How come a crappy newgrounds tier game with assets from asset packs went to have a massive influence on the videogame industry, even being considered for GOTY and created his own genre?Meanwhile kojima games that he claimed invented a genre did nothing but being a mockery?
>>748926406Kojima needs billions of dollars to produce one game
>>748926406Kojima invented Lords of Shadow and the Castle mania genre therefore you're wrong.
>>748926406Kojima is a hack that only succeeded because Konami knew how to reign him in. He's desperate for Hollywood approval but knows if he actually tried to make a fully fledged movie, it'd flop horrifically. So instead he makes shitty movie games that luddites try their best to praise, but even that's not going well anymore since even the most diehard Kojimbros can't defend the steaming heap of shit that is Death Stranding 2.
>>748926406it turns out being generic but fun matters more than avant garde and artsy but a boring slog of a moviegame, who could have fucking thunk it
>>748926406This game was actually fun, unlike every game made by Kojima. Let's be real, not one of his games is actually "fun" to play.
Crimsonland was better
>>748926406Because despite it being of a ripoff of other things, Vampire Survivors is a simple, easy to pick up game that is fun. Death Stranding is a "game" that is mostly just Kojima sniffing his own farts for 20+ hours and the opportunity to suck of whatever famous thing he's into that year.
>>748926406One was made by a man who has experience working with highly addictive gambling machines, the other was made by a failed filmmaker.
>>748926406>created his own genre?Wait a moment. What game you are talking about? If you meant VS then you are wrong, game is Crimsonland like, it didn't invent anything.
>>748926406wow it turns out people like $5 fun game more than $80 movie gamestop the fucking presses
>>748926406If the internet was as large as it is now with similar scale of social media except back in the year 2000, you'd have seen at least 5 newgrounds/flash games win Game of the Year. In fact, Castle Crashers did actually win an Xbox player-vote for Game of the Year.>created his own genreI wouldn't sit on that nor obsess over it. Just like Metroid wasn't the first maze-like sidescroller with backtracing and powerups, hundreds of games existed that were effectively "survivor-likes". Hell, throw periodic leveling powerups into /tg/s favorite "Space Marine vs Spartan" and it's the exact same thing.You just gotta accept that someone made one that people liked better and it caught on. Whether it's better or not, nobody really gives a shit, so arguing is pointless. It is what it is.
Vampire Survivors starting a trend of clones speaks more to how buttfuck simple a game it is that loads of game devs found it an easy formula to copy. And as >>748926985 points out, it's not exactly that original a concept to begin with.
>>748926406>How comePrice. Its like $2 on Steam sale. You cant even buy an iced coffee for under $5 anymore, so $2 on a game you can sink 100 hours into is a no-brainer. .
>>748926406Holocure is way better VS than VS itself.And it is FREE.
Because it makes my brain tingle.
>>748926985Even before that, I played a bunch of flash games that were similar. I can't remember any names but most of them were zombie themed. Even Geometry Wars is kinda the same thing but better.I guess the only reason VS popped off is because it was released on Steam after 2015. That seems to be the formula for indie success now. Just browse old flash games for any forgotten gems, copy it, and bring it to a new audience.
>Meanwhile kojima games that he claimed invented a genre did nothing but being a mockery?Has anyone really been far even as decided to use even go want to do look more like?
Creating a genre doesn't mean anything if nobody cares about said genre. I could create a genre of vidya where the goal is to light all your character's pubes on fire without burning your testicle but that doesn't mean it's a good genre and people will want to make other pube burning vidya games.