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File: fitf4.png (1.93 MB, 994x1306)
1.93 MB PNG
How was the PS2 able to generate graphics like this with just a 294mhz cpu, a 147mhz gpu, 32mb of ram and 4 mb of vram?
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forced good graphics aren't real good graphics.
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>>747626246
lots of loading screens, prerendered shadows and aggressive culling
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>>747626246
it wasn't this resolution.
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>>747626246
It's not graphics; it's handcrafted art direction. One diffuse texture with baked shadows. This this was ditched in favor of a "flexible" workflow where the engine does the heavy lifting, so indian asset sweatshop could replace artists
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>>747626246
those are upressed ps2 games tho
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Have you played FFX? The camera is fixed and some places still have prerendered backgrounds. Square went all in with character models but not without some compromises.
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Very talented artists working with limitations. Did you know FF12's characters are actually lower poly than Final Fantasy X's?
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>>747626546
>Did you know FF12's characters are actually lower poly than Final Fantasy X's?
That is unironically amazing if true. 10's do literally nothing better.
Keep in mind that FFX had more/worse field models though, and both games had cutscene models. Which are you comparing?
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>>747626246
Static, precomputed lighting, low polygon backgrounds, lots of 2D.
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back when video game companies hired talented artists and not 10,000 Indians
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>>747626246
By rendering everything at much lower resolutions than what is shown in your pic, being a massive pain in the ass to code for and employing lots of tricks and hacks to get around the limitations of the hardware (for example, the models in your screenshots are only used in cutscenes, where they comprise like 90% of the polycount of the entire scene, a completely different set of models is used for actual gameplay that are way less detailed).
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>>747626439
>it's not graphics; it's graphics
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>>747627060
Wow, so profound. Did you know you call everything "a thing" and you'll be correct even with your 60IQ
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a sometimes interlaced 640×480 frame buffer
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>>747626340
>>747627502
>480p
>insane physics
>insane particle effects
>open world / no loading
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File: SotC.mp4 (3.8 MB, 640x480)
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3.8 MB MP4
>>747627729
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File: t5-h2.png (340 KB, 500x350)
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>>747626246
the shadows and lighting are pre-rendered rather than dynamically generated. Most of the load of modern games is from generating all that and other stuff like reflections.
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>>747626246
>Pirates in KH2
God that level sucked. All fucking dark and gray and tidus' impression of jack was terrible. Like night and day compared to whoever they got for KH3.
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>>747626246
dont believe all the retards out there, it was the most powerful console of its generation. yes you read that right, more powerful than gamecube or xbox and literally decades ahead of the pc

mesh shading, insane multi pass bandwidth performance that no pc gpu could do, two vector units that could be used for custom geometry and general purpose computing stuff, an IPU that didnt only decode MPEG2 but could also do texture decompression, and bloom effects that sometimes could look close to convolution bloom because of the PS2's unmatched graphics bandwidth and multipass abilities
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File: 1554772805337.webm (2.14 MB, 1920x1080)
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>>747626246
PS2 graphics were great for their time.
Big part of why FFXI had such a cult following was it was the prettiest MMO compared to the others that were out.
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>>747626246
Skilled developers.
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>>747626246
Artistic skills>>>>>>>>>>>muh graphics
That's why they could do those



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