[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


>fast paced FPS game has an limited inventory space system
Man wat
>AND weapon durability
Wat da HEEEYL
>>
>>748955739
>fast paced FPS
>inventory space system
wat
>>
You ever notice how you can tell most fast paced FPS games are made by people with severe short-sightedness? It bleeds into the game at every level. Small levels. Short engagement distances. Almost always indoors. Nothing in the distance, just blurry skybox.
Then you see a game made by a longsighted person and it's like... whoa. That's what it's all about.
>>
>>748956234
Check out the new Hellraiser game. FPS running from monsters, shooting enemies, dodging melee like it's dark souls, but with weapon breaking and repair and tiny ARPG style inventory.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.