How does one prevent shotguns from being the go to workhorse weapon in an FPS(forma de doom clone)? It seems like just having single shot power and oneshot potential always makes it the most ammo efficient option and the go to for when you inevitably get ambushed.Can you think of a classic or retro-throwback FPS where the shotgun isn't the go-to weapon?
>>748973249Doom 3's shotgun is dogshit
>>748973249Short range, low rate of fire. Basically the close range equivalent to a sniper rifle.
>>748973249The shotgun in Redneck Rampage has insane spread and useful only if you can get the drop on the enemy and duck behind cover before it recovers from the flinch animation. The starter pistol is the workhorse.
Many games have bad shotguns. Why wouldn't you want a nice one in your vidya? It's a cool, alternative playstyle to other weapons.
>>748973249play easy red 2 desu nigger
Just make it actually good but ammo harder to come by so you can't just rape the whole game with it
>>748973249Make all the weapons good and fun. Forcing players not to use a weapon means you made everything else bad.Make a gun fun to use, and people will use them.
By introducing bigger, stronger enemiedSupershotgunning a cyberdemon or even a baron to death is a boring as hell process, you're supposed to change to a rocket launcher/BFG/plasma gun
Don't make a multiplayer game because people will always be upset and send you complaints.
>>748973249Make every gun a one-shot so it's only advantage is spread at short-medium range
>>748973249make a game where the single player feels like an arena shooter instead of a shooting gallery in hallways against dumb monsters that walk slowly at you aka an entire game of fighting unreal skarr or halo 1 elitesthe only arena shooter where the shotgun is the weapon everyone uses is tf2 which slowed most people down
>>748974034>rocket launcher>on cybiesTechnically faster due to increased firerate but inefficient due to his splash damage immunity.
>>748975065If you aren't meleeing cyberdemons like what are you even doing with your life
>>748973249Shotguns focus on burst, while full auto weapons have better dps.
>>748973249perfect dark had perfectly balanced shotguns
>>748973249>prevent shotguns from being the go to?You don't. Shotguns are awesome and should be a powerful weapon for up close encounters.Let it instantly delete little guys, reliably two-shot medium guys, and be ineffective against big armored guys.>classic FPS where the shotgun isn't the go-to weapon?Most of them. Shotguns are often dogshit because of horribly misplaced "balance" that somehow lets sniper rifles get away with everything out to infinite range, meanwhile you may as well melee the guy for a more reliable kill than the effective range of a vidya shotgun.
>>748973408That usually makes the sniper the all around better gun. If they both have a similar rate of fire, and both can one shot, why use the shotgun over the sniper?
>>748973249Stop them from being the go to workhorse irl lmao
>>748973249Slow reload, low magazine size. It's that easy
>>748973249>Can you think of a classic or retro-throwback FPS where the shotgun isn't the go-to weapon?Blood, for the same reason that modern shooters don't inherently favor the shotgun: the hitscan enemies. Its still really good but trying to go about it like you would Doom will get you killed quickly. The reason shotgun is so effective in those boomer shooter is because most enemies are melee or projectile, so hitscan enemies completely counter shotgun rushing.
Don't make the game a corridor shooter where every engagement is <100m
>>748978061They haven't been used for anything other than door breaching and anti drone since ww2. Even at point blank, 5.56 is arguably as effective.
>>748973249It's a problem with video game design. Normally, guns work on the principle that if you shoot someone, they die. Or, at least are severely wounded and incapacitated. A shotgun is generally overkill, and the drawbacks it takes to do this are just not necessary. Relatively short range (still better than any video game gun ever made), relatively poor ammo capacity, relatively heavy. In video games, though, needing to shoot someone 10, 20, 30 times to kill them is not uncommon. Thus, the shotgun is no longer overkill, it is necessary. The drawbacks are insignificant, since a shotgun kills the enemy in one shot, versus the assault rifle or whatever needing 30. The only ways to counterbalance this results in the shotgun becoming pointless, as it no longer functions to kill things effectively at all. Giving it a 6 inch maximum range, making it do the same damage as an assault rifle, ect.