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Sorry Nintendo you can't get me to buy your $600 paperweight just so I can replay a game I've replayed dozens of times already. It's already available natively on PC, do you really need anything more?
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>>747664005
>>
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>>747664061
>>
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>>747664005
I actually can't imagine playing this game more than maybe, two times. It's just so boring and shallow.
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>>747664268
Didn't ask
>>
If Nintendo added an extra dungeon like the Temple of Light or an alternate ending i would buy it you cant sell the same game without offering something new A Link to the Past on GBA added a new Temple so why cant Ocarina of Time on Switch have one?
>>
>>747664396
Your consent is unnecessary. Like what's the appeal? You're trying to recapture "the experience?" Lol. There's nothing there. The story isn't interesting or well written. There's no effective narrative to enjoy, and the gameplay is so fucking dull.
>>
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>>747664521
Because that would involve actual work and Nintendo can't have that. I'd much rather play the game with a close approximation to the original art style.

>>747664595
I like the game, simple as. It's comfy and reminds me of my childhood.
>>
You didnt play the game poser
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>>747664726
If that's what you need to tell yourself goober
>>
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PC autists be like
>>
>>747664005
>>747664061
>>747664136
>>747664228
>>747664396
>>747664715
>>747664815
Are you blind? Because that's the only way a normal human could see that and go "Hmm this actually looks and plays better than the 2026 Remake for the Switch 2".
>>
>>747665494
Playing on PC is truly superior you can play with Malon
>>
>>747665494
The overly busy art style and anti soul gas ruin it for me.
>>
>>747664936
I'm a PC autist but this is too much even for me. OoT has a very timeless look that OP has shit all over.
>>
>>747664268
Unironically randomizers make it an amazing experience.
>>
>>747664396
Which mod for the 3D Castle Town ???
>>
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>there are people in this thread right now that would rather look at
>>
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>>747667743
>instead of
I bet you like bug eyed Link too
>>
>>747664005
>>747664061
>>747664136
>>747664228
>>747664396
>>747664715
>>747664815
>>747667805
The 3Ds demake is so fucking ugly holy fucking shit. I can not imagine how shit your tastes must be to prefer it over the original.
>>
>>747667990
Thats not the 3ds remake, dumbass. It's a modded recomp.
>>
>>747667990
3DS have the Superior Zelda enjoy your Ugly Zelda with a Goron face on Switch remake zoomer
>>
>>747664005
>Nintendo can't make me pay $600!
>but modders on /v/ who showed me whats possible made me spend $3500 on this PC to emulate OoT with eye sore textures
>>
>>747667743
SOUL
>>747667805
SOULLESS

You're a fake fan lmao
>>
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>>747668518
Soul vs soulless isn't even an argument lmao
>>
>>747664005
>It's already available natively on PC, do you really need anything more?
Yes.
Moar grafix.
Also voice acting.
>>
>>747668738
Yeah to an autist like yourself who can't comprehend soul or art
>>
>>747668738

Are all these screenshots Harkinian with the 3DS textures and models because that's fucking disgusting. The OoT Reloaded textures are far better than this vomit. Jesus.
>>
>>747667805
Yo, dis DLSS 5 is fire!
>>
Why didn't Ocarina of Time get the Render96 treatment?
>>
>>747664005
I don't get how people can even repay it once, much less several times.
I tried and I was bored before crossing hyrule field.
>>
>>747665494
Unlocked frame rate, no anti soul gas, and actual color looks a lot better to me.
>>
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>>747668948
The voice acting will never live up to the voices I've had in my head since 1998. Ganondorf sounds like a bitch. He needs a deep bellowing voice. Saria and Zelda sound like 40 year old women pretending to be children.

>>747669002
Art is subjective.

I'm also playing with DLSS5
>>
Spoiler alert to all Zoomers and Posers Sheik is Zelda Link is sent back in time after he defeats Ganon so he can relive his childhood Navi disappears Saria and Ruto become Sages and die in the future and Rauru is the owl that follows you
>>
>>747667990
What kind of retard do you have to be to assume those images come from a 3DS game?
>>
>>747669420
>Ganondorf sounds like a bitch. He needs a deep bellowing voice
he should atleast vaguely sound like his awesome laugh
>>
>>747664005
why did you use DLSS5 in your game?
>>
>>747669420
Nigga can't you just get some generic up-scaled texture pack? This straight up looks like some garbage Morrowind mod for 2010 with a bunch of missing textures.
>>
>>747667990
This, OP is a soulless nigger.
>>
>>747667805
Focus L.
>>
>>747670191
I was just playing with it to see how it work since it works pretty nicely for Render96 with ray tracking.
>>
I'll just wait for the switch 2 emulator, I haven't paid for a nintendy console in 20 years but I make sure to play all the zeldas because it reminds me how far nintendo has fallen into creative bankruptcy.
>>
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>>747671584
>>
>>747669265

Because you're a lazy cunt beggar leeching off the work of others.
>>
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Hi, I'm not OP but years ago I posted a bunch of comparison screenshots of N64 vs 3DS. I've been waiting for the PC port to get its 3DS mod to take another round of comparisons.

So enjoy this batch of comparisons. The order is N64, then 3DS, then PC mod with "Djipi's 3DS Experience." The only thing I changed from Djipi's mod is I replaced the weird custom model that came with it with the actual 3DS Link model.
>>
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The 3DS Experience mod generally features 3DS assets with N64 lighting, which is what we all wanted in theory. But I'll get to why that's only "in theory". One of the problems with the mod is that vertex coloring effects often don't work right. As you can see here, the Deku Tree's colors didn't change correctly after death.
>>
>>747664005
Did they forget to re-texture the shooting gallery? Jesus christ
>>
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>>747672470
Certain assets do not upgrade properly unless you use a v1.2 rom instead of the uncensored v1.0 version.
>>
>>747664936
op ruined the game with his mods, but the new $70 remake that runs at 20 fps looks just as shitty.
>>
>>747672442
lmao what a piece of shit, poorfag cocksurfers in shambles
>>
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I hate graphix whoring so much that i refuse to even use hd texture packs.
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>>747672531
I didn't realize this, gonna recompile it real quick with the 1.2 rom.

Also, if you hate the SoH 3DS modpack, you guys will love the 3DS version recomp with a bunch of added textures
>>
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Because vertex coloring effects don't work right, the walls of Death Mountain Crater no longer glow intermittently with the lava.
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>>747669420
>Art is subjective.
That means your opinion on the art is subjective, not that the art is subjective to you and can change it all you want
>>
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>>747672531
>>747672613
>>747672715
I'm not sure which version I'd replay OoT on if I were to pick one now.
For me it boils down to the engine, not so much the aesthetics, cause I know some glitches I can do on OoT that aren't present on the 3D remake.
>>
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Rough...
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>>747664005
Imagine if you had the option to not buy it and go on your day without bitching like a little girl.
>>
>>747667805
>everything besides Link is reflected in the floor
Link is a vampire?
>>
>>747672583
>runs at 20 fps
Why lie?
>>
>>747672289
im surprised no one has basedjacked this yet
>>
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I recall dungeons generally faring better than overworld areas in this mod. We shall see.
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Weirdly looks darker than either version here. Maybe something to do with the missing vertex coloring?
>>
>>747664005
I'll play both. Ship is a fantastic experience and remake looks to be worth at least one 100% playthrough. Maybe 10 years from now we'll see a randomizer for remake.
>>
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One thing that really annoys me about playing Ocarina 3D is that the audio emulation still isn't very good. Even that new recomp (which of course was shittily spat out by AI) has the Deku Tree music sounding rough. And LLE audio in Azahar still lags like a motherfucker, and I have a pretty good PC.
>>
>>747667805
Yes, that looks like shit.

>>747672442
Only now has someone released a tool that allows the collision mesh to be updated, so it will be good to finally get the full 3ds environments into Ship of Harkinian.
>>
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Once again, the Deku Tree is weirdly dark.
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>>747664396
AIEEEE SAVE ME GAY ASS FOG
>>
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Did you notice the fog stops lower on Link's body in the 3DS version for some reason?
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Always loved the atmosphere of this area
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>>747674046
Lol, I said that without even noticing that the 3DS Experience mod doesn't even have the fog in that room somehow. Or maybe it's a port glitch, I'm not really sure.
>>
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I'm a 40 years oldfag and no, I don't need more. The original looks just fine to me. I don't need more and btw op's soulless slop mod looks like absolute shit.

They should have made a full reimagininig or at the very least something like RE2, but they just rehashed a 30 years old game, casualized it and made it pretty to appeal to the zoomers.
>>
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>>747667805
god damn man what the fuck is that. Have some self respect
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Whatever mod OP is using to prove his point is giving me cancer and aids. What the actual fuck is wrong with you, nigger? Nintendo DO NOT hire this man.
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>>747672036
You're a faggot and you should kill yourself.
>>
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In exchange for not looking as overbright as the 3DS version, I find that the 3DS Experience mod often just looks flatter than either N64 or 3DS.
>>
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>>747674894
I've been wanting to replay another run of rando with both OOT Reloaded and Djipi'd cell shading mod enabled, but Djipi's stuff requires another o2r entirely iirc which is a hassle.
Hell I'm not even sure if both those mods are compatible with each other.
>>
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Lava always looks...kinda bad in this mod.
>>
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Eh reh
>>
>>747664005
Hiring this guy is what got us into this mess.
>>
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The Forest Temple is my favorite location in Ocarina of Time, and one of my favorites in any game, so I took a whole lot of screenshots of it
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It would be cool if each of these colored torches emitted a strong colored light in the Switch 2 remake
>>
>>747672680
Should really ditch the black line around the character models, it looks out of place.
>>
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>>747675872
Yeah I turned the cel-shading off when I tried that shit. The 60fps is nice though. The generated grass is hit or miss.
>>
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Best area ever
>>
>>747675941
just wanted to say thanks for posting all these.
I'm realizing i really like the 3rd option except that it's always way too dark/dim for my taste
>>
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>>747676073
I waited a long ass time for the mod to come out. Unfortunately the lack of proper vertex coloring support really hurts some areas so I can't fully recommend it. You'll see what I mean as I show more exterior areas outside the forest
>>
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>>747676179
Also wanted to say that the murky sky in N64 is far superior to both other versions there. It's actually a little stunning they'd actively choose to make the sky even cleaner than 3DS.
>>
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>>747668271
I don't think so, actually. He's using the 3D Castle Town mod, which only exists for Modder64 iicr - so he's actually playing the N64 version with some model and texture replacements. I'd love to be proven wrong though, but I can't find anything about 3D Castle Town getting
PC version yet and the modder himself told me he wasn't going to port it to ship
>>
>>747664005
The swastika windmill gets me every time.
>>
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>>747676424
The 3DS Experience mod does include a 3D Castle Town, complete with a fully 3D explorable option. It's missing some model stuff though.
>>
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>>747676515
Absolutely amazing. Thanks for letting me know. I have my own kinda mixture of mods, so I'll have to see what I'll need to swap out to get that functional.
>>
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Alright, these are the last Forest Temple adjacent screenshots I've got. Finally I can move on.
>>
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>>
>>747664005
Yeah, why would I spend $700 on a console? I can't believe they ask $800 for that crap. There are better ways to spend $900
>>
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Showing off an area that I thought looked great on 3DS.
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>>747677403
also just noticing, what's with the crappy out of place rupee font?
>>
>>747664005
Whatever the fuck this is in OP looks utterly horrendous and ugly as fuck. I'll stick with the beautiful Nintendo version in November.
>>
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>>747667743
Why did you use a blurry photo? That's not even what it looks like, pic related.
>>
The texture pack in OP's image looks like stanky moblin ass
>>
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>>747664005
>entire communities of PC troons working for decades to make the definitive OoT PC port and decompilation
>Nintendo drags its nuts all over their faces and announces the Ultimate Edition
>literally fucking shadow dropped into the gaming year with only two months notice.
>gorgeous graphics
>60fps
>fully orchestrated soundtrack
>expanded cutscenes with fully voice-acted dialogue
>new gameplay mechanics
>pleasant QoL additions for an improved experience
>physical release
>also exclusive

>PC troons spray shit up the walls and have a complete meltdown.

This will never not be hilarious.
>>
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>>747677603
I am not a fan of the UI in the 3DS Experience mod. I'd like to replace it with the Reloaded UI, but you can't get that separate from the wider texture pack.
>>
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>>
>>747677784
The only thing I'm upset about is how they didn't do more. We should have gotten new dungeons and a better overworld.
>>
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>>747677784
The new remake contains some gameplay downgrades and isn't worth the price of a Switch 2. It looks alright but not definitive.
>>
Its unbelievable how Nintendo sells the same game to its fanboys over and over again for the price of a new game Miyamoto is laughing at you for the easy money you give him fucking Unreal Engine Switch Hire this Man Remake
>>
>PC PC PC
it's clear that Ootsnoys don't respect the sanctity of the original version anyway
>>
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THE ORIGINAL GAME IS
SO
FUCKING
GOOD GUY HOLY SHIT

HOW COULD THEY RUIN AN ABSOLUTE TIMELESS MASTERPIECE LIKE THIS
>>
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>>747678460
It hasn't been ruined in any form though
>>
>>747678670
you fucking ESL. god damn you fucking ESLs have ruined the world

HOW COULD THEY RUIN THIS ABSOLUTE TIMELESS MASTERPIECE

did that make more sense you fucking clown
>>
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Here we can see how the vertex coloring issues effect the 3DS Experience mod.
>>
>>747674547
they did, anon.
thats why the remake looks as bad as it does.
>>
>>747678214
You say this as if Nintendo has made copious amounts of releases. The original in 98, OoT3D in 2011 or whatever and the switch 2 version this year. That's 3 games over 30 years and the 3DS version was $40. So my mom spent like $50 in 1998 then I've spent $90 in the past 15 years. Whoopdy fucking do man.
>>
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>>747678460
>>747677731
Interesting...
>>
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>>747679353
Well to be fair, Nintendo has also released it on Wii virtual console, Wii U virtual console, and the upgraded Switch Online.
>>
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Had to resize this one slightly to post
>>
>>747677784
>new gameplay mechanics
Wow you can manually jump now.
Is there any added content to take advantage of it?
>no lol
So basically they just added a forced button press every 5 seconds, brilliant.
So what else is there?
>ummm, hmmm...
>they copied BotW/TotK's UI!
Fuck off.
>>
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>>747664005
bruh, just play with the OG graphics, it looks fine
>>
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>>747679779
So like an addition $5-10? Who cares.
>>
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How flat...
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>>
Why doesnt the Star Fox 64 remake on Switch have the same hype as Ocarina of Time they are both remakes of the same damn N64 games they are the same games but they are reselling them to you a golden price
>>
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I think the textures in Kokiri Forest have some kind of smudgy AI filter on them. I don't think the other areas are like this, so I don't know why Djipi did this.
>>
File: KokiriForest3A.png (1.77 MB, 1275x947)
1.77 MB PNG
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lmao this looks horrendous. If you're going to increase texture fidelity you need to have a similar increase in geometry detail as well instead of having the ground being 2 polygons
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File: KokiriForest3B.png (3.46 MB, 1600x960)
3.46 MB PNG
The infamous radioactive 3DS water
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File: KokiriForest3C.png (3.08 MB, 1919x1079)
3.08 MB PNG
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>>747680408
Because not nearly as many people give a shit about Star Fox as much as they do Zelda?
>>
File: KokiriForest4A.png (1.89 MB, 1276x948)
1.89 MB PNG
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>>747667805
good fucking lord, this looks far worse
kys
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File: KokiriForest4B.png (2.93 MB, 1600x960)
2.93 MB PNG
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File: KokiriForest4C.png (2.64 MB, 1919x1079)
2.64 MB PNG
Link is a mixed bag in 3DS and the Switch 2 versions, but I think they both did a great job revamping the NPCs.
>>
ok, now post the nude mods
>>
File: LakeHylia1A.png (1.36 MB, 1404x1062)
1.36 MB PNG
For this set of Lake Hylia screenshots, I briefly experimented with taking them at native resolution instead of up-rezing. To be honest, I think OOT on an N64 with composite or S-video output is the most honest representation of original OOT's visuals. But when I took these old screenshots years back, I didn't necessarily have that philosophy, nor do I have a way to capture pictures from my N64 now.
>>
File: LakeHylia1B.png (2.22 MB, 1600x960)
2.22 MB PNG
Blurry ass 3DS screenshot. After this, the rest of my screens of high-res again.
>>
File: LakeHylia1C.png (2.33 MB, 1919x1079)
2.33 MB PNG
>>747681647
Jeez, did I have a stroke typing that? Anyway, uh, these colors aren't great.
>>
File: LakeHylia2A.png (1.55 MB, 1250x948)
1.55 MB PNG
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File: LakeHylia2B.png (2.98 MB, 1598x960)
2.98 MB PNG
An example of the 3DS version maybe overdoing it with the bright vertex colors
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File: LakeHylia2C.png (2.73 MB, 1919x1079)
2.73 MB PNG
And an example of how completely removing those vertex colors creates some flat visuals. Outdoor environments affected by the passage of time always turn out kinda like this.
>>
File: GPW3dB5bsAASKim.jpg (77 KB, 1080x1033)
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>>747664005
>"""""upgraded"""" textures
>not on a crt
>>
>>747664005
Why did you make your models uglier on purpose?
>>
>>747664005
I really want to play it and play it on release but i dont want to buy a console for 1 game
>>
File: LinkHouseA.png (2.16 MB, 1276x948)
2.16 MB PNG
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File: LinkHouseB.png (1.48 MB, 1600x960)
1.48 MB PNG
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File: LinkHouseC.png (1.4 MB, 1919x1079)
1.4 MB PNG
No idea why the window is now shut in the PC version
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File: LinkHouseOverheadA.png (397 KB, 1276x948)
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>>747680408
Because OoT is the GOAT of video games. People were excited about star fox but a lot of people were mad there hasnt been other games. If star fox had a recent game and then they redid 64 people would have made a bigger commotion.
>>
File: LinkHouseOverheadB.png (3.29 MB, 1600x959)
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File: LinkHouseOverheadC.png (1.75 MB, 1919x1079)
1.75 MB PNG
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File: LonLonRanch1A.png (1.55 MB, 1250x948)
1.55 MB PNG
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>>747682621
the one time they didn't try to get the fog right, it looks really good
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File: LonLonRanch1B.png (2.86 MB, 1600x960)
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File: IMG_4605.jpg (9 KB, 136x136)
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>>747664005
PCMR strike it out of the park AGAIN
>>
File: LonLonRanch1C.png (2.16 MB, 1919x1079)
2.16 MB PNG
>>747682818
kek
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File: LonLonRanch2A.png (1.49 MB, 1250x948)
1.49 MB PNG
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is this fuckin nigga serious? mods crush his gem
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File: LonLonRanch2B.png (3.03 MB, 1600x960)
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File: LonLonRanch2C.png (2.31 MB, 1919x1079)
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File: LostWoods1A.png (786 KB, 1276x948)
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>>747672583
the original also runs at 20 fps so they’re just staying true to the original vision :)
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>>747677784
>>gorgeous graphics
you're only lying to yourself.
>>
File: LostWoods1B.png (3.24 MB, 1600x960)
3.24 MB PNG
Pardon me, got distracted
>>
is there any way to crop the screen to 5:4 on a 3DS emulator? does the one screen mod support custom aspect ratio? this thread made me realize OOT 3D would look really good on a CRT screen
>>
>>747677784
OoTRemake is going to get ported faster than the Switch 2 emulator will become functional
>>
File: LostWoods1C.png (1.8 MB, 1919x1079)
1.8 MB PNG
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File: LostWoods2A.png (1.08 MB, 1276x948)
1.08 MB PNG
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File: meme rocks.png (948 KB, 1920x374)
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I went and had another look at 3DS experience and honestly it looks like shit. There's no reason to use it over just modding the actual 3DS game
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File: LostWoods2B.png (3.12 MB, 1600x960)
3.12 MB PNG
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File: LostWoods2C.png (2.08 MB, 1919x1079)
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File: OOT broken animation.webm (1.49 MB, 1280x720)
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1.49 MB WEBM
Also cutscene animations haven't been altered so they look wrong with any new models
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File: SacredForestMeadowA.png (1.1 MB, 1276x948)
1.1 MB PNG
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File: SacredForestMeadowB.png (2.8 MB, 1600x960)
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File: SacredForestMeadowC.png (1.64 MB, 1917x1079)
1.64 MB PNG
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File: ShadowTemple1A.png (1.39 MB, 1250x948)
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File: ShadowTemple1B.png (2.02 MB, 1600x960)
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The 3DS port looks bad, just play the N64 version
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File: field.png (2.94 MB, 3000x876)
2.94 MB PNG
Anon did you really not get any comparisons for Hyrule Field? I think that's where 3DS has the biggest improvements
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File: ShadowTemple1C.png (1.54 MB, 1919x1079)
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I always felt the 3DS version suffered from removing the evil green haze of the Shadow Temple
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File: ShadowTemple2A.png (1.45 MB, 1250x950)
1.45 MB PNG
>>747684662
My N64 and 3DS screens are a few years old, I think I might've thought Hyrule Field was too big/had too many spots for me to want to bother. I think Hyrule Field is maybe the worst area in the entire 3DS Experience mod because it looks flat as shit thanks to the vertex coloring problem
>>
>customer appreciation sale
>30% off everywhere
>can't find skyward sword physical for switch on sale
>only digital
SUFFERING
>>
File: ShadowTemple2B.png (2.69 MB, 1600x960)
2.69 MB PNG
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File: ShadowTemple2C.png (1.85 MB, 1919x1079)
1.85 MB PNG
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File: ShadowTemple3A.png (895 KB, 1250x948)
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>>747684992
God those skull things look bad lol
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>>747684870
The Switch version underscores how shit the Wii version is.
>>
File: ShadowTemple3B.png (2.89 MB, 1600x960)
2.89 MB PNG
3DS version has traded the sickly green for blood red. It looks like the Switch 2 version will be a spectral blue.
>>
why broughted games when you can stealed for free? I am genius indian which is why tech companies headhunt me
>>
File: ShadowTemple3C.png (1.75 MB, 1919x1079)
1.75 MB PNG
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File: ShadowTempleEntranceA.png (1.82 MB, 1250x950)
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File: ShadowTempleEntranceB.png (3.12 MB, 1600x960)
3.12 MB PNG
They added a magic circle on the ground here, reminiscent of a piece of concept/promotional art. It actually looks really cool, makes it feel more like you're completing some demonic ritual by lighting all the candles which is appropriate for the Shadow Temple.
>>
File: ShadowTempleEntranceC.png (2.11 MB, 1919x1079)
2.11 MB PNG
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>>747664005
Seething pkek and poor third worlder threads never fail to amuse me
>>
File: TempleOfTime1A.png (1.56 MB, 1250x948)
1.56 MB PNG
Man this board is more vitriolic than it's ever been and that's really saying something. Every single thread is some kind of flamewar no matter how little it's actually warranted.
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File: TempleOfTime1B.png (2.24 MB, 1600x960)
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File: TempleOfTime1C.png (1.86 MB, 1919x1079)
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The triforce up there is supposed to be yellow instead of black. Sometimes you see it but it usually doesn't bother loading in.
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File: TempleOfTime2A.png (1.02 MB, 1250x948)
1.02 MB PNG
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File: TempleOfTime2B.png (2.48 MB, 1600x960)
2.48 MB PNG
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>>747685804
I like the reflections that the 3DS version added but the mod goes too far with it
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File: TempleOfTime2C.png (1.99 MB, 1919x1079)
1.99 MB PNG
I think the carpet is missing here compared to 3DS because it would've required an edit to the collision mesh to remove the carpet walking sounds from this part of the floor
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File: WaterTemple1A.png (1.54 MB, 1250x948)
1.54 MB PNG
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File: WaterTemple1B.png (2.72 MB, 1600x960)
2.72 MB PNG
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File: ice cavern.png (3.05 MB, 3000x875)
3.05 MB PNG
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File: WaterTemple1C.png (1.74 MB, 1919x1079)
1.74 MB PNG
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>>747665494
If you actually enjoy ocarina of time, and not a shitty unreal engine asset flip, then yes. I absolutely prefer the original you fucking retarded, cock sucking, cow raping shill faggot.
>>
File: WaterTemple2A.png (1.48 MB, 1250x948)
1.48 MB PNG
>>747686183
Shit, the Ice Cavern was one of the other areas I didn't get a comparison for. The 3DS Experience mod is especially scuffed there because of the sheer amount of collision editing it would've required, so instead it's a worse looking texture pack for that area.
>>
File: WaterTemple2B.png (3.54 MB, 1600x960)
3.54 MB PNG
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File: WaterTemple2C.png (1.84 MB, 1914x1079)
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Finally I'm getting close to done with these. Phew...
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File: ZorasDomain1A.png (1.62 MB, 1250x948)
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File: fountain.png (3.75 MB, 3000x872)
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I'm a total 3DS dickrider but I've always been impressed at how the N64 version handled shadows from multiple light sources. It's a shame that I think the 3DS version doesn't do it
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File: ZorasDomain1B.png (2.97 MB, 1601x960)
2.97 MB PNG
>>747686530
Damn that looks nice
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File: ZorasDomain1C.png (2.17 MB, 1919x1079)
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File: ganon.png (2.31 MB, 3309x952)
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File: ZorasDomain2A.png (1.88 MB, 1250x946)
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>>747686673
Did someone make a mod specifically to fix Ganon?
>>
the SoH recomp with default textures is literally all you need
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File: ZorasDomain2B.png (2.95 MB, 1600x960)
2.95 MB PNG
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File: ZorasDomain2C.png (2.46 MB, 1919x1079)
2.46 MB PNG
The good news is that the water is no longer radioactive. Sadly, the mod couldn't properly include scrolling textures.
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File: ZorasRiver1A.png (1.84 MB, 1250x948)
1.84 MB PNG
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File: ZorasRiver1B.png (3.23 MB, 1600x960)
3.23 MB PNG
There are a lot of things I never liked about this area on 3DS
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File: ZorasRiver1C.png (2.51 MB, 1919x1079)
2.51 MB PNG
Yet the PC version looks worse thanks to being incredibly flat
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File: well.png (3.89 MB, 3711x1080)
3.89 MB PNG
>>747686732
Yeah there's a couple. That's the "1998 Ganon" one. I think it'll end up being easier to just go through and fix up the the brightness of 3DS textures instead of trying to get 3DSE to work
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File: ZorasRiver2A.png (1.29 MB, 1250x950)
1.29 MB PNG
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>>747672583
The only good thing about it is the fact that it runs at 60 fps. Have you even seen the game in motion?
>>
File: ZorasRiver2B.png (2.61 MB, 1600x960)
2.61 MB PNG
>>747687203
Hopefully they can be ported to the OOT 3D recomp, whether it becomes more worthwhile or someone makes an actually decent one not spat out by AI with a million glaring problems
>>
File: twinrova room.png (2.91 MB, 3000x866)
2.91 MB PNG
>>747687291
The 3DS recomp already supports Citra/Azahar textures. It's just that the recomp is shit so there's not much point
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File: ZorasRiver2C.png (2.11 MB, 1919x1079)
2.11 MB PNG
FINALLY that's it. Damn that took longer than I realized it would. So in conclusion the 3DS Experience mod looks great in some places, but looks worse in enough of them that I can't quite call the environments an upgrade. It's at least nice to play with 3DS NPCs but the 1998 Overhaul is a big improvement over even that, though some characters (like Zelda) are broken and unfortunately I don't think 1998 Overhaul has been updated in years.

The definitive way to play OOT, with all SOVL intact, is on the N64 with a CRT. Barring that, the best option is an accurate emulation to maintain SOVL, or Ship of Harkinian if you care more about light gameplay upgrades. OOT 3D with the single screen mod is a nice visual upgrade, but some aspects like animations, interface, and audio quality are worse. OOT 3DS Experience has the superior audio and animations of N64/Ship, and the gameplay improvements of Ship as well, but the environments are crusty at best. It does come in a modular format so you can only use the 3DS character/enemy models if you want, but the guy who made it (Djipi) has also gone out of his way to disapprove of and even allegedly obfuscate his mod so other people can't mod it, so don't count on someone improving on his work.
>>
>>747664005
uhhh... what the heck??? why is there nazi symbology in my cute elf game ;_;
>>
It's a rule that the more dedicated one is to changing graphics in a game, the worst their taste in art direction is. This is almost as bad as Render96 or those PM64 texture packs.
>>
A billion posts of useless shit when the N64 version is a timeless masterpiece as it is. Incredible.
>>
>>747664005
>>747664061
>>747664136
>>747664228
That looks like shit.
>>
>>747664005
already dropped $570 to experience peak collectathon platforming, what's another $70 to experience the rebirth of a classic
>>
Holy autism spam
>>
>>747667805
>instead of
The remake will mog that so hard.
>>
>>747689592
Nah OOT can be pretty fucking ugly sometimes. Those 2D walls around Hyrule Field look atrocious, and the pre-rendered areas have not held up at all.
MM has held up way better graphically AND it's received superior fan textures
>>
>>747691502
I hope your retardation gatekeeps you from other games I enjoy.
>>
>>747691817
Who's gatekept? I can play an ugly game, I'm just not blinded by nostalgia enough to try and claim it looks good
>>
>>747664005
Randomizers are great but you faggots always use the ugliest texture packs
>>
Wow, I had forgotten how truly ugly the 3DS version was. Thanks for reminding me, OP.
>>
>>747671870
>T-two more weeks!
>>
>>747690617
like you're socially successful, you're on 4chan
>>
>>747691907
It looks like a 1998 game. The fact that you can’t place it in context means you’re missing gears in your brain.
"Oh this looks very good for 1998, very impressive" impossible thought for those with mental retardation.
>>
>>747692147
I'm not on 4chan spamming 184 images.
>>
>>747692272
I'm not downplaying the technical achievement for the time, I'm saying that when you look at it now with eyes not clouded by nostalgia there are some objectively ugly things. Being unable to even acknowledge that a game you like has flaws makes you a bigger retard than any modbeast in this thread
>>
>>747669180
more or less, yes.
>>
>>747692324
>spamming
it's called an imagedump newfag
>>
>>747692395
I’m not saying there aren’t rough textures in OoT, you’re pulling that 100% out of your ass. I played the game for the first time in my 20s so nostalgia is another retarded delusion you pulled out of your drywood walls. N64 games having textures that look like textures from an N64 is not a flaw though and yet again underlines you missing parts of your brain.
>>
File: oot-reloaded-01.jpg (3.23 MB, 3840x2160)
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>>747669180
Even OOT Reloaded dips into >>747664936 territory
>>
>>747692147
>>747692546
>noooo you can't just be mildly autistic, you have to be a turbo autist like i am
>>
File: zelda.jpg (74 KB, 746x470)
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>>747664005
If it was on Steam for $60 I would buy it.
But I'm not buying a console just for Zelda, and I don't give a single shit about any other nintendo IP.
>>
>>747692618
If you were literate you'd have read that I think MM has held up a lot better despite the rushed dev time. There are plenty of other games from the same time that have held up better graphically too. Banjo Kazooie, Star Fox 64, RE2, Mega Man Legends, Crash Bandicoot 1 and 2 to name a few.
I don't know why you're getting so autistically worked up about this. I like OOT, it's my second favourite Zelda game. I'm just not retarded enough to look at an ugly 2D cliffside and claim it looks good.
>>
Why do PC niggers love using "HD" textures so much? it looks soulless as fuck
>>
>>747664005
Have fun! I'll be buying the remake day one.
>>
This nigger is shilling his shitty texture pack. Nobody takes that many images.
>>
>>747692546
No, no it's not.
>>
>>747674894
These are my thoughts as well. Unfortunately, without the 3DS' lighting this comes off simple HD texture pack. Which are generally awful. Thanks for the dump.
>>
I wish there was an OOT texture pack as good as Nerrel's MM one
>>
>>747664005
You were never really a real Nintendo fan.



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