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How has Nintendo become more graphically impressive than modern Playstation?
>>
>>747916137
dont all the graphics just blend togethert now
>>
>>747916137
they had about 30 years to make 1 very limited in scope game better
imagine how SMB will look when they remake that one...
>>
Is the clip on the right from 2003?
>>
>>747916137
>Nintendo vs Playstation
>Nintendo vs Insomniac
ftfy
>>
>foreground area meant to be explored
>swimming is a major mechanic
>game has a full temple built around water
vs
>background area not meant for exploration
>no swimming mechanic
>cut to black when entering deep water
>>
>>747916451
>A game with a reasonable budget.
vs
>A linear movie game with nearly 400 million spent plus marketing.
The movie game has literally no excuse.
>>
Stylized graphics
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>>747919212
>has literally no excuse
Yeah they should have added millions more dollars and dev time to add water physics to the game without swimming
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>>747916412
Insomniac is Playstation retard, Playstation owns them
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>>747919297
well yeah why not especially if they can transfer that into the next game using the same engine?
>>
>>747919212
all the money went into marketing and "consulting"
at this point snoy should just buy sweetbaby retards and integrate them into their development with how they "consult" them every release
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>>747919212
why do children think "big budget" means they spent more on graphics?
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>>747919343
You are too stupid for this conversation.
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>>747916137
>normal devs versus angry "woke" devs suffering from severe mental disorders
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>>747919538
because we shouldn't excuse budget bloat and mismanagement when realistically Wolverine could've been made with 1/4th of the budget

we know why it's expensive, and the final product doesn't really reflect that
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>>747916137
Nintendo was always more graphically impressive than PlayStation.
>>
>>747916137
300 million for that crap on the right must be money laundry, theres just no way

Ai in 2 weeks could shit out smth more impressive

If i were marvel id sue them honestly
>>
>>747920372
>yo, why come I can't be choppin down trees in Horizon?
>>
>>747916137
yes /thread
>>
>2026
>AI and gigaterraflops of computing power
>water physic is still a problem
We might have moved to the wrong direction
>>
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>nintendo fans are doing those R* detail comparison videos but for nintendo games
switch 2 was a mistake
>>
>>747916137
wind waker looks better than both
>>
>>747927005
Did you see the boat cutscenes? It had actual waterphysics
>>
Nintendo never sold their sovl
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>>747916137
Art Direction
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>>747916137
I'm having a blast.
>>
>>747916137
Competent art direction. You can't just make everything '''realistic''' and leave it at that.
>>
>>747919212
>>A linear movie game with nearly 400 million spent plus marketing.
Apparently it was supposed to be open world with several giant different enviorments and the budget ballooned cause the studio had to build like a million assets for the open worlds.
Sony cut things down so its narrow corridors to save the budget from getting worse but as it turns out the narrow corridor sections are the worst fucking part.
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Nintendo always had better graphics tho.

Mario Galaxy 2 aged better than any PS3 game.
>>
>>747916137
So what's the point of having a playstation after gta? No exclusives no graphics
>>
>>747919212
I wouldn't be surprised to hear they lied their asses off about development and the vast amount of the $400 million went to marketing, I seen full front of store advertising at walmart a few days ago, they're going all out on this one.
>>
>>747929169
kinda crazy that galaxy was from the same era where most games were either grey or brown
>>
>>747929169
t. I'm blind and I need my glasses
>>
>>747929330
Nintendo got out of that phase right after the GameCube era. Amongst all first-party Wii exclusives, only Smash Brawl has its traces.
>>
>>747916137
this has already been debunked
mackel set the game on lowest settings
next
>>
>>747920372
>vegetation is a major gameplay mechanic
vs
>vegetation is background dressing
you might as well complain that you can't chipshot pieces of armor off the enemies in botw like you can in horizon
>>
>>
Kek, now the only advantage snoys boasted about, better graphics, is rendered null

What a shitty fucking company
>>
>>747929169
God the mario galaxy games were kino of the highest order. Maybe not as mechanically complex as 64 or sunshine but the presentation was top notch, every level felt like a treat
>>
>>747916403
In 2003 we had fantastic water.

We just stopped having passion for vidya and we dont have those hardcore autists that just work on water effects as a side project during development.
Now they ask themselfs: will the game sell better if it had better water? If not? Why bother.

A game I will always remember is Ratched and Clank into the nexus. It targeted 30fps instead of all the other games in the series targeting 60.
Their reason was "60 fps games dont sell better so we dont have to work that much to achieve it". You cant find it online anymore, but this autist remembers
>>
>>747916137
art style> soulless reallistic graphics, also wolweine couldnt swim because his bones are made of metal and heavy as fuck
>>
>>747919538
what else did they spend the money on? the acting? I sure hope not. Death Stranding 2 cost less than Wolverine and is an open world game with gameplay and mechanics deeper than a 2007 movie tie-in game.
>>
>>747916137
>my jeetslop is looking better than yours >:)
good goy
>>
>>747936123
to pay a bunch of people that add nothing valuable and hate videogames, not joking big studios hire a bunch of people for meme job positions
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>>747929169
Gamecube games really aged well. Even more so with emulation played at higher resolution.
>>
>>747936647
*Gamecube/Wii games,
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>>747916137
Nothing new.
>>
>>747916451
But how do you screw water up that badly? It's something so ubiquitous that a massive AAA game should have at least decent-looking water even if it's not a major focus.
>>
>>747936740
A combination of laziness and incompetent.
>>
it's funny because the ps5 is probably rendering games at Switch resolutions



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