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At what point are people going to have parry slop fatigue?
>>
Hopefully never. Combat in videogames is and has always been terrible, at least parries are like fun rhythm games.
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>>747635064
>Combat in videogames is and has always been terrible, at least parries are like fun
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>>747634785
control 2 will sell like shit because it has no parry
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>more wuxia shit
Also yes. If you want parry slop to stop, flood the market with it.
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>>747634785
Why would there be fatigue?
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>>747634785
It has a bunch of different weapons, I'm not sure it's a parry fest
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>>747634785
Idk maybe when these slop games can actually recreate the feel of Sekiro's combat and do it a dozen times. Until then, what we have is a severe lack of parry-kino games
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>>747634785
Nine Sols's parry system and gameplay was so tight that it rekindled my hopes up
Hopefully this is as good.
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>>747634785
parry games was fun exactly one time. It's fine if it's optional
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>>747634785
>noooo, you can't hecking block the enemy's attacks with your own weapon, you just hecking can't!
lol ok
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>>747634785
These clones cannot even get their timing right. Only Wo Long and the new Onimusha managed to do that.
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>>747634785
This isn't parry slop though, afaik people who played it said it's more like a counter stance you hold. Then it probably has some parry thing, but all the constant elaborate back and forth block animations is a button you hold down unless they changed it.
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>>747634785
>People like to be good at hard games
>Fromsoft made some popular games of moderate difficulty at the height of the era of easy games
>Iterated on them to make them "harder", but in a way that almost any player can beat them with enough head-slamming persistence, no need to strategize or experiment or learn mechanics
>Reached peak game design with Sekiro, a game that is basically Simon Says and is regularly referred to as having "the best combat system of all time" despite coming out the same year as DMC5 and one year before Nioh 2
>(YOU ARE HERE) Single player devs across genres react by shifting toward highly reactive, passive combat systems
>All single player games are now parryslop
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>>747634785
someday, some dev will have the good sense to just copy Soul Calibur 2/3/4 if they want engrossing swordplay. we almost got there with Tales of Graces, of all fucking things.



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