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File: 1769891468104060.jpg (950 KB, 2168x2179)
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>japanese release
>extremely ambitious cyberpunk thriller positing questions about the nature of consciousness and the self, and the dangers of unchecked corporatism and AI development, complete with animated cutscenes and branching narratives
>western release
>shooty plane gaem with the entire story removed
why was this allowed?
>>
File: 1790778552427666.mp4 (3.21 MB, 720x810)
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3.21 MB MP4
>>749019125
>the dangers of unchecked corporatism and AI development
>>
Lack of money and faith
>>
>pretentious hipster bullshit
>based Western version cuts all the faggotry out because who plays video games for story
>>
>>749019329
Nigger
>>
>>749019329
except the western version sold like dogshit
>>
>>749019329
The thought of playing Ace Combat while skipping every single cutscene sounds fucking awful. The game's fine by itself but the insanity of the setting is part of the appeal and you get a much murkier picture of Strangereal if you skip every cutscene, I think.
>>
>>749019125
they didnt have the budget to translate the script and dub the voice acting.
>>
>>749019125
Does AC8 lead to this?
>>
Hey AI-fags make yourselves useful for once and slopport this to PC, the JP version please.
>>
>>749019584
Someone put Minecraft-Halo-Skate 3-Overwatch-Fortnite in Ace Combat 0 please.
>>
>>749019570
So far, yeah
>>
>>749019125
>and the dangers of unchecked corporatism and AI development are le bad story cancelled
sounds like luddite troonnies got btfo even as far back as 1999 KEK
>>
>>749019125
The guy in charge of translating it hated the twist that nothing in the story mattered.
>>
>>749019125
It's because it was extremely expensive to get the studio behind Ghost in the Shell to animate the cutscenes and do the character designs, you know to your ambitious story that is clearly inspired by Ghost in the Shell. Compound this by the fact that every single route was fully voice acted including in-game chatter. Yes, some scenes were reused across branches, but still. Anyway, all these, all this production value was an insane amount of money for a Playstation 1 game.

And it sold like shit in Japan.

So, Namco didn't feel like investing all that money into localizing the voice acting, translating the text, and also it was complete cancer to simply chance the text in the game, it wasn't a coincidence that it took like 20 years for it to be fan translated. Sure, Namco probably would have done it a little easier than the fan translatiors but still the point is that it wasn't trivial. So anyway, Namco didn't feel like investing all that cash into turning it into English for a game that sold like shit in Japan, so they decided to just cut all that and release it like that, hoping to recoup a little of the funds they lost.
>>
>>749019448
>the insanity of the setting is part of the appeal
nta but not to me, the insanity is only interesting as it pertains to big crazy setpieces and superweapons in the gameplay.
>>
>>749020117
It had nothing to do with it and it's probably you who don't like it, and I agree with you.
My headcanon is that Ace Combat 9 is going to revisit this setting finally, and do what REALLY happens, since AC3 is actually just Simon's cuck fantasy all along.
>>
>>749019584
Unless you have a computer from 1994 you can emulate the game. And there's translation patches for it.
>>
>>749019661
Cool
>>
>>749019125
Do we get another main title before we reach Electrosphere timeline or the next one will be the non-simulation version of AC3?
>>
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>>749019584
You can literally play it right now, anon.
>>
Have Ace Combat 0
https://gofile.io/d/0hxbLzvW
>>
>>749020909
shaderbro can you help me? How can I get a good shader for my 1080p display? It's 120hz if that makes a difference.
Can shaders be supersampled?
>>
>>749019329
(you)
>>
>>749021418
is it like Yakuza 0 where you start with this one?
>>
>>749019125
Is there a fan translation that keeps it intact?
>>
>>749022028
Nope, this is the third of the PS2 trilogy. I'd start with 04 or if you're brave 2 or 3JP although the last two are PS1 games.
>>
>>749021925
>use duckstation
>download the ,fx shader from here: https://drive.google.com/drive/folders/1DgvTyrDYCCzCMyUFI46krn34d7IePbd2
>copy into duckstation's shader folder
>turn on shader under post-processing
>enable box downsampling under graphic settings

ur welcome
>>
>>749021925
Not that anon, but I don't think I've ever seen a good 1080p shader config
Gotta be 1440p at the very least
>>
>>749022072
Yes. Been out for years.
>>
>>749022152
Do you know whether the Load World Team or Project Nemo one is better?
>>
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>>749022110
Appreciate it, I've got duckstation and all that but I couldn't find a good 1080p shader, I'll give that one and box downsampling a shot.
Thanks man
>>
>>749020909
>scanlines
ugly
>>
>>749022367
i fucking love scanlines
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>>749022237
I use the load world one, since I'm pretty sure Nemo is still unfinished.

>>749022367
I like it.
>>
Easier than hiring a translator

Crazy how many games never got translated that would have sold well, like the Cowboy Bebop PS2 game. It was actually on adult swim around then it would have been a hit I think
>>
>>749022497
now we are living in the age of AI/MT and it's so much easier to translate stuff without trannylators shitting up those games with their stupid ideology/politics.
glad we see a lot of new translations to old games more often now



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