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Why do people think Majora's Mask is the best Zelda?
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>>748980543
It has dandori elements which filter the shitters and enhance the experience for people who actually deserve to partake in the hobby.
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it's a very unique game with interesting mechanics, great atmosphere and great music. it's just really one of a kind even in it's own franchise.
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>>748980543
"People" think everything under the sun, and Majora's Mask happens to be a genuinely strong candidate.
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>>748980543
tism
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The atmosphere was really good. Its impossible to describe, you just have to experience it. Theres also this immersive problem that is unique to this game where you want to help people who are suffering and in despair, but every time you reset the clock, you see they go right back to suffering. Its a very unique type of guilt to see them again after youve already done their quests in one cycle and then neglected it in the current one. Really motivates you to beat the game
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>>748983923
mindbroken
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>>748980543
it's a meme at this point but it's really the story and atmosphere. the characters are simple yet very engaging so you get emotionally invested and genuinely want to help them.
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>>748980543
It's the most interesting game in the series
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>>748985565
based 'tist
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>>748980543
they think death and ghosts are heckin deep and peak storytelling
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>>748981879
fpbp
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It's the best one because there's no Zelda.
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>>748980543
It has the Koizumi bonus.
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Its the one that got referenced in Melee
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It was the only 3D Zelda between OoT and SS that wasn't a rehash of ALttP.
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It's like the opposite of how TotK took BotW and made everything worse, it's like OoT b ut everything better
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748988243
>game has vaguely similar design
>IT'S LE REHASH
okay retard
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because it doesn't have Zelda or Ganon in them

they are honestly the least interesting aspect of the series. What's 10000 dialog boxes and tons of lore if you can reduce it all to "ganon is back, go kill him"
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>>748980543
Lot's of ambiguity about the state of Link in this game. It's all the NPCs that are given characterization here and most of them are experiencing loss or passing and you wonder what that says about Link.
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>>748980543
Because they must not have experience with Twilight Princess
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Ocarina of Time is too popular
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It's haunting. The looming moon getting closer each day is unsettling. The ground shaking as it approaches. The townsfolk coming to terms with their ultimate demise in various ways.
I wouldn't call the game scary, outside of maybe the mask animations, but it's extremely eerie in ways that make me uncomfortable yet still curious and hopeful.
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>>748980543
Because they were younger than 10, and got super spooked by the menacing moon and the final hours song
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>>748980543
Because it is. Its a perfect blend of being dark and depressing while still having a childlike whimsicalness to it. Very unique setting. The Neverending Story is the only other media that I can think of that even comes close to the same tone.
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>>748991232
It's been more than a hot minute since I've seen The Neverending Story, but I mentally associate Majora's Mask with Return to Oz, personally. Both are good for October.
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>>748980543
It's the creepiest Zelda game and the time mechanic gives it a lot of replay and fuckaroundability other games in the series did not have. I miss when games let you transform into things before devs became too fucking lazy to even make separate animations for the male or female main character models let alone other creatures so I like the masks a lot.
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>>748980543
because they haven't actually played it, they don't know how much of a slog it actually is. it's good on paper with some really nice grimdark elements
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It's the only Zelda game I've played where I genuinely gave a shit about the NPCs handing out sidequests
Also the music and atmosphere are really good
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>>748980543
Gawrsh... It's got convincing characters with three dimensional lives, which are pushed and pulled by more than joy and sadness (much better character development than ocarina of time's, to be sure). There's a ton of exploring to do and most of it is exceedingly unique, fun, and easy to do (which is a far cry from Wind Waker's triforce quest). The story is genuinely apocalyptic and urgent, forcing the player to realize the clock is always ticking against his actions (something that kinda never came back in the franchise).
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>>748992564
>how much of a slog it actually is
it's not a slog at all
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>>748991506
Never seen it but from what I've heard I guess it fits. It seems to edge more on the darker side while imo MM leans more on the kiddy whimsical side.
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>>748992564
i mean, if we are just going to say word and not back them up then might as well say that MM is better than any other game and just cross my arms
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>>748993247
Anon, I consider MM to be the best Zelda game but Under the Well and getting to Stone Tower Temple are some of the worst parts in the entire series.
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>>748980543
because some magazine told them OOT was the greatest game of ALL TIME and then a year later majora's mask came out and they liked it better
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>>748992564
MM only has two annoying parts: the zora eggs, and under the well. Which collectively are less than 5% of your total play time. I'd say that's pretty good.
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>>748980543
It's the most intriguing one and the only Zelda game that has any real stakes in it's design.
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>>748980543
Its basically zelda but they shrunk the map so its not just running across an empty field for 3 minutes every hour.
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>>748993692
I'm pretty sure termina is as big, if not bigger than hyrule fields. But it's split into 4 biomes with clock town in the middle. So you never get that 'long shot' that hyrule field gives you.
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Because of this scene.
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>>748993576
you forgot the deku in clocktown first cycle, the lead up to snowhead temple, ikana castle and to stonetower temple, and a mirad of sidequests that suck
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>>748993576
brother i had to do that shitty lover's mask quest THREE times, once because I did it before the canyon was unlocked and two more times because for some reason they thought it was a good idea to not let you get all the rewards in one go around. and most of the quest is you just standing around waiting for a specific time. the dungeons were all so horrible to navigate I hate the stray fairy mechanic and how I always had to have the fairy mask so I know when there's a fairy in the room and you're constantly going in and out of your menu juggling items. i also had to kill the ram boss like 3 times because of how the ice gets restored when you reset time. the shooting galleries do not work at all on emulation too the sensitivity is all fucked up.

the best parts of the game was mostly conceptual or little tiny moments, like Majora looking at you all creepy if you use the observatory telescope on the final day or the cow sisters dialogue on the last day. moments like that. the goron mask is probably one of the best Zelda items too. but the overall experience absolutely is a slog. I can't believe they reuse mini bosses too
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>>748980543
It's trying something different from the regular alttp formula. You can be a Goron and a Zora which is pretty fun. You have a Groundhog day effect of repeating the same 3 days. It's an interesting take on how to play with time compared to OoT. How you interact with some characters on certain days will change their behavior later.
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>>748994846
I have never heard anybody complain about these. Especially not stonetower, the most popular dungeon in the game.
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>>748995656
when was the last time you played MM, doing that song to shit out a statue was really annoying. the dungeon is really creative and had passion behind it but it is really annoying to navigate and to get all the faires especially when you have to leave the dungeon to flip it
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So this game came out the same year as the Playstation 2 and if you guys are having a nostalgia jerk about it that means you probably didnt have a PS1 (you had N64 instead) and you might've bought a Gamecube over a PS2. Do you shits have any idea the games you missed on PS1 and 2?
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>>748993576
Zora egg section is offset by going out of your way to get all the bottles like you ought to. Under the Well sucks, but having all the bottles helps this section immensely too, and it's followed up by Ikana Castle which is kino.
The biggest low point is all of the fucking cutscenes at the beginning. Then you think you're finally done with them all and you get blindsided by the Skull Kid cutscene going into the Swamp. After THAT cutscene, the game finally picks up and lets you play the game. Ocarina also has a problem with front-loading too many fucking cutscenes, it's hard to consider this a contrapositive for either game when they both take forever to leave you alone. At least Majora doesn't play that same fucking goddess statue flying through space cutscene three times.
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>>748994358
The Legend of Zelda: Link's Quest to Get some Big Natural Milkers in his Face
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Do you miss him /v/? Or are you glad he's gone?
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>>748995656
>stonetower, the most popular dungeon
it fucking sucks mechanically, the other anon mentioned playing a song to hold down switches, there's also flipping it over multiple times as well, and the original version's boss fight is jank as shit.

popularity is a HORRIBLE indicator to quality, the best dungeon in the game is Great bay temple, it's designed like a race track, you do a lap, you alter the flow of water, you do a second lap, and you arrive at the boss. Do you ever hear anyone talk well of water dungeons? don't listen to other people, it's not wise.



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