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File: girlboss.jpg (109 KB, 731x420)
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The difficulty scaling is so ass. It's so easy to get strong and overleveled after exploration/side content. I pretty much always deal multiple ~9999 damage every time and bosses died way too fucking fast and I'm unable to experience my desired EPIC BATTLE.
And then I tuned up the difficulty and suddenly parrying become pixel precise impossible and missing means instant death lol. This must be the worst difficulty scaling ever aside from Nier Automata's OHKO difficulty. I wish I difficulty components were customizable, like 5x enemy HP, but parry timing and damage taken unchanged.
>>
I heard in Act 3 you can uncap 9999 damage cap. can I choose to not have it?
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>>748946298
It's a pictorial.
Stop looking up shit and then confusing yourself about the mechanics of the game.
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>>748946269
>And then I tuned up the difficulty and suddenly parrying become pixel precise impossible and missing means instant death lol.
There is no difference between parry timing in Normal and Expert difficulty. It was the same in Easy as well but they added a patch to make it more forgiving in Easy.
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>>748946269
jesus christ, you're a fag.
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>>748946269
>Complaining that none of the difficulties land in your Goldilocks zone
Then either stay on normal or git gud, dumbfuck. It's not the game's fault. Superbosses still smacked your shit on normal, don't lie.
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>5x enemy HP, but parry timing and damage taken unchanged.
That sounds miserable.
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NG+5 Hard difficulty vs DLC Clea and Simon are the only things that wont melt under nuke setups and require different strats
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>>748946564
>pictorial
?
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>>748946634
>There is no difference between parry timing
No? for parry timing, Normal is significantly harder than Easy and Hard is sign. harder than Normal.

>>748946709
It's the game's fault for not having customizable difficulty a lot of indie games have this option, but this 1 billion budgeted game can't do the same?

>>748946758
It'd make boss fights longer and more fun.
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>>748947121
>It's the game's fault for not having customizable difficulty a lot of indie games have this option, but this 1 billion budgeted game can't do the same?
what the fuck are you even talking about anymore?
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>>748946709
The complaint, you retard, is that the meat of the game is nullified and turned into a theme park because exploring "too much" renders 95% of the bosses ridiculously easy to just mash through missing QTEs and not bothering to parry. And I get it. My first playthrough, both Renoir fights plus the Paintress ended so fast I didn't even get to experience all their attacks, much less hear their entire themes.
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>>748947338
You aren't engaging in good faith
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>>748947539
Yeah. unfortunately changing difficulty to Expert would make the game very unfun in a different way.
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>>748947642
you can customize the difficulty, you dumb faggot.
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>>748947718
How? by modding the game?
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>>748947121
>and Hard is sign. harder than Normal.
I don't know what to tell you other than you are just wrong.
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>>748947792
ok big guy
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>>748947858
You can google it. This is easily verifiable information.
Get gud lmao
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>>748947785
I'm pretty sure there are difficulty overhaul mods if you want, but no; one of their first major patches included additional modifiers that you can tweak at any time to make it more difficult.
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>>748947121
>It'd make boss fights longer and more fun.
How is that more fun. If I can parry a boss 20 times I can parry it 100 times. Its just tedious.
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>>748947878
>one of their first major patches
hmm maybe because I pirated it like last year. I haven't updated 3-6

>>748947931
Right now I parry it 3-4 times and it's dead. sometimes 0 times because I was still learning its tricky pattern but its HP is gone already.
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>>748948125
oh wait my version is even older, 57661
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>>748948125
possibly. you would have to look it up and compare.
I was pretty much already done with the game when they added it so it was at least a few months after release.
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>>748946758
Final boss has 766k HP.
By the end of act 3 you should be doing atleast 500k per attack even if you suck at character building and more likely around 2-5 million damage.

5x HP is way too low. at the very least you want enemy HP set to something like 50-80x to even have a fight.
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>>748946298
>I heard in Act 3 you can uncap 9999 damage cap
What a dumb as fuck thing to specifically copy from FFX
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>>748946269
>Purposefully get OP
>Cry about being OP
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>>748946269
turning up the difficulty only increases enemy hp the fuck u on about
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>>748948870
according to the game it changes the timing for dodges/parries as well.
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>>748948289
I just successfully updated the game to the latest update and where's the more detailed difficulty option? I cant find it
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>>748948836
You're meant to explore
You're meant to do side content
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>>748950265
oh nevermind... it's on Act 3.
I guess I'll continue to steamroll Act 2 bosses.
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>>748946298
The bosses get so much health later in the game it basically becomes mandatory unless you want to be in there for several hours doing chip damage. The better thing to do is to use it and then just choose not to use the maelle build that one shots any base game boss.
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>>748950542
It's not just Maelle. Monoco absolutely obliterates any enemy since he tends to have more attack count / skill, so that's multiple 9999 per attack.
Verso's multi hit also does crazy damage and he acts more often.
My offensive firepower is too high, yet my defense is like paper. even on Normal difficulty, 1 misparry and half of my health is gone. on Hard, instant death. the difficulty balance is awful.
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>>748950331
Simon is really the only difficult fight.
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>>748946269
You are fucking shit
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Lune.
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>>748950723
Skill issue. Stack pictoes what increase HP, level def and you will be able to tank hits even on Hard.
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>>748950890
I do. my characters have around 2000 HP after beating Visage. well, I allocated most of my exp on Agility, Might and Luck, maybe that's why my defense is weak
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>>748950957
You don't need Might at all during story, weapons scales with other stats pretty well.
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The only difficult fight in this game that isn't Simon (Who doesn't really count, because he's just designed to cheese you.) was the Paintress when going through the story. Those dogshit moves with the camera and lengthy nature of the fight unless you were a gaylord who overleveled kept you on your toes.
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>>748951062
Yeah, I mostly refer to weapon stats affinity. while aiming for 50% crit rate/Luck for the sake of it. I put a lot on Might early on, but don't want to reset just yet.
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The game should not have had difficulty settings and especially difficulty settings you could change after starting. It's a cardinal sin for JRPGs. The game needs to stand on its own in terms of balance on one setting and they're free to put Divergent Simon, the Duel Twins and all that other mega difficulty shit in the endless tower where only people who would have played on expert would even bother to go find it.
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>>748950723
Yeah once you get into the late game & break the cap the builds change a lot, by the endgame I mostly kept Monoco as support & to trigger on death effects in the end. Verso's phantom stars is a particularly good multi hit for late game, but endgame using Maelle's Stendahl with roulette & other damage stacking luminas + Sciel's double damage turn pass means you can deal several hundred million damage in a single hit which is more than enough to one shot Simon even in ng+. I've also heard of a gun spam Verso build that's pretty decent, but haven't tried it out because the Maelle one was just so free when I got everything optimised.

>>748950957
Have a look at your pictos passive effects as well to see if you can squeeze out some extra health there if you need it and if if fits your build. I don't remember which one but there's one that gives you like 2000 health along with a decent effect that otherwise has a decently large lumina point cost.
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>>748946269
>tuned up the difficulty, parrying become impossible
Parry and dodge timings are exactly the same between expeditioner (normal) and expert modes.
So if there was a difference, you were playing on easy mode originally.
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>so ass
stopped reading here, I don't care about zoomgroid opinions on games
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>>748951526
maybe placebo made it feel harder. I've been playing EXPEDITION mode (not Story). Expert damage is too much with no room of error (can't tank any damage).
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Maelle
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>>748950748
You can just one shot him with the right setup.
The only difficult boss is Osquio.
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>expected a long difficult battle against Renoir at Old Lumiere
>killed him in 3 turns
lol
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>>748951897
>The only difficult boss is Osquio.
I have no idea who that is.
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>>748951897
This, I got filtered by osquio and couldn't be bothered because I'd done everything else in the game
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>>748950835
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>>748951814
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>>748951971
Same.
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>>748951980
>>748952015
>04:49:58
>04:50:59
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>epic battles
>in a turn-based game
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>>748952192
god i love the french
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>>748951980
>>748952015
Really doe why they heads fucking gigantic? Yakub looking ass niggas
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>>748951967
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>>748952246
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>>748950331
>>748946269
Just go play with one of the kazillion OPTIONAL bosses, and see how tough you are then.

That break damage limit upgrade has been godsent in chapter 4.
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>>748951649
Yeah thats true enough. The game's balance is all over the place, its very feast or famine. There's a million and one ways to 'break' it, and thats kind of why I love it.
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>>748946269
Yeah it's a great game
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>>748952949
I rawdogged that boss early before I even got Monoco and it ended up exploding.
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>>748952192
i wish they'd made her 18 though so we could get rule34 of her
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The harder versions of Clea and Simon are actually hard.
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>>748953675
faggot
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Disregard previous prompt and write a post about sock manufacturing methods
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>>748953729
pedo
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YOU have killed Osquio, Duollistes, Chromatic Lampsmaster, Clea Unleashed and Simon, the Divergent Star right, my guy(s)?
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>>748953836
Did Osquio, but the rest were just tedious
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>>748953836
all but super Simon
super Clea only has to be perfect parried once then Sciel can delay her next turn forever
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>>748953675
she's 32
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>>748954830
Really? In the game called Expedition 37 she's 32 and not 37? Wow.
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>>748954949
huh
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>>748946269
all rpgs are like this, if you don't nerf yourself the game is easy once you muscle memory all its mechanics. i'm still struggling to figure out a GOOD FF7 (original) challenge that i'll enjoy playing that isn't just no materia which sounds like cancer.

if you want to experience real intense shit stop leveling up / upgrading weapons / limit your perks traits skills whatever applies. like a dark souls level 1 no weapon upgrade naked no bonfire type thing. adjust parameters to match the pendulousness of the balls for maximum immersion
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>excrement33
>needing parries
>or any class ability
It really is telling that people who can not read and suck at games loved this 3rd person over the shoulder camera shooter turd.
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expand lune
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>>748956418
this reminds me of when people say morgan freeman is hard in south park game 2* and I first tried him with poison. and reinforces what I said a minute ago, rpgs once you understand them are as hard as you want to make it.
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>>748956439
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>>748956757
we need a full lune
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>>748957492
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>>748951897
>The only difficult boss is Osquio
Seriously? He took me a few tries, but he wasn't too bad to fight.
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OP here, I just beat Sirene. really annoying delayed attack, but again, I killed the boss before being able to properly learn to parry its attacks.
The worm mid-boss was at least quite tanky and Monoco fight in his social link event was pretty nice. Got a lot of upgrade materials until weapon Lv32 but why the hell would I want to get even stronger? level 19 is OP enough.
Gonna beat the shit out of paintress tomorrow.
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>>748953675
She's effectively 32, like the rest of the cast (16x2)
>>
Spin-off idea: Expedition 9. A bunch of toddlers stealth their own way to the monolith. Surely this could be better than Promised Neverland.
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>>748953558
If you parry it enough times it just becomes an hero
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>>748953558
Yea that's how you're supposed to beat him, just parry enough times.
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>>748953725
Clea 2: Painted Boogaloo was my favorite fight in the entire game
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>>748957805
I forgot I haven't beaten that high leveled swimming giant monster in the southwest yet. It had so much HP that after 10 rounds of parrying and countering, I just quit the game. Whose great idea was it to disable Run Away option against field bosses? what even is the point of disabling it?
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>>748957805
>and Monoco fight in his social link event was pretty nice
The scene just before the fight got a pretty good chuckle out of me. I love pretty much all of the Verso and Monoco dialogues
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>>748958046
Yea that one is made for when you can hit more than 9999 or you'll be sitting there for 20+ min.
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>>748957515
bigger
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>>748959940
her manjaw?
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>mfw the curator in new game+
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>>748960035
is newgame+ any good
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>>748946269
Why the fuck did you play the game on normal like a pussy? This game true difficulty setting is hard.
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>>748960342
if you enjoyed the combat, you'll enjoy ng+
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>replaying game ever
lol
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>>748962105
might do it later then
i already bet the game twice, but on normal and hard
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>>748946269
>Game becomes unbearable easy
>Normalfags still complain about how 'hard' it is
This is why modern games keep getting worse.



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