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>the game's x86-64 code runs directly on your CPU, so no CPU emulation. What's missing on Windows (the PS5 system libraries and the GPU side) is reimplemented in a compatibility layer, the same general idea as Wine and DXVK.

https://www.youtube.com/watch?v=Oi4RU8-n_bQ

https://github.com/OverkillLabs2/SoS-PS5
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LOL
LMAO
>>
naruhodo naruhodo
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>>748962691
>About 60 FPS in menus and gameplay on our test PC (RTX 5070 Ti)
meh, if this shitty 2d game doesn't run at 60 on a gtx 1050 ti then it's worthless
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>>748963021
>game doesn't run at 60 on a gtx 1050 ti then it's worthless
this is why nobody takes pc gamers seriously.
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>>748963021
No modern game runs at 60 on your worthless 1050
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>>748962691
will snoys commit mass suicide when we get GTA 6 day one?
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>>748963071
He's right, especially when you have shit that barely runs at 1080p60fps with 5090s.
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God of...

Oh, it's a slop thread
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>>748962691
Snoys shouldn't be worried, it's not like there's any games to play with this thing
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cant wait for gta 6 to be decompiled day 1.
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>>748962691
Why waste time and do this with a game no one gives a fuck about!?
WORK ON THE GOOD EXCLUSIVES FIRST YOU NIGGERS!
And you better hide your ass online unless you want some corpo hitmen to get you! Share that shit underground not on fucking github!
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>>748965420
>WORK ON THE GOOD EXCLUSIVES FIRST YOU NIGGERS!
By getting the simpler games running first it makes the whole operation go faster. If they worked on the good and more complicated exclusives first it would be taking even more time
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>>748965517
It's a concept the decomp=port brigade will never grasp
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>>748963021
>Two anons already disagreeing with this.
What the fuck? Do they expect 10 year old cards to not be able to run Quake or Sonic Mania?
You're right anon a game with 2D, pixelated, graphics should run at full speed on that shit.
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PS5 like PC here. doesn't even come close to Wine. they have along way to go here.
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>>748964138
Sony will barely live on for the ps7. Xbox will give up after the next Xbox console. Nintendo will probably release a home console alongside the handheld to fill the void. Screenshot this.
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>>748962691
AIEEEEEEEEEEEEEEEEEEEEEEEEE
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>>748966120
>Screenshot this.
no, that shit makes no sense
you sound like a retarded tendie
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>>748962691
Cool but why did they make a game for PS5 in Macromedia Flash?
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>>748962691
>x86-64 code runs directly on your CPU
This is true for all PS4 and PS5 emulators.
AnyPS5 achieves it by doing an ahead-of-time conversion of a PS ELF binary to a Windows EXE or Linux ELF, while KytyPS5 instead loads code from the game binary into memory when you start a game (instead of relying on your OS loader doing it).
IMO this isn't a very important distinction. It won't affect how well the game runs.
The compatibility layer is the important part and in a way it's unfortunate that we have multiple competing layers instead of everyone collaborating on one.
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>>748966363
>it's unfortunate that we have multiple competing layers instead of everyone collaborating on one.
its the opposite of unfortunate
they are both using AI so its good to have alternatives, especially if one gets fucked over or bottlenecked
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>>748962691
all of these recomp tools are derived from emulators so they will never run anywhere near as good as decomps
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>>748966663
what's the difference between decomps vs recomps
im guessing by the name
>recomps = recompiles in run-time, so performance can be iffy, especially with all the ai code (so, what's the difference between emulation and recomps?)
>decomps = decompiles the full game ahead of time so they can "port" it to PC
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>>748966817
>Recomps
Decompiles the game into some unreadable C code then targets PC (Linux/Windows) and compiles it into an actual executable running on your hardware. There's no emulation layer like WINE or Dolphin running. It's as much as a PC port as Quake or Half Life.
>Decomps
Turning going through the assembly code and translating it back into readable C/C++ source code. That's it. A PC port can come out later using that source code, but the point here is to have usable source code for research, modding, and POTENTIALLY other ports. It is not a port in itself.
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>>748966817
close but both decomp and recomp are ahead of time
difference is decomp gives you proper source code close to what original devs would have used, which you can modify without too much difficulty to turn into a native PC port (just like how the orig devs would have ported it if they wanted to)

recomp you're still stuck with the compiled code for a different machine (ps1 MIPS, x360 powerPC), but tools let you turn it into "source code" that can be modified
the "source code" it gives is just as unreadable as the compiled code though so takes a lot of work to make any big changes (eg. why the goldeneye recomp, a first-person game, didn't release with mouse/keyboard support)
recomps usually still rely on things like GPU layer that emulators use too (eg. rexglue using xenia GPU code from dec 2025), in rexglue case it's really only games CPU code which is ever being "recomped", all the GPU/kernel/network/etc code is still just reused emulator stuff
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>>748966120
>Nintendo will probably release a home console alongside the handheld to fill the void
I've been thinking the same thing. If PS6 barely sells Sony has to take drastic measures to even survive
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>>748967540
might have messed up how the difficulty works there, recomps are a lot easier to setup and get running than starting a decomp from scratch (most of the recomp tooling takes care of that for you), but still way harder to modify than if you had decomp code

with a recomp, you could make it run on PC pretty close to console probably in a couple days, but adding a new stage or modding some enemy behavior? weeks or months (maybe a little less with AI now though)
if you had decomp code that was ported to windows it'd be 1000x easier though, eg. the SH1 decomp AI port that got online co-op/VR mods/first-person/etc added in the first couple weeks after it released
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>>748962691
NO GAME
I DON'T KNOW WHY
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>>748965634
Retard
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>>748962691
great now I can play a shitty metroidvania that looks worse than a flashgame
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>>748968664
Prove it!



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