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File: coolgameideas.png (11 KB, 572x268)
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Could be anything like the plot, characters game mechanics.
>RPG where you start out as a basic fodder robot in a world of robots
>Game centers around a big stat slider/skill tree
>Stats can alter the appearance of your robot, More HP will increase your size, speed will streamline you and give you wheels etc
>Weapon path will visibly show up on your robot and will increase in size and complexity and you gain more skills with it
>end game with a pretty large and unique looking mech
bonus points if the starting robot is extra weak and extra generic
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A game.where you are a jumping spider trapped in a highschool cheerleadering teams group showering facility

You must use stealth to stow away inside their body crevices or vaginas without being detected. Make sure not to scare them or cause them to squeel!
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>>748916442
Game title: Teen Crevice Stowaway Spider
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>>748916158
triple a slice of life game where you live in a comfy small town and get to work a comfy job of your choice (i'd work in the record store), meet girls, hang out with friends, go on dates, eventually get into a relationship with the girl of your choice, move in together, customise your home, live a comfy life together, get married/have kids if you want, lots of stats to level up by getting better at things in the game like cooking, music, fucking, gardening, however you want to spend your time, no blacks or arab characters, no trannies or woke shit, completely customizable character, graphic sex
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>>748916158
Pseudo sports management sim where you create non-human players to infiltrate the league. Develop your players to compete with or even outperform the real athletes, overcome the instabilities of alternate life forms, and clash with fans, owners and other players as they scream for regulations against your creations. Overcome public bias by showing that life of all forms can play fairly together...or simply bulldoze the competition.
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>>748916158
Today I was thinking about the balance of combat and speech options in RPGs and how it makes sense that you can fight monsters, but it doesn't make sense that you should be able to speak to every generic monster.
Well, if the backstory is that every monster in this setting is a former human who had been unwittingly turned into a monster, then that justifies the player's ability to speak and bargain with a wide variety of monsters.
It's like, such monsters could feasibly show human intelligence and speak, if you're able to bring their humanity out of them in some way. Maybe you could extract info out of them and piece together some underlying mystery about the setting. I think that would be pretty neat.

Countless games use this "humans turned into monsters" trope, but they never do it as a off-ramp to justify more varied speech mechanics.
Conversely, RPGs that seem like they're hedging on good speech mechanics can rarely account for generic monsters, so combat ends up as the default method of interaction.
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zoomers really just feed all their ideas to AI grifters
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>>748923871
ideas aren't worth shit unless the game is actually good so i won't have to worry about ai
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>>748916158
an open world Metroid game with crafting, tons of variety and replayability, the story is completely hidden and you could beat the game without experiencing it, or many of the game's environments
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>>748926857
make sure to include a motorcycle
not a true metroid-like without crafting and a 'cycle
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A h-game where you play as a horse stealing the women of other men. Also some lolis and pure virgins here and there. Maybe some dark skinned women too for good measure.
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>>748916158
A Daggerfall-like open world RPG where the world re-generates every time you die. Like a rogue-lite on steroids. Quests are generated similar to radiant quests in skyrim but there is an overarching main quest that will be tackleable from the beginning but near impossible without exploring first (kinda like Calamity Ganon in BoTW)
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Dungeon Keeper style game where you play as a peasant who was "kidnapped" by a horde of goblin girls. Your fat cow of a wife has rallied all the other peasants and various adventurers to come save you (and by save you I mean haul your sorry ass home and cut your balls off for letting yourself get dragged off and "raped" by a bunch of goblins) so you've got to work together with the goblins to fortify their cave while also keeping them satisfied by fucking their brains out. You've got to balance out work and sex though because your goblin harem isn't going to do you much good if they're passed out on the floor twitching and drooling after you've shot dozens of loads into them and made them cum over and over again.
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>companions/villains with their own motivations that move in the story independently of the player and have an alignment system consisting of how much they align with the player based on the player's moral and ideological choices and how you treat them personally, which determines if they support you or fight against you and to what degree. So who your party members are and who the bosses are depends on your actions, things could switch around too maybe.
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>>748927604
you jest but I would probably bring the bike back, and proceed to DO stuff with it
like a tow hook, repelling down pits, psychic ramps, boost property applied via tossing power bomb into the ramp, ect
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>>748929398
I think an open world area in a metroid prime-like where you used the boost ball to move around like sonic would be cool. Like you could have a ton of secrets hidden by boosting up ramps and around loop de loops n shit. Would be a better side mode distraction than the bike.
Though I agree the bike could possibly be salvaged if they did anything interesting with it.
It was hilarious when I was playing prime 4 and got a new mode for the bike, but it's just hovering slowly over lava and is even more boring than the normal bike. Face palm moment xD epic dev fail
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>>748930118
>got a new mode for the bike, but it's just hovering slowly over lava
Yeah they really let me down with the bike. You see these interesting locations in the distance, and then you get a new mode and you're thinking "do we get to go up to the icy mountain? hover over powdery snow, or over deep water?" and then it's just hovering over lava, and it leaves one wondering why we aren't just freezing it with the ice beam. Open world Metroid has a lot of potential, but they need to nail the systemic interactivity to make it worthwhile.
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>>748929104
Tons of games do this
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>>748930872
>why we aren't just freezing it with the ice beam
seriously, the ice ability and physics system from BotW is just sitting there ready to be used. Would unironically be better as a BotW clone and I'm disappointed it isn't one.
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>>748916158
Cogmind is kind of the growing robot game, you use the same parts system as the enemies but get more and more slots as you advance through the game until you're a shambling mountain of guns and limbs (or a tiny airplane with 500 engines that moves so fast they never have to fight anyone)
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point-and-click survival sandbox



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