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File: madness project nexus.jpg (58 KB, 460x215)
58 KB JPG
>wordswordswords
>run out of bullets in one gun, throw, click click click, you threw the gun with bullets
>why didn't you parry that? The attack animation was 2px in a screen of noise, that's easy to notice!
>aim up at sniper, miss miss miss
>swap to teh haxxor!
>swap to teh bomberr!
>you were supposed to stealth kill BEFORE you reached him
>alright that's enough of hank, you gotta play the OCs for an hour now
>there's LORE now!!! That wasn't Jesus, that was Doctor Flumblenuggets!
>haha remember when...!
>aim gun/throw weapon >no depth perception >no line more than 5inches in front of your face >miss miss miss
>let's put it onto ULTRA HARD... (mash attack minigame now autofails, everything else is the same difficulty)
>progress dialog with the same button as dodge, cutscenes are OOF, UNF, OFF
>press the button to do the sick takedown animation! Oh sorry you hit him/shot him before you knew he could be taken down, now you gotta kill him the normal way
It's hard to believe this was made by the same furry who made cool flash animations and Madness Interactive
>>
>>748137035
I did prefer classic better desu. also I only want to fight aahw goons. I don't care about the Australians and shit
>>
>>748137035
I dunno, I liked it
>>
>>748137035
this is why you play campaign
>>
>>748139312
*arena
i'm retarded
>>
>>748137035
trvke
pure bloatslop
>>
>>748137035
I really miss Thingthing Arena. There was some real soul and edgy newgrounds kino in the enemy bad guy designs.
>>
>word sword swords
aight
>>
>>748141228
Why are there swords in this game?



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