Sup anons, I'm moding DDDA to be actually challenging.Those are the mod's current features (each one can be toggled in an ini file)>Hard Mode*Removes the double experience bonus*Pouches dropped by enemies are no longer turned into Giant Pouches*Enemies no longer drop an extra pouch on death*Damage taken outside Bitterblack Isle: x2.5 instead of x4.5 (configurable)>All difficulties*Removes the 9,999 max HP cap on human enemies. Dark Arisen silently cut any human above 9,999 HP down to that value which is why human bosses like the Seneschal or Salomet die so easily. They now have the HP that's declared in the enemy tables.*Consumable cooldown: using a consumable from the inventory (healing, stamina, status cures, food...) closes the menu, and "Use" is greyed out until the cooldown ends (10 in-game seconds by default). The lantern and throwables are not affected. A bar right below the stamina bar shows the remaining time; it works at any resolution and in any window mode.*Fixes the experience table for levels 51-100: that range goes from x4 to x13 (between the x11 of the previous range and the x15 of the next one). Reaching level 100 takes about 80% more experience than vanilla; nothing changes up to level 50.I'll upload a webm of the item cooldown in a moment, and while I have tested all the features I haven't confirmed if the Seneschal has it's max life back from before the Dark Arisen release, since my save is in the early game. But I tested it modifying the max hp of bandits, and that, worked.
and here's the mod in action. The position and size of the bar that indicates the remaining heal cooldown is configurable, as is the cooldown time
>>748963924You better not be that literal discord tranny that kept hyping up their mod that turned out to be slop and then had giant melty.
lil bump while I upload this shit
>>748964887the world difficulty schizo? oh no, no worries. I'm white and have a dick
>>748965094
>>583248672here's the mod link, in case anyone wants to check it out>https://www.nexusmods.com/dragonsdogma/mods/1176
changed it so now the heal cooldown only takes place while in combat, and the cooldown depends on the amount healed. If anyone has any suggestions for the mod let me know