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GLOW GO GO!!!

https://github.com/elliotttate/Wind-Waker-Recomp
>>
>>749027934
AI is based
Fuck ludditetroons
>>
File: 1791124140118658.png (938 KB, 1279x1222)
938 KB PNG
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PSOGC Recomp when?
>>
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>>749027934
It's bruteforcing everything :
https://github.com/elliotttate/Wind-Waker-Recomp/blob/main/docs/GOAL_PROMPT_V56_2026-09-23.md
WHERE IT STANDS 2026-09-24 night: rested on the simulator, Outset play, interiors and the village hold 58-60 retraces a second (the village 59.9 at 98 M cycles a retrace); the heaviest view (pier facing the island) holds 51-54 at 112 M cycles, work-bound. Refuted this night: user-interactive QoS for the GX workers (a large loss on the simulator), a lower EFB resolution (null), native leaf copies (priced out: their time is exact FP work, not boundaries). The remaining levers are the leader-guard fold in the emitter (priced at about 2 percent, not worth its rebuild) and the play-scene source port (the only one that reaches 60 in the heavy view; trades bit-exactness in ported functions). Awaiting the user's choice between them. Earlier history: 2026-09-24: the host profile retrained with a rendered route (scripts/pgo_host_train.sh): -5.6 percent instructions, -5.9 percent cycles for the simulator app. Retrain after hot host changes. On it: route Outset play 58.3, dialogue 59.4, heavy view 57.5/56.5 retraces a second. Heaviest stretch found (2026-09-24 evening): the walk into Outset's village, 24-32 retraces a second on the simulator, game thread 99 percent busy; the interior runs at 59.8. The unattended route on the simulator (2026-09-24 afternoon): prologue 60.0, play start 59.9, Outset play 57.7, opening dialogue 58.9 retraces a second; audio starved 0.14 percent. Outset heavy view on the simulator: 57.4 retraces a second, median frame 16.8 ms (2026-09-24 afternoon: the actor search by id runs natively, -21.9 percent certified host instructions, digest exact); 54.0 (midday, 0082 build; the game thread busy 99 percent of the time), 52.7 / 51.8 lls below

What a fucking mess
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>>749028536
It's some jeet took 78% decompilation and vibecoded this for clout
>>
It's amazing to my how much Nintendo fucked up after the N64 and became incapable of releasing a Zelda that was actually just good and not filled with tons of tedious nonsense for no reason.
>>
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>>749027934
BIG
DECOMP
ENERGY
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>>749027934
computah add a fully functional randomizer make no mistakes
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>>749028924
That's actually a pretty easy task for it to do
>>
>>749028053
What the fuck is AI? Do you mean SI? Or is this some thirdie speak I don't know about?
>>
>>749028869
Kek
They're absolutely seething at the thought of losing jobs
KWAB
>>
https://arch.b4k.dev/v/search/image/XjtxVK7rsDY0tNgYXmuQBg
curious how this only gets posted in your sloprotica threads.
>>
>>749028536
>>749028768
@grok finish this zelda decomp, make no mistakes
>>
>>749029581
It's /v/ culture newfag. Lurk 3 years before posting



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