[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: mgs3.png (2.34 MB, 1920x1080)
2.34 MB PNG
Man, this game looks like shit. MGS2 was beautiful. What the hell happened?
>>
>>749066742
It was just too demanding for the PS2.
>>
>>749066742
Just play delta, make sure your PC can handle it lol. It's on sale on steam, I'm glad they fixed the stupid mechanic where you have to press 5 buttons just to shoot in first person.
>>
>>749066742
Outdoors are much less angular
>>
>>749066742
some of the later locations look a bit better, but yeah it gets mogged pretty hard by 2 in that aspect
>>
>>749066742
2 is nothing but rectangles so yeah of course it looks better
>>
>>749066742
There was a period where games got worse looking as they got more detailed.
Not in the modern way of cluttered, but in the way of just looking not as appealing.
I noticed this playing the Star Wars Battlefront games for the first time in a long while. BF1 looks better than BF2 most of the time. Because it has less weirdly texture mapped geometry.
>>
>>749066742
It's just that period of games that look like ass. Late ps2 to early ps3 when devs got really ambitious and the consoles were slow as shit
>>
This game made me believe there were tropical jungles on the south western border of Russia.
>>
>>749066742
Tony Hawk would carve that shit up back in the day I tell ya.
>>
It's easier to recreate sterile, metallic, angular shapes than biological ones.
With those you really see the limitations of that era and particularly the ps2, especially the texture quality, lots of those games were muddy and rough.
>>
>>749071363
just make every single game a sterile metallic environment, pretty easy fix
>>
File: base.png (1.63 MB, 1920x1080)
1.63 MB PNG
well, at least the endgame area doesnt look so horrible.
I do regret this purchase though.
>>
>>749066742
It looked good on my CRT.
>>
>>749066742
People thought this shit looked amazing at the time. It was very ambitious to try to make a loaded jungle environment on PS2.
>>
>>749072214
That was called Mirror's Edge and it still looks good today.
>>
>>749066742
unintended camera angle makes it look worse
>>
That's just what PS2 textures look like. MGS2 got away with having lots of flat-colored surfaces because most of its environments were made of metal.
>>
>>749073434
This, it's a top-down game
>>
>>749066742
What am I supposed to be seeing here besides a jungle?
>>
>>749066742
>>749072274
It was originally design for top view angle just like MGS1 and 2. It's not meant to be seen in 3rd person mode.
>>
>>749069305
>BF1 looks better than BF2 most of the time.

That's because Pandemic Studio made the sequel less than 12 to 14 months. It's bad enough that they got their hands full from several projects back then.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.