wait, mirrors used to work in videogames? what the fuck?
>>748959218rendering two rooms is hard now despite better technology
>>748959614Don't they artificially add extra triangles so the mesh contains up to 70% of useless triangles and also add visual effects that eat up your GPU processing power?
>>748959614Why don't they just prolong the room, make it symmetrical and mirror the character
>>748959218dude i havent seen a working mirror in a modern game in like 3 years
>>748959218That technology was lost after the financial crisis
>>748959218Same threads every day for years
We used to have physics in video games, too.
>>748959876They have them in Control Resonant
>>748959218>>74895988010 poly room back then vs 50000000 poly room now, ye bro just render it twice!
>>748959960They have physics in Control Resonant
>>748959218Lots of games still have working mirrors they just render the mirror side at a really low resolution or low poly model
>>748959218Actually games never had real working mirrors until pathtracing became a thing. So games are only just now getting actual light to reflect scenes in game
>>748959960Do you anons remember PhysX? https://www.youtube.com/watch?v=_dUjUNrbHis
>>748959969Static geometry costs nothing; shit like RE2R is as detailed as this room
>>748960087goytracing is a meme to sell you graphics cards
>>748959218Still do
>>748960087The opposite. OP posted an actual mirror, raytracing "mirrors" aren't real mirrors
>>748960327meds
>>748960327they arent real mirrors because they dont work lol
what the fuckkkkk??
>>748960439>render Jill and Zombie twice on a prerendered backgroundWoah...
>>748959936Cry about it bitch.
>we used to have physics in gamesI remember….
>>748960439The power of rtx
>>748960439>>748960183>>748959880>>748959218Why it's always these tiny ass mirrors in tiny rooms? Post some actually interesting stuff at this scale for example
>>748959218they aren't actual mirrors, they just render the room twice. it was possible because old games had worse graphics
>>748959614yes because rendering the scene twice for one mirror is expensiveraytracing was supposed to fix this, but they can't get that to work so we get nothing instead
>>748959614How the hell did Rockstar do it in RDR2? The barbershop mirror in Saint Denis even reflects the street outside
>>748960756mirrors render the room twice retardthats what they are for
>>748960997Duke 3D still has the best uses of mirrors in vidya
>>748960680besides whatever i think of the demakesdid you play them in that resolutuon?
>>748960740>why there's a mirror in a bathroomi dont know anon
>>748960740Tiny rooms are cheap to render and also bathrooms tend to be tiny rooms that have mirrors.
>>748961116Did you ever play RE2R? It looks like blurry shit if you don't enable downsampling from 4K and RTX reflections (and mirrors everywhere except that room still don't work)
>>748960318now post 10 more modern games with working mirrorsor 6or just 3
>>748959969You argue like hardware has not gotten better as well
>>748961714>Did you ever play RE2R?sadly i did, luckily i dont remember shit other than the adaptative difficulty shit (which made me not replay it
>>748960556Yeah and the ram for a PS1 was between 512kb and 2mb. What the fuck is the excuse for modern games that are using 8gb-16gb minimum? No really what the fuck is the excuse here? This is Silent Hill Origins on the PSP for fuck sake, and yet modern games still don't have this as standard, when they do it's the rare exception like Control Resonant, so rare that it's a shock to people. Come on? Oh that's right you didn't think of that because you're a fucking idiot trying to justify the enshitification of game developers.
>>748961354>>748961440so we were actually limited technically back then and now we can do real time reflections at a massively larger scale. so what’s the point of this thread if it’s better now?
>>748961861
Here is working mirror technology in 1999 (Tomb Raider IV: Last Revelation).
>>748961810A 5080 needs FrameGen on a 2015 game to barely hit 60 FPS.You cannot play UE5 games natively without upscalers and hold stable FPS.
>>748961983>now we can do real time reflections at a massively larger scalewe can?
>>748961914ray tracing was never made with mirrors in mind
what about working raindrops
>>748962194yes. does that mean it’s used in every video game today? well no, just like functional mirrors weren’t present in every game back then.
>>748961714RE2R was AMD sponsored so of course it looks like dogwater. AMD is Holding PC gaming back for le heckin equality with consoles
>>748962452is it used in most games today?
>>748959218Not only mirrors. For example in hitman contracts some blood pools have real reflections. You can switch to a first person mode and see yourself in a blood pool.