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Better than Dark Souls 2.
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>>748934781
It's boring.
>>
>>748934781
Obviously
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>>748935082
Agreed, 2 is snooze fest
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>>748934781
>whole game is easy except for bosses
>bonfires littered fucking everywhere for some reason, no challenge
>color palette is piss yellow and ugly
>Doesn't bother to follow up on DS2's good ending about finding an alternative to light and dark
>Has the most boring level design in the series, completely linear
>You can just run by every enemy except the boss
>DLCs are mediocre except Gael

Meanwhile PEAK souls 2
>Game is designed to make runbacks a challenge, making half the boss battle the state you're in when arriving to the fight
>An incredible variety of locations to explore with their own color palettes and art directions
>Combat is fun as fuck, and power stancing makes it far more in depth
>The story is actually interesting, covering the daughters of Manus, the First Sin, a potential cure to Hollowing and an alternative to the Flame and Dark
>THREE DLCs that are all really fun and has bosses like Sir Alonne and Fume Knight
>Has Gavlan
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>>748935201
TRVKE
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>>748935201
>Has the most boring level design in the series, completely linear
Why does no one ever actually judge 3's level design and instead just bitches that it's linear? Linear levels don't automatically equal badly designed levels
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>>748934781
Water is wet fire is hot
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>>748935315
Dark Souls is a metroidvania-lite. The more linear you get, with less shortcuts and interconnected world design, the less metroidvania it becomes. Dark Souls 2 isn't free of this sin either, but it at least is mostly several branching paths from the main hub area rather than one long linear game with maybe 3 branching paths into small optional side areas like Archdragon Peak and Untended graves..
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>>748935847
>Dark Souls is a metroidvania-lite
And Dark Souls 3 isn't. So judge it accordingly. There's more to level design than interconnectedness.
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>>748935918
Yes and in my, admittedly subjective, opinion, dark souls was better as a metroidvania-lite. So of course I'm gonna consider the one that isn't a metroidvania-lite to be worse than the others.
>>
based based based based based based based based based based based based based based based based based based based based based based based based based based based based based based based based
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>>748934781
DS2 and DS3 are both bad for different reasons and 1 same reason (both being unoriginal DS1 memberberries games)
>>
Every weapon feels the same in 3. All you do is mash R1 and spam rolls. But I'm glad that FromSoft finally saw how boring that was to play and released the perfection in varied Souls gameplay that is Elden Ring.
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>>748938615
They really nailed the build variety in Elden Ring. Magic feels far more viable and streamlined, every weapon class has a wide assortment of weapons throughout the game, and bringing back powerstancing and reworking it basically adds a whole extra moveset for every weapon class. You can say what you want about the open world or boss design but the build variety is unparalleled by any other game even outside of Fromsoft games.
>>
i enjoyed all three games. played through all of them in one go a few months ago. they all had strengths and weaknesses. the strongest overall game i think is DS1.

DS1:
>has an advantage over DS2 and DS3 because it's someone's first bite into the DS universe

DS2:
>the longest game and felt the most like a grand adventure

DS3:
>most polished, best combat, succeeded in portraying the world as truly in the end of times
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>>748934781
Lol no

Also, this is bait.
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>>748935201
>>color palette is piss yellow and ugly
Didn't Play the Game Award
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>>748934781
It's better than 1
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1>3>2
Anything else is wrong and gay
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>>748935315
For the same reason that people praise DS1 level design for being open ended even though it doesn't mean anything at all.
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>>748935315
>Linear levels don't automatically equal badly designed levels
Everyone but 2trannies and ERnormies just want more of the original Dark Souls
Dark Souls was just a continuous, interconnected dungeon that rewarded game knowledge and had massive replayability
Good players could skip the tedious sections and get cheesy weapons early if they knew where everything was
Having a prescribed and inflexible path eliminates that
Dark Souls 3 is still fine because the only really BAD area is (suprise!) the mandatory poison swamp where as DS has a lot of shitty sections and DS2 is an entire 40 hour game of shitty sections
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>>748934781
Reminder that DS3 is the first dark souls game that you cannot play online for free on console.
The previous games were all on ps3 which didn't require paid-online.
I thought that was funny.
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>>748941434
>fans of literally the only two games that did give us more of DS1 level design don't want it, only the fans of the games that moved away from it do
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>>748941019
3>1>dogshit>2
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>>748934781
Official ranking is 2 > 3 >1
>>
DS3 is the point when it all started to go to shit
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>>748934781
Yes
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>>748934781
Game would be perfect if it simply had a proper poise mechanic. As is, it's pretty good. Playing through as a great sword/fire using wizard knight. DS1 is still the best in the series, and DS2 has the best hub and not much else.
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Ds3 is linear trash.
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>>748945963
Then why is it better
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>>748934781
It has cooler looking weapons and on top of weapon arts and still boring to replay. I don't get it. every weapon just feels the fucking same for whatever reason. also
>open doors for 10 seconds of invincibility
fucking joke
>>
>>748934781
>boss catches on fire for their second phase
>use an ember to match them
No other souls game does this
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>>748935201
>>Game is designed to make runbacks a challenge, making half the boss battle the state you're in when arriving to the fight
Easily the worst part of the game. Fortunately Souls II has the easiest bosses so it's not that big of a deal.
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>>748947341
https://youtu.be/qkpE7pn1f5A
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>>748935315
these games are better being linear boss rushes, DS1 and sekiro are best, fuck elden ring
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>>748947341
That's really the big difference between the games after DS2 and the earlier games. In everything from Bloodborne and DS3 onward the focus and highlight of the entire game was specifically only on the bosses and the levels were just the build up to them, whereas with the earlier games the bosses were just a simple capstone to finish off a set piece that encompassed the whole level.
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>>748935201
>powerstance adds depth
no, it REPLACES your moveset. you gain nothing new. poise break, damage, status buildup, same as before. same depth.
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>>748950368
You get access to 3 movesets without changing weapons, as opposed to other games where you only ever get 2.
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>>748950513
amount of movesets is not depth. that'd mean that any dark souls has more depth than DMCV/NIOH2 since they have more weapons. that's simply untrue. l
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Nope
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>>748934781
Absolutely the best in the series. 1&2 need a engine update but I'm not sure if 2 would become on par with 1 and 3 even with improved engine.
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>>748935201
>I deserve suffering: the post
>>
>>748935201
>>whole game is easy except for bosses
false, plenty of challenging areas
>>bonfires littered fucking everywhere for some reason, no challenge
mostly because bosses also spawn a bonfire, seems like the levels were designed separately to this fact sometimes
>>color palette is piss yellow and ugly
idea inception caused by game cover and not reality
>>Doesn't bother to follow up on DS2's good ending about finding an alternative to light and dark
DS2 story weird and gay it's fine
>>Has the most boring level design in the series, completely linear
wrong, lots of levels have branching paths and different level attachments, some levels are linear, I can go through them if you care
>>You can just run by every enemy except the boss
every souls game has this
>>DLCs are mediocre except Gael
disagree with this, I'm a weirdo who actually likes ashes of ariandel, ringed city was good but it is very linear and that's lame
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>>748935315
DS3 areas remind me of the decor they put in the lines at Disney or any other theme park with long queues. Its there is as much praise as I can give it.



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