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A thread about developing games
>>
I've always heard about 'kill plains' as a concept but they were actually boxes all along, weren't they?
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Still working on my VN about 12 identical sisters. Going is slow.
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>>748828586
why does everything have to be so difficult? I'm trying to fix the AA, every option that I have from none to SMAA are all crap in different ways (I cant use MSAA)
>>
>>748828586
wait! People still code games by hand?
Why not just use Claude like a normal person?
Do you still use a horse and buggy to get around too?
lmao
>>
>>748829146
cute
are you gonna sell it someday?
>>
Trying to think of a lazy(because temporary) way to have hit VFX in an action game but not particles because it's a bit ugly
maybe just a static texture aligned(position and basis) on a timer
>>
how do you guys decide what to do on blender vs what to do on engine?
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>>748830182
because math isn't simple ready-to-use solution and you need more than 80 iq to develop games
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>>748832135
do in blender as little as possible, simple as
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>>748832405
I'll have you know my iq is at least 81
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I can't code for shit, but I'm an artist. Don't have time to code, but want to use AI to pick up for that slack, what is the best AI to use for branching choice AI and touch mini games? (Art example added)
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>>748832519
>(Art example added)
Post the layers and timelapse.
>>
>>748832519
renpy for visual novels, this is the simplest thing you can do
rpg maker for pseudo rpg games with some gameplay mechanics. Claude can actually develop decent scripts for it. Though remember that making anything in rpg maker requires decent amount of game design knowledge
>>
It's hot as fuck inside my apartment and I have to do tedious marketing work. End me desu.

Oh well, at least the game is almost released. The key begging in e-mails have already begun, and people have told me they saw it on their Steam calendar so that's dope. Steam's discovery methods are a lot better these days, it feels like.
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My game is a little lame and gay but it's the tale I want to tell. But I feel self conscious about it being lame and gay. I've written stuff before and people seemed to like it but I feel like my work might be a little terminally online. Not a great comparison for my stuff, but I guess it's like "what if I was Toby Fox." Undertale and Deltarune are very internet person coded and gay and if I were Toby Fox, I think I'd be happy sharing it with people online who are faceless to me but if I imagined someone I know in real life playing it, I'd cringe
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>>748828586
Finally working on a robot master.
Then i will have a complete (but very buggy) level, that will lead to an inevitable list of bugs to fix, mostly "global" ones, and then hopefully the rest of the levels won't take as long.
>>
>>748834308
> is a little lame and gay
How "little" lame and gay are we talking?
'cause modern AAA put the bar for "average lame and gay" so far down you have to dig quite deep to even register on the scale anymore.
If you mean you are just playing a love story / hero journey / etc straight instead of having 666 layers of "subverted expectation", then fucking do it. We have reached the point where basic "carebear" tropes are the spiciest flavor possible.
>>
>>748830268
Good morning saar
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>>748832519
>AI
>for something basic Ren'py does without problems
You will legitimately lose more time wrangling the AI than just making it yourself.
Nice art tho.
1) Do you have a gallery somewhere?
2) Do you take commissions / would consider working on someone else project?
>>
>>748830268
Go on, put the money where the mouth is:
https://msxpen.com/
Make a fun little game with this, and use the share button on the top right.
Bonus points if you add Z80 asm to it.
>>
>>748833120
Here ya go faggot, now where's my advice?
【Return speedpaint-哔哩哔哩】 https://b23.tv/pp240io
>>
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I've been working on a shooter (like Soldier of Fortune 2000) with an ancient/Hyborian style setting, where the player is a hulking caveman hucking javelins at proto-Roman soldiers and slicing dinosaurs. Mostly trying to copy the SoF movement feel of "slow quake".
I was motivated to do this by the "Exodus from Hyperborea" painting that has the convoy of mammoths with sleighs hauling structures and howdahs on their back, because I thought that would serve as an awesome "train level".
However I'm having trouble sorting out the weapon roster and how many weapons should be available at once. It's one thing to chart out a standard boomer shooter armory and map the roles to ancient looking things but this leads to having a full 10 weapon roster on you at any time, kind of destroys the core fantasy of being a primal warrior.
For example if you encounter a raptor it's a stronger enemy and more dangerous, so with full boomer shooter roster availability the player will know it's time to pull out a power weapon rather than fighting it with an axe.
Soldier of Fortune has you using weapon slots, where you have for example a pistol slot to choose the Glock / Deagle.
This seems better suited but then there's the immersion break of having certain combos behave in a slot based manner, ie I can't bring my bow and my javelins.
The fact that I can't find an ancient dinosaur shooter (even Turok has space stuff) makes me wonder if this is a bad path to go down.
Should I just switch back to doing guns before I go too far?
>>
>>748834980
>1) Do you have a gallery somewhere?
https://primvt.newgrounds.com/

>2) Do you take commissions / would consider working on someone else project?
Commissions (In the process of making a sheet for that since I plan to open them again)
As for working on someone else's project, perhaps.
>>
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planet curvature, more trees, and a skybox with clouds moving
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>>748835352
>Should I just switch back to doing guns before I go too far?
Based on vibes, hell no. I don't know of hypoborea except meme vids but what you describe sounds cool as fuck if you solve some not too difficult game design questions. Most importantly, it's unique, and standing out in a sea of similar settings makes you more prone to success.
>>
>>748832519
got nothing better to do, I can take care of the coding for some revenue if you want
>>
>>748835243
Okay good, you're not a slopper.
Anyways, Claude Opus 4.8 and above is great, but since you want to do extremely basic visual novel-type games you literally can just use Google Gemini for free.
>>
>>748835892
Certainly unique but maybe that is because of the limits to an ancient setting for a first person game.
For weaponry, some things I had in mind:
>Battle Axe, 2-handed, as the big melee sweeping attacks with commitment, smashes enemy to gibs
>Firepot Sling, arcing projectiles that explode, so it's your grenade launcher role
>Blowgun, something closer to the flare gun of Blood where you shoot an enemy and they don't immediately die but after a threshold is crossed they are poisoned by the darts and begin infighting until death
>Javelin, very straightforward it's thrown in a flat arc like a rocket because your guy is strong as Hell
Then there are things that I am very uncertain of like an Arcuballista type weapon that looks like a double stacked crossbow and your guy turns a crank to have it fire like a chaingun. And a Dragon Lung that is a severed organ where the spout that would go up the throat is held like the barrel and he squeezes the lung to make it shoot fire.
I think those things are cool but having them makes shit like the axe, or a spear, or a sword redundant or useless because you're always going to use the good shit in a pinch rather than slice your way out. Maybe that's better I don't know. These items also don't jive well with slots/limited inventory.
>>
https://x.com/kujudev/status/2105644902214472051
will try modding when possible
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>>748834783
I guess things happen and character has the whole "I feel sad" scene and is too touchy feely for real cool foot long penis men. Has to do with a character thinking they're awesome and then a betrayal occurs and the character realizes their imposter syndrome doubts were actually accurate and the betrayer used them. I think I just gotta stop worrying about it, there's a skip cutscene button if it gets too shitty for a player's tastes and the scenes are generally pretty snappy anyway
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>>748836637
so it's an NTR game?
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>>748836763
No!!!!!!!!!!!
It doesn't even have romance aside from the "I'm horny for every woman" trope character
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>>748828728
No, you can easily have a plane that's a kill on touch type boundary. Unless you do something programmatic, it's the best way to protect against falling out of world related shit.
>>
>can't draw
>can't program
>can't compose music
>can't write
Ok, where do I start?
>>
>>748836507
Make those weapons super late game or rare ammo so you wanna conserve it for bosses or something
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>>748836993
Learn some programming. Look up a free C# course, C# is a language used by a decent number of game engines and frameworks and is reasonably approachable
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>>748836993
Pick one and start.
No one is born drawing, writing code, as a musician or a writer. They know jack shit one day, the day after they know a little and eventually they know enough for some moron to dismiss all the effort and discipline by telling them it's a natural talent.

Start doing shit.
Look up free art programs, free game engines and free music programs and just do shit. Do something.

In an hours time, you could know more about at least 1 of these topics than you do right now. It's your choice to try or not.
>>
>>748836993
Become a teams idea guy and ask them to teach you so you can learn and help in things other than ideas.
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>>748834834
you lost luddite incel
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give it to me straight will ai really kill gamedev
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>>748837458
yes
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>>748837458
Are your game ideas just slight variations of current existing games? Then maybe yes.

If no then maybe no.

AI art for example has been as good as real art since 2022. Cutesexyrobutts was already on decline by 2021 but still, he's the most plagiriazed artist on earth and his decline stopped at late 2024.

I think in most surveys artists say they lost around 20% in comissions.

So right now AI games aren't as good, but if they are. I expect also a 20% of decline in revenue slowly in 4 years. Since artists still aren't obsolete despite 4 years of AI advancement despite being the easiest to replace since they just fill a canvas with pixels.

Solo devving is art + code + game design + writing.
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>>748836985
I checked and godot's 'world boundry' (plane option) is infinite, so if the game world is vertical it's not a great fit.
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checkpoint!
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Chief many game say imaginary brain made game should be free like buffalo because you didn't make it.
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>>748837458
As funny as those "I crammed all of Nintendo's best seller in Quake 2" post are, the games created that way are utter dogshit AND crash every few meters.
If your game can be beaten by that, you should have made a better game anyway.
Also the guys doing this are burning tokens faster than Epstein Island's oven was burning toddler's corpses, and considering AI providers have yet to charge anywhere near the actual cost per token, I wouldn't be too worried long term wise.
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Best engine for vibecoding with?
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>>748838462
Your mom
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>>748838462
Godot, since you have the source code.
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>>748838462
devkitarm with GBA as a target.
llms are better with common languages like C++, the GBA architecture is stupid easy, and you don't have modern bullshit like multithreading to fry your real computer.
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Don't forget to vote in the final day of the v3jam modifiers vote!
https://strawpoll.com/Dwyo3xDMXyA
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>>748837458
It won't, even if AI get's to the point where you could generate fully playable games from beginning to end in a single prompt. Ideally, AI would enable every engine to be as simple and easy to use as RPG maker where you can drag and drop assets and script things easily on the fly. Games made this way would be way more fun and interesting than slop shat out by a single jeet. using chatgpt 600 or whatever.
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>>748838462
it doesn't even need an engine sdl3 or three.js clears
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>>748828586
What do you guys think about devlogs as a method to prevent ai bros from sniping your game like the needle in the haystack guy? I feel like the story line of my game is sufficiently cracked out enough that it couldnt be replicated, but the general gameplay probably wouldn't be too crazy to reproduce at all (its kind of a movie game)

I used to do public speaking and my wife thinks im cute so I think I could pull off showing some personality beyond the "hey guys im buttfucker64 and this is my low poly Zelda like". I used to think devlogs were a dead thing only other aspiring devs watched but im wondering if thats whats needed now to prove you arent a slopper
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>>748828586
>EU make it effectively illegal for small studios to have an online component (technically include even online patches)
Joke on them, I was never going to get that part to work anyway.
>>
>>748839178
Why would you need dev logs for a story-focused game? Maybe if you talk about writing in video games, that's a niche you could hit.
>>
>>748839178
They can't steal anything they have an incomplete picture of since they usually will lack the skills to make a good game themselves and/or extend it without assistance.
So demo is very bad if your game can be copied(highly gameplay focus)
story and art are very hard to copy without being noticed so they're safer to share online imo.
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it's starting to take shape
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>>748839178
>to prevent ai bros from sniping your game
Have you checked the shit they make?
It's pretty much always a single level that's barely functional. Not because AI can't do polish or content, but because those dude chase the high of "I did it too, faster and shinny-er". They get it in a good enough state to post on social media then move onto the next thing.
If anything, they are more like bad free advertising - anyone interested by their shit will be left wanting an actual full game.

Unless your game concept was only fun for 10 minutes to begin with.
They yeah you can worry.
>>
Well, just set the itch page for my game to public, so I'm excited. Made a roguelike deckbuilder where you kill vampires. Mechanics are in a spot where I'm happy, need to get a proper artist to redo the AI art now, get some sounds, and fill the game with content. Hoping to have a proper demo out by the end of the year. Hoping for steam next fest in February if the itch demo gets traction.
>>
>>748839728
I figure i could do a couple big ones on overall progress and then a bunch of little "how i made x" videos about like how i made the modular terrain chunks or how i made the characters with old school fuse and such. I could do alot while still just teasing story stuff
>>
Scrapped my fifth attempt at the MC. Going to look at more tutorials.
>>
https://store.steampowered.com/news/app/1111930/view/696525626177225325

Got a new patch out because a bunch of multiplayer bits were actually broken broken, but also did some stuff like put in a custom depth of field thing for dialogues.
>>
>>748840692
Snakeschizo.. just make a game. use a shitty model and shitty animations. accept that they're temporary. then you're free to actually make a game instead of obsessing over art. and grind the art for several hours a week until you get something you like.
>>
I'm going to record all of the voice lines myself, and make up different voices for each of the characters.
Is that gonna be cringey or based?
>>
>>748840786
>multiplayer
Hope you are ready to work on making that part unavailable to anyone in the EU.
https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52026PC0681
>>
>>748840912
Dungeon of Naheulbeuk did that and got some good success.
...as a cheap, only known locally audio series that got a handful of games.
>>
>>748840912
If you can really do different voices its kino, and if you really really cant do different voices its kino. It needs to either be really good or really bad, a middle ground would just feel lame and cheap
>>
>>748836993
Pick the most retarded game idea possible you can have, get godot and do it.
By personal experience i recommend you start with a space shooter like gradius.
Zero physics and you can fuck around with the enemy ships and have fun.
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>>748841050
That's their problem, not mine.
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>>748838423
the thing looks a bit flat next to all those colors, but I like the initial flash. Maybe keep it pulsating or something while it's floating?
>>748839930
cool! I love that juice you've added when landing the jumpo
>>
>>748841350
hmmmaybe pulsating is the way. thank you gobbro
>>
>>748841350
Hey, does armor reduce or nullify damage in your game?
I actually want to design a breakable enemy armor system myself, I think having some sort of @export slot on the hurtbox is the cross communication port between the two that lets you route damage and aother effects to armor/entity.
>>
>>748828586
>want to make party-based rpg
>realize that all of my time spent enjoying building parties in rpgs does not carry over to understanding the basic underlying systems that make these games work
and that's how I spent a week making no progress
>>
>>748842358
>Hey, does armor reduce or nullify damage in your game?
nope! what it does is that enemies that wear an armor don't flinch when they are strike. This means their current action isn't interrupted so if you hit them while they are attacking, you'll be in trouble.
>>
>>748842620
just do it until it works and then get hung up on art and animation for weeks at a time, agonize over pivoting to 3d, don't do it, then keep thinking about it.
>>
>>748842358
sorry lol, I missread. Aside from the stuff I mentioned, yes, it nullifies damage. Each armor piece has it's own hp, so for example you can break the hobgoblin's helmet but not the breastplate, and vice versa
>>
>>748842620
rpg stat fuckery seems like a fucker to build and balance.
>>748842845
>>748842760
thanks.
>>
>finally know enough to make games
>can't design anything good for shit
>>
>all attempts to make a game ended in crippling depression leading to crippling procrastination
>>
>>748842620
Path of Exile and Magic the Gathering dev talks will teach you a lot. But in the end it comes down to two goals:
>kill shit
>don't die

What options do your players have for those two things? Do they actually get to chose the path or is it just a snaking line that pretends to have options? How do those options interact with the non-combat bits of the game?

>>748843107
>rpg stat fuckery seems like a fucker to build and balance.
You mainly need to figure out how many hits enemies and allies should take to die and then it's a lot of spreadsheets. But one very efficient trick is to use self-limiting damage formulas instead of escalating ones.
>>
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For shits and giggles I went into my archive and created a crappy yet playable falling block game that I designed all the way back in 6th grade after discovering Mean Bean Machine. Originally I named it something incredibly dumb like “Lord Barney’s Genocide Virus…Something” (the name was crap anyway) but now I call it “Lord Barney’s Listeria Hysteria” to keep the pathogenic engineering theme. Also the original design I drew up when I was 12 of the game was a complete MBM ripoff, but now it’s more original since:
>A. You only need to match three viruses
>B. You have binding agents that completely destroy all viruses that surround it
>C. When you duel against computer opponents you are basically in a tug-of-war of shrinking your opponent’s game board and expanding your own
Here’s an image of Margus, one of the opponents you will face. This little project also gave me an opportunity to make better renders since they also keep the post processing effects.
>>
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Here’s a screenshot of the game.
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>>748845565
>>748848291
It's a shame they don't make steroids for the face, you'd be the most handsome fucker on earth.
>>
>>748836993
pong
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>>748838783
if they tie we have to do both
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>>748849361
Careful what you wish for
>>
>>748848291
>>748845565
Stupid jeet ripped off Dr. MARIO and he claims he created it. Steal, scam, and shit, typical jeet behavior
>>
>>748831123
I plan to just put it on Steam for free.
>>
>>748849418
There's still 12 hours left, sequel chads can win
>>
>>748849859
I literally said it’s a Mean Bean Machine ripoff that I made over the course of a few days, but I am interested to see what original work you have made that is being starved of attention by my crappy clone.
>>
>>748838150
Well yeah, if your game is vertical and you want to kill/respawn after a vertical fall, you need to either adjust it dynamically, place smaller ones by hand, or make it a property of the character that they die after falling x distance.
>>
>be me thinking about making a game without combat like atlas fallen (you press l2+ another face button to use skills)
>wolverine comes out and everyone says this combat is shit
should i double down?
>>
>>748850013
I'm doing my part
>>
>>748837396
I dont think you know what that word means, jeet.
>>
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I think I made the wurlitzer too small
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>>748850171
Combat is all about execution. PSO2 has that system and it's S+ tier kino combat.
>>
>>748850050
You should ripoff your face, it would be an improvement.
>>
>>748836507
Usually melee weapons make themselves useful by
>not using ammo
>doing high damage and/or stun locking
The risk is having to close to melee range, the reward is taking out the target if you get there.
Maybe a melee weapon could serve as a close-quarters panic option. Ten mooks just got dropped on top of you, bring out the axe to clear them out.
>>
>>748840861
yeah yeah i'm tired of making shit though
i promise to stop at the 6th iteration
>>
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Just working on making weapons feel good.
So now there are different stances for them, and a couple extra mechanics
>>
>>748851370
dope
>>
>>748851370
is there anything deeper to furry that thing but with animal?
>>
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>>748851370
Looks pretty cool
>Tails
>>
>>748852195
Nothing to do with Sonic I SWEAR
>>748851520
I know right
>>748852194
Huuh
>>
>>748852194
You don't wanna fucking know, trust me these fuckers are pretty degenerate. This fucker right here >>748845565
masturbates to komodo dragons eating goats
>>
>>748850727
Yeah where the setting is ancient I want melee to be significant. The axe as a big slow swinger, nothing but damage. Then on the other end you can use a spatha with a primary slash attack (LMB) which deflects projectiles or attacks in addition to doing damage, and a secondary thrust attack (RMB) that zips you forward a bit. Both are common mechanics but combining them on your "always on" melee weapon gives you a defensive mobility item to start and later you can get the big ass axe that is just for killing.
I thought about a spear but it becomes redundant without a mechanic
>>
>>748845565
Fygoon still posts? Was funny to see you get run out of /vg/ by an even more insufferable freak. There's always a bigger fish.
>>
I give up. I can't make my game. I can't make anything.
>>
>>748855103
Based. Time to move on.
>>
>>748836260
wait, i don't understand.
you didn't want him to use ai for art but you're fine with him using ai for code?
>>
what kind of indie games do cute japanese vtubers like to play
>>
>>748856198
I'm more surprised that he thought my work was suspicious enough to be AI lol
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>>748856320
Nintendo games
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>>748853185
>
>>
>>748858550
You already know raska
>>
I'm now tracking the players progress through the stage, which will enable proper timing of each run, so thats next on the todo list. The basic gameplay loop is almost closed, pretty happy so far
>>
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>>748855103
>decide to play game
>game takes up several days/weeks/months of life depending on the game
>have my enjoyment and am ready to move on
>maybe I'll continue work on that game I started...
>something, somewhere, sparks interest in playing a new/replaying an old game
>repeat
Untreated ADHD is a miserable existence and I wouldn't wish it on anyone.
>>
If no one plays my game. Would it be pathetic for me to do longplays of the game and showcase all the secrets nad stuff I hid on it?
>>
>>748861943
If no one played it then there is nobody to think you pathetic for it, just do what you want. It might even spark curiosity in it.
>>
>>748828586
I'M STARTING OVER AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
I am torn and can't pick. I have posted before and no one gives a shit, without visual progress I won't get replies, there's some (more on this later) but I have abandoned all.

I was working on a swat 3/ghost recon thing, yeah about same graphics because time and budget. It takes too long, I feel I have to abandon it.This only leaves me with a stealth game to maybe pursue or something else.

Basically, I am torn and lost and feel I wasted time and no longer can continue with what I had
>>
>>748856198
>>748856358
Sure, I can explain my reasoning:
Programming is a means to an end -- as long as it works good I don't really care how it's coded. You know Undertale, the game praised for it's amazing storytelling? All of that great dialog is in a massive thousand line switch statement. No one gives a shit.
Art on the other hand is creative expression so I'd rather have a skilled human make it instead of AI. Also, a lot of AI art looks like shit because it's overwhelmingly talentless people genning it.
>>
>>748862292
There's no meat in this post at all, no wonder you don't get (You)s what could anyone have to say about this?
You feel bad. Ok. How can anyone tell you if you should keep going or quit even you have said and shown nothing. Try not being a vague posting fag, imagine a guy like this trying to make a trailer for his game. Sorry to crab but post better
>>
>>748863016
I am not used to posting in 4chan anymore, years of lurking. To make more than a vertical slice, which would be one tiny level at my scale, or one "decent" level the effort is extreme. I have been working on systems, AI teammates, enemy AI, the whole "tactics", it's too much.
This genre is too hard for me, I don't want to do a classic one guy shooter, beyond citadel, doom, etc.

I wanted to do a tactical FPS, indie and retro but still. I can only realistically deliver a tiny slice, what back then would be a demo for a real game of a proper size. Too many systems. Therefore I am fully lost on what game to make now.
>>
>>748863197
Nta but is there a way you could scale it down? Compromise is inevitable when you have no budget but it doesn't mean you have to entirely abandon what you want to do. Are you able to perhaps make a list for yourself to figure out what are "must haves" for your fantasy and what are just nice to have? Perhaps AI teammates could be simplified? A little map you could click on to give them little directions of where to go. I dunno. Talking out of my ass, but I think it could be done.
>>
>>748863434
Yep, something like that came up.
First off, it might look simple (I dont know if theres ever an end product if someone will wanna play it but thats a given) but the AI on swat 3, an inspiration is something special.
https://www.youtube.com/watch?v=lwu41OXYVZI
https://www.youtube.com/watch?v=7Doiim4ee00
This gave me the biggest trouble and it doesn't even really work for me. The commands, orders, behavior during emergent gameplay broke my mind, the stress was unreal.
I thought of simplifying it but then you have idiot teammates in a genre where that's a killer. So why have a team? I experimented with "modularity" on a single guy but it didn't work that well.

The problem is I feel like I have no current spark or idea for any of the project ideas I had.
>>
>>748862292
>This only leaves me with a stealth game
I'm making a stealth game too, they're really fun to build, but if you're after (You)s it's the wrong genre. But I stopped adding webms to my posts a while ago so thats probably part of it lol. I mostly treat these threads as a quick little blog and will sometimes reply to other progress posts, but usually it's to just write down what I've done recently and then move on

if you do a stealth game, all I'm gonna say is that the NPC behavior AI is a bit more complex than you'd first expect, at least if you want it to feel solid. It's definitely doable and really rewarding when things work
I'll say that my experience making this kind of game is similar to getting good at playing the genre, it's a really slow process at first but eventually you hit a point where things feel great and fluid.

either way, don't feel down if you don't get replies, that shouldn't motivate you. if that is what motivates you, then maybe find another hobby where you can share what you make more frequently? idk. if you aren't enjoying the process, why bother? that's my philosophy on game dev. Hope you find something that motivates you anon.
>>
>>748864128
No worries, I kind of handle all the dev stuff as super secret...which might be bad, no one ever sees anything. I worry about the can it carry a full thing? whatever system I am tinkering with or can it be a full thing? what size?
I think scope is my main concern, games like the ones I am inspired, well they had teams even just 2 to 3 people that's way better. So, I just feel no matter the concept I am doomed to vertical slice land, signalis is quite brief. They went all out in style and it worked but really, it's super brief.

Good luck with your stealth game btw, hope to see more of those around soon. I was replaying thief taking notes of the map design for studying again just weeks ago, very rewarding genre to work on but slow burn. I hate the meme term but that's the best way to call it.
>>
>>748863197
Once you implement those systems the content will be trivial. Why is it so hard to implement, what kind of advanced maneuvers do you require? Retro tactical shooters were pretty basic in what the AI could do, I'm pretty sure even stacking doors was using premade positioning and they don't cut the pie or anything they just all rush through. The AI for your teammates was just "better" (shoot faster and more accurate, almost guaranteed to win a head on duel but can get bested if flanked)
The game is so system heavy that a vertical slice is just a complete game, so you should consider a more realistic milestone like a lone wolf map to demonstrate the gunplay, objectives, enemies, maybe have one follow-only teammate who will watch your back.
No shame in getting burnt out, this hobby can be Hellish.
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Is this a gamedev thread or /faggydaggy/ lite?
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>>748864398
It was the former until you showed up
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>>748864285
what if you made something that's small in scope, but pretty sandboxy or at least open-ended? that way even though the core part of the game is small, it can offer a lot of replay value.
>>
>>748837458
AI is now at the point where it can act as a transpiler of existing codebases and make scam projects that are basically just copies of existing ones in different languages. More competent than the bun translation was from zig to rust. It's similar to how AI generated books literally just copy some existing book and rephrase it to the point of being considered transformative under the law and then sold, but in the case of code, there is simultaneously enough plausible deniability to where they can completely deny doing that.

It's going to kill open source and the open internet before anything else because nobody wants their hard work to turn into training data, even cuck licensers. The internet is going to get very quiet and feel even smaller than it already does. Gamedev still has some time, but eventually at some point we will face the complete death of all creative endeavors as almost nobody wants to make anything anymore through the old process and simultaneously nobody values anything anyone creates anymore. I was in complete denial about AI capability because I saw the code quality was just terrible, but things have taken a turn recently and there are some non-trivial transformations. Now I see why career mathematicians are having an existential crisis. I think we've also reached a point where even the vibeGODs are quiet because it was mostly just shitposting to put other people down but now the threat has escalated to a potential future they did not foresee or actually really want. If I had to guess, in a decade or two people might be making the best, "highest quality" games you've ever seen in your life but no one will care and all forms of entertainment will wither and die. Blue collar will have a meaningful existence for a while until they're automated as well, but for any creative act, it's going to be the complete and utter death of all art and humanity will lose something extremely precious that was taken for granted.
>>
>>748864128
you'd get more replies if you participated in DD for a change instead of doing drive-by progress posts for 3 years.
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blender scares me, i keep procrastinating because i can't make what i want in it. this basic head took me 3 tries and i'm still unhappy with it
>>
>>748865145
Blue collar will only survive because tech oligarchs needs some way to keep the unwashed masses generating meager income for a while until the government completely implodes its economy propping up the AI sector. When everything inevitably collapses we'll be thrust into full blown tech feudalism where the majority of the population will start dying off with the last few remaining serving as indentured servants and flesh holes. The idea that AI could ever become sentient enough to be a Skynet level threat is laughable, the AI CEOs already have kill switches embedded in the software to prevent any perceivable threat to their benefactors. It will always be kept just stupid enough on purpose because the point is and always has been to undermine the individual's power of autonomy.
>>
>>748864398
Shut the fuck up nicolai raska
>>
>>748866239
>The idea that AI could ever become sentient enough to be a Skynet level threat is laughable
Yeah, they're panicking because they want full regulatory capture so no one can use open models and they're running out of time before the crash. They need maximal adoption and dependence, mainly because they have already exhausted all potential training data across the web and printed media across all of human history. Anyone who is proompting right now is just feeding their models to at the very least be better prompters so that agents can better direct other agents. If people don't want to march towards this future, they should really, really, really consider not using AI anymore and starving it of new data. It's one thing to ask it to do something, but conversational data, where you are giving ideas back and forth to the model is baaad. The kind of vibecoding where you generate a small piece of code, fix it up, repeat is also really, really bad. The worst, even. I know that's not really the common way of doing it anymore, but I'm just saying. If you have to use it for your job, I would recommend against not using it at all and just finding another job, because you're out of a job either way but if you stay you're just helping to train your replacement (an agent).
>>
>>748865145
tl;dr make something you are proud of for yourself instead of money or fame instead of being cattle to feed a machine until you die. The time will pass anyways.
>>
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adding the entirety of east asia to my game
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>>748867612
I'm not a furry but it's looking good
>>
I'm using Claude Pro.
Holy shit this is programmer heaven. Why do people hate AI?
This is literally the dream of pseudocode except it's real. You just describe what you want and the implementation gets done for you.
>>
>>748867612
would rape all of them
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>>748867612
I desire knowing more about your game
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>>748828586
Weekly progress post: new stage progress.
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should we still make games? Isn't it over?
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>>748868162
It's over for everyone.
Do whatever you want.
>>
>>748868162
(You) somehow manage to make it out of bed, assess your life, and keep on living and that inspires me to do anything
>>
>>748868162
Until you get bussified to die in a jewish war in a desert you might as well do something
>>
>>748867820
No, bad rapeman, bad. Don't fuck animals, not only is wrong to be a furfag but also gay.
>>
>>748868819
Didn't ask nigger and/or foid besides animals were made by God for me to fuck
>>
>>748868953
This poster is brown.
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>>748868162
>we
It was over for you before it began, anon.

F
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>>748867612
Your furry game already exists: https://www.youtube.com/watch?v=MG7Ls_WZdfs
And it has a longstanding YouTuber as a power source.
>>
>>748828586
Hey guys, I'm completely new to devving. If I wanted to make a strategic management game with territorial expansion (read: maps changing colors) based off of RNG mechanics, would Twine be a good engine for it just to try something out? I heard DoL was made in a Twine fork and while the game isn't going to be like DoL, I think some of the mechanics like stats, percent rolls, and storytelling would translate well to my idea
>>
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>>748868162
Nigga who cares use AI if you want, use just to fuck around to explore to do something stupid just because you can. Don't use because you think you have to or because you want to make money. I fucking swear this generation has become so fucking pathetic, if this was 2010 everyone on here would immediately find a way to make it spam nigger uncontrollably to the point where it becomes unusable and causing OpenAI to waste a couple million to retrain and fix. Instead everyone's just sitting in their little cuck chairs dooming and glooming because Jew Altman wants to use all of the water on Earth as his personal enema reservoir. This is why you're going to be stuffed in the goy pods, not because of a deeply coordinated NWO conspiracy but because you won't even do the bare minimum before giving up and shitting your diaper.
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Is this soil pattern too "busy"?
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>>748870104
yea too much contrast, either make the pattern less crowded or change the colors to have closer values
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>>748836993
>AI
>AI
>AI
>AI
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>>748870149
Here's a different sprite with slightly fewer specks in it.
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>>748870223
You should use real soil strata as reference.
>>
>>748870223
I like this one better, are the yellow things coins or suns?
>>
>>748870425
Right now, they're coins, but I'm probably going to change them eventually. You can pick them up to increase your score, but it isn't necessary. You can finish the level without picking any of them up.
>>
>>748870157
This isn't usable because it's not a proper loop. The multiple perspectives are pointless if you don't have a single usable one.
Can you ask the AI to do a full 6 frame rotation from a single perspective? I'll animate it for you if you can.
>>
>>748870223
I'd use darker colors, not everything needs to be saturated.
>>
Balancing roguelites is hell
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>>748870659
The palette I'm using only has 16 colors, so my options are VERY limited.
>>
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Earth Armor
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>>748870698
I'd upgrade to 16 bit at least.
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>>748870736
>>748870773
Very nice. The Earth Armor looks super neat, like a powered exoskeleton made of dirt.
>>
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>>748868162
Nobody else is making loli games so I have no choice.
>>
>>748870736
These all look smooth as fuck. 10/10
>>
Should you force yourself to work when you're not feeling it, or put it down and come back once you feel more motivated?
>>
>>748871247
You should work a little bit, atleast open up your game dev environment. It tricks your brain into making the work a habit
>>
>>748871247
If you're not zombified you will not release your game within next year. You should be able to drop every other game you play just to work on your game.
>>
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Finally added new stages, also you can switch inbetween them even during a match
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>>748871949
It'd be sweet if you ended up in a different stage after getting knocked out/falling from a stage
>>
>>748850319
No he got it right it means you. Sick of you anti ai shitheads just bringing the whole board down. Even the original post that kicked this digression off was a tongue in cheek anti using his little passive aggressive bitchy snark about the horse and buggy. You can fuck off.
>>
>>748870882
>>748870952
thanks

>>748872079
would be interesting, maybe for a specific game mode
>>
>>748828586
Making a turret
>>
>>748872370
What are the lore implications of this?
>>
>>748872706
all the enemies are biomechanical demon possessions, its a spoopy game
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>>748872752
thats not as cool as the movie Virus from 1999.
0/10 wont play
>>
>>748872949
>Virus from 1999
thats more cyber than im going for, taking more of a dieselpunk angle
>>
>>748872370
Looks like some fucked up shit I’d make out of Legos when I was a kid, without the blood, of course.
>>
>>748834996
damn...Grok isn't very good at this
>>
>>748872370
It looks a little silly.
I think you could give him guts hanging from underneath the torso.
Also, hands to operate the gun with.
Alternatively, get rid of the face. Make him into a brain and eyes for targeting only, the bare minimum. Put him in a I have no mouth and I must scream situation.
>>
>no one i recog posts anymore
Sad.
>>
>>748873515
Everyone moved to discord.
4chan is in full decay, nobody makes new memes anymore.
>>
>>748873603
4chan doesn't make memes because every other place steals them.
>>
Learning to code is so hard...
It's like a logic puzzle but I don't know all the pieces I can use
>>
>>748873603
>everyone moved to discord
grim
>>
>>748873691
That didn't matter because it was never for profit.
I don't think that the people who repost my Gurumin webms and MS Paint edits owe me anything.
>>748873795
Yes, but we needed a way to filter the schizos.
>>
>Upload a build for approval, it's ok if it has bugs or not all features are implemented yet
>Ummm this feature isn't implement yet? Rejected
FUCK YOU GABE
>>
>>748873996
Don't submit when the danger hairs are on shift
>>
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Was in the process of rendering the Brain Gremling and I forgot to turn off the animator so I had this abomination running at the screen.
>>
>>748873996
What incomplete feature got it rejected? They usually just make sure it runs
>>
>>748868162
Just make games the AI can't make, duh.
Calling on dibs on "Auschwitz Simulator: I can't believe Nazis are all lolis in skimpy outfits edition".
>>
>>748874253
The entire game.
>>
>>748874293
So you haven't implemented the game at all and are confused at why it was rejected
>>
>>748874253
multiplayer shit. I said I'll add it later in the future but they want it now apparently.
>>
trying to learn an engine just feels like I'm figuring out where everything is on the UI
>>
>>748876234
If you already know the basics of programming then yes, that's exactly it.
Musicians feel the same when they are learning a new DAW.
>>
>wow the game looks good, I'll support if after you finished everything!
every fucking time
>>
>>748873691
Anon... people made OC here because they thought it was funny, not because they intended on monetizing it. They made OC with the expectation of it being stolen and reposted.

Seems like what passes for humor around here these days is only funny to a subset of politically motivated degenerates.
>>
>>748877129
Racism is funny.
Sometimes I'm singing to myself and I replace random words with "nigger".
>>
>>748877447
Sure, it can be funny. It helps when the person making the joke is funny too.

It's usually not funny when the person making the "joke" has a sense of humor that can only be appreciated by members of their favorite discord channel. It's even less funny when they repost the "joke" ad nauseum. Sadly, that's pretty much all we've got going on around here these days.
>>
>>748877656
I'm not only funny, but also handsome and smart.
>>
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>>748877697
Same. It's a pretty good way to be.
>>
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So it turns out I posted a horribly outdated version of my s&g game, so here’s a better look at Lord Barney’s Listeria Hysteria.
>>
>>748863931
coding ai is quite difficult. you could try figuring it out with claude gradually. i'm not saying vibecode everything, but have it build a template you understand. from understanding and research you might be able to improve it and expand it yourself.
And generally when making a certain type of game I try recognizing what the major hurdles are(technically, creatively) and tackling them first to know whether I can make the game at all.
>>748877070
people are poorer than they ever were, up to the great depression
>>
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>>748872279
>No he got it right it means you. Sick of you anti ai shitheads just bringing the whole board down. Even the original post that kicked this digression off was a tongue in cheek anti using his little passive aggressive bitchy snark about the horse and buggy. You can fuck off.
>>
I haven't done anything for about a month.
>>
>>748865368
too many polys
>>
>>748870773
>>748870736
stickman dev, why didn't you just create a 3D model for him since you are only using a silhouette?
>>
>>748878431
fygoon you are based
>>
>>748879294
2d looks better
>>
>>748878669
Do something then.
>>
>>748879476
how do you know? havw you tried?
>>
I'm cooked i just play vidya all day instead of working on anything (even paid work, god damn it)
>>
>>748873319
in progress my friend
>>
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I cannot believe this, we had a tie.

We will be holding one last half day vote to determine the winner. Go vote now: https://strawpoll.com/7rnzVzpzWnO
>>
>>748856198
art and programming are two very different cultures
one cares about a bunch of stuff that AI lacks, the other does not
>>
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Recently added this. I'm traveling right now so I can't do serious dev, but making this happen feels good.

The Tread system is an optional part that you can equip to an Assault Frame to gain the Tread skill, which doubles move range and increases move speed in field maps. Tread and Landboost, a version that allows traversal over air, water, and hazards at the cost of having less energy to spend per turn, are skills that cost a turn to use in combat.

This game is getting so complex. I'm lucky it has a solid design document or I would start feature creeping. Also, Gouge only has two option slots, so it's up to you how important fast traversal is.
>>
>>748837458
unity didn't kill gamedev
all the retards who used to make asset flips just moved on to AI now
you still need skill in all the relevant fields to make anything above average
>>
>>748878431
>"yeah I just made a ton of progress in a few hours haha! no AI used here!"
I can't believe you sold out to big tech... I used to look up to you but now your stuff is slop, I don't know what to think.
>>
>>748870909
based beyond measure
>>
>>748870223
you're not using your palette correctly
>>
>>748883945
genuinely one of the coolest projects I see posted in these threads
>>
>>748828586
Making an action game but I don't know whether I should use Unity or Godot, I have far more experience with Unity but I'm sick of having to wait an entire century just to compile for testing. Godot files are smaller but I don't know if what I want to make can translate to Godot
>>
>>748885456
project goblin is in godot and it's far from reaching the limits of the engine.
if you ask something specific I might be able to answer about translating it. claude likely could too.
I make an action game in godot and it supports what I need.
>>
>>748885456
You can also fix this in Unity.
>>
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>>748828586
Hirdrih Technologic: Just preparing some stuff for Massag-Coav before I focus more on it. Unlike in Nortubel, the level takes place in day time.
>>
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>>748832519
VNs don't deserve art like that, should be a character designer for one of the less artistically talented folks here.
>>
>>748872316
Don't give attention to that avatarfagging russian retard, he doxxed the last guy that was dumb enough to befriend him..
>>
do you guys learned how to draw before doing your 3d models or just went with it
i dont even want to make anything fancy
>>
>>748891180
3D modelling is easier than drawing because the perspective, forms, value, lighting, etc. are already solved. You just need to make sure you place and size everything correctly.
>i dont even want to make anything fancy
And here you can use pixel low poly stuff if you want to see make something good looking quick.
>>
I'm making a porn game and I don't know how to monetize it. I would release it free but I have to eat and I'm not on good money right now. I also don't want to deal with copyright bullshit and DMCA takedowns.
>>
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>>748882110
>>748891180
It always helps to have an idea of what your making, doesnt have to be good or absolutely perfect modeling reference
>>
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>>748888273
Hirdrih Technologic: Something returning from Nortubel being doors that open when you beat a boss. At least one wont use these because instead, the last boss' defeat simply leads to a cutscene.
>>
>>748867923
I'm intrigued.
>>
>>748883107
>riddlefag botted it
...
>>
>>748883945
So when's the demo release? Always glad to see your progress in these threads.
>>
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>>748879348
Thanks. Do you think I should publish it to my website? It’s pretty much done and I have no interest in making it a cinematic masterpiece.
>>
>>748878431
damn, fagoon entering his cris era
>>
>>748897936
>>748879348
>samefagging
>>
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Riddles won. Even without the rigging. Theme reveal tomorrow.
>>
>>748850050
dont care didnt read his whole post
>>
RIP thread, ruined by faggerdaggers
>>
>>748892787
F95 it
>>
Anyone submit to the Godot showcase?
>>
>>748906576
why would anyone use godot if you can use claude with the unreal mcp?
>>
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I'm pushing 24 and I still don't have a succesful game to my name. My last game floppened so bigly I had to delist it from steam.

It's fucking over for me.
>>
>>748907474
Alright, show me how that clod game of yours is looking.
>>
>>748908551
damn you're old. might as well give up
>>
>>748908636
Yeah nigga. Life after 25 is over. If you haven't made it by then, you won't ever. You just live out the remainder of your existence.
>>
>>748908690
>25
lol nigga ya right. Everyone that has ever succeeded did it before they hit 20.
>>
>>748908551
>I'm pushing 24
>It's fucking over for me.
Hitler was 44 when he reached power.
You are nowhere near past your prime.
>>
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>>748903926
That doesn't answer my question
>>
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>>748908584
I dont think so
>>
>his game is simple shapes that take no skill
>emulating a game from 30 years ago
>hes been working on it for like 5 years
>still isn't done
>still hasn't improved
Lmao
>>
>>748911687
Who are you talking to?
>>
>>748911760
Himself
>>
>>748911094
White rasko be like
> i love my fellow devs and i will do anything in my power to uplift them, i have good friends in france, the filipines and australia, also buccees rules
>>
>>748856198
Yeah
>>
>>748911760
>he doesn't know about the mutt
>>
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Someone made an open source version of Sonic Project Hero, but I managed to snag it before they took it down. Should I post it here or on Github?
>>
>>748915195
Link it here first.
>>
>>748915195
Github and Torrent.
Github is more convenient but will take it down pretty fast.
>>
>>748915195
Nintendo hire this man
>>
>>748915195
@Grok put Rouge in a sling!
>>
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sometimes I pass through that time portal and show up again, ever so briefly, just to remind people I exist and its still under active development
>>
>>748916815
that's ai
>>
>>748915254
>>748915298

Luckily I found another mirror of it.
https://github.com/LaxyDev64/Sonic-Project-Hero-Reconstructed
>>
File: time travel diorama.webm (3.9 MB, 1280x720)
3.9 MB
3.9 MB WEBM
>>748916868
>just need to rewind back in time to before AI was a thing and release pixelshit when people cared
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>>748916941
it's dead
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>>748916941
>404
IT'S OGRE
>>
>>748916815
>>748917127
holy shit bro you've been working on this for ages now. Looking cool tho!
>>
>>748917185
its the life of having a life
>>
>>748917181
>>748917146
https://github.com/ArisSwift/SPH-ReConstructed/
That was quick. What about this one
>>
>>748917249
condolences
>>
>>748917127
Watching this made the King of the Hill theme play in my mind
>>
File: apu sadness.gif (24 KB, 128x128)
24 KB GIF
Why is 3D art so goddamn difficult? I have the 'tism for programming but I CANNOT do organic shapes in Blender at all.
Assets are the last thing I need, the game's almost finished otherwise.
>>
>>748918385
just hire someone to do it for you
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>>748916815
I haven't seen you in a while, nice to see you're doing well.
>>
File: it's peppinover.png (7 KB, 500x500)
7 KB PNG
>>748918452
But the character I'm trying to make is a cartoony indian man with Apu-style hair and cartoony anatomy, it shouldn't be anywhere near as difficult as it is
>>
File: Sprite-0002.png (182 KB, 1280x720)
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You see, you can get a few furries on your team, but also there's a battle where you beat up a bunch of furries. That's called playing both sides.
>>
>>748915195
>Only contains the HUB area and not other stages
>Separate from Rewired
>Getting shot down fast
I snagged it but what's going on here?
Sounds like some infighting going on, someone trying to hoard/clout farm/be a control freak?
>>
>>748919475
From what I heard the people who made it were making it before they even knew about rewired. This is a completely unrelated project to rewired.
I also posted a typod link before which is why it 404'd heres the real one
https://github.com/LaxyDev64/Sonic-Project-Hero-Reconstructed-
>>
File: file.png (252 KB, 854x767)
252 KB PNG
I wanted to make a game with visual novel elements (like for narrative, over normal gameplay, not an actual visual novel) but I didn't know how to draw so I vibecoded an app to be able to draw with the mouse by sculpting the drawings like it's ZBrush or Blender sculpting. It actually works quite well.
Now the app is done and it sort of lets me draw to an amateur but sort of tolerable level that I'm happy with, but I realized I barely worked on the actual game.
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>>748921112
Show app interface
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>>748919951
Interesting
Thanks for sharing anon, I would have missed this if you never posted
>>
>>748921112
>bush
I'd like to point out that, just like NTR and feet, the average straight male *doesn't* like that shit, no matter how fucking loud it's aficionados are whenever there is some.
Make sure you understand how niche you are going.
>>
>>748921341
here a short timelapse

>>748921594
I actually think most normal men like bush. I would call anyone who doesn't like bush a faggot, actually. I guess ntr/feet are definitely more niche
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File: smart shape.mp4 (482 KB, 600x500)
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482 KB MP4
>>748922029
you'd probably like clip studio paint's smart shape tools, it lets you edit brush strokes like vectors
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>>748923170
I didn't really like it. I think the way it works is really clunky and doesn't feel like sculpting at all. It also bakes them down so you only get one chance to shape them (well, I'm not an expert at CSP so maybe it was user error, but I don't think so)



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