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wall-jump slop.
>>
>retarded 3rd worlder thread
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>>749054987
platforming is dishonest gameplay. if the goal of the game is to get to the end of the level, why would you get in the way of that by making me have to jump over shit?
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>>749055054
so all of /v/?
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>>749055054
What's the difference between rolling to dodge an enemy attack in a 3d game vs jumping to dodge an enemy attack in a 2d game?
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I already hate every single person that has posted in this thread.
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>>749055054
This is just modern /v/
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>>749055201
Jumping doesnt give you i-frames
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>>749055249
Inflammatory OP's like this are the only way to get anyone to discuss a classic video game.
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https://www.youtube.com/watch?v=zHwgLYVorMY
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>>749054987
i don't care for X1 that much but 2 and 4 are based imo. Just replayed 4 as Zero in fact
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>>749055325
platformers aren't even real video games
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The octopus boss grabbing fucked me up
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>>749055314
They are both "press button to not get hit".
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>he beat a boss with anything other than megabuster
you didn't beat the game
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>>749055408
I remember the disappointment I had as a kid when I heard he gave you a buster upgrade if you didn't already have it, only to find out it's the same exact one as the capsule anyway. Major missed opportunity and one of two flaws the game has (the other being the upgrade in Flame Mammoth's level).
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>>749055054
/thread
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>>749055054
What does this have to do with the 3rd world?
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>>749054987
I really wish this shit got word filtered already
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>>749055342
I prefer the originals, that guy's renditions feel like they're overdoing it
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>>749055386
All games could be described that way if you're particularly fucking retarded but dodging via a jump in a platformer requires positioning and situational awareness, and Megaman X deliberately has quite 'heavy' controls and (esp for Zero) attack commitment that adds some extra consideration.
In Dark Souls if you press the button the enemy attack phases through you no matter where you are unless you are committed.
I like Dark Souls but Megaman X is clearly a more complex, interesting game in terms of the combat mechanics.
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>>749055375
Then what is a real video game then?
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>>749055201
Jumping over an enemy attack usually requires multiple buttons
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>>749054987
unlike super metroid (walljump kino)
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>>749056040
ultimately it comes down to positioning (2-dimentional) vs timing (1-dimentional)
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>>749056870
You can have direction matter with both a timed dodge and a jump, it's basically down to how a given fight is designed
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>>749056040
>dodging via a jump in a platformer requires positioning and situational awareness
so does rolling in a 3d game.
>In Dark Souls if you press the button the enemy attack phases through you no matter where you are unless you are committed.
Not true.
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>>749055408
He hid himself while he repaired himself.
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File: literally me'.webm (2.85 MB, 854x480)
2.85 MB
2.85 MB WEBM
>>749056040
I've beaten Mega Man X but couldn't beat Dark Souls



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