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File: Mai Shiranui.png (1015 KB, 1440x1368)
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why do fighting games struggle to retain a playerbase so much? if your game isn't called street fighter it is essentially doomed to become a discord fighter withing a couple months
>>
Can we make foot pics a wannabe offense?
>>
>>748527376
why?
>>
>>748527191
Because devs try to do too much while doing too little
>we want simple controls, low barrier to entry!
>we want easy combos that make you feel good
>but only 8 characters, and they're all just karate guys, a woman and 1 monster guy
>>
>>748527191
dead genre
what are the best gatchas for footfags such as myself?
>>
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It's just not for everyone and that's okay. These games are extremely stress/anxiety inducing and they bring the worst out of people when they lose, perhaps even moreso than MOBAs.

The gameplay is also very repetitive. It doesn't have to be if you learn multiple characters, but that's very overwhelming, most people can barely handle one character.
>>
>>748527191
Fighting games just aren't very fun. Even if you stick with it and put in the work to get good enough at them in order to start having the "real" fun of playing the game with enough skill and knowledge to actually understand and interact with your opponent they don't have much staying power, it gets old pretty fast. Only the REALLY autistic fighting game fans keep playing them for extended periods of time which is why the competitive scene for them has always been so small and grassroots. The games simply do not have much appeal and they never will no matter how you try to change them.
>>
>>748527414
>So many footfag posts made for engagement
>"Why?"
Just admit you're a newfag
>>
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>>748527191
>>
>>748527692
the fact that a foot makes people want to click on the thread doesn't explain why it should be a bannable offense
>>
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>>748527605
why gachas and not a real game?
>>
>>748527191
Because no matter how much the casuals cry about the combos or controls, no matter how easy they make them, they still can't win and have no one to blame but themselves
Street Fighter was the first to do it and became so fucked that literally anyone can walk off the street and win a tournament without being good
Because every company came together to fuck the genre to get new people, everyone else is trying to find some way to level the playing field by ruining the controls, gutting characters and making everything appeal to stream watchers while street fighter decided to just make shit mechanics and copy blazblue's stylish mode as a control option as everyone should have done from the beginning instead of trying to reinvent the fucking wheel
>>
>>748528671
>Street Fighter was the first to do it and became so fucked that literally anyone can walk off the street and win a tournament without being good
retard
>>
>>748527191

cause fighting games are anti-fun

fighting games lack spectacle
>>
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>>748527376
tell that to capcom
>>
>>748527191
It's a 1v1 genre with hard mechanics and effectively no scope. You move back and forth on top of a background and fight your opponent, the genre is difficult and has depth in terms of skill requirement but the scope is narrowed down to the actual minimum. The 1v1 aspect is also a very hard sell to current audiences, you can see that other games with significant 1v1 aspects to them (like RTS) aren't exactly flourishing.

In other games you enjoy exploring a world, you navigate different levels and encounter new challenges, build a character and so on. Even other PvP games may have different maps or gameplay that involves several kinds of mechanics and activities, they aren't narrowed down to literally just 1v1 combat and nothing else. I just don't think this is very appealing to many people. Not many people are into the whole git gud part in a 1v1 game in general, like I said you can see this with RTS games too, they're not very popular and those benefit from not having such razor-thin scope and breadth like fighting games (you have team games and such, plus even the 1v1 is at least substantially different on different maps, the activities performed while playing are more broad).
>>
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>>748527191
>>748529285
>>
>stealth feet thread
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>>748530289
yeah...
>>
>>748529761
Honestly, pvp as a whole is kind of winding down after years upon years of MLG esports type of shit, the most succesful games of the last couple years are either co-op games or are implementing PvE functionality out of desperation
>>
>>748527191
>why do fighting games struggle to retain a playerbase so much
I beat Killer instinct for the snes on an emulator spamming with cinder
>>
>>748527191
>>748529285
>>748530465
more please...
>>
I can tell a furry drew that because the feet look like paws.
>>
>>748527191
If they'd stop trying to cater to LatAms and autists who like caveman offense and long combos they might have a chance. It's basically become a giant self-referential and insular hobby and even in that hobby appeals only to a small minority of extreme hardcores.
>>
>>748527191
Because fighting games basically gaslight you. They put in these combo trials, making you think you're supposed to master these combos to do well, and then you find out even pro fighting game players have trouble with them:

https://www.youtube.com/watch?v=b7NiD0qIW3o
>>
>>748532304
>whoa, a game is truly hard to master and takes skill!
And this is somehow a bad thing? Isn't one of the biggest complaints that fighters homogenize everything and are too easy now? What the fuck do you want, you contrarian faggot?
>>
>>748532304
Also these are fanmade trials you fucking idiot. Christ why do these threads always drag the stupidest people to them.
>>
>>748532489
The problem is new players think you're supposed to spend hours and hours practicing combos, which is the most boring and mind-numbing activity ever, and then get turned off fighting games completely, when you don't actually need to do that.
>>
combos go on forever. you get hit once and you have to sit through 15 seconds of putting your controller down. it's simply not fun. and then the combo ends with some 50/50 setplay mixup and you go through it again. it's not interactive or fun.

why does no dev understand this?
>>
>>748533181
Because for every person complaining about how long a combo is, there's another person in the same match as you being satisfied that he landed that same combo on you.
So it balances out.
>>
>>748532815
Sounds like that's their problem instead of the game's.
>>
>>748527191
is this the daily mai's scat thread?
>>
>>748533303
yet for some reason this doesn't translate to 50% of the players retaining. curious!
>>
>>748533549
Most people are worthless casuals
>>
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>>748527376
SYBAU
>>
They are made by complete fucking inbred loser retards that love completely awful game mechanics like super armor.

Like the most successful fighting game player lives in existential dread that people will realize he is just an alcoholic bum that would have been an utter failure in life if he didn't somehow get made famous when SFIV came out, and the ones that took up game development are somehow even bigger losers than he is that had to backdoor their way into a career through cronyism and what little reputation they had for being good at a video game.
>>
why am I always so horny for pretty girl feet
>>
>>748534470
they are as hot as tits and ass but safe to show for some reason
>>
>>748534494
>>748534470
Kill yourself by bludgeoning your head in with a mace
>>
>>748528671
>Street Fighter was the first to do it and became so fucked that literally anyone can walk off the street and win a tournament without being good
So we can expect you to be the next Capcom Cup Champion right, anon?
>>
Kill yourself
>>
have you guys been labbing
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I dunno, when ever a new fighting game is released it's priced like a AAA game. With a mtx shop. christ on a cracker man.
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>>748527191
might be because of the investment it takes to get good, if you don't really enjoy the process of getting good, you probably wont have much fun outside a story mode
>>
Fighting games were designed to be played at an arcade. It was never meant to be an online game. They are equivalent to those racing games and air hockey at arcades. Fighting games struggle with player base because the devs and publishers are fucking retarded and don't realize they can't reinvent the wheel.
>>
>>748534849
*SLURP*
>>
>>748530463
>stealth
>>
>>748534849
Evil women need to be heavy with child
my child
>>
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>>748527191
Street Fighter brand has nothing to do with it.
>>
>>748527191
They're a very niche genre. It's like asking why Beat em ups and schmups don't have larger player bases, because it isn't as appealing to normies as other genres. Not a mystery really.
>>
>>748527191
At this point I think it's mostly just controls. I just spent a few hours trying to dragon punch (I am a total noob.) Couldn't do it at all on a d-pad. Could only do it inconsistently with an analog stick. I used a fucking Atari stick and did it instantly. I never bought a fight stick because I can't play fighting games, but apparently that's the only way to play them at all. If I didn't have the Atari stick (which isn't a good way to play fighting games btw, I had to tape it down to a table and use a keyboard for the buttons, and it's super mushy) I wouldn't know that all the special moves are effortless on an actual stick compared to a gamepad.
Obviously, there's a lot more depth to a fighting game then throwing dragon punches, but if it takes you three hours to figure out how to do that consistently you're not really going to retain new players, because they're not fun when you can't.
>>
>>748536928
Have you tried WASD instead of a stick? That's what I did before getting a leverless that has an extra button above the directions for WASD style. I can't into the thumb for Up/Jump.
>>
>>748535872
While shmups will never be anywhere near as big as they were in the 90's, they have actually had a huge resurgence in the last 7~ years or so thanks to Steam and cheap shop sales. It's by no means a huge genre, but at least it's not like the 00's where it was completely dead outside Touhou weirdness on Windows.
>>
>>748537216
How are you supposed to roll quarter and half circles with wasd? I feel like at the very least you'd have to use a numpad.
>>
>>748535872
this. street fighter, tekken and mortal kombat are pretty much the only fighting game IPs that can get away with having a AAA production since they're all normie approved, but other fighting games will never have hordes of people lined up for every new one the same way that overproduced early access military shooters have

that said, it's not like you need a lot of players for a fighting game to be playable. Avatar ranked is perfectly playable, the only reason people shit on it is the graphics, but people always look for extra excuses to not play anything that gets a lot of buzz online but isn't a million seller, it applies to more than just fighting games
>>
>>748537337
I dunno I always found quarter to be very easy but half can be hard yeah. My favorite thing about button movement is double taps become much easier I constantly dash block and double tap down for Nanase's disc thing in uni2 so stick just feels impossible I don't like using the dash macro
>>
>>748537361
Fighting games are always normalfag-coded since they’re online, there’s no need to use redundant words.
>B-but the arcade story mod-
Nobody cares and you know it.
>>
>>748537337
>I feel like at the very least you'd have to use a numpad.
Why? You don't need corner buttons. If you use wasd you just go
>Hold S, then start holding D, then let go of S
>S, SD, D
for a quarter circle
>>748537795
deranged delusional post
>>
I am never ever going to be able to convince myself that when I see an armor move instead of throwing like you have done against armor for the last 30 years I should press the X to not die button, or at least I won't until about 5 seconds before SF6 stops being played and I don't want to have learned this stupid gay shit.
>>
>>748537918
They should've called it Armor Fighter
>>
>>748537918
i wouldnt fret too much its hard to be in your thirties while playing a game made for hyperactive 14 year olds to succeed at
>>
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>>748535872
>>748537361
For a really super niche genre, it sure has an unhealthy obsession with steam charts, sales, tourney entrant numbers, new vs old and easy vs hardcore drama.
>>
>>748528671
Players can't learn shit and they're completely hopeless. Onimusha for example is such an easy game, but you still see them struggle and can't wrap their heads around anything but L1 parry.
They'll only ever want games that are team based or free for all or anything but 1v1 so they don't have to solely blame themselves, or they want games that are automatic and play themselves
>>
>>748538117
You can not play a game with under 400 simultaneous players unless you are a gay Californian or a gay New Yorker.
>why the fuck do people look at the stat that determines whether they are going to spend 20 minutes trying to find similarly skilled opponents
>>
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>>748538117
Yup
>>
>>748538263
its harder to find a tokon match than an avatar match retard. guess which one has more players
>>
>>748527191
I'll aware you on this. The problem has to do with
>the vast hyper-plurality of FG players are dudes at beginner "I need a guide" level that dickride 3s and cvs2 despite not playing them at at a level of any degree of competency
>beyond that you need to jump to the actual character discord and not what you can google and find on plebbit
>just to get to the "I know what I'm doing but I need help" skill level basically requires esoteric communication to just get to the actual tech videos that are actually useful
>the vast majority of content creators actively despise the genre but continue to make vids on FGs because their non-fg vids get zero traction
>as a result, most FGC content creators are cynical bitchy losers who fear working actual jobs, post day 1 shit and then farm drama all fucking day
>most fgc content is purely cynical, which drives away large scathes of mentally functional people
>game devs are fucking retards and focus on hyper offensive skills instead of realizing the genre is about hyper offense in the first place and need to focus on movement and overall defense
>no one posts tech or guides on how to actually get good, or have any love for modern day any game in the genre like they used to because it's more money to make cynical vids or day 1 tech
>most people are crybaby bitches who can't stand the get good process and just dick ride contrarians bitching about the top games in the genre instead of forming their own opinions

The whole fgc is spiteful boomers jealous of max dood, who is a cynical boomer who spent the prime of his life pretending to be an og button masher. Ignore the /fgg/ on /vg/, they're useless schizos bitching about trannies while being tranny chasers.

Also feet are gross and a shitty fetish. Actually make eye contact with people, you coward.
>>
>>748538305
>hurr
>durr
Great you compared two games with the same amount of players that both don't fit into the category being discussed, YOU FUCKING GAY FUCKING RETARD.
>>
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>>748538352
>I'll aware you on this
>>
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>>748538117
>new vs old
>easy vs hardcore
This can be solved by having a mindset of just play the games and if you're having fun and liked it online or singleplayer content then *clap* you found yourself a couple of fighting games to play and enjoy.
>>
>>748527191
The genre is dominated by niggers because of its low IQ simplicity
Make it more complex and you're alienating your main playerbase
Make it less complex and you never reach people with more mental acuity than an average fifth grader

It's not like RPGs where you have simple ones like the Souls games that hinge more on the gameplay and more complex ones like PoE or Underrail that have massive build variety or a need to pre-plan; all fighting games are low IQ

The only attempt we see from time to time is stuff like DB Sparking Zero but again, those fade into obscurity because the main playerbase is low IQ niggers
>>
>>748538352
Have you considered not being a stream nigger gay faggot
>>
>>748538352
>>game devs are fucking retards and focus on hyper offensive skills instead of realizing the genre is about hyper offense in the first place and need to focus on movement and overall defense
Would be kind of awesome to have a genre that's not about immediately and utterly outskilling your opponent, but a game where you can defend yourself easily (with reactions, not static blocking) so it becomes a tenacity battle on whose mental endurance gets worn down first and as a result they slip up and fail to defend
No modern videogame properly reflects the art of "sixteen consecutive parries into one fatal slip-up" that medieval swordfights had
>>
>>748527191
Man
I
Love
Feet!
>>
>>748538631
The most mainstream games includes RPG mechanics because RPG mechanics allow the player to bypass learning the game so they can brute force their way through. Everyone playing those games looks up guides and the most broken builds to steamroll the game, but in fighting games there aren't any of those shortcuts.
>>
>>748539019
Just pick Honda retard
>>
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>>748527191
I don't give a shit about engaging with this topic because you're just fishing for (You)s instead of playing games
So instead, come play Arcana Heart 3 LOVE MAX SIX STARS!!!!!! XTEND but you should FIRST get the rollback patch from https://github.com/super-continent/Angel so that we can have a non-shitty game experience
steam://joinlobby/661990/109775243033227495/76561199177670411
>>
>>748539234
Shit, I just got into bed. Make another lobby tomorrow.
>>
>>748539975
If there's another fighting thread tomorrow, maybe I just might
>>
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>>748535872
>They're a very niche genre
Doesn't EVO completely disprove this?
>>
>>748527191
because modern fighting games ARE FUCKING SHIT
you are stuck blocking or watching cutscenes (your own combos or your opponents combo) or watching ACTUAL FUCKING CUTSCNES (30 second supermove animations). Big whoop people want to play the fucking game not wait their turn. And every fighting game now looks like garbage, mocapped garbage with shitty last-last generation 3d with no finesse.
>>
>>748527191
>no single player content
>multiplayer is only fun locally
>local multiplayer died on a global scale

It's the rare case of a genre being victim of things completely outside of the developer's control.
>>
>>748533742
How is it casual to want more gameplay and fewer cutscenes?
>>
>>748527376
Agreed, these people find sexual gratification in it, so feet should be treated like tits or pussy and be banned instantly.
>>
>>748528245
>official art
So that Ask Ibuki page about hi-cut panties was a fucking lie.
>>
>>748540157
Not that guy, but I would say it proves it. EVO is like THE big event, and it can't really compare what other genres pull number wise. Sure, by far its not a nothingburger, but trying to find some numbers to compare, games like dota were getting close to 2 mil peak viewers, while EVO peaks at 500k~, and EVO would be all fighting games together, while dota is only 1 of the 2 largest mobas. CS seems to blow that out of the water even, with over 2 mil viewers peaks. And again, its just one of the multiple FPS.
FGC has to pull together everyone to reach a critical mass to make it a viable event.
>>
>>748540291
>no single player content
>outside of developer's control
I mean, I agree with the other 2 things, but this one is 100% on the devs. Barely anyone wants to innovate on the single player aspect of fighting games.
>>
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>>748527191
I’ve been playing Plus R for years without discord, so I guess there’s always exceptions
>>
>>748538352
>game devs are fucking retards and focus on hyper offensive skills instead of realizing the genre is about hyper offense in the first place and need to focus on movement and overall defense
if you make a fighting game with good movement people flip out and call it a platform fighter
>>
>>748527191
because they're shit except for DOA
>>
>>748541047
>mash holds and fast buttons
>MAN THIS IS THE BEST 3D FIGHTER EVER
no, goonnigger
>>
>>748527376
a what offense?
>>
>>748541084
Filtered by patrician gameplay. I bet you're a tekkenfag
>>
>>748541430
Virtua Fighter but nice try
>>
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KI NETCODE'S IN THE HOUSE TONIGHT
EVERYBODY JUST PLAY LIKE OFFLINE
OUR COMBOS ARE GONNA MAKE YOU LOSE YOUR MIND
WE JUST WANNA SEE YA
(BREAK THAT)
EVERYDAY I'M BUFFERIN
BUFFERIN, BUFFERIN
STEP UP FAST, AND BE THE FIRST PLAYER TO MAKE ME TECH THIS GRAB
WE GOT MIXUPS, DON'T BE MAD
NOW STOP... RAGEQUITTING IS BAD
>>
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>>748527376
>a wannabe offense?
>>
>>748531689
no its a ryona enjoyer
>>
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>>748527191
>why do fighting games struggle to retain a playerbase so much?

Because the FGC is filled with people who only talk about sales and Steam Chart users, and somehow they think this will make them friends. I can't think of anything more boring that sucks the vitality out of the genre.

Basically, the current community is killing the genre. Good job dickheads.
>>
>>748527191
Because something like this
>Oh, you’re already comfortable with said fighting game? Guess what we’ll release a sequel, then another sequel, and another sequel, and another sequel
Like, shut the fuck up nigger. Just make one game and keep updating it. If you want to build a player base, your game should be stable and established first. Why try to scatter the player base instead of keeping players in one game?
>>
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late/very early ah3 NA lobby
steam://joinlobby/661990/109775243045237488/76561198013177554
>>
Why do footroons insist on posting their autistic cancer fetish while pretending the thread is going to actually be about a videogame topic?
>>
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>>748542765
True. The obsession with Steam charts has been detrimental to all games.

Too much doom posting about player counts.
>>
>>748543804
the majority of posts ITT are about the topic, buddy
>>
>>748543835
Remember when people used to show their own fighting game clips here and give tips and advice on leveling up your game. It's practically non existent now. I imagine most players have moved to private Discord servers because they can talk about that stuff without it being flooded by social media posts who doom and gloom over boring Steam numbers. I know I refuse to post my clips here now.
>>
>>748527376
Yeesh Allah let's put them all at burqas! Their sinful bodies tempt me more than black cocks at desert that tempted Mahommad.
>>
>>748540537
Might as well ban the entire female form at this point
>>
>>748544028
That does not even make any causal sense and kermit posting was happening 10 fucking years ago.
>>
>>748527191
What do you mean? SF6 has one of the most consistent playerbases and even breaks it's peak record multiple times years later
>>
>>748546179
I don't see why not.
>>
>>748546210
>That does not even make any causal sense
Posting your fighting game footage doesn't make casual sense? This looks like an admission that 4chan's FGC doesn't play fighting games.
>>
>>748547080
Oh you're brown
>>
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>>748538882
>ywn impregnate footpussy
why even live?
>>
>>748540661
Anything made by Udon isn't official, even HD Remix.
>>
>>748540421
ACfag cares about fighting games?
>>
>>748548329
>poopdickschizo



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