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File: Scadutree_Fragment.png (1.18 MB, 985x985)
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>ruins your replayability
>>
>>747608729
legit haven't started Elden Ring back up specifically cause I know I'm gonna have to deal with this shit
>>
>>747608729
>I have to pick up items that are conveniently placed in obvious locations as I progress?
>NOOOOO NOOOOO FUCK NOOOOOO
This is why no one listens to /v/
lol
>>
>ruins your replayability
Because you don't want to take a 3 minute detour to explore?
>>
>>747608729
i don't see it as a huge deal, do upgrade materials destroy replayability? it's fundamentally the same, the more you have the more damage you deal and can withstand, it's the same thing as runes to level up or shards to upgrade
>>
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SOTE was kinda mediocre in general
>>
>>747608729
>SOTE haters just want a boss rush game
KEK
>>
>>747609071
i just lost the will to keep playing it asfter going through the entire MASSIVE forest that had fucking NOTHING in it
what was the POINT
>>
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>>747608729
>I can't do NG+ because...
>>
>>747609205
That's...that's literally the whole game.
>>
>>747609205
yeah they're missing out on all the other great content SOTE had to offer such as uhhhh uh
>>
>>747608946
>I hope you like running through this content desert in our big empty DLC so you can properly participate in our band-aid attempt at alternative progression.
>>747608964
>You don't want to take 15 3-to-10 minute detours in this empty field? Wow.
>>
>>747608964
He's already explored it, hence the word "replay" you dumb nigger
>>
>>747609518
>You don't want to take 15 3-to-10 minute detours in this empty field? Wow.
oh, but your ass is FINE with needing to run around the map for 15 different types of smithing stones for +25, i would bet
>>
>>747609205
>Tree Sentinel
>Dragon
>Marge
>Godfrey
>Dragon
>Rennala
>Radahn
>Altus is nothing but bosses.
Most of the game is just bosses with dead space between them padded out by Smithing Stones and whatever momentary detour you want for a weapon.
>>
The DLC has such an amount of half-assed design decisions and unfinished areas it feels like they just gave up halfway through and phoned it in.
>>
>>747609661
>modern souls players ignore every dungeon and run past everything
What happened to gamers?
>>
>>747609616
>Go to these places marked on the map one time in each zone leading up to Moutaintops to upgrade your weapon
>Or kill a Starbeast
vs
>Open a map on the wiki and sprint around an empty DLC the size of Africa for almost an hour
Both are shit, one is significantly worse than the other and is layered on top of the other.
>>
>>747608964
first playthrough
>I wonder what's over there... ooh a scadoo fragment

second playthrough
>I know there's nothing over there except scadoo fragments
>>
>>747609829
Blame Fromsoft for making the dungeons shittier and shittier and placing more emphasis on le hard bosses.

Stormveil is the best and first one. It's all downhill from there.
>>
>>747608946
>obvious locations
The flask upgrades in base game were in obvious locations, since you could see the churches on the map.
Scadutree Fragments were just spread all over the map, and there was no obvious tell for where they are. Not to mention there's no leeway for getting the max boost.
I still liked the DLC, and understand the need for Fragments, but I wish they had been handled differently.
>>
>>747609829
>See a knight, 2 soldiers, and a footman standing around a chest.
>Kill all three
>Slumbering Egg

>See a corpse with an item on it between twelve angry Jellyfish
>Arteria Leaf

>Clear entire fucking fortress full of misbegotten
>Game of Thrones reference that's been nerfed half a dozen times

>Detour through a cave, fighting a massively overtuned Bloodhound Knight that's stronger than almost anything else in the area
>It's half of a key item that isn't relevant for almost 20 hours

>Fight a singing bat woman and seventeen giant bats at once
>10 mushrooms

>See a distant item in a point swamp full of submerged crabs and prawns, fight my way through
>6 Poisonbloom

>Open a chest at the bottom of a well passed over a dozen antlered ghosts with rail-gun bows
>3 budding horns that I already got dozens of killing everything on the way

>Venture under a dragon's wing in a city of gold, fighting passed 4 knights and a dozen inbreds
>Literally 1 Albinauric Blood

Can't imagine why people don't want to explore in this dreck.
>>
These threads are proof that you truly, genuinely have to force yourself to hate Elden Ring
>>
>>747609945
All the side dungeons in the DLC are straight upgrade from the base game. Even if you don't like the legacy ones, if you genuinely believe they're all shit then i don't know what to say.
>>
only good thing about sote was the smaller scale, more vertically stacked, more interconnected world.
but that basically just makes it dark souls at home, so...
>>
>>747608729
For me, the replayability is ruined by the boring combat and bullet sponge enemies. Pretty game though, even if the lead artist and animators were Indian.
>>
>>747610561
>All the side dungeons in the DLC are straight upgrade from the base game.
Problem is that they're how the base game's should've been, they're not some halcyon height of game design, just better than the absolute bare minimum.
>>
>>747609205
Yeah, I way prefer riding around empty spaces with literally nothing
>>
>>747609518
>massive cope
>>747610435
>needing max boost because muh autism
just got off the phone with Fromsoft and they said
>listening to fags on /v/ is not our priority
>>
>>747610473
Armors? Weapons? Sorceries & incantations? Ashes of war? Quest items? Obviously you're gonna explore for these
>>
>>747610731
This
And they're still fundamentally more of the same from the base game dungeons.
You are already burnt out on 40 copy pasted catacombs and caves.
Slightly higher quality copy paste caves and catacombs do not change the formula much
>>
>>747611236
>Hell yeah, I beat this giant troll in an Evergaol
>To get this worse version of a spell I got 10hrs ago at the start of the game from an NPC

>Let me fight these giant trolls pulling a cart for the 3rd time and see what's in the back!
>Int SS with worse scaling than my starting sword infused with a better Magic ash

>Explore a deep secret sub-basement below this fortress
>To get a terrible inefficient Sorcery that also requires FTH and can't even be buffed until thirty hours in

>I defeated this invader with unique spells and got his greatspear
>It does shit damage and is only useful for PvP despite its stat investment

>Chasing this scarab through half a dozen pest men
>It drops a poison weapon buff worse than the crafted version that has no scaling and requires FTH in an ARC build

>Fight through an entire encampment full of pyromancers, witches, and two fat fucks
>A shitty long-cast AoE Sorcery that needs FTH but does bleed

>Plunder a tomb full of rot and packed with schizo ghost Knights that teleport everywhere and have wallhacks
>The chest inside has a completely useless gravity spell that requires 36 INT and is only boosted by the worst staff in the game.

>Fight that crazy knight invader again in an Evergaol
>Drops a worse version of Electrify Armament that doesn't work with most of the basic buffs in the game and causes enemy lighting damage to actively rape your asshole.
>>
>>747610473
>>747612064
Funniest thing about both of these posts is that they're 100% real things in the game I remembered as I read them.
>>
NG+7 is the only way this game is hard if you have an actual build why would you keep making new characters when the game shits out larval tears
>>
>>747608729
>ignores you and kills the bosses anyways because I don't suck at the game
>>
>>747608729
Is /v/ ready to admit the open-world is garbage for a souls game?
>>
>>747612824
From only does what they've done previously. It doesn't matter what /v/ thinks, ER sold a ton, and all of their recent multiplayer slop games have been middling, so we're going to get Elden Ring 2. If we're lucky it's be a clusterfuck side-story like DS2 that'll at least try to be different, but I doubt it.
>>
>>747612948
Are you retarded?
>nightreign
extremely well received and huge sales for a cheap game. widely regarded as having infinitely better major bosses and cool character skills
>duskbloods
thats just a switch 2 moment
>>
>>747612948
>fromsoft only does what they did previously
oh yes. thats why we got an open world souls game, an new fresh combat game about consecutive deflects and back&forth clashing, and a completely different gamefeel for armored core within a single dev cycle. followed by a roguelite fast paced version of souls and a pvpve battle royale

delusional take my man
>>
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>>747608729
IM A SCADMAN
>>
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>>747609384
>retarded opinion
>"literally"
>>
>>747608729
I love to replay this with a friend, we always get the randomizer mod too so that's not an issue.
>>
>>747613136
>AC6 a nothing game that no one remembers and had no cultural impact, no DLC, nothing.
>Nightreign: Mostly positive with everyone shitting on the DLC in a nocontent asset flip.
>Switch 2 BB at home with bad PvPvExtraction game.
Yeah they're making ER2 and 3, probably 4. I imagine they won't get contracts for anything else after this.

>>747613235
>Makes Souls
>Makes Souls again
>Makes Souls again
>Makes Souls but with no shield
>Makes Souls but with a shield and worse than the one with no shield
>Makes Souls but open world
>Makes Souls but fortnite
>Makes Souls but extraction shooter
Holy fuck their range is fucking incredible.
>>
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>>747608729
idk how anyone can replay even the vanilla game. You just spend 2 hours running around the map collecting bullshit for your copy paste build run.
>>
>>747613235
Why does everyone pretend like AC6 wasn't just more rollslop. Even Sekiro's parry DDR gameplay is overstated with how absurd the consumables are in that game.
>>
>>747613391
>>AC6 a nothing game that no one remembers and had no cultural impact, no DLC, nothing.
okay but it sold a ton
>>nightreign shitting on the dlc
okay but it sold a ton, has 99999 youtube videos with millions of views, and in reality most negative reviews were excuses for struggling with it being a billion times harder
>>747613391
>makes demons souls
>makes dark souls 1 with a much more elaborate higher quality world and polished gameplay which sells a billion times more
>tries to make something completely different with dark souls 2
>makes the boring ass shit dark souls 3
>makes the meaningfuly different bloodborne
>makes game that plays nothing like dark souls
>makes souls but open world
>makes souls but propped up by crazy character skills, heavy coop focus, bosses meant to kill entire armies rather than a 1v1, rushing against the timer and all that shit

>they made fucking DERACINE
yeah, sounds good to me
>>
>>747612064
>elden ring has no good loot
perhaps shazam was right about all this...
>>
>>747613560
>Fromsoft really nailed the design for these games in a way that was meaningfully different. It's not just a new rollslop, it's a new soulslop, and that's what hits hardest.
OK
>>
>>747613668
yeah, why do you think they outsell all the generic fromsoft clones instead of falling behind?
its almost like their games are... better and fresher.. and set trends more..
>>
>>747613560
Crazy how you just said the same shit he did, but tried to pass it off as positive, then added an aboutism for a game no one has played or cares about.
>>
>>747612064
This
Even the new shit added to the DLC is overwhelmingly not worth a single fuck.
Either outclassed by something you got near the beginning of the game, specifically tuned to exactly one schizo build nobody else has ever experienced, or a set of Talismans outsourced to Valve for some reason, who put a counter balance on every single one, despite the talisman itself not being worth the slot with no downside.
OOOOOOOOH BOY it's an Incantation with a 50 requirement that does double digit damage, maybe up to 200 with perfect execution against the perfect target, jesus fuck, good thing they made it cost 34 fucking FP, that shit would break the game otherwise. Oh, no, don't worry, there's a hat that increases that by 2.5%, it's buffable!
>>
>>747608729
b-but
>enhances your first playthrough and your next playthrough in 20 years
>>
>>747609071
Id argue it was kinda shit
>>
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>>747613763
>but tried to pass it off as positive
Nobody needs to "try" to pass them as positive. theyre the most positively received and popular games in the genre
>then added an aboutism for a game no one has played or cares about.
Doesnt that perfectly solidify the point being made? Fromsoft was willing to make a game nobody would play or care about just cause they thought it would be interesting.
>>
>>747613745
>why do you think they outsell all the generic fromsoft clones
>as 99999 youtube videos with millions of views
You said it yourself, Fromslop is normie bait now.
>>
>>747613828
The broccoli hair reaction is perfect because you have no reading comprehension just like every other zoomer.
>>
>>747608729
>follow the tracks to kill every boss
>pick up the skibidis that are literally just on the way from place to place
>get more than enough damage and defense to do everything
Wow, so fucking complicated. I can't believe Fromsoft forced me to look for these things in every corner of the map to do more damage! Not that I needed them of course, as I am very good at souls games so the extra damage and defense are useless to me. But I was clearly forced to find all of them so I did it.
>>
Exploring is fun but the world needs to pick your curiosity. When you see a bunch of hollows at the corner of a grassfield, you don't really think "what an interesting place must that be", you think "I must explore that place solely for the Scadutree Fragments". In that sense, the DLC forced you to explore lots of uninteresting locations for the sake of the fragments.

Sure, I loved looking at the giant graveyard or the suspicious island or the huge cathedral or the random deep hole in the ground, but having to explore the other boring corners of the map was an awful game design choice.
>>
>>747613828
Deracine was made because everyone was pumping VR as some next-gen gaming experience back in 2018. It was also primarily made by JapanStudio, not FROM, just directed by Miyazaki. It ALSO had shit reviews because it's just a crap adventure game that barely does what older games did better. If it wasn't VR the score would be even lower.
>>
>>747613912
>>747613843
i cant wait to see what your next cope is when they make some new different ip with different combat that gets ripped off by every other developer ad infinitum
Do you even enjoy games anymore?
>>
>>747614183
>when they make some new different ip with different combat
Tell me when that happens I guess. Even you admitted they've made nothing relevant but rollslop for almost 17 years now. The games are so fucking similar that they've been asset flipping most of their weapon animations since Demon's Souls.
>>
>>747614089
This
This is probably the most damning, tone deaf part.
There ARE interesting looking places that I would actually want to explore or get to. Overwhelmingly, those places have fucking nothing, or ateria memes.
The actual fragments or valuable things are in random, boring asscracks
>>
>>747608729
>DLC with empty zones and 1-5 new enemies copy pasted everywhere
>Duskbloods happens
>its literally the same shit
>>
>>747614183
>when they make some new different ip with different combat
You should hold your breath until that happens!
>>
>>747612064
I agree with the previous list but this one is dishonest. Most of these are good or okay.
And why would you use a lightning damage buff against lightning enemies?
>>
>>747614479
Lightning does bonus damage to everything Draconic, all of which uses lightning itself. Meanwhile you can just use the normal armament or the lightning grease and it's better in every case with no downside and lower requirements.
>>
>>747614301
What form of next level contrarianism is this?
>Sekiro is just rollslop because it just is okay
Nobody ever actually said this when sekiro released until contrarians started memeing
>>
>>747614183
No one is aping AC6, some shit VR game, or whatever the fuck Nightbloods is supposed to be. From has lost their way every time they don't asset flip another Souls game and you know it.
>>
>>747614809
Putting 15 frames of parry is no different than 14 frames of roll. They could've at least been like Lies of P, Bayonetta, Nioh, or even DMC and had the parry frames be difficult with just timings. Sekiro even has symbol indicators to tell you what to do when parry isn't the right option. It is unironically the least difficult parryslop there is and every other parryslop I've listed does its exact mechanic better and then some. Even Onimusha does it better now.
>>
>no, I refuse to use the 20 scooby snacks the game puts literally on the way from one boss to another. I NEED all 50 of them, you don't get it I NEED to do 205% damage or else I can't beat the bosses, sure I'm extremely good at this game but these bosses are clearly bullshit so I NEED every single help I can get. SHUT UP I BEAT THE GAME
>>
>>747614782
Actually, in Elden Ring only the inbred hillbilly dragons are weak to lightning. Any of the four legged ones actually resist it, as well as Bayle.
Though, dragons being weak to lightning was a larp as far back as Dark Souls, where no dragon is actually weak to lightning, and in fact a few resist it.
Dark Souls 2 is the only Souls game where more dragons are weak to lightning than otherwise, funnily enough, and Elden Ring with the caveat that we are only talking about the wyverns.
>>
>>747608964
Yes, I want a boss rush
>>
>>747614782
>Lightning does bonus damage to everything Draconic
No it doesn't. This isn't Dark Souls.
>>
>>747615080
>with the caveat that we are only talking about the wyverns.
And excluding Eckzykes and whatever the Ice one is called, which have very funny resistance and health numbers that I'm sure the intern that tweaked their numbers had a giggle over.
>>
>>747609205
My friend literally beat it for the first time recently and his main complaint is it just felt like a glorified boss rush.
>>
>>747615080
NTA but Ancient Dragons all have a special weakness to pink lightning, which is what Vyke's is. The only exception is Placidusax, who is not flagged as a dragon at all.
>>
>>747615272
I assume your friend didn't actually explore. The main route for SOTE is probably just 5 bosses before hitting Radahn. But once your go off route you have so much more.
>>
>>747614809
Sekiro is an interesting case because it was surpassed almost immediately by Nioh 2 and the only reason it's at all notable at all is because of the studio that made it made a bunch of better games that people liked more. It's also interesting because no one cared to actually copy it's DDR style outright, they just did similar things better with deeper systems in general, so you can't even claim FROM set the standard with Sekiro.
>>
>>747615429
LONG pauses in your boss rush, yes.
Spending 15 minutes riding to make it to Bayle totally means it's not a boss rush.
Which is true, it makes it a boss crawl, because wait, there's like three bosses on the way (the forgettable kind that you killed a dozen of just to get here)
>>
>>747615505
Sekiro kinda sucks as an action game. It's basically just Guitar Hero, but with noisemakers and fiddlers to distract you.

It absolutely has the tightest combat of the Souls games, but that really, really says more about the Souls games than anything comparable.
And if you are the sort of person who gets put to sleep by parry gameplay instead of getting erect, Sekiro sucks ass.
>>
>>747615519
then what the fuck does that make the base game?
>>
>>747615302
>NTA but Ancient Dragons all have a special weakness to pink lightning, which is what Vyke's is.
They are super resistant to lightning wtf are you talking about??
They are weak to dragonwound grease and unique dragon hunting weapons.
>>
>>747614809
You'd have a better point if literally anyone copied Sekiro or if From made that game better than its predecessors. Fact of the matter is that Sekiro was just a soulsified Nioh and Onimusha that tried to be hard for the sake of it, but like all Souls it shove checkpoints literally everywhere and the consumables all break the game completely because From can't into game balance.
>>
>>747615802
>They are weak to dragonwound grease and unique dragon hunting weapons.
That's probably what I was thinking of then. I've been playing the Reforged Mod a lot and it makes the pink lighting do bonus damage that cuts through resistances, so I've just confused that for the base game after 60hrs I suppose.
>>
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I had no idea what those things were supposed to do, I get lost easily and ende fighting Bayle as my second boss with only like 5 of them, took me like 100 tries to beat him
>>
>>747608729
The giant iron fire men are what ruin my replays not sadootree fragments. I hate those fuckers so much.
>>
>>747615643
It was interesting to go back to, because it really was just desperate to be hard despite having no proper systems to do it honestly. So it just turns into a weird mother-may-I slog that the only way to break out of is to dumpster the bad AI with consumables and that just makes it even less fun to play.
>>
>>747615979
Some of those unique weapons have red lightning skill, but it's not what does bonus damage.
What all of the anti-dragon stuff has in common is the presence of dragon scales or bodyparts.
>>
>>747615864
literally everyone has parryslop in their action games now, what the fuck are you on about
>>
>>747608729
I just cheat in 100 of these when I make a new chara and give myself 1 scadu level up for every DLC Boss I beat
>>
>>747616706
Parry has been around since PS1 and none of the games today are like Sekiro except Lies of P, which doesn't even use the posture damage the same way.
>>
>>747616039
you can kill all but 2 of them with hefty fire pots without having to whack at their feet normally, because the hefty pots have an infinite life time you can throw them from other segments on the map
>>
>>747615652
Welcome to the starting point of many complaints about Elden Ring!
Elden Ring barely cares about the space between bosses, either.
>>
>>747616743
Best way to do it, tbdesu
>>
>>747616706
Action games have had parries since Onimusha 1, even earlier if you count Shinobi's rudimentary Raijin tech, though it wasn't optimal. Sekiro really didn't do anything new, it just did something other games did better with some gimmicks, From didn't set some incredibly game standard that everyone copied.
>>
>>747608729
The dlc honestly has way more replayability than the base game for me. I skip 90% of the side dungeons and open world encounters in the base game but I pretty much 100% the dlc every time I play it. The content in the dlc is just so much more challenging and higher quality.
>>
>>747609692
so its like the main game
>>
>>747609945
>>747610473
>>747609829
It is never worth fighting any mobs in any Souls game.
They never drop enough Souls to be worth the time to kill and their gear is usually not interesting and has a low enough drop rate that you have to farm them for at least a few minutes at a time.
The only reason to kill mobs is if they're literally physically blocking progression.

If you waste time clearing levels, you're bad at these games.
>>
>>747620124
You're not bad, it just means you're new or not willing to exploit FROM's stupidity.
>>
>>747615146
Well, now you have a boss rush that actually has some bite to it without as many fragments!
Good for you.



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