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File: IMG_1711.jpg (112 KB, 1170x673)
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>over a hundred guns with all sorts of upgrades, accessories, and attachments
>literally never use any of them because nonlethal gives you a higher ranking, the game incentivizes you to extract everyone, and it punishes you with a horn if you kill a bunch of people.
I’ve still never done a lethal playthrough of this game. I often think of going back and doing a lethal run but it just doesn’t feel right in these games, like I’m playing wrong. It’s not because I have too much empathy or whatever, it just feels suboptimal
>>
>>747672054
that's the issue with mgs design in general
it's a war game that punishes you for playing it
the game was better as a puzzle game, the MGS1-2 model
in fact the vr missions/snake tails from 2 are the peak of the franchise, that and MGO2 from MGS4
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>>747672197
msg2 was a fun game, but I only ever played it once. Maybe I should go back and play it again
>>
>>747672054
not really
you're more likely to get an s-rank if you finish the mission as fast as possible. no-kills/alert adds a lot points, sure, but speed is more significant and at the end more optimal.
>>
>>747674298
yeah but then you’re still not adding to your Pokémon collection and developing a forehead erection, and it goes against the entire game design since you’re supposed to take it slow, use your binoculars, plan routes, look for resources, etc. rushing through as fast as possible is clearly not the intended strategy and it doesn’t feel right to do
>>
>>747672054
Yeah.
Non lethal in games needs to be banned. Otherwise it's all you do.
I wish I was never introduced to the concept. It's so unbelievably stupid.

And people pretending games are more real than life are idiots as well..



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