with DI can be way too high especially in the current state of updates, and i say this as someone who plays marisa
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Because instead of gamers /v/ is 90% a bunch of third worlder retards on toasters and soilentendo discord raids?
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>>747602941
Checking the DR.
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>>747600073
>People on /v/ shit on Street Fighter 6 relentlessly
Because a lot of fighting game players latch onto one developer's games and rarely branch out beyond that. You have Capcom players, SNK players, Bamco players, ArcSys players. They generally don't like each other.
On top of that, SFV diehards who think every other SF is garbage but feel forced to play 6 instead of either moving on or embracing the discord fighter life.



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