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I miss when games looked game-y
>>
Realistic games too
>>
WoW Forever exists
>>
File: puke-spin.gif (3.5 MB, 282x498)
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>>748378415
>>748378453

omg anon... how can you look at that... put some DLSS5 on it please before I lose my lunch
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DLSS BTFO
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>>748378415
I still don't get it how they remastered that faggot ass Spyro dragon, the retarded spinning faggot animal Crash and the retarded chipmunk or w/e from Ratchet but they didn't remaster Jak and Daxter
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>>748378415
I'm glad games still look gamey
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>>748378631
Elden Ring does not.
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>>748378415
you would just call it trooncore o algo
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>>748378415
>>748378453
Its literally just texture work anon. All you need to do is hand craft all your textures and make them detailed. And remove all the bullshit post processing from modern engines. Boom, you have a early oughts vidya aesthetic.

The problem is people are literally too lazy. Its easier to make pixel shit or PSX retro shit.
>>
>>748378415
I doesn't look amazing but I bet it's fun. Never played Jak.
>>
>>748378631
Thats game all right.
>>
>>748378415
>>748378453
>emulated
You don't really miss it, if you did you would play it how it looked in that era
>>
>>748378735
Daxter is so cute.
>>
>>748378628
too much SOVL for snoy
>>
>>748378631
Meh
>>748378628
Druckmann didnt say to do it, therefore it shall not be done
>>
>>748378415
>I miss the present
Based dementia anon.
>>
>>748378758
>autist shows up on time to cry about the images I quickly gathered from Google cause muh emu
I can bear through playing them on a 4ktv with a shitty hdmi dangle so suck it
>>748378706
Wtf are you talking about? Why do sharteens get dumber every year?
>>
File: 1780893516681659.gif (2.03 MB, 498x281)
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>>748378631
Probably the last dev on the planet that actually makes "gamey" AAA videogames that actually hire real artists for their textures and assets instead of soulless jeets and diversity hires.
>>748378778
yes
>>
I miss when games looked game-y >>748378891
>can bear through playing them on a 4ktv with a shitty hdmi dangle so suck it
Doesn't matter youre a poser and don't actually miss them looking game-y

I bet you never actually even owned those games back then
>>
>>748378891
>Why do sharteens get dumber every year?
Isnt their site literally collapsing lately?
>>
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Real game-y vs fake game-y
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>>748378631
>>748378929
ER is poorly optimized dogshit
>>
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>>748378758
Games literally looked better in the era they came out in because CRTs could enhance low texture resolution into something cleaner looking.

Its more you that sounds like a retarded zoomer that has never played on a CRT before in his life and never grew up in the ps1/ps2 era
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>>748379014
Can someone please explain the mindset of these autists?
>>
>>748379139
Works on my Series X. Get a better machine. You dont need above 30fps to play games anyways.
>>
>>748379170
Ok? How does that refute my point
>>
>>748378929
>makes gamey aaa videogames
lol
no, they just make dogshit games that normies latched on because dark souls came out at the peak of the moviegame era and they wanted to feel like hardcore gamers, even though all any souls game is is simon says (at least the fromsoft ones)

and lets also not pretend from hasn't been shooting for realism and fidelity, they don't stylize their games at all, they're just fucking dogshit at modelling and animating
>>
>>748379256
>You dont need above 30fps
spoken like a true console cuck
>>
>>748379249
>autist calling others autist
lmao normies don't play old slop and play new games, choosing to play old slop means you are an autist
>>
>>748379249
Just morons who don't actually care/enjoy videogames and instead just want to chase nostalgia because they hate their life.

Real gamers play old games in any way they want and give less of a fuck about hardware.
>>
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Kameo on the log (I never played it btw)
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>>748379329
Old PC games only went to 35fps, only zoomers want 500fps
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>>748378929
>that actually makes "gamey" AAA videogames
FROM isn't AAA
>hire real artists for their textures and assets instead of soulless jeets and diversity hires
lmao
>>
>>748379368
Last reply im giving you
>>748379396
Like why wouldn't you make use of powerful tech if you can?
>>
>>748379396
>instead just want to chase nostalgia because they hate their life.
So like you playing old games instead of new ones
>>
>>748379440
>Old PC games only went to 35fps
>>
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>>748379279
Honestly your post is so retarded I dont get your point. You don't really miss it if you don't buy a CRT and PS2? (I have both btw). Nigger, the games still look clean as fuck in an emulator or original hardware. Also PC games looked just as good if not better at the time and some people had LCDs by then. Go fuck yourself retarded falseflagging fag. Go back to your Unreal Engine 5 eye cancer with DLSS shitsmear and texture popping and all that dithered shitsmear rendering.
>>
>>748379484
>Like why wouldn't you make use of powerful tech if you can?
You mean like playing new games instead of 20 year old childhood games?
>>
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>>748378891
he's not wrong retroslop is trooncore
>>
>>
>>748379509

I play both, like any normal person with a functioning brain.
There are bad old games and good old games. There are bad new games and good new games. It's not that complicated.
>>
>>748379582
that's not a retro game
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>>748379559
>still look clean as fuck in an emulator or original hardware
Yeah too clean and ugly as fuck, looks like this
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Not giving you anymore (You)s buddy
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>>748379328
>lol no, they just make dogshit games that normies latched on because dark souls came out at the peak of the moviegame era and they wanted to feel like hardcore gamers, even though all any souls game is is simon says (at least the fromsoft ones)
>>
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>>748378415
I member playing gamecube exclusives and thinking "games will not look better than this"
I was right.
I'm glad games like this *can* still be made, though, even though they don't. Apparently even modern tendo games look similar to this if you just remove all the garbage post-processing and washed out highlights they smother on everything.
>>
>>748379631
Genuinely is it too hard for indie devs to make graphics like these? Instead of ps1shit?
>>
>>748379457
FROMbros....tell me this isn't true......
>>
>>748379737
>reddit
>whilst defending literally one of the most normie-approved games of all time
the irony goes right over your head
average From fan showing their intellect
>>
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>>748379457
jeet-team is just all the minor work. All the major modeling and texture work was done in house by classic jap office grindwork, just like the 90s and early 2000s. Thats why fromsoft is still based despite you shit babies clamoring and seething every time western devs get laid off.
>>
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>>748378628
They got ported to PS3 and PS4. The PS3 port is alright, the PS4 port has graphical issues and some bugs. A demaster or demake would kill the aesthetic. A former worker at Sony already showed us what one would look like.
>>
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Did anyone play this?
>>
>>748378415
I miss when OP wasn't a fag
>>
If this game wasn't so blurry sometimes, I would say this is the quintessential video game look
>>
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>>748379703
>Aiyeeee, is that...a blurry detail texture? Unc-Sama, my eyeeeees, I can't handle this! I need my solid flat mattes like my fortnights and valorants!!!!
>>
>>748379959
keep that goalpost where it is, Fromdrone
>>
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>>748378415
I don't.
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>>748378415
You can still experience it.
>>
>>748380137
Well fortunately for you the whole apartment industry went in the direction of photorealism (which yeah rdr2 looks nice but id trade it to stay in 6th geb stylization any day)
>>
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>>748380081
Dont care how popular it got. Elden Ring still mogs any of your faggot chinkshit and western slop, stupid jew. /v/ died once they filled up with retarded slop lovers like you instead of appreciating handcrafted games that take actual skill to make
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>>748380076
It feels like you're agreeing with me but you didn't want to
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>>748378929
The textures they got from asset packs?
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>>748378415
No, this is too cringe, made for kids
>>
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>>748380262
I completely disagree with you. PS2 games have soul and whatever you like is soulless slop with no art or passion behind it. Doesn't matter that the textures are low res by today's standards, the artistic intent is still there.
>>
>>748378415
Nintendo has you fully covered you manchild fag. Go play googoogaaagaaa Kirby or mario
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>>748380267
or the assets they just recycled from over half a decade ago?
>>
>>748380089
Pure artistic skill right here. You can't find this in modern games. There are no passionate texture artists and modelers in the industry anymore to make absolutely masterful hand crafted low poly kino like this.
>>
>>748379119
Right looks better
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>>748380223
Ugly, awful, zero artistic intent behind this. This is a fake comparison. You don't understand what makes games look good vs bad.
>>
>>748379247
awful looking shader
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>>748378891
>I can bear through playing them on a 4ktv with a shitty hdmi dangle so suck it
You are the zoomer you hate.

>>748379559
>Nigger, the games still look clean as fuck in an emulator or original hardware
Just straight up untrue. Why would you blatantly announce your ignorance this way?
>>
>>748380447
>>748380380
I posted an m rated game right next to it you morons
>>
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>>748380392
Emulation fags be like "yeah i improved your art, the intent is still there"

Didn't play it on CRT means you didn't actually see the art
>>
>vee will say this doesn't count, somehow
>>
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>>748380267
>>748380460
This has been extremely common in videogame design since the beginning of the 3d era though anon. It may not be "handcrafted" in itself, but being able to make texture assets and real-life sources look good requires a lot of hands on dedicated grindwork and an understanding of aesthetics and design. You cant just straight up just steal textures from photos and asset packs and expect your game to look good, there is an art to it.
>>
>>748380672
Don't see why this wouldn't
>>748380602
Whatever
>>
>>748380672
No this game actually looks amazing, its a shame its trapped in such a low internal rendering resolution.

The problem with this game imo is the game just fuckin sucks. Nintendo makes beautiful passionate artistic looking games with awful baby gameplay that sucks ass compared to the 90s
>>
>>748380602
>>748380612
/v/ has genuinely filled up with brain rotted retards that have taken troll posts so seriously its actually become a part of their actual takes on life.
>>
>>748378415
stop coming up with gay rationalizations for your nostalgia and just accept that you're mindlessly nostalgic like all the other uncs and there's no actual logical basis behind your feelings
>>
>>748380920
>if you disagree with me then you are dumby head and you take troll post seriously
Compelling argument
>>
>>748380550
Just say "soul"
>>
Comfy thread too bad the contrarian faggots are trying so hard to ruin it
>>
>>748380756
You're talking to a board so retarded they think engine choice determines everything about how a game looks
>>
>>748380841
>its a shame its trapped in such a low internal rendering resolution
I thought it's native 4k on Switch 2.
>>
>>748381025
I'm 24
>>748380920
You just have to stop giving them yous
>>
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>>748380590
I reject your reality and replace it with mine.
>>
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What about 7th Gen realistic games? Even tho there isnt a cartoon or fantasy style you can tell they are clearly quite "gamey"
>>
>>748381115
>determines everything about how a game looks
Well im not that retarded but I definitely have expectations a game is going to suck dick if it uses Unity or Unreal Engine. Usually they all "feel" the same despite having totally different scripting and code. They feel like mods of a game that never existed.
>>
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>>748381452
if you're looking for decent shaders try Crt-Mattias. Also get rid of the gay overlay dude. Its cringe.
>>
>>748381485
imo they look more real than the hand painted Zbrush plastic and clay shit we have today
>>
>>748381485
models and animation I think, textures look fine in motion but the models are still fairly blocky. animation still follow the previous gens slightly over exaggerated trend.
>>
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>>748381619
How do you feel about say advanced warfare?
>>
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better times....
>>
>>748378453
I miss having saturated colors in games
>>
>>748378415
It’s a shame Naughty Dog switched to realism slop
>>
Same, I dont like realistic games.
>>
>>748381817
Remove the retarded blur and it would look as good as I'll ever need
>>
>>748381595
Did I stutter?
>>
>>748382021
That's just a pre release screenshot im guessing the blur wasn't in game iirc
>>
>>748382028
your taste in reality sucks tho. just try mattias its goated. Hylian is also ok
>>
I love how retarded this game looks unironically
>>
>>748378415
>I miss when games didn't use to look like cinematic masterpieces
Video games will never be taken seriously without 500 million dollar budgets, reflective mirrors and shrinking horseballs!
>>
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>>748382334
I tried mattias and it's inauthentic vaporwave aesthetic shit. You've never seen a single CRT in your life. My shader replicates low budget consumer CRTs with their low TVL and composite image quality. Don't ever talk to me again.
>>
>>748382467
>shrinking horseballs!
I fucking hate modern Rockstar so much
>>
Hey unc you can still play old games instead of crying about it here
>>
>>748378453
Fixed. :)
>>
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>>748382760
Can someone explain to me why people think this looks "realistic"?
>>
But the vast majority of games still look gamey.

>nooo you don't understand only AAA matters!!!!
>>
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>>748379328
Balding soi chugging JRPG loving 90's slop guzzling goyllennial not foaming at the mouth whenever a 7th gen game is mentioned challenge (nightmare difficulty)

Dark Souls mogs all your favorite slop to death
>>
>>748382741
Im not crying you retarded late Z brainrotted fuck god I can't stand people born after the wii
>>
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>>748378415
ummmmmm WHERE'S THE ANTI SOUL GAS?????
>>
>>748382941
Old aaa and aa games look way better than modern indies do artistically
>>
>>748380089
We will never have console shooters as good as perfect dark and time splitters again. It hurts
>>
>>748382419
The way your armor falls off in multiplayer like a monty python knight sketch was always hilarious to me
>>
>>748381280
Luv me some good skyboxes
>>
>>748382984
>im not crying
>clearly is and is unhappy
calm down unc
>>
>>748381485
the early seventh gen look is probably my all time least favorite graphical period.
>>
>>748381280
Man, this one gets me every time. Pure SOVL
>>
>>748383306
Because of the brown filter?
>>
>>748383078
some do, don't. a lot of stuff was absolute lazy trash back in the day.
>>
>>748383345
more so the harshness of early real time lighting and pbr, the noisy unreal engine 3 look.
>>
>>748381452
I rike it
>>
>>748383464
Pbr? I thought they used specular whatever
>>
>>748378758
Again with this retarded argument
There are things that are objective improvements, like having higher internal resolution or texture resolution
There are things that are not
Now castrate yourself tranny
>>
>>748379712
God this game looks so good
My dream game would look like this and play like Dragon's Dogma
>>
>>748383582
I bet he personally out of you use the progressive scan mode on a supported game too kek
>>
>>748384115
Wtf, spergs out on you*
>>
>>748378415
Lightspeed Lina ain't perfect but it makes me kinda miss adventure platformers(?). Rather, I haven't seen modern ones that I'd drop everything to play.
>>
>>748383582
Again with this autistic argument, adding more 0s and 1s doesn't mean its better
>look guiz at my 16k resolution PS1 game, its better cause number bigger and number bigger is OBJECTIVELY better
You see art as on objective metric, youre AUTISTIC
>>
>>748384939
It's more like removing the aging marks than using AI to 'fix it', which is closer to remakes than emulation
Stop being retarded
>>
>>748385150
>It's more like removing the aging marks
Which is again soulless behavior, you simply do not appreciate old art
>>
>>748378415
Nintendo games look like that
>>
>>748385627
Even they are succumbing to volumetric fog and such other nonsense
>>
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>>748380498
There's this indie game I've been following for a while now that kinda gives off a similar vibe?
>https://store.steampowered.com/app/2788210/DEEP_STATE/
>>
>>748387442
Well this game is explicitly tring to look like Deus Ex so they're going to great pains to recreate that era's style.
>>
>>748378628
>>748378783
>but they didn't remaster Jak and Daxter
Blame Sony (unironically).
Crash and Spyro were remastered as part of a nostalgia chasing deal with Activision that paid off. Keep in mind, when it got announced, Crash was only a bit over 20 years old, and Warped had released less than 20 years prior, so all those fans of the games who had be 4~12 were now 24~32, the prime demographic for buying this shit.
Jak fans wouldn't hit that target demo until after Sony gave up on their older IPs.
>inb4 Ratchet
Side venture that wasn't even really faithful to the original game at all, and only existed because of a film deal.
The film bombed hard which is why Sly didn't get the same treatment. Had Ratchet been successful though, Jak probably would've gotten a similarly sloppy remake.
>>
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>>748378415
Begone, Satan.
>>
I miss pre rendered backgrounds. They were comfy.
https://youtu.be/Kxu7O9D_L8Q
https://youtu.be/ccvufhTBcWc
https://youtu.be/xVf0hhna1VE
>>
>>748389548
The 90s were a different dimensions
>>
>>748389426
Continuing this, basically assume the target demo for these kids platformers is the 4~10 age range (12 might be a bit too old).
Now...
>Crash 1 Releases 1996 (Age 4~10)
>N. Sane Trilogy announced 2016 (Age 24~30)
>N. Sane Trilogy releases 2017 (Age 25~31)
Spyro is roughly the same.
>Spyro 1 releases 1998 (Age 4~10)
>Reignited Trilogy announced 2018 (Ages 24~30)
>Reignited Trilogy releases the same year
These are blatant nostalgia games, and so they released at the peak of their primary audience's nostalgia (for now, we might see a revival again when they're all middle aged).
But with something like Ratchet, it being remade was done to draw in a new audience of children. Its target demo has rarely shifted and always tried to rigorously stay in the same age range, and it got this benefit because it was still a flagship IP of Insomniac.

The reason Jak and Sly are dead though is because they are not the flagship IPs of their companies. Nobody at ND or SP wants to make more Jak and Sly games, which is why everything after their original PS2 titles was outsourced, including remasters (Insomniac did partially assist on the HD Remasters of Ratchet if I recall, and they were used as a base for importing levels to the 2016 game).
This also isn't because high level employees replaced everyone, it's just people moved on. Not everyone wants to make kids games for eternity. ND pushed to move to Uncharted and more serious characterwork in their games, and you can see that throughline starting in Jak 2 all the way to Jak X.
For SP though, Sly was over. Sly 3 is a very definitive ending and everyone wanted to move on to something new.
>>
>>748379959
>>748380256
Elden Ring IS slop, sorry you had to find out this way bro but it's objectively unoptimized garbage.
>>
>>748382760
Ah yes. I love my DLSS
>>
>I miss when everything looked like shit and was blurry because I looked at it through a shitty CRT with a composite video cable at best
Phrases uttered by the deranged.

>>748379170
>grille pattern and blur
>enhanced
Pick one, zoomer. People who actually grew up with CRTs know they're shit.
>>
Old games were meant to look good at low resolution so obviously when upscaled they still hold up great
>>
>>748380550
Sure thing bro
>renders it at 6480x480 (or lower), outputs it on a 480i (NTSC) or 576i (PAL) signal through composite video to a 13-24" CRT television
>w-wow suddenly it's good and based!!!!
>>
>>748390108
Post specs
>>
>>748382974
>my weeb taste is better
t. basedliscious cumgargler
>>
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>>748390521
k
>>
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old games read so cleanly. I feel like my brain can visually parse every single thing in an N64 game scene so fast that there is no "lag", and I become super immersed in the world. When I play something like Cyberpunk 2077 I have to visually process so much data, tiny reflections updating on 10,000 micro objects, that I logically know that the screen I'm looking at is beautiful and "cool" looking, but I am slogging through a visual battlefield to parse meaning.

Also, even in modern stylized games, every textures is typically generated with substance designer. Everything has the same "sculpted in zbrush" look, with chunkified forms. I miss hand painted textures. WoW, Jak and Daxter, Rayman 2... these games still look gorgeous to me because you can see the hand of a human painter wrapped around every asset in the game.
>>
>>748390975
>Rayman 2
Good taste. Nothing else out there like it
>>
>>748390975
seconding >>748391140
Rayman 2 has aged like a fine wine
>>
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>>748379170
I was recently at a retro computing festival. First time going. It was really crazy walking the floor and just seeing thousands of CRTs of every shape and size, and most of them would just have old games running on them to show off their retro PCs, and there is something physically different about CRTs that I had totally forgotten about, given that I don't own a CRT and I only see screenshots of people using CRTs or with fake CRT shaders... the real thing is so beautiful, there is a strange depth to them, like the image is behind an inch of glass. They feel like they have a higher refresh rate than modern monitors, they are ultimately a totally different medium than modern screen displays... I wish I could put into words how surreal it was being surrounded by technology of the past and feeling like we've lost so much.
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>FROMfags still in denial that Elden Ring is poorly optimized trash
What is wrong with them? Seriously.
It doesn't matter what specs you have, the game is objectively horribly optimized slop and I'm sick of bootlickers defending it because >muh FROMsoft is based tho!!
It's literally one of the worst optimized current-gen games, barely ahead of trash heaps like MH Wilds.
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>>748380756
>capcom photographed real world objects for textures in re4
>fromshovelware copypasted the same assets for 20 years and grabbed random asset store textures for things they couldn't reuse
These are not the same thing.
>fromshovelware gets away with it while any other developer selling the same game with the same assets over and over gets lambasted
>>748385327
>soul is when everything is blurry and purple
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>>748391434
Mindraped. Fromsoft won and mogs your ps2 resident sloppa
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>>748379797
The jump from N64/PS1 to Gamecube/PS2 saw teams go from 4 to 10 devs to 50 to 100, while dev times went from around 1 year to 2 or 3.

It's the same multiple of work from an art perspective for an indie dev. Plastering google images shrunk down to 64 x 64 onto a lowpoly model may have worked for a PS1 game, but hand painting hundreds of 256 x 256 pixel textures to fill a world means the dev must be a master of painting and 3D modeling and animation while also coding their game to pull off anything close to Jak and Daxter.

Pikmin is more realistic as it's still just photobashed textures with cute little guys with basic colors and specular highlights.

Pikmin still has my favorite UI and UI sounds of any game.
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>>748391531
You lost, fromtard.
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>>748391560
But this is a stylized licensed tie in game
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>>748391617
Cope + seethe
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>>748390975
Try playing bf6 lol can't even fucking see enemies
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>>748390521
>>748390584
>immediately stops replying
KEK
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>>748379247
Autumn is coming, which means It's about time for my annual R4 playthrough.
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>>748391140
Rayman 2 is truly a magical game. Just from an art direction perspective, it lives on the edge of Gen 5 and Gen 6, the textures were all painted at 128 x 128 or higher for the PC and Dreamcast verions and then shrunk down to 64 x 64 for the N64 version. The game has these super simple polygonal worlds and levels, but they're all wrapped in the most immaculately detailed texture art that looks like it came out of a golden era Disney movie.

It's really cool seeing that blend of super simple low poly worlds and characters wrapped in some of the most detailed textures at the time. Within a year Gen 6 was out and polycount limits like the N64 were gone, so we never got to see anything else like Rayman 2 where you have such limited angular spaces wrapped in such good art.
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I miss when game loot was always giant chunky models that glowed, bobbed and spun. Even GTA kept that for their pickups until GTA 4.

Games have spent years building a visual language for interaction and bobbing spinning glowing things mean pickups! but now, all the games have to be "realistic" and instead they have little physically simulated objects laying on the ground you can barely see that you're supposed to pickup.
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>>748392504
Modern devs can't bear anything being unrealistic in their games, any such hint, anything so brazenly game-y would give them a narcissistic injury
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>>748390975
it's one of the reason why yellow paint has become so pervasive, realism is prioritized over readability

just think of RE4 og vs RE4 remake. how did you tell you could break something in the original?
it was super simple. they just didn't light it. the texture controls the color instead of the lighting of the area. makes them stand out without making them obscenely obvious
then in the remake, they have to use yellow paint because you can't get away with that in a modern lighting engine where everything uses realtime lights and rtgi

for an example of what happens with 0 readability, look at silent hill f. half the items i looted in that game was just me hugging walls and spamming interact.



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