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Why is the videogame industry so unstable?

It doesn't seem like a good career choice, and probably only attracts the desperate or naive/young.

If it were stable, would you have ever wanted to work in it?
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I would work in it just to intentionally sabotage games.
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>>749030565
>Why is the videogame industry so unstable?
It got tag teamed by dei hiring practices and investment locusts.
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There is a LOT of gamers, but they all buy very little games.
If you go to the movies, chances are, you are going multiple times in a year
If you actually pay for games, statistics say you buy an average of 1 game per year
So every dev is calculating their windows release to capture the most fans of any given genre, it's dire out there
If you are making a small game with a small studio, pray to god a big game of your genre doesn't release on the same YEAR as your game of you are done
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>midway
Man, I miss when they were too busy making banger after arcade banger to worry about failure.
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>>749030565
Because it was a new hot thing for investors after a ton of funny money was printed
Midway died because arcades weren't a thing anymore, and they published B-tier shovelware on consoles



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