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Just 102'd this, why was the true final boss so easy? It felt like that should have just been phase 1, I was dreading animal antics the whole game but it wasnt that bad, web woods, krool1, fiery furnace, and king zinger were probably the hardest for me, why the fuck were both the secrets in chain link chamber just walking through invisible walls that arent marked in any way at all, also the game is kino and im going to play DKC3 next
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>>748194830
Didn't care for how back loaded the animal friend stages are. Thought I was playing a game about MONKEYS not their fucking ride on snake.
>im going to play DKC3 next
Oh you're gonna be miserable.
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>>748194830
The true final boss was supposed to be Klubba but they ran out of time and just threw in a new K Rool phase
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>>748194830
are you a zoom? I need to know what zooms think of DKC and Crash
>>
I like the true final boss in DKC2. The presentation is nice. It's simple and sweet. It's probably not the single hardest level in the game, but at the same time it feels complete. As for the true final boss of DKC3, man, I wish I could be optimistic about that one. It's not really "bad" but it's probably like the least fun boss in the series. When I'm at the true final boss of DKC3 I just want it to be over, but it always takes forever. 3 is still a good game, but 2 is a game where there are basically all of it is excellent.
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>>748195104
im 29
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>>748195169
>I like the true final boss in DKC2. The presentation is nice. It's simple and sweet.
I do like how you walk in and he's pissed covered in seaweed and shit and you are like OH FUCK
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>>748195190
zoom
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>>748195281
I like when K. Rool takes a shot and his gun is full of fish. What a soulful game.
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>>748195169
DKC3's true end boss feels so disconnected from everything else.
>uncover k. roolenstein's secret hiding spot
>defeat him, just get a DK coin for it
>with all the dk coins funky makes you a helicopter
>go to the corner of the screen and now the game is suddenly about sealed gods and ancient curses
>play simon says for 5 minutes
>banana god lays an egg on k. rool, cut to results screen
It just feels blatantly unfinished and half-baked.
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Kaptain K Rool was insanely hard for me, I don't know why but only this one DKC boss specifically I couldn't get the timing down. I almost shit myself when I had to fight him again in the Lost World but luckily it was just a victory lap.
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>>748194830
See how the save file has a timer? That means the game is meant to be played for time. I'm not sure why you played it like some retarded manbaby.
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>>748196595
That just means it's 12:59 in his timezone.
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>>748196595
they filled every level with secrets thoughbeit
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*gives you a free win*
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>>748194830
DKC2 is the only good one
DKC3 is like 70% level gimmick to 30% actual platforming at best

Animal Antics isn't and never was hard - same with every level in DKC2 with the exception of possibly slime climb because it encourages you to play like you mever had to before, a fast movement as platforming and not like Lava Lagoon
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>>748198462
what was his problem?
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>>748194830
now get all the retroachievements like i did
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>>748198720
gimmicks are not bad
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>>748196457
Honestly all the K. Rool fights were harder than the levels in the games they were in with the exception of Kaptain. Like K. Rool in 1 was a bitch whereas the levels were pretty easy outside minecart stuff and even those weren’t too bad. I beat DKC1 without getting a Game Over but I came super close to getting one against K. Rool.
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>>748198976
they are when the majority of levels are done in shit ways
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>>748198976
I never got that argument either. Don't people get tired of the same basic platforming from SMB1?
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>>748199204
The games are short so not really.
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>>748198720
Honestly even 2 has too many gimmicks. The good levels are good enough to carry
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>>748199204
SMB1 is a fucking nes proof of concept game, anon
It's why SMB2 was never released outside of Japan until SNES
Now if you said SMB3 or SMW, you'd have a discussion.
The problem is DKC3 is mostly just 'the kongs doing whacky levels' as opposed to playforming actually mattering a lot of the time in the first world you have:
Lakeside Limbo
Doorstop Dash
Tidal Trouble
Skidda's Row
Murky Mill

2 of those are platformers, one is a water level (DK staple so not counting it as platformer for or against)
a shitty gimmick in doorstop dash and a fucking 'stomp the mouse cause ellie is scared' before you can fucking move forward
Stage 2
>Barrel Shield Bust-Up
Remember friend, move only when t he barrel is protecting you else... you get hit. So not platforming, a fucking waiting and dodge game
>Riverside Race
kino
>Squeals on Wheels
gotta kill enemies to progress and this is hecking based
shit as gay or gay as shit
>Springin' Spiders
Eh, kinda platformy but still gimmicky as fuck
>Bobbing Barrel Brawl
good platform gimmick outside of the retard suck and spray Ellie does


>>748199586
I think the problem is that even 1 was pretty shit in that area too once you got to Kremkroc Industries it felt like they had no idea how to make platform levels and just said 'let's do gimmicks'
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>>748199851
>a shitty gimmick in doorstop dash and a fucking 'stomp the mouse cause ellie is scared' before you can fucking move forward
Maybe I'm in the minority because I like those puzzle elements in platformers, as a kid it was innovative, I was already bored of playing straightforward 2D platfomers all the time.
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>>748199851
SMW is overrated af and DKC2 and DKC3 both have more exciting and engaging level design
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>>748198462
God, why was Krem Quay so fucking peak?
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>>748200135
You don't understand the post
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>>748200423
Because as a kid i got walled by Kleever so krem quay felt like the other side of the wall
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>warehouse world
DKC3 is peak comfy



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