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Imagine if just once, the Pokemon Company/GF took their billions of dollars and went all-out into actually trying to make a good game, instead of just a glorified merch/trading card commercial. What would it look like for you?
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basically monster hunter world ecology, but with pokemon. just explore and cap em all
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>>747616479
>>747616523
sex with may
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Basically Palworld.
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KNEEL
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>>747616479
I just want to experience the Gold/Silver effect one more time. Where I have a genuinely great game and I think the game is over only to learn that it wasn't even half the game
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>>747616479
It already exists and it's palworld.
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>>747616479
Open world 3D game with permissive mechanics so you can neglect your quest to catch them all and rape and kill random trainers instead.
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>>747616479
Open world mmo
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>>747616479
A world with the same level of detail as something like Xenoblade Chronicles 2 but with the game mechanics of a Pokémon
Imagine towns that are actual towns instead of three buildings in a clearing
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>>747616479
3 niggas in a row
or step away from turn based
more emphasis on pokemon and trainer interactions and base them around natures
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>>747616479
you get to explore the world, defeat female trainers and impregnate them. build a big family with a lot of children from impregnating so many girls
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There's nothing that can top HGSS. And I don't even want to replay those games anymore because they're for literal babies.

>>747616596
>>747616758
This.
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>>747616893
>>747616986
Ironically both of these are what seed wants to be. Well open world is iffy but i mean thats what their standard has been for awhile now.
The "make towns not shit" thing is explicitly the mission statement for seed in any detailed docs.
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>>747616479
BW mechanics with Plat difficulty and FRLG dex.
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Sex with the girls and pokemon. The entire rpg battle system is really fucking archaic and boring.
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Wind/Waves budget is 20 million so don't get your hopes up.
ZA was 13 million.
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>>747617038
>or step away from turn based
The entire game is founded on turn-based combat, why on earth would you abandon that
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>>747617381
Buddy the issue was technical incompetence not the budget. Pointing at that just shows you are an idiot, if the budget ballooned to 300 mil you should still have no reason to think it'll inherently be more competent because of that.
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>>747616758
/thread
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>>747617547
Budget means you hire more people to do more work on the game, hiring more 3d artist to make more detailed characters, locations, more programmers to do more shit in game, etc
Gamefreak is "good" but they dont want to use more budget
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Every single region. Every little journey forces a soft reset of your team and limits it to a regional dex up until the grand champion tour while offering the player a couple of modular difficulty options such as each region progressively getting harder etc.

Would never ever happen
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>>747617756
Of course not, why sell a all in one game when you can sell 9 individual games?
They learnt their lesson after gen 2
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>>747616479
Arceus already had very fast battles and quick catching mechanics, yet for some reason SV went back to having the usual stupidly slow battles everyone's sick of. There's no reason to have so many text boxes telling me that the Pokemon got hit by Sandstorm, there's no reason to wait for an animation of a boosting attack to end before being hit with like a minimum of three separate text boxes, and there's no reason for me to wait for a Pokemon's HP to reach 0 before it does its fainting animation. There are so many things that need fixing in the battle department and the Legends games have shown that they can make them faster and snappier if they really want, but they're just stuck on their retarded Gen 1 RPG traditional gameplay.
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>>747617038
>3 niggas in a row
They tried this already, triple battles suck
Doubles on the other hand, sure. The GameCube games are all doubles they're great for it
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It exists it's called 'Shin Megami Tensei'
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>>747616635
I hope it didn't require hundreds of autistic resets
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I haven't really played a Pokemon game since X/Y and before that HG/SS, but I expected the games to at least have some cool exploration and to look pretty. Xenoblade kind of shit you know? Its a shame they have no competitors and pokemonfags are gelatinous consumers with a bottomless appetite for plastic and mediocrity.
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>>747617984
Its a ds game, easy as shit to rgn manip, I hope that anon did that
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>>747616596
Don't mention that around the tendies.
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>>747617747
Most of that time is design work which doesn't require or even work particularly well with a ton of people.
The idea that GF is so constrained by the staff size doesn't line up with any reality we've seen in our multiple leaks. Nor their actual known staff size. Hiring six million indians for stray assets won't do shit.

Unless you want a ton of unfiltered inconsistent content, then you get incredibly diminishing returns and GFs staff size is already there.
GF unironically could barely make 3D games all the way up till ZA. And while WW has a lot of stuff pointing to that no longer being an issue; its a sizable part of why these games are bad.
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>>747618117
I'm not here to fight, I'm here to express my most sincere opinion. It might not come as a surprise, but Palworld fans are, or used to be, Pokemon fans.
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>>747616479
Imagine getting to fuck may every day
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>>747618228
>MEMES AND PORN
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>>747617915
>but they're just stuck on their retarded Gen 1 RPG traditional gameplay.
I don't think this is the problem. The old gen games were *much* faster. The problems you're describing are endemic to the modern AAA gaming space in general, where the default assumption is that your player is a lobotomite and every little thing has to be carefully spelled out in detail, in slow-motion, with glowing lights and sound indictators, before they can get it. I played Sapphire when I was 5 and everything was pretty quick, despite the "old-school" style of gameplay where for example that entire sandy region (forget what it's called) would have "Mudkip was buffeted by the sandstorm!" messages at the end of every turn. It was *way* faster than Brilliant Diamond for example.
>and there's no reason for me to wait for a Pokemon's HP to reach 0 before it does its fainting animation.
I disagree, it's very fun (or sad, if you're on the receiving end) to watch an attack suddenly start taking *way* more of a pokemon's HP than it should be taking and then you realize it was a crit right before they faint.
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>>747618121
You got that wrong, the design is great, that's not the issue, the execution is the problem. Fully patched Gen9 games run like ass with tons of graphical glitches, cutscene animations are shit with low production value, characters move in straight lines, one at a time, fade to black instead of doing more animations, better transitions, etc.
This shit would be solved with more animators and programmers.
Just think, what would be ZA be if they used the same budget of the opening and ending scenes (the ones that look mocapped and even the characters moving their mouths) if they did the same for the entire game.
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>>747618016
Everyone fucking did. The amazement in seeing your own Pokemon that you caught in full color and 3D in the Stadium games blew everyone away. While battling was still fun, everyone imagined the future of a game that felt like exploring a real Pokemon world like the anime.

The Gamecube games felt like they were getting there. X/Y were hyped up as "omg Pokemon is finally 3D" and it was basically just the mainline games but with 3D models, and the best thing about those games was the online features. Everything else felt like a step down. Arceus was kind of going for it, but it just doesn't look or feel fun to explore, and ZA just feels like a step back.

At this point they should just take advantage of the stupid "2DHD" fad and make a smaller, back-to-basics game. Do a souped up 4th/5th gen style, minimal story and railroading, no retarded tacked-on battle gimmick.
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>>747616479
-Character creation of course
-Open world exploration
-Legends real time battle system
-Trainer Partner system, make friends with and invite up to two NPCs to adventure out with you and engage in multi trainer battles
-Option to do the above with other players as well
-Recurring gag villain team like Team Rocket that attacks you from time to time
-Mini games up the wahzoo when you don't feel like battling
-Festival events to capture the spirit of the first few seasons of the Pokemon anime
-"Maybe" trainer romances
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>>747617984
Only 20 hours of resetting spread out between a few months.
>>747618037
>rgn manip
gayest shit I've ever heard.
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>>747616479
Something where your Pokemon can do stuff, like have them hang out in your home, in your hidden base, expand the campground mechanic where you can give your party little beds or tents depending on their size, something more than just sticking them in a box.
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>>747618372
I think you misunderstand what technical incompetence is here, yes retard i am talking about these games barely running, featuring caveman era 3D issues like tiling all the way till SVs DLC and relying on blatant last minute cut backs to even run at all.
Throwing more animators and more programmers at a problem does not achieve what you think it does. This is purely a lack of understanding from their end, outside of the animation thing you seem stuck on but even then that can be pipelined rather than bloating the budget.
>Just think, what would be ZA be if they used the same budget of the opening and ending scenes (th
The game would still be shit because its gameplay is shit but i digress.
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>only wasted 20 hours bro
Why are pokemon fans so deeply autistic?
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>>747616479
ooh ooh I made a thread like this before

"What's your dream game, /v/?
Here's mine:
>Extremely fast-paced, flashy, and high-scale ARPG with terrain you can destroy, gamplay like a combination of the best elements of Naruto Ninja Storm, Dragon Ball Xenoverse, One Piece Pirate Warriors 4, Monster Hunter Rise, and especially Kingdom Hearts 2 FM. For a more recent example, Splatoon Raiders was super fun and fast and had elements I'd enjoy if they were incorporated
>40+ playable characters with unique movesets and some unique playstyles
>PvE focus; cool bosses and enemies that can even be extremely difficult but don't feel unfair, I'd keep PvP to a minimum personally, multiplayer would be fun too
>plenty of content and a huge end-game with several different types of modes, like one where you get random characters and have to fight a randomized gauntlet of bosses or enemy waves with special modifiers, or maybe a pseudo rougelike mode
>graphics don't need to be great, just decent enough, and some pretty locales, characters and monsters should be cool too
>story is unneeded
>a couple "press X to awesome" type attacks but with QTEs or minigames you need to complete so they aren't super mindless
>built in custom boss and character support for people to make and share their own content
I think it would be super cool for a Pokemon game like this to exist (Deoxys being the playable character and Rayquaza the boss for instance), but really, I'd take anything, existing franchise (Digimon or SMT are also cool picks, and especially Kingdom Hearts) or original, of course I'd prefer anime aesthetics. I would easily dump millions of hours into this game if it existed and was good. Shame there's a 99% chance it won't.
How about you, what's your dream game?"
So that with Pokemon.
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>>747616479
Go back to gen 3 battle mechanics i.e pre split
Improve upon Emerald
Return the battle facilities
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>>747616479
Honestly, just one game with really long and complicated route layout and designs so that there's an actual item and monster HP economy that you have to keep track of.
Like the time between one urban area and another should be long enough that it feels like a relief to see a town because you'd be afraid that you couldn't make it any farther otherwise.
Leave everything the same, and then double the length of any given route or wilderness area.

Curve XP growth much harder once you get over the level par in an area, so that players are encouraged to bring in new monsters instead of rushing the game with an overleveled Starter.
XP share on its own doesn't change that you still can just button mash with an overleveled monster to clear the game. The XP curving system needs to be tighter.
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>>747618372
Improving the shitty animations in the cutscenes that constantly stop you would not make ZA good
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>>747617863
Id take regional chunks but that too would never happen
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>>747618810
>Honestly, just one game with really long and complicated route layout and designs so that there's an actual item and monster HP economy that you have to keep track of.
Kek what a novel idea too bad not a single fucking JRPG even bothers with this anymore not even smt and it pisses me off
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>>747616596
>>747617089
>>747618117
Palworld is almost correct, when the actual answer is Cobblemon.
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>>747617038
Mandatory doubles would improve the series by at least 100%
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>>747618693
>Throwing more animators and more programmers at a problem does not achieve what you think it does
But it does.
More animators would make all the game cutscenes not suck ass.
And think about this, if they only have 20 programmers doing 800 tasks that need to be programmed in 1 year, having 40 or 80 programmers would allow to finish the tasks more quickly AND alternatively put more effor onto lesser tasks, making a more polished experience.
Its just that gamefreak don't want to use more budget for that.
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>>747616479
Aniimo!
https://youtu.be/fYvTnUynaak?si=Jy8cYpEx1meOk-8t
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>>747618897
It is honestly kind of funny how many games miss that just stretching out checkpoints improves the experience massively sometimes.
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>>747618909
I do want the game to not look like pixelated shit, thank you very much.
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>>747616596
>>747616523

Aniimo better
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>>747618771
I just want you to know that I deeply dislike you as a human being, and I pray that you don't live in my country because the possibility that you have the right to vote terrifies me
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>>747619096
That stock Unreal asset look turns you on more?
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>>747619110
It is not even out, you can't say it is better.
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>>747619140
well that's not very nice
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>>747619160
The pals do.
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>>747616479
>What would be your ideal Pokemon game?
I don't know
something like emerald but in 3D, bigger, like a huge world, with lore and myths like in the movies, I don't know
>but ORAS
fuck that shit remake
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>>747619338
They have some decent designs, but Cobblemon Minecraft unironically looks better than Palworld in general because it doesn't have that obvious Unreal asset store aesthetic.
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>>747616479
Graphics like LGP/E, but with Abilities, held items and normal captures. After beating the game, you get invited to another region with 8 gyms. You can rematch gym leaders and people challenge you after you become the champion as well. After completing the two regions, you gain access to a Battle Frontier (with no hax).
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>>747618771
Have you played the old dynasty warriors empires games?
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>>747619396
I will rephrase: I'd rather not look at pixelated, blocky dogshit that is supposed to represent a pokemon, I can't care less about the stock assets I don't play Palworld to stare at the grass and rocks, I play it for the pals.
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>>747619438
>with no hax
might as well just give the medals/rewards without fighting at that point
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remake the original games, except with non-truncated worlds.
Gameplay and battles would be similar to tales of Vesperia / Eternal Sonata where you have arenas, but they're dynamic in shape, size depending on your location. Semi-real time combat, but movement and moves of your pokemon cost X amount and scale with power/pokemon size. Plus weight and height differences are more relevant. So it becomes a lot more tactical.
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>>747616479
Like a good game.
But GF doesn't need that, because Pokétendies are retarded and they will buy whatever trash is thrown at them.
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>>747619268
Beta test is better
>>747619067
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>>747616479
>rape trainers
>rape pokemon
perfect
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>>747616479
Definitely not the slop that is palworld, that's for sure.
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Pokemon with clair obscur battle, palworld exploration.
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>>747616596
pals take a fat hot shit on nu mons
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>>747616479
I play as a female because I'm horny- Oh fuck wrong thread. I dunno, Palworld but Pokemon.
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>>747619980
you're entitled to your opinion, I guess
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>>747619498
I love Warriors games but not yet, are they good
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it would instantly incinerate every retarded pokefag that played it
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>>747619980
Nitemary wouldn't take a hot fat shit on anyone.................. Right?
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>>747619980
I bet you don't even know the sick yokai-inspired lore behind the bridge pokemon.
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>>747620023
i played SV, first one i played since gen 1
turns out all the mon designs i actually liked came from like gen 3 at latest
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>>747616479
PALWORLD.
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>>747616523
>>747616596
>>747616658
>>747617089
>>747618528
>>747619374
>>747619797
>>747619946
All of these in one game and I would return and even buy a shitch 2 to play it unless they release it for pc and let us modify it, we can close the thread now
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>>747620201
it's not like you have to like every pokemon ever. My fav gen is also gen 3 and I don't like all of them and I certainly haven't used every gen 3 pokemon in a team either. But gen 9 had some really good ones and I had my fun with SV (just finished it the other day) and now I'm waiting for a chance to grab the DLC and finally see my wife Carmine
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>>747616479
Pocket Gal Hunter but with a real budget.
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>>747616479
It already exists and its called SMT3 Nocturne
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>3dsloppa
Sad. 3D is when shit went downhill and didn’t stop. Graphicsfags are complete and utter retards.
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>>747620521
that's why OP said "imagine if GF actually put effort", anon
while I would loved for pokemon to stay 2D for longer, I don't think 3D is the problem but GF themselves
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>>747620521
Palworld proven that 3D creatures can look good.
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>>747620521
The problem is not with 3D, the problem is Game Freak being a hack studio.
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>>747620521
3d pokemon isn't the problem, low-effort dogshit GF is.
In an ideal world, they were the premier jap developer that pushes games and tech forward with every new game



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