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File: elden shit.png (254 KB, 330x441)
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>Use my human reflexes to avoid a clearly telegraphed attack and deliberately roll once
>Enemy delays it in the most artificial and unnatural way imaginable and shaves off most of my healthbar with a single hit
>"Just stop panicrolling"

This is the worst action game of all time
>>
>>747624014
Literally just stop panic rolling
>>
>>747624014
If you can't time your rolls properly why not try blocking
>>
>>747624014
I've been saying that fromslop keep on artificially pumping the difficulty but y'all keep glazing their game for no reason
>>
>>747624014
OP IS STUCK ON MARGIT HAHAHAHA

FILTERED BY THE FIRST ACTUAL BOSS
IN THE SOULSLIKE EVERYONE AND THEIR GRANDMA BEAT ALREADY
>>
>>747624014
Pay closer attention and stop panic rolling. You basically admit to rolling as a reflex instead of as a deliberate action.
>>747624140
>Artificially pumping the difficulty
As opposed to what? Having the game spontaneously evolve difficulty on its own? How do you 'naturally' make a game harder? All games are artificial,, silly.
>>
>>747624352
It's not a panic roll if I dodge at the exact time an enemy would attack but they delay the attack (including by hanging in the air for no explicable reason). It's an extremely cheap meta gotcha that no suspension of disbelief can salvage.
>>
>>747624014
>shaves off most of my healthbar with a single hit
this is the worst part of it for me. I'm ok with learning odd timings, but the cost of learning is a huge tedious waste of time when you die in two hits to the smallest of attacks. The juice isn't worth the squeeze
>>
>>747624014
It's amazing how Miyahacki made his magnum opus in Sekiro and then went on to make this putrid dogshit of a game immediately after
>>
>>747624535
Yeah it is. You didn't dodge when you saw the attack coming, you dodged when you assumed the attack would happen. Stop panic rolling.
>meta gotcha
Devs SHOULD toy with the expectations of the player. Everyone's been playing Dark Souls for over a decade. Legacy skill carries over.
>>
>>747625518
yeah consider my expectations toyed with for expecting a good game
>>
>>747624014
>clearly telegraphed attack
apparently not. you read the telegraphed windup, not the attack.
>>
>>747624535
>the exact time an enemy would attack
then it isn't the exact time.
>they delay the attack
so delay your dodge.
>>
>>747625115
Game gives you armor, talismans and buffs tank through any boss in the game but you refuse to use them.
>>
>>747625759
>>747625812
If you want me to memorize the moveset instead of legitimately reacting to stuff just say so, no need to be dishonest.
>just react to the lightspeed motion of a sword going down lol what do you mean in every other game in existence you react to windups?
>>747625883
yeah i also refuse to use summons, fuck me right?
>>
>>747625953
>Bosses do too much damage
>But I will refuse to wear armor so I can bitch about being oppressed by evil game design
Kek
>>
>>747624014
Elden Ring is one of those games where you can tell the developers were trying desperately to make difficult for the sake of it. There's harder games that aren't nearly as dishonest as all the input-reading, the cartoonish animations, and the shit camera.
>>
>>747625953
>Rellana kicking my ass
>I suck at the game
>Don't want to take off my bloodline robe+albinauric mask fashion
>Use iron jar aromatic and spam NIHIL
>Able to facetank the boss and kill her with zero skill involved
You're actually a niggerape
>>
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>Dark Souls 3 is bad because it's 'rollslop', the roll is overpowered and it's too good on dodging enemy attacks
>Elden Ring is also bad because enemies use attacks that are too difficult to dodge by rolling
Make it make sense
>>
>>747624014
It drives me insane that we've gotten to a point where the animations don't even look correct anymore because they have to incorporate all of these stupid roll-catch timings.
>>
>>747626023
No the players are desperately making their lives difficult for the sake of it. It's a game that can be beaten by spamming jump R2 but retards insist on roll spam because they got Pavloved by dark souls 3. The same morons who will refuse to use spirit summons but happily use palicos.
>>
>>747626023
>you can tell the developers were trying desperately to make difficult for the sake of it.
And that's a good thing. The best difficulty for a sequel is one that would be considered hard by someone who 100-percented the last game.
>>
>>747626102
nice blogpost, i don't care about your ebin cheese tactics though faggot
>>747626104
dark souls 3 is bad because it started the trend of enemies doing endless combos, which i can only guess they tried to balance by turning it into a rollfest. it looks tame in comparison to elden ring nowadays though
>>747626147
niggerbabble
>>747626172
100-percenting souls games never comes down to their difficulty but instead the grind for specific materials and questline knowledge
>>
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>did a bloodborne run recently
>one-shot almost everything
>start ER run
>get assraped by margaret's weird-ass attack timings
>>
>>747624014
>>747624140
>>747624535
>>747625236
>>747626023
>>747626294
Stop panic rolling.
>>
>>747625953
you want to press a button and be invincible without timing it
>I did time it
no you didn't and you'll never git gud until you can admit that.
>>
ER is the best for sword and board in the soupsbornekino series sorry if you insist on rollslopping like a faggot then whining about it.
>>
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>still shitting your pants and crying about Margit four(4) years later
You are genuinely mentally ill and/or unironically retarded and you need to get a grip
>>
>>747626370
This works because the boss has no inputs to read and the AI doesn't do anything.
>>
>>747626465
it's not just margit it's every enemy in the game, just because you can two-tap them with your OP weapon you found by reading off the wiki doesn't mean they're not terribly designed
>>
>>747626252
>dark souls 3 is bad because it started the trend of enemies doing endless combos
Just avoid them and hit when they stop dude.
>>
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>>747624014
100% lack-of-skill issue

GIT
GUD
YOU
WHINY
FAGIT
>>
>>747626370
DELETE THIS
>>
>>747624535
Do you swing the bat on the pitchers wind up or throw?
>>
>>747626508
this kills the elden shill
>>
>>747626147
Correct. I said desperately trying, not succeeding. Reduvia alone cleaves Margin's health down with virtually no effort. The game balance is so poor that From struggled to make it work by overtuning the boss's size and mobility, and largely failed, which is why they're more honest and more difficult games out there.
Fromdrones just want to argue.
>>
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Love seeing noobs get filtered. Especially by Elden Ring. Never gets old.
>>
>>747624014
Git gud.
>>
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>>747626508
>>747626625
>no inputs to read
Circle to run, R1 and L2 were used several times in the webm
>>
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>wow people are just spam rolling to deal with everything
>we should do something about it
>give enemies aggressive tracking
>add attack delay and roll catch moves to make rolling less efficient
>add guard counters
>add jumping to avoid ground damage and low attacks
>add powerful shield skills
>We did it Mitsubishi! We stopped the roll slop!
>OMG WTF THIS IS ARTIFICIAL DIFFICULTY FUK U FROMSOFT I HATE YOU
>>
>>747624352
>rolling as a reflex
That's exactly how a game should be designed, yes.
>>
>>747626695
No one gets filtered by this game, women playing with their toes have beaten it on accident.
>>
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>>747626370
holy shit OP got utterly raped, just like in his childhood
>>
>>747626715
The boss completely stops responding once the menu gets opened. You can see as he is strafing that the boss is still following him, as soon as the menu is open, the boss loses the input reads.
I enjoyed elden ring, but holy shit the input reading made it a 7/10 instead of a 9/10.
>>
>>747626728
please understand he needs validation for beating (what he thinks is) a hard game and any and all criticism is just noobs lol
>>
>>747626715
You already know what he means and why it works the way it does, don't try to play stupid and snide at the same time. The game is 4 years old the AI isn't fooling anyone into thinking it's good anymore.
>>
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>>747626807
>>747626871
>The boss completely stops responding once the menu gets opened.
Literal lie.
Margit literally creates spacing and gets away from you after the heavy wind up attack, that's HOW easy he is and you got gaped by that. Be ashamed.
>>
>troons defending a shit game with "git gud" and "skill issue"
holy... I think elden ring really is dark souls 2 2
>>
>>747626926
He will cancel into a knife attack at the end of any combo on his left size, then leap back, if there's an input. Just pack it up Fromdrone, you're years too late to try and be purposefully stupid, especially this boss.
>>
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>>747624014
>mfw I beat Margit at a starting level with a level 1 Uchigatana.
>>
>>747626370
Retards legit got filtered by this? No fucking way
>>
>>747626104
darksouls 3 does the same shit just less egregious because all of the bosses that do are in the second half of the game.
>>
>>747624014
just block lol
>>
>>747624014
>>747626370
it's insane how hard /v/ermin shitters got exposed by margit
god fucking bless him
>>
>>747626716
I wish the jump was actually consistent, but there's tons of overheads like lighting strikes that is dodges, and tones of ground effects like the sentinel's lighting waves that it doesn't. Also the fact that 99% of the lunging thrusts in this game will just magnet up into you make it a waste too.
Guard counters also suck dick for 90% of the weapons.
>>
>>747626718
No depth. There should be feints. An opponent in a real fight wouldn't blatantly telegraph their attacks, they'd faint to catch you off guard.
>>
>>747627082
Fighting Dancer at SLVL1 is one of the most fun things in the game though.
>>
>>747627226
An opponent in a real fight would hold his weapon up for long because i'd instantly stab them in the gut, you don't know shit
>>
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>>747627008
Congrats on having a 95+ IQ, unlike OP's subsaharan brain
>>
>>747627258
Dance's brain dead moveset is probably why ER bosses work the way they do. It was funny fighting her in Nightreign and she's just completely ineffective because of how absurd even normal fights are in ER compared to DS3, she just doesn't have the ability to reset the fight constantly with a jump back like ER's bosses do, so she ends up taking every hit and then getting stunned to death.
>>
A good game should be impossible to blindly beat for a person of average skill.
>>
>>747627347
But what if they were an ogre or some kind of zombie?
>>
>>747627226
There's no feints in ER, the enemy just stands there and takes hits, then swings earlier or later depending on input reading and position to the player.
>>
>>747627359
>every game has to be memorization slop
>>747627391
>ogre
no need for sophisticated shit like feints if they're gonna be immune to gut stabs
>zombie
no mental capacity for feints. same for all the other semi-sentient enemy types
>>
>>747627356
>Dancer is super easy after you've had a decade of experience fighting her and then gang up on her with three other people
Wow
>>
>>747624014
>plays rollslop game
>complains about game having shitty rolling
You did this to yourself
>>
>>747627459
Intelligent zombie. Wearing full plate.
>>
>>747626370
OH NO NO NO NO
>>
>>747625518
>when you assumed the attack would happen
The attack should happen when i expect it to. That means it adheres to normal human perception, as it should.
>devs should toy with expections
>legacy skills
No. Demon's Souls and Dark Souls 1 were fine. There was never a reason to increase complexity or difficulty. All soulslikes should be like them.
>>
>>747627552
>The attack should happen when i expect it to.
Lol
>>
>>747627462
She wasn't that hard to begin with because her gangly ass was too big to land hits consistently, which is probably why FROM has done everything in their power to arms race their own game design and makes everything spin on a pin-point perfect top now.
>>
>>747625759
Many attacks in Elden Ring happen faster than the standard human reaction time. They're literally impossible to react to.
>>
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>>747627552
>The attack should happen when i expect it to.
>>
>game adhering to normal human reflexes bad
>game adhering to my estrogen-fueled basement memorization grind good
>>
Ninja Gaiden 4 flopped.
>>
>>747626009
Bosses still do too much damage when you wear the highest defense armor in the game.
>>
>>747627616
you are just old lol
>>
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>>747627552
>The attack should happen when i expect it to.
there's actually no fucking way you wrote that with a straight face
these threads cannot be real
>>
>>747626172
No. The best difficulty for a sequel is exactly the same as the game before.
>>
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>>747624014
>this is who is constantly complaining about Elden Ring
>>
>>747624014
This is how every conversations go with you scrubs.
>This game is bullshit, the bosses delay their attacks so they hit me at the end of my rolls
>Then stop rolling. Use any other defensive option
>NO! NO NO NO NO NO! YOU DON'T UNDERSTAND! ROLLING IS THE BEST AND ONLY VIABLE OPTION! YOU NEED TO ROLL FOR EVERYTHING! ROLL MEANS YOU DON'T TAKE DAMAGE! YOU SHOULD ALWAYS ROLL AND R1, AND MAYBE R1 TWICE! BUT NEVER THRICE BECAUSE YOU NEED TO ROOOOOOOOOOLLLLL AGAIN AND AGAIN AND AGAIN! DON'T FUCKING TELL ME TO GIT GUD! I ALREADY NOW HOW TO ROLL! AND IF ROLL IS NOT THE BEST OPTION IN SOME VERY SPECIFIC CASE THEN IT IS THE GAMES FAULT FOR NOT GIVING ME ANY INDICATOR THAT I COULD JUMP OR BLOCK OR POSITION! AND DON'T GET ME STARTED ON POSTURE BREAK! THEY ARE THE MOST NEEDLESS MECHANIC BECAUSE I CAN JUST ROLL INSTEAD! THIS GAME SUCKS BECAUSE WHEN I DO THE ABSOLUTELY BEST THING I COULD DO I LOSE! THERE IS LITERALLY NO POINT ON NOT ROLLING ALL THE TIME AND IT IS THE GAME'S FAULT FOR NOT LETTING ME WIN!!!
It is all so tiresome.
>>
>>747627696
No this isn't dark souls 2 where armor does nothing. And on top of that you have opaline hardtear, crab and talismans.
>>
>>747627820
In ER, the difference between having no armor and having full armor on 40 vigor is dying in 3 hits instead of 2 hits.
>>
>>747624014
No you see, Morgott holding his stupid cane slam attack for 10 seconds is extremly realistic and not clunky nonsense at all
>>
>>747627820
>No this isn't dark souls 2 where armor does nothing.
It's worse. The only real sources of actual damage mitigation are the Dragoncrest Greatshield talisman and the Ritual shield talisman, the rest of the actual damage mitigation sources are temporary buffs like perfume and shrimp. Armor in souls games has never been more worthless.
>>
>>747627776
this notion that each next installment in a game series should be harder than the previous one wasn't a thing in the general consciousness until the souls series became popular among retards
>>
>>747626542
You are crying and shitting your pants over mechanics people figured out 14 years ago
>>
>>747627776
No, each sequel should increase in difficulty to match the increasing skill and experience of the playerbase.
>>747627974
Gradius
>>
>>747627995
>mechanics people figured out 14 years ago
you mean input reading? everyone hated the cheap input-reading fighting game bosses for more than 14 years
>>
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>>747626370
>STILL crying over getting filtered by Margit, the tutorial boss

You can't make this up folks
>>
>>747627226
>There should be feints
No.
>muh realism
Never made for a good game.
>>
>>747626542
I beat the game with Vagabond starting equipment only. Vanilla halberd, two-handed.
>>
>>747624014
>I thought I was invincible, but the game outsmarted me. Should I try a different strategy?
>No, the game must be shit.
>>
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>>747628053
>NOOOOOOOOO NOOOOOOO IT'S NOT FAIR EVERYONE WHO BEAT THE GAME WAS JUST CHEATING
You are a clown and you're bad at video games, the sooner you admit it to yourself the less angry you'll be
>>
>>747627359
Terrible design.
>>
>>747625759
that's not a distinction in real games you retarded nigger. enemies don't stop their swing in the middle to bait you. it's unrealistic and kills the concept of telegraphing established in decades of video games. die.
>>747624140
saying
>it's bad difficulty
without being able to describe it like op helps no one. you need to explain to plebs why they're stupid.
>>
>>747625518
>>747627552
dont worry these guys just play on a different league of baseball

https://www.youtube.com/watch?v=k1IFsL_ljFg
>>
>I am Hoarah Loux, WARRIOR
>watch me hang in the air
>watch me change my direction mid air-dash
>watch me expose my nutsack for 5 seconds
this game is a joke
>>
>>747627820
>do this retarded song and dance every time you fight a boss and activate 20 different buffs
Maybe incoming damage should be well balanced at a baseline?
>>
>>747627347
So basically an opponent in real life would delay their attacks to trick you and then read your inputs if they see you getting too close. Got it.
>>
>>747627974
Making a game hard is easy, I just make the game kill you instantly every other second. Making a GOOD game is an entirely different matter from difficulty. A series should refine its mechanics to evolve its gameplay, not make it harder for the sake of it. Dark Souls is not a hard game in the first place and you're falling for marketing for believing that.
>>
>>747627931
Wrong. A basic knight set is 24% physical damage reduction which is more than the talisman but it also provides poise, damage reduction for elements and status. There's no diminishing returns so players should stack as much as possible anyway
>>
>>747628314
well fortunately they are
>>
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>>747628303
>NOOOOOOO STOP ATTACKING ME I'M SUPPOSED TO BEAT YOU WITHOUT ANY EFFORT
>>
>>747628343
Yep. While on my way to Ball-Mart, I came upon a Golem and he did just that. Although I almost died, he did drop his Halberd, so it was worth it.
>>
>>747628359
Which also requires a fuckton of Endurance to maintain a light roll, which is far more important in many instances than poise. Fighting Malenia with light roll is basically easy mode vs fighting her with medium roll.
>>
>>747628303
>you've been playing this game for 100 hours and you've seen all kinds of magic, dragons and unicorns happening the whole time
>clearly, I, the wrestler boss, will ignore all that and have realistic mechanics.
>>
>>747628346
You are transgender
>>
strawman festival kind of thread
>>
>>747628468
just roll with it
>>
>>747628468
The game is more interesting with constantly shifting goalposts.
>>
>>747628207
>you need to explain to plebs why they're stupid
their reading comprehension is too bad, they'll just reply with smug furry porn like this guy without understanding what they're responding to
>>747628081
>>747628174
>>747628410
>>
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>>747628503
>SCREEEEEE LOOK AT THESE WRONG OPINIONS, THE GAME SHOULD BE EASY
lmao fuck off troon
>>
>>747628442
there's unrealistic and there's rotating your model in the middle of a "short" hop on an axis just to track me
>>
Is ERR good?
>>
>>747628653
Only if you play cautiously.
>>
>>747628683
what do you mean
>>
>>747624014
>Have to adjust my split second superhuman reflexes to accommodate for the huge input delay on literally every movement in the game
I can feel myself getting more retarded the better I get at it
>>
>>747626370
The problem is this is entirely inconsistent within the game and even the same boss encounters themselves.
You basically have to memorize every piece of frame data for every boss if you want to play like this, and only autists have the willpower to do such a thing over a single player game.
>>
>>747624535
>delay the attack (including by hanging in the air for no explicable reason)
Not enough people call out this bullshit design.
>>
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>>747624014
Allow me to educate you little sponge.
If you want to dodge effectively, just delay your rolls by about a half second to a second, that's it.
Literally just delay your rolls.
I've literally just been running at people with StarFists with Bleed and power stance heavy attacking people with my big balls, dodging as required.
Sometimes summon Wolves or Dung Eater to give breathing room.
Usually beat bosses in 2 tries.
Sometimes I use the Dragon Breath of Rot and just dodge while they slowly chip down and die, doesn't matter as long as it works.
People are gonna call you a chump anyway unless you do some retarded meme shit like playing Level 1 Wretch the entire game, and even then they'll call you a chump, honkey, dweeb, honkey dweeb, dweeby honk, and chompsky honk because you didn't do it with fists.
That's the final Blackpill, is that ultimately it doesn't matter.
But it is sort of liberating in a way isn't it?
>>
in the next fromsoft game enemies should use flashbangs to completely blind all the scrubs that got too comfortable panic seeing
>>
>>747628653
It's alright. Some design decisions like Rune Pieces (hidden collectibles that grand minor stats) are questionable.
>>
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>margit
>margit
>marget
Nobody in the thread said they were complaining about margit tho did they
>>
>>747624014
>getting filtered by Margit the Walkthrough
>>
>>747629167
surely not even the ER fanboys can defend the fucking tree spirits
>>
>>747629167
i've fought this boss many times in nightreign and i still don't understand what the fuck is going on with his moveset and the terrible camera doesn't help
>>
>>747625518
>You didn't dodge when you saw the attack coming
This isn't possible unless the attack is animated to clearly indicate when the attack is coming and you don't understand perception
>>
>>747624014
You are playing the game wrong, get a fucking shield and counter-parry the shit out of them.
>>
>>747629167
that shit was so fucking stupid lmao
>dodge whenever the giant blob makes some kind of vaguely jerky movement
>hit every other time until it's dead
I'm a mega shitter and I don't think I've died more than one or two times to these retarded things
>>
>>747628947
Or you could just play the game like a normal person
>>
>>747624014
Its not an action game, its an rpg. Hope this helps
>>
>>747629346
it's an action rpg
>>
>>747624014
What SHOULD be the correct response to your opponent wildly chambering their jab is to beat them to the punch. But FromSlopware is too stupid, lazy, and incompetent to do anything but make every boss in the game completely unflinching nonsense instead of developing gameplay that doesn't insult the player's suspension of disbelief.
>>
>>747627903
So...50% more survivability?
>>
>>747629346
It's not even a little bit and RPG, it's just an action game.
>>
>>747628653
If you think enemy projectiles like arrows having super homing is good because it's hardcore.
>>
>>747629563
My $1 investment increased to $3.
That is a 300% increase.
Now I am rich.
>>
>>747629528
just use your charge attack bro just calculate their stance break meter in your head without any visual indicator bro and have it low enough for that precise moment bro
>>
>>747624014
I agree that delays in Elden Ring are overdone, and more importantly are poorly implemented in several cases, but feints are used in actual combat so the existence of delayed attacks isn't purely unrealistic.
>>
>>747626416
This. Greatshield is your best tool. One for physic one for magic, swap based on boss and you are set.
>>
>>747624014
It's... almost like... you're playing... a video game... Whoa!
>>
>>747626023
I don't fault the animations for being exaggerated and cartoonish. Most games with good combat do this at least a little. What I agree with you on more is that the animation reading (what it technically does instead of input reading, which has a similar effect since it reacts the instant the animation starts) and the camera issues really shouldn't be anywhere near as bad as they are.
>>
>>747629832
Medium shields are more broken. Parries as good as small shields or slap on barricade shield for greatshield tier hardness and stability but much lighter and with lower requirements.
>>
did you guys know they added red versions of enemies to nightreign with even more hp and damage bloat to the point that everythign oneshots you in a game where you're constantly on the clock haha
>>
>>747628947
So stick with ball & gun games, normgroid.
>>
>>747630038
I will NOT play fortnite souls
>>
>>747629743
No, surviving 3 hits instead of 2 is a dramatic increase in survivability because it means you get 2 chances to heal instead of 1 chance. With the amount of Estus healing you're given this likely more than doubles your life expectancy because if you're eating 50% life per hit you are very likely to die before you run out of Estus
>>
>>747630112
still not as bad as ubisoft ring
>>
>>747630178
doubt
>>
>>747630203
it's elden ring's terrible enemies and bosses but without elden ring's terrible open world so it's technically better
>>
>>747627780
I don't get all the whining. I really don't like delayed attacks or rolling as a defense mechanism, so I don't play soulslikes. And thats it.
Games have their target audience and in case of ER that doesn't me - and thats fine. Games that are made for everyone are substanceless AAA slop.
>>
>>747630112
>fortnite souls
Kek, accurate
>>
>>747629284
I tried that on Malenia. I can parry perfectly but it does like no damage. I was running strength build though. Maybe it works better with dex.
>>
>>747629346
>>747629420
Lawl, it's 99% action adventure and 1% RPG.
>>
>>747624535
Yeah shit like that sucks and is stupid its why I can't get into most argp games anymore. everyones been adopting the soulsslop in some way or another
>>
>>747629753
Aren't charge attacks completely worthless since they added jumping attacks? You only have to jump heavy with a colossal weapon and any boss is stunned in 3-4 hits. I got Mesmer's health down 70% just after the beginning of the fight by dodging the initial explosion and spamming jump attacks followed by a critical and another jump attack.
>>
>>747630594
There's plenty of recorded evidence of people stacking a million buffs and killing PCR in less than 10 melee hits
ER is whatever you want it to be. It can be pure reactionslop, pure RPG, easy as fuck, hard as balls, it depends on what you're willing to use and how you want to play.
>>
>>747629743
Thats comparison only works if $1 is the total of the money you can/are willing to invest...
>>
>>747630706
Charge attacks have more hyper armor and damage, at the cost of obviously taking longer to execute.
>>
>>747630616
Even with all the weightlessness, budgetness and jankiness, I enjoyed the first Code Vein more than any soulslike that came out after devs started aping ER enemy design
>>
>>747630706
Standing charged heavies are still stronger than jumping heavies.
>>747630767
I feel though that jumping heavies have longer recovery. At least with heavy weapons.
>>
>>747626871
What does this mean, essentially a player gets punished for hitting buttons too quickly?
>>
>>747630718
How? Most buffs don't even stack.
>>
>>747630010
>slap on barricade shield for greatshield tier hardness
Yeah but then I can't use my OP ordovis spin2win. Plus I really like the redmane GS's looks.
>>
>>747628947
>if you want to play like this
Well this boss is a tutorial for NPC summon signs you’re supposed to summon Roger and ring the bell for wolves to slaughter him
>>
>>747630827
That means a shitter is trying to make an excuse for his lack of skill by pretending he knows anything about AI programming (he doesn't).
>>
>>747628023
That's how a franchise gets alienated and killed off.
Catering to the supersweats has always made everything worse and is the dumbest move companies always make.

christ you people aren't human beings
>>
>>747631018
you didn't answer my question which makes you a brain dead fan boy
Does this game punish people for having fast reactions? Then it isnt a skill game.
>>
>>747631195
it is not a skill game. it is a memory trial and error game.
>>
>>747631376
Oh thats not fun in my ARPG
Some of it sometimes is fun.
If the entire gameplay loop is, basically
>Time padding by making the player learn brand new XYZ every time
it sucks.
>>
>>747631036
It didn't. It's not DS3. Spells are strong. Skills are strong. Shields are strong. Deflect like it's sekiro. Rally like it's Bloodborne. Parries more universal. Shitters are only mad they can't roll slop as easily as before.
>>
>>747631195
Mashing the dodge button like a retard the moment you see the enemy twitch isn't having fast reactions, boy. Reaction implies you actually process what you see, and don't just produce a kneejerk response to a stimulus like an amoeba.
>>
>>747631476
translation:
>You need to react to this specific enemy twitch in particular by memorizing its entire moveset by trial and error all while getting twoshot
>>
>>747631584
Yes exactly and as per my post >>747631417
It should be a gimmick that is used sparingly, not a core aspect.
>>
>>747631584
>all while getting twoshot
Level Vigor. it's an RPG.
>>
>>747624014
It wouldn't even be that bad if 1. the attack part of the attack was reactable and/or 2. the length of the unnatural delay was consistent.
As it is it's basically a coin flip and you're better off just hiding behind a shield, which is just boring. (So is rollspam, to be fair)
>>
>>747624014
shitty bait
>>
>>747631615
>just level adp bro
>just level vigor bro
the parallels...
>>
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>>747631676
>play RPG
>decide to do a self-imposed challenge that is not endorsed by the dev in any way and 100% your choice
>wtf why game hard :(
>>
>hurr durr stuck on Margit
Fuck you, he's not even bad. The most egregious example of delayed attacks is Radagon. The final fucking boss.
>>
>>747629102
>People are gonna call you a chump anyway unless you do some retarded meme shit like playing Level 1 Wretch the entire game
Nobody actually cares that much, it's just shitposting. I genuinely think that people who complain about the boss being hard to survive just by mindlessly spamming roll should just play like you and pick highly effective build and summon what they need. Elden Ring is only hard if you want it to be, it's just as easy as other Souls games if you take advantage of everything the game gives you. It simultaneously gives immense satisfaction to us level 1 autismos and allows regular people to kill things in a few tries, which is good design in my book, even if some specific things are a bit off.
>>
>>747627903
This is a bad mindset. ER has a lot of talismans and buffs that stack nicely with armor. Medium armor with the dragoncrest shield talisman, you can get like 10 minutes after starting the game, will get you to around 30% damage negation, from there you can just keep raising it with higher defense armor and better rings. 50% base negation is possible late game. Throw in some buffs and you can survive full combos.
>>
>>747632530
>it's just shitposting
It's /v/.
Nobody here shitposts, it's all 100% genuine opinions and retardation.
>>
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>>747624014
lol this game has been a disaster for gaming because it makes retards think they're smart when most of the bosses are just badly designed with worst movesets i have ever seen in a video game
>>
>>747624014
Feinting is like the most basic technique in sports you dumbfuck
>>
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>>747633387
>everyone who plays this game is dumb but also it's too hard for me
>>
>>747633590
(You)
>>
funny how all the obese basement dwelling retards become pros at sports when it's time to defend elden boring
>>
>>747633439
hey faggot is tanking a punch in the face without flinching after a failed feint a technique in sports too?
>>
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>>747633636
>>
>>747633731
Why do obese basement dwelling retards have better reaction times and hand-eye co-ordination than you?
>>
>>747634050
they don't, they've just memorized all of the movesets
>>
>>747634086
Why are your memorization skills below retard-level?
>>
>>747634126
they aren't, I just don't care like I used to because games aren't serious they are games
>>
>>747634126
They're not
>>
>>747634159
Maybe you should stick to easier, less demanding games then.
>>
>>747634234
>if you don't like it don't play it don't criticize the terrible design that hasn't been present since the genre's inception reeee
>>
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Elden ring is meant to punish roll slop dark souls players. It's a solved genre once you get good at utilizing roll iframes in typical dark souls games so they changed up the timings to fuck with everyone who has spent hundreds of hours doing the same roll slop and they want you to play differently. There are shields, summons, magic, etc. to play. They want you to stop rolling.
>but that's not real dark souls
Yeah and this isn't dark souls. That's the point. The game is designed to be tedious and annoying if you stubbornly don't want to stop rolling like a faggot for your precious iframes. But is still included because they know you wouldn't buy the game otherwise.
>>
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>>747634280
>the terrible design
The 'terrible design' that obese retards have no problem with?
>>
>>747634234
a "demanding game" is one of those roblox nuclear reactor ones or a milsim that requires knowing at least 1/4th of a real life jet fighter manual just to start using it properly nevermind the skills of flying defending attacking
knowing ~12 enemy variations and 12 bosses' attack variations and timing patterns is not demanding.

I simply do not care.
>>
>>747634317
>roll slop on reaction bad
>roll slop on memorization good
>>747634346
yes
>>
>>747624014
definition of gitgud skrub
>>
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>>747634364
cared enough to post repeatedly in a thread for a game you don't care for?
>>747634370
You should aim to be better than obese retards
>>
>>747634370
If you want to roll through everything then yes, go fuck yourself. ER is the first game to be emphatic on actually using your brain and utilizing the items you find and the quest rewards you get. It's not perfect and the open world is awful but it's miles better than Dark Souls 3 or Sekiro.
>>
>>747634429
I try to, this is why I'm pointing out the flaws of a game said obese retards gobble up no problem
>>747634482
>using your brain
kek this nigga really thinks hes smart for using mimic tear
>>
>>747634540
What is a game that you, a non-obese, non-retard, gobbles up? Assuming that you play games made in the last twenty years.
>>
Elden mid...worst From game ever...
>>
>>747634637
fr
I've never played ER or any other souls game but the youtuber I follow said the same thing
>>
>>747634620
why do you care so much? i'm talking about a specific issue in a specific game
>>
>>747634540
The mimic tear is a crutch for retards, the souls equivalent of having to redesign your game after playtests go wrong.
>>
>>747634693
I want a frame of reference for a game in the same genre that you consider to be less flawed
>>
>>747624014
this game is easy as fuck lol. Even my 9 year old son beat this shit and he has down syndrome btw
>>
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I could forgive delayed attacks in ER
but the mmo health bars just kill the enjoyment for me
dude just do the very same thing for 15 minutes for a single boss
dodge a 20 move unstoppable combo for 1 hit from the player
i finished this game back on my vanilla PS4 and there's no chance i will ever bother with this piece of shit ever again
>>
>>747631036
>That's how a franchise gets alienated and killed off.
No, it's how a franchise evolves with the skills and experiences of its fanbase.
Making each new entry the same level of difficulty gets you yearly sequelslop, it makes a series stagnate. It's what happened to Assassasin's Creed.
Devs SHOULD cater to the ones who are the most passionate about their games
>>
>>747634764
There's way more flaws in ER that just the combat aspect. The only fromlike I would consider worse would probaby be ds2 because it's unpleasant to even look at and the 8-directional movement ruins it from the get go. And for the record I've complained about enemy design since DS3 where they'd just swing their shit non-stop. The big knights with shields were especially bad with their endless attack strings contrasted by their appearance.
>>747634989
>Devs SHOULD cater to the ones who are the most passionate about their games
explains the gender swap coffin and body type A/B
>>
>>747624014
Forgive them, zanzibart. They ran out of ways to fuck with the i-frame roll button that they gave you and refused to make new proper gameplay mechanics. Your answer to bosses with nigger delays and orbital lasers and infinitely flying around is to instead use some form of cheese shit to kill them as fast as possible before they can cheese YOU.

Small indie japanese company that can't make new gameplay mechanics please understand. They are just now discovering modern fax machines.
>>
>>747634989
Listening to the loudest fans worked out so well for Final Fantasy.
>>
>>747635086
The sex swap coffin was just more customizable shit, same goes for a respec. Why do you think it's some political thing?
>>
>>747635285
is joke
>>
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>>747633439
soulslike combat is the furthest you could get from real combat retard, try doing that shit irl and even hema fats would laugh you out of the ring
>>
>>747629049
Yeah it's fucking retarded but fromshills defend an undead guy holding his sword above his head for 4 seconds after taking his first 2 swings. Not to mention the 4-5 spastic combo every enemy does. The best boss in elden ring was the fire giant, it actually felt like a souls boss instead of shit like mogh. Fuck you niggers defending this shitty design
>>
>port artorias but speed him up a bit and give him some grabs, no delayed bullshit
>one of the hardest yet one of the most fun bosses in nightreign
>>
>people who think good combat gameplay is comically slow windups and the inability to move while swinging a sword have somehow fed a multi billion dollar franchise
>I'm somehow the bad person for calling it what it is
Stupid.
>>
>>747624014
Alright, I'm gonna say it
I have never played Elden RIng, I just go to ER threads and say shit like:
>LMAO, this game is EZ, just stop rolling retard, you have a jump button you fucking moron
>Killed Radahn before the patch
etc
>>
>>747635784
Post some examples of comically slow windups in ER.
>>
>godfrey slows down in mid air when attacking
Kek
>>
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>Play the game with a two-hander and dodging
>Have to memorize boss moves and their potential traps and you get maybe one or two actual openings to swing once, maybe twice if you are lucky
>Use a shield
>Hold L1 for the entirety of a bosses attack string (including the possible traps) and be ready to retaliate with a fast one-handed weapon immediately, meaning you barely have to engage with the mechanics of the boss

People tend to give shit to people who summon, but the real "people" who definitely did not beat the game were those who hid behind a shield.
>>
>>747636003
Go watch some HEMA swordplay of people who are skilled and take a look at how fast real combat is.
Then compare it to the bullshit in video games.
>>
>>747636218
Nice video game, nigger
>>
>>747636149
the fact that he used the elite knight set in the video pisses me off because none of the dark souls games had this issue it's an elden ring thing only
>>
>>747636175
You can attack while blocking if you're using a spear or a thrusting sword so you can punish a boss while turtling
>>
>>747636003
The axe wielding misbegotten comes to mind immediately. And yeah, it's not a boss, but it still counts for the inquiry.
>>
>>747636246
mate the whole gameplay is
>input delay animation
>input delay animation
>input delay animation
it feels horrible to anyone with a working brain
>>
>>747624014
i hate the input reading even more than the delayed attacks. the bosses attack literally instantly when you press a button
>>
>>747636425
>can't name a single video game that is better
why are you here?
>>
>>747636298
Yeah that is a very slow wind up, but it's a low tier enemy, and it's not even a fake-out.
>>
Look at how guy in orange can move around while swinging the sword!
Look! Look at it!
https://youtu.be/U0IyAG-a1is&t=445
>>
>>747635087
it's the same in nightreign btw, you just curbstorm everything and level yourself up and loot good shit so that you have to interact with the enemies as little as possible, you even have ultimates that almost always interrupt/poisebreak enemies for even more gangrape. if you don't follow this plan all the bosses (and some regular enemies) have bullshit OHKOs, usually aoe, and you won't have a good time. oh and the lock on targeting somehow has gotten worse
>>
>>747626370
literally hangs in the air like in a fucking cartoon
>>
>>747634317
I feel like an imbecile for suffering through the entire game while rollspamming, refusing to use summons/mimics and weapon status effects. It would probably saved me 50% of time if I played as a normal person instead of that cretin "you didn't beat the game" version of an ideal /v/ player.
>>
>>747627552
The 3 posters couldn't read past the 2nd row. I knew ER retards were dumb but now I know they're also illiterate.
>>
https://www.youtube.com/watch?v=yj6JbgMdrZo
ERtards will defend this
>>
I started looking at the elbow of the enemy when trying to parry and I've become a parry monster. No matter what kind of enemy it is, monster or humanoid, or how delayed the attack is, just press parry on reaction of seeing their elbow swing towards you.
>>
After playing 10 hours of mortal shell 2 I can appreciate elden ring a lot more.
>>
>>747637057
most here who praise the game have probably not even played it lol. they just want to be called hardcore gamers and spam git gud
>>
>>747624014
All of this is just a result in the flanderization of the souls series. These games used to be full-fledged ARPG dungeon-crawlers, and bosses were just one particular aspect. Sometimes there were particularly notable/challenging bosses like maneaters or ornstein/smough, but there were plenty of times where the challenge came from the dungeon crawling itself. For example, when people talk about DS1's catacombs or blighttown, they're not talking about pinwheel and quelaag being challenging.

The issue is, at some point, the focus shifted to boss fights. I'd say with DS3. It was like some telephone game where people were talking about the difficulty of DS1 and kept mentioning O&S, and so after a while people started to think that's what souls was always about, and then the devs started making the games in this manner as well, where they focused on boss fights and minimized the importance of level design.

And because the focus became almost entirely on boss fights, they had to keep one-upping themselves with the bosses. How do you do that? You just make them more and more absurd to the point where we get shit like consort radahn.
>>
>>747624014
If Elden Ring didn't add roll catches to bosses and NPC then the game would be dog shit just like DS3. You would be able to spam rolls and dodge everything. This is one of the actual few good changes ER made. Only complete shitters bitch about it.
>>
>>747628947
No, you really don’t. All you have to do is look at their animation.
>>
>>747631676
Same as its always been. In DS1 it was "just level endurance bro"
>>
>>747638491
Elden shit is already purr anime garbage.
Wonder where they'll go from here.
>>
>>747624014
>Use my human reflexes to avoid a clearly telegraphed attack
Translation: react to the windup and not the swing like a retarded sperg and get hit, and then proceed to cry about it on /v/.
>>
>>747638491
>LLM slop
Lmao
>>
>>747632576
The problem with heavy armor in ER is that basically ALL OF IT is ugly as sin, and you still get poise-broken by basically all attacks unless wearing full bullgoats + wolf ring, and nothing less will do.
>>
>>747627903
So, insanely stronger?
>>
>>747638623
Translation translation: memorize the bosses' moveset with mind numbing unemployed trial and error or use summons to beat the game, proceed to deflect legitimate criticism with nonsense like reacting to unreactable attacks
>>747638561
instead you trivialize everything with built in summons. great
>>
>>747638621
based on nightreign/duskbloods, continuing to churn out lazy live service multiplayer slop.
ideally I'd like to see them make a proper return to form to challenging level design full of harrowing challenging gauntlets, nut-clenching dungeon crawls, long distances between bonfires to increase the stakes, tough enemies that you can't just mindlessly run past, traps that punish players who don't take things slow and observe their surroundings, environmental puzzles, etc. But I seriously doubt that will happen. ER sold fucktons because it went with the open-world meme design. I don't see them going back to tight level design.
>>
>>747626370
damn OP got BTFO
>>
>>747638819
>criticism
Elden ring is widely considered one of if not the absolute best games of all time. The only one deflecting criticism here is you. You are extremely bad at both video games and internet arguments and do not attempt to learn or improve.
>>
>>747638887
>LLM dogshit
Yeah no wonder this site is dead as shit nowadays
>>
>>747638621
If I see the same enemy design in the next fromsoft game I'll be skipping it entirely. Maybe I'll cheese it with summons if the pvp is functional and good (which i doubt)
>>747626370
>floats up like a helium balloon
is this the fruits of outsourcing stuff to india?
>>
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>>747637630
You got laughed at like the retarded baboon you are, hours later you're samefagging and seething about it. Embarrassing.
>>
>>747624352
>As opposed to what? Having the game spontaneously evolve difficulty on its own?

As opposed to developing a combat system that allows for a greater challenge in more compelling ways. In ER From is cheating the edge of the hard limitations of their souls combat formula. No matter how elevated you think you’re being by block countering or spamming weapon arts every attack has to be rollable and they ran out of interesting ways to make that possible 2 games ago.

For the record, this isn’t even asking a lot since Sekiro and Armored core both already did it.
>>
>>747638887
Yeah there's no way they're going back. Damn.
>>
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>>747626370
The webm that raped the discord.
>>
>>747639349
Huh? I'm not that anon.
But I guess in your reduced little void of a brain you can't possibly comprehend that someone might actually agree with someone else and notice patterns.
Anyway ho back to your through porky.
>>
>>747626370
what is this supposed to prove, again? that you can learn the boss's moveset? yeah we know, it's just not a fun way of progressing thru the game
>>
>>747639456
Every attack is factually not rollable that’s why ER has much better combat that dark souls, positioning matters much more
>>
>>747638491
Yeah this is true. I miss when beating the boss felt like completing the level instead of just fighting some random dude I found in some random place. And ER exacerbates that problem not just with the stakes of Marika but also by repeating bosses into copy paste areas.

People bitch and moan about “cardio” but runbacks tie the person you’re killing to the place they control, and make it feel like you’re actually completing a level. They’re also a much needed consequence in a series that’s essentially eschewed all the other ones they used to have for failure.
>>
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>>747639456
>As opposed to developing a combat system that allows for a greater challenge in more compelling ways.
Yes they succeeded in doing that.
>>
>>747639665
>it's just not a fun way of progressing thru the game
Yeah it is. Learning a difficult boss is rewarding and fun. I get disappointed if I beat a boss too quickly. I want to dance with the boss.
>>
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>>747639648
>not that anon but
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>>747639721
Yes, anon, there’s AOEs in DS1 too. I guess i should have mentioned it since that left me open to some retard pointing it out as if that actually addresses my point.
>>
>>747624014
Dude, I've been around since the stone age of video games and let me tell you this one fact. Elden Ring is not a great game. It's pure quantity over quality. There is no quality to be found here. The original Demon's Souls was a cult hit. It did a lot of things right but it was a rough cut. Dark Souls was clearly unfinished in the second half. They blatantly copied and pasted enemies. They didn't even finish the level design. It is simply impossible for From Software to make a quality game on the scale of Elden Ring. The math just does not work and I'm so sick of children with zero actual gaming experience or taste defending this massive joke. Yes, I beat the game. I beat the game before you all got easy mode patches. You didn't beat the game and never will.
>>
>>747639820
there are ways of making challenging bosses without relying on cheap gimmicks. source: literally any other game with challenging bosses that isn't elden ring
>>747639721
positioning matters much less because every boss spams AoEs and has insane tracking on most of their attacks
>>
I just miss some actual level design, you could get hints of it during the magic academy or the capital city but it's all such basic shit it feels like a first draft of a map.
>>
>>747628947
>It takes effort to get good therefore it bad
>>
>>747626370
based, bodied these scrubs
>>
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>put 40 points into health stat
>wear super heavy armour
>use flask to boost defense even more
>take a single hit
>lose like 70% of your health
Nice "game"
>>
>>747624014
I had zero issue difficulty wise with this game but people who pretend this game wasn't obnoxious as fuck with the delayed attacks are huffing copium they're literally retarded
>enemy goes to swing
>halfway through swing pauses for 95 seconds
>continues swing
>stops and spins around backwards and swings again
>stops halfway and breaks for teatime
It made the game feel like shit and I'm tired of pretending it didn't. It didn't make it harder it just made it feel retarded but i suppose that's the natural next step when you're a team of hacks who's playerbase was trained to actually play the game you can't just make more game it would be steamrolled you have to add a bunch of gay gimmicks
>>
>>747639961
>Cheap gimmicks
Complex attack patterns and rollcatches aren't gimmicks. Bed of Chaos is a gimmick. Yhorm the Giant is a gimmick.
There are no gimmicks in the Margot fight, you just do it.
>>
>>747640089
>It didn't make it harder
Yeah it did.
>>
>>747640089
Feels like 75% of those posts are just intentionally baiting people. It's always one end of the extreme or the other.
>>
>>747624014
Get gud scrub. If you're just an idiot who wants to act on reflex go play a shooter.
>>
>>747626542
I had no problem beating the game with a flail and the bronze shield you find in limgrave maybe you should get good idk
>>
>>747640265
>using the most op shield
You didn't beat the game.
>>
>I beat all games I played therefore all games I played are perfect
That's some logic right there, flawless. Like me.
>>
>>747640094
>complex attack patterns
translation: obnoxious artificially delayed attacks
>rollcatches
translation: input reading
>>
>>747640149
this. i have major issues with the design of ER's bosses but people are too prideful for their own good.
>its not hard, its just poorly designed! that's why i died 400 times!

its hard, assholes. swallow your ego and make your point.
>>
>>747640149
I guess if you're retarded and can't just wait slightly longer. That's my point. It's actually not harder and that's why it's gay. >>747640173
Not bait what's the other 'extreme' this game is hard and miyazaki is a legend goat
>>
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>>747640423
not really when leveled summons can literally solo most bosses. player can cast spells from distance too

you just want to feel like you're good at something
>>
I remember when the game first came out someone kept posting a webm of dogs jumping all over the place input reading the glintstone pebbles cast in the completely opposite direction, that's when i knew this game was gonna be bad
>>
>>747640423
Intentionally misinterpreting what i said doesn't change what i said. It's not hard. I didn't die 400 times either that's your own experience. If you think it's hard that's fine. I don't. I think it was lazy
>>
>>747640508
>you just want to feel like you're good at something
that would be you for pretending like you steamrolled a game that's very obviously more difficult than average.
take it up with the people bitching
>>747640613
i wasn't quoting you, dummy.
>>
>>747624014
Play Onimusha, its an action game centered around you doing cool things and feeling powerful, stop torturing yourself with these ball bustingly difficult games that drain your virility and force you into looking up guides online, come home
>>
>>747640676
the game is not that difficult when some players have beat even the hardest boss at level 1
>>
>>747640827
Refund reason: It's not fun.
>>
>>747640827
>action game centered around you doing cool things and feeling powerful
Onimusha WotS is a soulslike parry slop though. And I love it.
>>
>>747640839
i watched someone punch the fire giant to death. it was extremely impressive but your it means nothing to your point. popular games will have challenge runs regardless of their difficulty.
>>
>>747640827
I liked all of onimusha 1 except for the shitty timed slide puzzle. Didn't like onimusha 2 becauseof the change in the game's atmosphere. The terrible camera in the centaur(?) boss fight in some illusory forest made me drop it entirely but i would've dropped it either way.
>>
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Yeah it’s dogshit. Now you know why no one trusts Reddit’s opinions
>>
>>747629167
You have a point there. Truly garbage anti-fun enemies to fight regardless of what kind of build you run. Several of them being in enclosed spaces where you're fighting the camera is just the cherry on top of the shit cake.
>>
>>747631615
Endgame bosses twoshot you with 60 vig and the highest defense armor in the game.
>>
>>747640413
>artificially delayed attacks
I don't think you know what the word artificial means.
>>
>>747641413
They don't though
Maybe you should try playing games before critiquing them
>>
>>747634482
Build commitment is a good thing and all rpgs should enforce it heavily. Playing a greatsword build and then equipping a shield and different armor for a specific boss, jack of all trades faggotry, is the most subhuman shit you can do.
>>
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>>747626370
There's no such thing as not ''panic rolling'' when you're learning a boss since their moves are designed to be unreadable your first time. Just look at the way he hovers in the air and the comically long delayed swing for fuck's sake lmao

>posts of webm of himself after he's beaten the game 25 times and memorized every attack
Yeah retard no one is saying Elden Ring is literally unbeatable or something. Yes, you can get through it after you waste your time learning all the unintuitive, nonsensical delayed patterns and combos, but the point is the process itself isn't fun. Just pure rote memorization of purposefully weird attack timings

https://www.youtube.com/watch?v=5mdICmKX94A

A game based on cheap unpredictable shit like I Wanna Be The Boshy can be beaten if you keep bashing your head against it and memorize everything, you will learn it after enough attempts, that doesn't mean it's particularly well designed or enjoyable to do so


>>747626575
>>747626780
>>747627031
>>747627172
You are so fucking stupid
>>
>Start Elden Ring
>Always play Souls games with a pure melee build
>'I'm gonna try a caster, fuck it. I don't care if it's op.'
>Doesn't feel satisfying to snipe encounters with magic.
>Feels like I cheated myself if I kill a boss at distance
>I end up playing the same melee character as always, just with weapons that scale with INT
I am a two trick pony and those two tricks are 'Roll' and 'Hit With Weapon'. Fuck, I might be autistic.
>>
>>747641720
That will just make everyone seek out the most optimized meta builds though. Complaining about muh respec in a >100 hour long game with thousands of spells and weapons is genuine mental retardation and should have you lobotomized. Matosis was such a retarded mongoloid, holy fuck.
>>
>>747641725
>since their moves are designed to be unreadable your first time.
Literally just pay attention.
It's too hard for you, that doesn't mean it's too hard.
>>
>>747641561
I think having the enemy hang in mid air for a full second in anti-gravity is plenty artificial, and no this doesn't have anything to do with gravity magic
>>
>>747634989
I'm the most passionate From glazer and soulslike dickrider on the fucking planet, and Elden Ring is too hard, simple as. Demon's Souls and Dark Souls 1 is how difficult soulslikes should be.
>>
>>747641871
Videogames are artificial, silly.
>>
>>747641831
>Pay attention, dodge a string of attacks
>Boss stops attacking, this must be an opening
>SIKE! You thought it was safe to attack when I stop attacking? Take an extension of the combo that ONLY happens if you move in to attack at the fake-out!
>>
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>>747641923
>Elden Ring is too hard
It should be harder actually.
And invasions should happen while playing solo.
>>
>>747624113
>no replies
>>
>>747642005
>Boss stops attacking, this must be an opening
You got baited. Your fault. Always observe the boss thoroughly before choosing to attack. Observing and dodging without attacking when it's the first time you've seen a move is just common sense.
>>
>>747624014
>People are still complaining that Elden Ring was too hard

holy shit lmao just summon a spirit ash for fuck sakes
>>
>>747641831
Ah yes, I'm sure that when you were fighting the bosses for the first time you knew that Margit would delay that specific swing for exactly 4 seconds before releasing it, same with every other weird delay or combo or mid-air-hovering because you have a special sixth sense that no one else has, you definitely didn't die to each boss and just memorize their attacks through trial and error like everyone that beat Elden Ring

Once again I never said the issue with the game is that it's impossible, but my point went right over your head because you're too stupid
>>
>>747641963
is this bait or do we really have to go through the whole suspension of disbelief thing again
>>
>>747624014
By "stop panic rolling" they mean memorize the attack timings, because that's the only way to do these fights well. Using intuitive reactions like in an actual fight won't work, you have to study for the quiz.
>>
>>747642046
The levels should be harder, and yeah, invasions should happen to anyone with a rune active
>>
>This is the worst action game of all time
fucking underage who have never played more than 2 games in his life
>>
>>747642151
In other words it's unintuitive and unreadable, that's the point, especially when your own attacks cannot be canceled. It's pure rote memorization with nothing else to it, which isn't very enjoyable unless you're really simple brained
>>
>>747624140
>>747624014
Wolverine is more your game
>>
>>747642046
>And invasions should happen while playing solo.
You can't do it to our elden ring pros, bro. They'll find out that actually reading your opponent isn't the same as memorizing obnoxious boss patterns and pull their internet cable out.
>>
>>747624014
None of the bosses or enemies in the duskbloods network test did that gay shit so hopefully they're over it
>>
>>747627616
Play at 120+ FPS
>>
>>747642626
>In other words it's unintuitive and unreadable
No, you just didn't pay attention.
Measure twice, cut once.
>>
>NOOOOOOO I SHOULD HAVE INFINITE IFRAMES WHEN SPAMMING ROLL
>>
>>747642678
People who play Elden Ring a shitton are also better at the PvP, silly.
>>
>>747624014
i dont get it i unga bunga every souls game.... go as much strength as i can get the zwei equivalent, find armor that just lets me walk into attacks without staggering and bonk bonk bonk till its dead. if the enemies can kill me in 4 hits then fuck it so can i. why are people so ingrained to playing a certain way?
>>
>taurus demon can accidentally fall off the stage with his short backwards hop with the right positioning
>margit the nigger hops a mile away but is stopped from falling out by invisible walls
yawn
>>
>>747624113
I wish everything wasn't parry-focused now. Even Mortal Shell 2, whose predecessor was heavily focused on the "hardening" mechanic, is heavily focused on parrying now. Then you've got enemies that attack with no rhythm, have Gumby animations, and give you two frames to react or be punished by losing over 3/4 of your health. What happened to tanky builds, greatshields, and parrying being an OPTIONAL high risk/high reward system?
>>
>>747624014
Elden Ring is stuck with the same basic ass combat system From used since Demon Souls. This is the only lever they have to pull when it comes to difficulty.
In DS3 it was only dancer and sullyvahn had the autistic delay shit iirc, they went full overdrive with this trial and error shit in ER and doubled down in the dlc.
This is why Sekiro is so much better, player mobility and combat system are different so they could present new challenges without resorting to this cheap shit.
>>
>>747642913
You can just play Elden Ring with a great shield and tank everything.
>>
>>747626104
You can just make the dodge less good so enemies aren't cheating to hit you
>>
>>747643093
>Cheating
You are such a baby.
>>
>>747642913
Elden Ring has tanky builds though.
https://www.youtube.com/watch?v=wh8wLWkegUg
>>
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>>747643129
>>
>>747643093
for some reason people keep forgetting how rolls used to cost way more stamina back in the day, probably tourists
>>
>>747642945
Sekiro and Onimusha take the combat in the right direction with different types of enemy attacks and respective defensive options from the player. But then in turn those games have little to no exploration or memorable non-boss encounters.
>>
>>747643290
>different types of enemy attacks and respective defensive options from the player
Correct, like elden ring.
>>
>>747643290
Those games also have only a single primary weapon
>>
>>747643264
dis nigga kept spinning a full 270 right up to the last frame of the attack but it's your fault for bad positioning or something
>>
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>>747642151
>>
>>747642815
No, it's unintuitive and unreadable by your own admission
>>
>>747643264
This >>747643396
I guess Fromsoft forgot to add this SFX to highlight how the enemy tiptoes during the animation like a ballerina to have you in front of him at all times.

https://www.youtube.com/watch?v=kT9DSMKWFtw
>>
>>747642815
Why are you pretending like you didn’t also get hit?
>>
I really like how feints are done in the latest Onimusha. Slow attacks are consistently slow, fast attacks are consistently fast, experienced opponents like Sasaki and Yoshitsune can change their grip mid combo to fool you but it's articulated well and without the enemy hovering mid air for 10 seconds. Yoshitsune straight up has a cheeky unblockable feint where he starts the attack only to make a silly pose to fool you.
>>
>>747643268
People need to apologize to DaS2. When your rolls have a sizeable recovery window and take up a third of your stamina bar, you better make each one fucking count. Instead we have near infinite rolls and basically complete invulnerability while you're rollspamming and the bosses have to compensate by having more and more ridiculously over the top flashy wombo combo spam. Go back to rolls being costly, timing/spacing one precise dodge against one attack is way more satisfying than just mashing rollspam through bosses' 12 hit flurries
>>
>>747643649
Every time I got hit was my own fault and it was perfectly fair.
>>
>>747624014
I just put my shield up and then guard counter when they stop
>>
next niggas are gonna pretend that the dancing lion's retarded flailing all over the place is actually good and you're dumb for not distinguising between 2 wiggles and 3 wiggles when he decides to tackle you with the speed of a fully accelerated truck from 0
>>
>>747624014
>be me
>in a fight
>im about to swing at this dude
>he fucking drops and rolls on the floor like a spazzed border collie
>punch him in the face as he’s getting up
>>
>>747643691
Sekiro did it too. Isshin and owl have some intentionally slow swings because they as characters are competent swordsmen and they’re trying to throw you off. Despite that, they can still be blocked on instinct if you’re paying attention because the animations are clear and the timing is crisp.

If every third attack they had was the same it’d be irritating as fuck
>>
>>747643072
>>747643136
I should've clarified I was bitching mostly about non-From Soulslikes, that's my bad. I platinumed every From game *except* Sekiro because it has the exact problems I complained about. It's so bizarre to me that so many games ape Sekiro's gameplay when 1) it didn't sell as well as the mainline Souls games (which have blocking options) and 2) it didn't review as well as many of them either.
Yeah, parrying is cool, but Metal Gear did it better IMO.
>>
>>747643803
Especially when you can't even fucking tell what the boss is doing because of the fucking camera
>>
>>747643810
you don't decide to stop swinging after raising your weapon to its max height, those things are heavy and you want to drop them on the opponent's head asap once you've committed. but if i react to that, the average ER enemy just holds it up in place like it's a featherweight flyswatter all of a sudden
>>
>>747643396
>>747643396
unironically fromslopware makes the worst soulslikes because enemies spin around mid animation
shit design
>>
>>747643917
Blocking is gay, attacking is cool. Sekiro was boring
>>
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>>747624014
He plays the roll slop game

Here is your peak gameplay bro
>>
>>747643883
The best bosses in Nioh games do it too, like Yoshitsune who articulates his attacks extremely well but since he's a competent swordsman, he still overwhelms you with his dance like moves
It's funny how Yoshitsune is a top tier boss across 2 franchises
>>
>abloo bloo bloo entire game is le delayed attacks
>look inside
>they got filtered by margit
every thread for eternity
>>
>>747643917
Fair enough. Sometimes I wonder if game developers make games punishing and cheap in order to artificially extend gameplay time and present metrics to investors as organic engagement and immersion. Spiritually no different from arcade games of old where input reading was used as a way to drain kids out of their quarters.
>>
>>747643997
The average ER boss is a 12 foot tall monsterman. They’re probably pretty strong.
>>
>>747643997
>average ER enemy
name 5
>>
>>747644304
then why do other attacks with the same weapon have weight to them? it just doesn't add up hence feeling unnatural, artificial
>>
>>747642945
>complains about trial and error
>segue way into glazing sekiro
LMAO. as if sekiro doesnt have trial and error when it is known, primarily, for its boss fights. also pretending as if trial and error wasnt crucial to earlier souls games, lel.
always hilarious to see shitposters talk about games they have never played before
>>
>>747644367
Souls went full anime at DS3, you’re not gonna get the HEMA experience you want out of a glowing knight with magic swords that stands 2 Bin Ladens tall.
>>
>>747642945
>player mobility
irrelevant in boss fights, which sekkro, and by extension ALL souls games, are known for.
>combat system
technically and objectively less complex and intricate than elden ring by virtue of having only ONE weapon with ONE moveset. prosthetic tools are for the most gimmicky, though there are strong options such as firecrackers and umbrella (the latter playstyle being still viable and arguably refined further in elden ring). combat skills in that game are also, for the most part, gimmicky, and ashes of war is simply a much better system in comparison.
>>
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>>747624014
>>
>>747644712
DS3 had a meme about dual wielding ultra greatswords. It became less funny when the dlc added that as a weapon.
>>
>>747644357
margit
morgott
fell omen
magma wyrm
magma wyrm makar
great wyrm
great wyrm theodorix
>>
>>747640038
I seriously don't get it how people say "putting to many points into hp = didn't beat the game" when any boss attack is guaranteed to wipe out at least a third of your health at any given time.
>>
>>747645756
if you can survive 3 boss hits . you put too many points into hp for a first run
>>
>>747626871
kek nice turn based strategy game there fromtards
>>747624014
I guess this mechanic was a literal necessity given how they coded this kusoge
>>
>>747642701
Human can see more than 30 so it makes no difference
>>
>>747640038
Its especially unsatisfying because making max VIG effectively mandatory just takes away build variety. In old souls games you could make a vit-gouge build and play as a tank. That's not really a thing anymore because even squishy casters and flippy dexfags need to max VIG just to not get one-shot. By making it more or less a requirement on every build, its no longer optional, and that's just one less component that can go into build variety
>>
>>747646689
>even squishy casters and flippy dexfags need to max VIG just to not get one-shot.
Or just use ritual shield talisman.
>>
>>747629215
I like them. Hated them at first, then I started understanding them. Now I can beat them easily with no danger to me.
>>
what's wrong with input reading?
>>
>>747627347
You can do that in ER. Margit's staff telegraph is a huge damage window.
>>
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>>747624113
OP fucking anally rekt
>>
>>747647672
It's not dependent on situation or context
>>
>>747636682
Demons Souls
Dark Souls
Dark Souls 2
Dark Souls 3
Sekiro
Bloodborne
Lies of P
Nioh
Nioh 2
Nioh 3
The Surge
The Surge 2
Lords of the Fallen
Mortal Shell
Mortal Shell 2
Another Crab's Treasure
Khazan
>>
>>747638372
Exact opposite for me. Played Mortal Shell 2 for 60 hours and now i hate ER even more than i already did.
>>
>>747636260
lol, artorias did delayed attacks and I would die to it. smough would do that stupid thing where they delay the hammer and start running it through the ground before flipping it through the player! there's probably some other monsters too who did it but can't remember. usually enemies with heavy weapons.
>>
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>>747649008
>Played Mortal Shell 2 for 60 hours
My condolensces
>>
>>747625115
It's built for 12-year-olds who have nothing but time on their hands. I probably would have loved it at that age too.
>>
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It's been 4 years and these lobotomy patients keep complaining about the same non issues.
>>
>>747625883
>60 vig in full armor
>level 14 skibidi
>vow, ritual shield, black flame, bubble all stacked
>that retard on a hog somehow oneshots me with a kick despite everything, at full health
Sometimes the game is just bugged.
>>
>>747624014
delayed attack are pure cancer
you have bosses casually use anti gravity power to float in air and wait to finish a blow to fuck up your timing

turns what should be an action game into pure memorization
>>
>>747652202
Lmao skill issue.
>>
I think you guys are a little tsundere towards elden ring.
>>
>>747624014
>>Use my subhuman reflexes to avoid a clearly telegraphed attack and deliberately roll once
fixed.
you are suppose to roll when the enemy brings the weapon down not when they start raising it up, dumbass.
>>
>>747626370
>boss casually floats in air
>boss ai is shit
>boss delays swing

this game is so garbage, and this vid shows why
its just autists playing it 20x times and memorizing the attacks, pure speed runner troon behavior
>>
>>747642691
delayed attacks have been a thing since demons souls. only retarded tourists cry about it. Its like an endless source of laughs watching morons play the games for the first time then bitching and moaning that their panic rolling didnt work.
>>
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>>747652858
complaining about attack animations is for scrubs. You can learn to dodge any animation so that means absolutely any animation is fine, the developer is never at fault
>>
>>747624014
Yes just stop panic rolling. You know he delays the attack. What you are doing is text book panic rolling.
>>
>>747641725
>the point is the process itself isn't fun. Just pure rote memorization of purposefully weird attack timings
this is what the from drones in this thread have trouble understanding
>>
>>747641923
ER is easier than BB wtf
>>
>>747624014
>My brain is so shit it can't adapt to delays and I can't accept this fact so I'll call it artificial difficulty
The cope some people come up with is rich.



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