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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: engines .jpg (82 KB, 1024x576)
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It's the weekend and there's no dev thread? For shame. What are you working on /v/?
>>
>>748979675
Importing 5GB of assets, that i only probably use 10% of it, for Wagie Run's level 3. Gonna make the level as a rooftop / building-to-building kind of level
>>
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What would you get if you combined all of these? Who would bog down the chimera game?
>>
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And the jam theme is....
https://youtu.be/kxVWGc8yo3A

Anyways, that'll be the theme you work with for your game this week! Remember, you also have to work in the other requirements that you voted on this week which, as a refresher, are
>Settings not fit for horror
>A sacrifice mechanic
>Riddles
What any of that means and how it works in with the jam is left to your interpretation! Does sacrifice mechanics mean Aztec style sacrifices or does it mean that you're sacrificing something to gain something else? Or does it literally mean you sacrifice a car mechanic? All things I challenge you to have fun working with.

And a couple other notes. Games do not have to strictly be made browser playable, we are able to download them as we have a windows OS to work with. A reminder that we will be reviewing jam submissions on a live stream next Sunday October 11th at 12pm EST. So make sure you tune in!

Your jam submissions are due in OCTOBER 10TH AT 1AM EST! This'll allow for a day and a half of community ranking before us judges come in and give our score. Remember, to win you need the highest combined score from the community and the judges! And a disclaimer, while we cannot check for AI usage in code, we will be knocking down points for obvious AI art.

Go out and have fun, and we'll check in throughout the week.
>>
>>748979675
>What are you working on /v/?
a touhou nonogram game, but it's late so maybe i'll post tomorrow if the thread is still up
>>
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Another cutscene done! Only 2 more to go, although I think I'll take a rest from PG and work on the N64 game for a while
>>
>>748981305
Goblindev you should add some random variations to your goblins. Since the mesh consists of separates parts it should be easy to swap them out. For example they could have different eyebrow length, maybe goatees, or a little scalp hair, or be slightly fatter or taller, or maybe have longer claws or loincloths. That will put you miles ahead of BotW which you copy pasted everything.
>>
>>748981587
*which you
i dont know why i wrote "you" there
>>
>>748979675
I was going to do some vector art experiments in Unity, but the tool I bought to help has a bug.

So instead, I'm doing research into audio design to see if I can settle on how I want to approach music in my game.
>>
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>>748981587
>>748981642
it'd be cool! but I'm at the "no more features" point. If I keep adding stuff I'll never get done with the game, so from now onwards it's all content: more levels, more items, more (new) enemies, etc
maybe for the sequel, in 2050, if I'm still alive by then
>>
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>>748979675
Hirdrih Technologic: Doing Untotern NPC stuff. As said before, dialogue portraits weren't done in Nortubel.
>>
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>>748983396
Hirdrih Technologic: Some things to note here: Beatrice's new clothing, Marcus being taller given who he's kinda based on and Taaf unmasked compared to how he wore a golden canine skull in Nortubel.
>>
>>748983396
Fun characters, I like them. Are they to remain without pupils?
>>
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>>748985293
Kalub and Aliss' eyes aren't 100% blank but those portraits are also meant to suit the ugly pixel art style of Hirdrih.
>>
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I'm out of bugfix hell.
Finally back to where I was, which was adding some form of AI to NPCs.
So behold, the sheeps can now do whatever the fuck sheep do, which is wandering around pointless.
I don't intend to tackle animations for this project, so they do little jump to turn, and will soon roll around instead of just sliding.
>>
>>748979675
Just finished this dude, now i gotta animate him and get him shooting
>>
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>Multiple year old game
>Not giving out a 90% discount
Come on devs...
>>
>>748987074
>being at the same price tag as Rabbit&Steel
Well, good luck.
>>
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>>748986961
>>
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What do you guys think of this character
>>
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Gonna publish my awesome falling tile matching puzzle game soon because my magnum opus is taking a lot of time to be made.
>>
>>748987726
deceptively plain; has sexo quality
>>
>>748987726
nothing really
I mean, the art is not really there but it will work for side character. AI would do better.
>>
>>748981775
do you have skin color variations? thats always easy and could break them up a bit
>>
>>748988268
Dang
Got a name you want to go by in my note
>>
15 of the engines in the OP image don't matter and Claude is more realistic than all of them.
>>
>>748989414
Post your Claude-created game then.
You have something to show, right?
>>
>>748989526
Second post of the thread has 2 AI obsessed devs.
>>
>>748989414
Claub on my naub like corn on the caub
>>
File: treads (1).gif (1.89 MB, 635x356)
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Last time posting this gif now that I'm back from vacation. I'm working on the mecha combat flow. It differs from grounded combat in that units spend one action at a time while assault frames line up several actions to take all at once, with multiple chances to move. For the most part, ground units can make around two actions per turn but assault frames can line up five or more. As their reactors get warmed up they can make additional moves, too.

I am just so happy with them so far.
>>
Would you play a game that required two mice and a keyboard between them?
>>
>>748980114
you'd get osh's game
>>
>>748986240
damn that's a lot of sheep
>>
>>748990937
What are you making a steel battalion clone?
>>
>>748990937
no because I only have one mouse and I think that's the case for the majority of people
>>
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>>748988435
I have them! But I've only used for my silly pics lol. Might actually used them in the game tho. The green ones could appear in some forest, and the blue ones could be the servans in some mage tower or something like that
>>748987726
she looks like a sorceress. Could use a belt with some scrolls or potions hanging from there maybe?
>>748990343
extremely cool looking
>>
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>>748979675
Ghost penguin boss of course
>>
>>748992269
rhythm game

>>748992374
its the rules you can only own one mouse at a time
>>
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I made this little guy. Liked street sharks when I was a kid and I feel there are not enough rad enemy designs with some sillyness out there
>>
>>748986240
I dont know what you'll do with all this but i'm looking forward to it.
>>
>>748993119
>kickball texture
>>
Who's participating in the v3jam
>>
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>>748979675
still learning blender. i made a base mesh.
i'm not sure if the poly modeling method is for me. is sculpting and retopologizing easier?
>>
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>made a text adventure back in 2015 as a school project
>didn't know enough code to make it work properly
>recently got claude to make a working version in Ren'Py
>have been avoiding doing anything else with it for a few months
>friends are constantly dogging me about it
Fuck I wish I didn't have so much brain damage
>>
>>748993395
>retopologizing
>>
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>>748993304
I may have gotten too ambitious but I'm going to hammer this shit out by the deadline
>>
>>748993304
too busy preparing a demo release
>>
I feel like I canโ€™t find anyone
>>
>>748995756
For what
>>
>>748996325
Idk. I canโ€™t find any real friends to talk about this stuff with.
I wish I had a network of people I could talk to
>>
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>>748996632
we are here for you anon
>>
>>748996632
your v frens are right here
>>
>>748995416
Nextfest?
>>
>>748996837
I wish I was luckier or more connected to people I wanted to talk to.
>>
File: 1787580093148731.mp4 (2.31 MB, 1002x640)
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It's over, release early before someone does your idea first
>>
Working on my touch mobile VN.
Thanks to the anons in the last thread I decided to use Gemini for the coding and the rest of the assets I'll draw myself and use Live2D for.
>>
>>748996931
They're out there, I dunno, maybe a discord for your preferred genre or engine/framework, if 4chan board stuff is not connected enough for your liking. What are you making / what do you want to make?
>>
>>748997960
Idk. I guess I just wish I was more popular on social media.
Thatโ€™d help
>>
>>748998073
I know that feel, I have a whole 69 followers. I'm hoping my next moves will grab a few more eyeballs, I'm quite far in my project but a little more attention would really be a good push
>>
>>748998156
Social media attention might not equate sales but itโ€™s a damn good thing
>>
I like game
>>
>>748996902
I'll also ask the rest of you too, if you have a nextfest demo release coming for it, let me know, I'll make sure to give it a try
>>
Roblox surpasses Steam in hours played and popularity
>>
>>748993395
this is sorta rough in places, but not a bad start anon.
You're probably going to want to revist the face specifically, follow a tutorial specifically for face topology and edge loops, even if you aren't going to be deforming the face much its good to get the practice and knowledge in. You may have to remake the head if you can't force it to work.
Personally, I prefer: poly modeled base mesh/ refined block in - sculpting - retopo. Having good proportions/ rough anatomy in place before sculpting makes the process much faster than just sculpting from scratch.
>>
>>748979675
Learned about flowfields here recently, kinda makes me want to revist a Pikmin-like project idea I've had for a while, but idk how to translate 2D flow fields properly to 3D space.
>>
>>749001605
flow fields are called vector fields in 3d
blender, houdini can do them
>>
Useless thing added, if you make it rain at max mana it creates a rainbow
>>
>>749002003
Essential feature
>>
>>749001762
I would like for you guys to play it.
>>
>>749003438
hope it doesn't attract trannies
>>
i decided to take a nab at making the turnaround for 3d modelling and is really frustrating to try to get something out of my head and be disappointed
>>
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Now that I made a shitty (but complete) puzzle game, I can go back to my magnum opus.
>>
>What are you working on /v/?
wish i could already, first i need a proper hardware setup cuz a core 2 quad pc and a base m2 air aint gonna help, so far i got a am4 mobo, but when eventually i have the rest of pieces to build it i rly wanna get into it, and i already have sum concept in mind that prob will take a while to do, a retro-looking fighting game that ig a mix between smash and the first virtua fighter/tekken titles (i mean not especifically smash, just being able to run and jump, hell, even headbutt) and for what i mean when i say "retro" is like sum that came out straight out from Bryce3D, the backgrounds, (which, god would be kino seeing these animated while u beat the shit out of the other player), the characters (ig TADC but without the circus/wacky stuff and more about anything that looks 80s/90s accurate when it comes to popular media of these decades) and the UI (saw that other thread where a guy used a 3D cube as the menu for his game and i got obsessed over it), overall, prob will be hard af cuz no 2D but i have a lot of free time and like the motivation for it so whatevs.
>>
You guys think Microsoft will sue if I use El Meepo in my game?
>>
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Working on my building adjustments UI. Still experimenting with what colors are best suited for visibility with red and blue visual indicators.
>>
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I'm busy making sure all the player and scoring mechanics feel good before moving onto actual level design.
>>
I've been intermittently working on this shitty rail shooter, Operation Calamari. Sorry that my video has no sound. It has 7 levels so far but only a few are shown in this video.
https://www.youtube.com/watch?v=s7f9vMg2Dzc
>>
>>748997203
No one will ever do my idea. Especially anyone on 4chan. Somehow my dream game is actually unique in 2026. No I'm not some delusional asshole. I can take all the time I wish to release. It's almost insane no one else has done a game like this and I've researched extensively. No I won't tell you what it is of course.

Sadly this probably also means no one else gives a fuck but oh well I'll be satisfied in time.
>>
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Still working away on my visual novel.
Slow going though. Anyone have any advice on where I could look for more artists? Took me ages to find even one guy who could do good background.
>>
File: 2026-10-03 13-12-31.webm (3.9 MB, 1280x720)
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Release in 5 days
>>
>>749015621
anon? where are the ray-traced shadows? the temporal anti-aliasing?
>>
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next week ill try and do another pass at the player's animations, theyre a bit mismatched with the move speed.

>>749015621
good luck anon
>>
>>749017193
I like it. How did you learn to model and do gibs like that?
>>
>>748990343
thats SICK
>>
>>749017590
thanks anon
the short answer is that i made a full game before this. practice lots and practice often. i'm not at all decent at it, especially texturing, but it's usable.
as for the gibs specifically, i cut up most enemies and have a hidden gameobject as a child of the enemy mesh. if an enemy should get gibbed, i hide their normal mesh and activate the cut-up mesh, to which i apply a directional force when i uncover it. it's very fun to make!
>>
>>749018059
I just piecemeal hide entity body parts
>>
How's your game jam games going?
>>
>>749015621
Where did you learn 3d dev stuff homie?
>>
Friendly reminder that good games have good art direction. Hire an experienced artist or become inspired by your favourite games yourself! a tech demo by itself is boring but a coat of paint with hand-made art elevatesit that much more
>>
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I've been pretty busy so I don't have anything new to show.
>>
>>748993395
I'd suggest sticking to poly modelling
your model already looks like a decent start and youve gained some knowledge in that
sculpting circles back to essentially doing poly modelling anyway when retopo
>>
File: Spoiler Image (3.38 MB, 1172x680)
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DO NOT OPEN
I need help with the assets
>>
>>748993304
I have an idea together for a sort of management sim. I'm almost certainly giving myself too much work to do but we'll see what happens.
>>
It's a break out the excel sheet kinda day
>>
not sure what the release date will end up being. very irritating desu
>>
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>>748997203
Just make your idea unpromptable. Make jews and other minorities the bad guys. Bam: now no one can prompt it.
AI-era will just enforce 100% based games for all human devs.

>"Can you prove your game wasn't made with AI?"
>>"F1 to F12 all bind to a different way of yelling nigger in-game."
>"Fair enough"
>>
>>748990343
do you have a page somewhere? I want to see more of this
>>
>>748987726
rapeable
>>
>>749023734
just aislop it, it would actually fir the gameยดs theme
>>
>>748993395
what's going on at the elbows?
>>
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had an idea for a bouncepad that ricochets you in the other direction. not sure about it, because of the camera-stuff i would need to do to make it playable
>>
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>>749028378
i heard it was a good way for deforming elbows and knees
>>
>>749028801
Try selecting all the faces except the inner elbow face and then use inset face
>>
>>749028801
it is an old school technique that apparently is still valid
the same guys who made guilty gear use this technique on their characters albeit in a bit more subtle fashion
>>
>>749026696
You're damn right it would, but I already put in so much effort I might as well go the extra mile as to avoid the "This game uses AI assets" tag
>>
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Ally portrait test success, now when you get a new ally they will appear in the first available slot
Still a long way to go... I want to get the battle system rolling but I need to make the action icons for commands first
>>
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>>749028801
I use this for some of my models and it works pretty nice
>>
>>749025103
All of these mods port a character into an unrelated game which describes half of the people here.
>>
>>748997203
I am making something that has not been made before at a scale that hasn't been seen before, so no AI will be able to handle it.
>>749012406
I am in the same position.
>>
im dooting it
>>
>>749031175
What is this
>>
>>749032672
Project Sugarplum, my game jam entry
I'm taking a little inspiration from Unlimited SaGa and making it a boardgame/rpg hybrid
Hopefully the end result will be fun
>>
>>749033167
Oh shit I didn't realize there was anyone from /v/ in the jam I thought it was /agdg/ exclusive
>>
>>749033548
im at v3 and i havent posted on aggy for years
>>
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>> 749010986
More Operation Calamari screenshots
>>
>>749028801
I posted this on 3 once and they said to kms and learn topology
>>
>>749034783
What regard
>>
>>749034783
Reminder that 90% of posts in 3 are unironically cris
>>
>>749034783
all topology cucks deserve to be gangraped
>>
>>749034964
Really makes you wonder what percent of posts on this site are made by like 10 people. Cris stands out, since you learn his pasterns if your on the creative generals/boards but presumably he isn't the only one like this
>>
>>749015621
is it true you made all of this in gamemaker studio?
then thats pretty impressive anon

>>749034783
most of 4chan has devolved into pure shitposting these days
not to mention its increasingly looking like its carried by some hefty bot activity
not many engage in serious or genuine discussions
if the pic ref works then it works
I'd suggest looking for serious advice elsewhere outside of /v/ and 4chins
>>
Post some /v/ games that are on sale right now
>>
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first webm im posting in a long time, my NPC behavior/AI is pretty much locked in, now its a lot of refactoring and turning Debug.Logs into actual visuals
did a little eye opening animation for the visible bar, and then at the start of the webm its showing my volumetric lighting with the fake lights working

>>749031175
nice color palette
>>749028402
looks good but might feel disorienting
>>
>>749036591
>nice color palette
that's the default palette lmao
I haven't touched it yet, that's going to be one of the polish passes towards the end
>>
>>749036591
yeh i'm finding out the hard way that 90% of new movement-mechanics is unfucking the camera. i'm adding a trail-particle to the character to at least let the player know where he's goin. thanks for letting me know and nice looking moebius shader
>>
I am sad
>>
>>749036472
>is it true you made all of this in gamemaker studio?
Yeah. GM's 3D functions are fairly low-level, so at least I learned a lot while doing so. They're working on better 3D support in the new GMRT runtime, so there's that.
>>
I am manic
>>
>>749036590
My game is on sale for the low price of YOUR TIME AND THOUGHTS ON IT!
https://nrasko.itch.io/lblh
>>
>>749037002
thanks! that means a lot, ive spent more time than id like to admit on that shader + rendering system lol, only thing its missing now is transparency
>>749037180
you should be happy instead!
>>
>>749037405
creating a unique look isn't a waste of time imo. visuals are the first thing that grab attention that leads to sales
>>
>>749037405
>only thing its missing now is transparency
but there are transparent cubes and cones in your webm?
>>
I wish I was better at things
>>
[generic sad demoralization post]
>>
>>749038036
[generic AI post]
>>
I'm honestly filled with a sense of gratitude right now like it's cool that I'm making vidya and other people are making cool vidya and we can all make cool vidya for people to enjoy
No homo
>>
>>749038036
[good advice that will not be listened to]
>>
>>749037874
ohh those are raymarched light and shadow volumes done in a post process, i was talking more like regular transparents like windows or water or something, none of that is working right now since everything has to get drawn by its own renderer feature instead of using Unity's "Draw Opaque Objects" pass, which is skipped entirelly
>>749037559
yeah thats true, but i also slow down with actual progress on my game because of it lmao

>>749038036
[here's why you're wrong, but im going to say it in such a way that people agree with you and not me]
>>
tim sweeney is my enemy
>>
>>749009424
is that fagoon when he seems an 8 year old boy
>>
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Palette swapping works now.
>>
How often should enemies dodge
>>
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[generic happy post]
>>
>>749039557
Depend on how much counterplay the player has.
If dodging the dodge is the main test of player skill in your combat system, they should dodge all the time.
If it's just a dice roll with no particular "anti-dodge" build possible player-side, then only very rarely, to spice things up.
>>
https://x.com/trys_____/status/2106575745971851531
>>
>>749038215
i concur anon
theres a deep satisifaction in this
>>
Would Godot mobile run on an old 2gb ram phone? I'm kind of locked out of my pc rn
>>
I just came up with a brilliant idea: what if there was a GTA clone but itโ€™s styled after the saccharine world of Animal Crossing? I can see it now: you as the apex predator human running down that stupid yellow dog in a stolen car.
Nintendo ought to hire me.
>>
>>749023734
>749026696
Needs a Hindu gods statue in the background with a
"PLEASE stop leaving poop" sign.



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