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>update gpu driver
>decide to play any modern game
>30 minutes of shader processing
>>
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>>748531310
>2 minutes for warming up shaders every launch
>>
>>748531310
I've never seen shader compilation take more than 2 minutes, and it's usually substantially quicker than that. If your CPU is that shitty, I'm shocked your GPU even supports HLSL.
>>
>>748531680
get fucked frognigger
>>
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>>748532208
I agree. He should post the 4chan alien instead of the reddit frog.
>>
>>748532131
>I've never seen shader compilation take more than 2 minutes
Marvel Rivals takes me about a minute for the necessary shader compilation but if I don't want random stutter in-game I have to wait another 5-10 minutes for the rest of the shaders to compile.
RPCS3 games typically take 3-5 minutes before first boot and even when you load in it still has to compile shaders on the fly.
>>
>>748532450
That sounds like a low core count.
>>
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>>748532550
>>
>>748532704
That's likely your issue. With 24 cores, it's pretty speedy.
>>
>>748532131
>>748532450
>muh decade old console game compiles fast
dumb niggers
>>
>>748533675
>can't read American
>says dumb shit
Go back to your containment board, Paco.
>>
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>havent updated gpu drivers in 2 years
>every game gives a big warning
>play normally and nothing happens
>>
>>748532208
I have pepe hate fatigue
>>
>>748531310
>this man is the current owner of the LA Clippers
How fucked is Steve Ballmer?
>>
>>748534449
with dx12 its up to the dev to fix the game not the driver. with dx11 its the opposite but not many new games are dx11.
>>
Turn on background processing of shaders baka
>>
How come games used to work perfectly without shader compiling but now all of sudden they need them? Isn't that weird???
>>
I hate "modern" gaming
I hate "modern" gaming
I hate "modern" gaming
I hate "modern" gaming
>>
>>748535096
Custom shaders are a convenient way for devs to create complex special effects quickly. 10 years ago shaders were much simpler and there were fewer of them.
>>
>>748535816
So games look better now??? Really???
>>
>>748535816
shader compilation/stutter from shaders has always been a bottleneck but the bigger problem used to be draw calls
draw calls have been heavily optimized over the years basically making them factorial faster than they used to be

>>748535096
shader optimization hasn't gotten the same treatment and it's a different issue since games rely on them more heavily nowadays and the individual shader programs themselves are more complex as the other anon said
the reason why shaders can't be 'pre-compiled' is that they are, at least partly. DXIL for DX12, SPIR-V for vulkan, etc. that last step has to be left to your PC because the developers don't know what graphics card setup that you have.
games can come pre-compiled for the platform because of the convergence over time from varying different CPU instruction sets down to x86-64 and ARM
graphics cards haven't gotten the same treatment. each gpu manufacturer has their own instruction set. individual gpu's between generations can have their own instruction set. nvidia driver changes can change the generated code, etc.
this is why consoles generally suffer less from shader-related issues, because they all have the same cpu/gpu, so shaders CAN come fully pre-compiled



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