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It's good, kinda scratches that sekiro itch
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disagree
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>>747612829
this guy can change your opinion
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>>747613018
who dat?
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>temu sekiro
Hard pass
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>>747613098
a very cool mini boss
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>>747612679
Game is peak yellow paint the only reason nobody is complaining about it is because Wolverine somehow did it worse
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>>747613294
I don't think that's a problem when the main thing is the 'classic' onimusha combat
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>>747612679
Combat is just worse Sekiro. Very little substance to it and only has a chance to shine during bosses. Even then it's just your average parryslop with little regard to spacing or anything resembling skill expression. Might as well be playing a Bop It with only three actions. The optimal way to play is just to stick as close to the boss as possible at all times for a parry, get blazing and then spam deflects to break the guard quicker. Combat completely falls apart outside of bosses and is extremely trivial unless you install mods to make it harder.

The rest of the game is a genuine nothingburger stretched out and bloated to fuck with timewasting tedium. Kyoto is a big open area whose only purpose is to make you waste time getting from point A to point B while following a Wolverine scent trail. The map is furthered worsened by being littered braindead AAA design elements designed to waster your time, like pointless walls you have to split open (cutscene) and crawl sections for areas that are already fucking preloaded. Oni Portals are also completely retarded. You follow the trail to the portal and complete the dumbest puzzle Capcom has ever made just so you can watch a cutscene and get upgrade materials.

The skill tree is also completely trash. Not only is it basically just a straight line, it does not fit with the design of the game whatsoever. It adds no value beyond diminishing some of the tedium of the game (why is it there in the first place???).
>faster run speed in Kyoto (out of combat)
>Split walls faster
>Absorb soul orbs while attacking (defeating the entire purpose of the mechanic in the first place)
>Improve Oni vision so chests are pre-marked
It's all completely pointless. That's a good way to sum up 90% of the game. It's pointless fluff.

The only good thing I can say is that the bosses are a little above average and Musashi is fun.
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>>747615858
very good analysis, I agree with you, but the game is still fun, the bosses are fun to fight and the characters have charisma, it's not sekiro level, I didn't mean that
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>>747615858
>Even then it's just your average parryslop with little regard to spacing or anything resembling skill expression.
in souls'kiro getting locked in recovery frames and destroyed by hitstop make the games feel like dogshit too, pick your poison i guess
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>>747615858
Yeah this is pretty much all my gripes with the game. I'll add that the game has 0 connection to the story, gameplay and aesthetic of the older ones. I understand that it's been 20 years so I'm not expecting Samanosuke, Jubei or Ako to show up in the game, but the way the Oni and Genma look and act is so different now, they're just kinda directly from generic Japanese mythology now.
People say Sekiro's combat is Simon Says even though in Sekiro you are Simon, you have control over what the bosses and enemies do. But in this game, it really boils down to responding to the right on screen visuals with a single button press. No real depth to it even with the magic taken into account.
That's the bad stuff tho, the good stuff for me is the animation and overall polish, the story, and the characters. Played in Japanese obviously, and all the characters were great. I do wish Sasaki's story didn't end so abruptly but ig that's the point.
I want to marry and cuddle with Shizuka.



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