>Game has cooking/eating mechanic>inevitably the most efficient thing is hoard a low quality common food instead of investing into more complex recipes with rare ingredientsHow do we fix eating in games?
Delete it. What, do we need shitting mechanics too?
this will never happen because fuck you but better food = bigger exp buff should be law
>>749060863BotW's meta was cooking single durians because they became the equivalent of red potions and fully restored all HP. The other meta was just making dragon horn boosted ATK or SPD food so the buffs lasted 30 minutes. Basically every other option besides those three was bad. Staminoka bass were also fine for the times you ran out of stamina but I never needed more than like 5 my entire playthrough.
>>749060863>How do we fix eating in games?implement a satiety meter so you can't just down 200 apples at once and are incentivized to use higher quality, more complex food instead. Make these give longer/better buffs (better than what their base ingredients would give without combining/processing).
>>749060914Yes
>>749060863>you can make this fancy healing stew if you grow and harvest 4 different vegetables (make sure you keep them from rotting too), find, kill, and cook the meat from a specific hard to find animal, and trade with NPCs for rare spices (also you need high level cooking stats)>or you can just eat 75 potatoes or whatever
>>749060863Stop putting RPG mechanics into everything. Instead of a buff for dealing 50% more damage for the next 3 minutes, learn how to play 50% better, and that'll last you infinite minutes.Specifically with BotW, the problem was cooked meals had an inventory limit and didn't stack, and there was no cool down on eating, so all those stacks of raw fruits and veggies would give more total healing than a bunch good quality meals. Yeah, you missed out on lots off buffs or special effects, but that doesn't matter if you want to heal-spam your way through a tough fight.
>>749061261also forgot you need to find and purify water
>>749061245>COMBO
>>749061164>BotW's meta was cooking single durians because they became the equivalent of red potionsI don't know why they didn't cap the number of cooked meals you can carry, making them function like the bottles in previous games. You'd actually have to choose between meals that buff you and ones that heal you to full. It'd make cooking less tedious since you'd need to cook more deliberately and less frequently. I'd even go as far as making all ingredients, like apples and mushrooms, heal nothing unless cooked or roasted (though roasted items should be non-stackable). Fewer slots would incentivize you to use your best ingredients on each meal (quality > quantity) and interact with the cooking system more creatively, or else you'd have to rely entirely on cooked fish and steaks from enemy camps to heal. I prefer that to the chore of cooking single durians every few hours or guzzling a dozen apples the instant Link gets grazed by an enemy.
Besides the obvious limiting if inventory or making food spoil, you could also do it like Kingdom Come where you have a finite amount of space in your stomach for food
>>749063529>I don't know why they didn't cap the number of cooked meals you can carryThey did, but it's something like 4 pages of 20 meals. and stuff like roasted staminoka stacked. I think a big part of why the cooking in BotW sucks is that enemies, grass, and pots don't drop hearts. Healing was turned into a tedium mechanic to pad for time, similar to how rewards are weapons which are justified by the durability mechanic breaking them. In both cases, the end result is just menuing and waiting, and prior games just threw you into the action more.
Limit the amount of cooked food items you can carry the same way empty bottles in the old games limited how many potions you could carry.
>>749064264Well duh but also you need to have hearts drop too
>>749060863instead of spending trillions on chatbots techbros should have developed screens you can smell and taste instead