Fuck Smash Bros Melee fans Smash Bros Brawl Subspace Emissary was so fucking Kino with the rest of Smash game had a story mode
Imagine what story they could have pulled of using the full roster of ultimate. I still watch all the cutscenes from time to time
I love Melee and Brawl. Both are fun to play in there own way. Brawl is fun if you don't take it serious and play with friends who aren't competitive. Brawl also felt like it could've been a perfect ending to the series. Honestly, the only shitty smash was the Wii U version of 4 where Sakurai thought a board game would be a great party mode in a game about fighting.
>>748950641Subspace Emissary was very kino, and honestly Brawl had a lot of good stuff going for it, the little sidemodes and such where top notch too. It's just a shame that they decided to kill the series's competitive scene at that point for whatever reason, but I was a lil zoomeroïd spawn back then so I didn't care about all that
>>748950641They really need to do this again.
>>748950641>IT WAS SOOOOOOO KINOOOOOOOOHe says as he's stuck killing 30x random mobs in between of every story cutscene, waiting for the next that he fantasies the whole mode was about.
>>748955061Yeah that was fun too
>>748950641the colors were too washed out
>be Ozstralyan>have JAPAN TIME right after school, updatesKINO
Subspace Emissary is dogshit and everyone who thinks it was good is remembering the cutscenes and bosses exclusively. Slow traversal around flat stages while brainlessly beating up Temu Heartless.
Brawl is still the best looking Smash.I wish the next one had a more realistic look to it again
melee fans dont hate Brawl's singleplayer. xitter-brained nigger opinions are not real opinions
>>748950641>Smash Bros Brawl Subspace Emissary was so fucking Kinoit was so fucking lameit wasn't good then, and it certainly isn't any better going back to it now
>>748950641Brawl has the ugliest art style and the least fun gameplay of the entire franchise. It's like playing a Smash game in slow motion.
brawl gameplay was garbage but subspace emissary was otherwise quite goodI would like the next smash game to have something similar
>>748956425SSE could've been good if Soccergay didn't insist on designing it like a shitty Kirby game with "enemies" that are functionally big stupid hitboxes that float around and eat aerial attacks until their overlong healthbar finally depletes.Have the enemy designs be based on the Primid as the basic template. Little guys that basically function like Smash fighters, but with various design elements that can be added in a single-player context to make it more fun. Some enemies could have superarmor, some could be ungrabbable, some could have shine-like moves to deflect projectiles, et cetera, forcing players to change up their approach but not making it tedious or boring. Have the level design have some light platforming here and there like in Melee, but keep the focus on the actual fights in Smash arenas, and find ways to make those fights as fun and interesting as possible.You could still have all the cutscenes and the wacky Nojima story, but with fun gameplay on top of it.