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File: 1789355737029280[1].png (1.85 MB, 1494x563)
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ITT real life videogame levels
>>
>More fantastical then almost any city from actual Fantasy media
>Is in zero (0) video games that aren't indie projects or strategy games where it's just a simplified tiny tile on a grid

Defend this
>>
>>747619886
No, fantasy HAS to be based on medieval Europe, you don't understand
>>
>>747619537
Venice has a lot of potential and should be in more games
>>
File: GvQsAjRX0AAuSBI.jpg (3.67 MB, 3079x2675)
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>>747619886
>>747620606
canal city supremacy
>>
>>747619886
yeah aside from warhammer I cant really recall this being used anywhere
>>
>>747620447
>Make fantasy setting in Europe
>Put brown people in it
>Everyone still speak British English
>WOW WE ARE PROGRESSIVE AND SHOW DIVERSITY
>>
File: Mexican military academy.png (1.74 MB, 1600x1066)
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>>747622281
The Aztec architectural style is pretty easy to adapt to more futuristic settings. Check out what Mexico's done with it.
>>
File: 1730702101899033.jpg (380 KB, 1280x960)
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>>747619537
>ancient world rpg game
>even cities are maze-like dungeons
would be kino
>>
>>747624020
British English has a vast selection of accents for every location and class.



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