[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: resdefault.jpg (1.04 MB, 5120x2880)
1.04 MB JPG
Hello fellow devs, how is your Friday going? Care to show off some progress no matter how little?
>>
At what point do you stop and just take a break? I find it hard stopping i just keep wanting to fix a then b then oh fuck im on zz and it is 2 days later.
>>
File: disintegrate.gif (880 KB, 498x280)
880 KB GIF
I gave up on finishing my jam game
>>
>>749376467
just keep going if youre still making progress
>>
>programmer has third mental health crisis of the week over deadlines
>everyone else coddling him and telling him it's okay to be 3 weeks overdue for simple shit while the rest of us wait for any progress
I left that group a while ago but it really reminded me how shit the industry is if these people are allowed to exist.
>>
File: 1404133240380.png (19 KB, 512x323)
19 KB PNG
all this talk of AI is demotivating the FUCK outta me
>>
>>749376084
I want to make a gba game in 3d am I cooked bros?
>>
>>749377509
Why? Most of it is shit, and most people ai code.
>>
>>749377373
They will always be like this in all they do, it is always a small group of people who pull these things through. Fuck cuddling babies.
>>
Adding dialogue sets.
>>
>>749376471
Why? Why even bother joining those things?
>>
File: 1769287673828402m.jpg (72 KB, 1024x813)
72 KB JPG
>>749377509
AI games are a waste of time, waste of computing power and nobody will buy them. Not even the faggots advocating will vbuy them.
>>
>>749379019
>Why?
Fun
>>
>>749379161
HAIB slop
>>
>>749379161
It will never be considered otherwise because of how it is used. If aislop tards learned how to use the tools they would go unnoticed but their prompts are mega retarded.
>>
>>749376084
asdasd
>>
File: startup1(5).webm (3.96 MB, 680x1000)
3.96 MB
3.96 MB WEBM
New title/splash screen
>>
>>749380238
Looks cool but are they skippable?
>>
>>749380837
Sure I'll make it skippable
>>
Is this the worst time to learn how to make indie videogames from scratch solo?

If not, where do I even start? I used to see everyone saying Unity, but I think people hate it now?
>>
>>749382383
You can watch tutorials on each one and see what you like. I only picked unreal engine sadly the tutorial was the first one I saw. Two years later oh boy
>>
File: 121-dither.webm (3.75 MB, 1272x720)
3.75 MB
3.75 MB WEBM
We got dithering texture gents. Tree leaves and the bird fighters. Im also clamping the pitch of the camera's yaw to stop rolling under the ground and fixing meshes between ignoring the camera and blocking, and blocking while dithering based on just looking at what makes sense.
>>
How hard is it to make an interactive map program thing with icons and what not that can be filtered etc?
>>
>>749382680
i also want that dithering
>>
File: enemies_upgraded.webm (3.36 MB, 720x420)
3.36 MB
3.36 MB WEBM
i gave enemies fire shields (graphix pending) so they don't die in 1 hit. might need some balancing
>>
File: gamescreen.png (350 KB, 738x991)
350 KB PNG
>>
>>749383952
Looking awesome anon, I enjoy watching you progress through your game.
>>
>>749386431
thanks man. i hope people will enjoy when it's finished
>>
>>749379320
Fun to abandon a group? The fuck?
>>
File: 2026-10-09 16.23.06.png (290 KB, 750x500)
290 KB PNG
creating a shockwave emulator
>>
>>749387545
Unfathomably based
>>
I'm a retard who's still learning basic shit like making a pause screen
someday i'll git gud
>>
>>749382438
Could you elaborate on the journey?
Did you start with blueprints and then started learning to create assets or something?
Did you have trouble at some point?
And do you actually have to code in your current workflow or is it mostly those visual systems where you link modules and things sort of work?
>>
File: 2026-10-10 02.14.51.png (1.06 MB, 1524x740)
1.06 MB PNG
>>749387653
>>
>>749387771
You'll shed those chromies in time, you've already lost a few
>>
Slow going on the main, passion project, but there's a lot of progress on 'Isekai Timeloop', thanks to claude.
Implementing prototypes only costs a few hours and 20$ a month, so the bottleneck is my idea well which kinda dried up.
>>749379161
Every AAA game is ai assisted now. cope.
>>
>>749387827
My first one was figuring out how to pick up a sword and put it on my player's back, equip and unequip it. Most tutorials were unreal engine 5.3 so I started with blueprints. I used the 3rd person template because it gives you a good head start on the game. I recommend once ready to truly build your game start with a blank project. I then updated to 5.4 but you don't have to update or use the latest.
After I figured out how to build a load out I wanted more advanced techniques. I wanted to build the game around gamepad use. Harder than you think. I refused using crap like common ui, it is bloat. Make a custom umg yourself. Once I got the gamepad core functions down I started building the levels. Keep in mind this is hours upon hours of testing, building, failing, crashing OH FUCK THE CRASHING, but eventually you find a very long and thorough tutorial series. I recommend unreal university, good video series and it is good to understand the big sections of unreal engine and syntax with visual scripting. I followed a 100 video Playlist on inventory. But I made it better and better for me. Also nothing wrong with using AI to help you understand what things mean and use it as a tool to help with moving functions forward. But if you have a cool idea do it, im having fun and I wont stop.
>>
I'm working on my vertical slice. I want to pitch my game soon but it still isn't ready yet.
>>
>>749377509
Did asset flips demoralize you? If not why would something even shitter do it
>>
>>749382383
Unity still has more tutorials/resources, but for a complete beginner it's basically a coin flip between Unity and Godot. the gap between Unity and Godot when it comes to learning resources is closing really quickly

I'm on Unity because that's what I started with and I like using it, if I could start over I'd still pick Unity despite the problems w/ the company.

monogame is also really fun, I like making small projects in that cus I can do them on my old ass laptop.
>>
>>749387545
creating or slopping
>>
>>749387827
To answer your other questions:
>Did you start with blueprints and then started learning to create assets or something?
I switch between things fairly frequently to keep development fresh, a mix between sections of unreal and blender, photoshop, fl studio, etc.
I used assets as placeholders then got into blender. I use a number of blender plugins like autorigpro but I still control manual creation.
Also asset packs to help speed things i dont care about too much like landscape objects and foliage that dont require a rtx5080.
>Did you have trouble at some point?
Oh yeah blender can feel like a damn k-hole at times and sometimes following tutorials that aren't super polished or not programmed the way you want can get annoying. eVentually as you learn you will catch up to their steps and think of edge cases to polosh your game.
>And do you actually have to code in your current workflow or is it mostly those visual systems where you link modules and things sort of work? All visual scripting. Plugging in lego blocks i hate to break it down barney style but that is basically what it is.
But I've gotten very far with just scripting.
>>
>>749389730
Not him, but asset flips do make storefronts noisier and hurt discoverability of decent games. And aside from that, when AI finally becomes an accepted fact of life and sheds its stigma, the competition on indie market will become a lot fiercer, as supply will grow while demand stays the same.
>>
>>749391601
Supply of literal shit will grow, yes, but demand for actual games will still not be met. The real problem is that in a couple years no one will have money at all to buy your game.
>>
>>749382383
Godot is a decent starting point. Unity is good for people who know what they're doing, but is a mediocre choice for beginners, because a lot of learning material is outdated or just shit and you may have trouble filtering the good stuff from the bad stuff.
>>
>>749389743
But with either Unity or monogame did you have to learn to code? or did you create your projects with visual scripting mostly?

>>749391527
Thank you for your answers

>>749391780
Do I need to learn a programming language at some point if I want to create an actual product using Godot? I just don't want to spread too thin, I'm goodish with photoshop so I can do sprite editing I guess, I've used 3dmax for architecture, and I might not be good at music but I think can outsource that, I'm just worried of getting into coding and being overwhelmed and just never finish anything.
>>
File: mob_infighting.gif (48 KB, 645x438)
48 KB GIF
mob infighting
mob infighting
the guys that hunt you
can hunt other guys too
>>
>>749395034
Nice. I like sprites.
>>
>>749376084
just ifnished more music
https://vocaroo.com/15oUzwW6nZHe
https://vocaroo.com/179mKrTk8qu1
>>
>>749376467
it never ends
>>
I swear to god im gonna start learning SDL so I can make some sinple 2d games
>>
File: 2026-10-09.webm (3.97 MB, 960x720)
3.97 MB
3.97 MB WEBM
Added some level themes for more variety.
>>
>>749396387
When will she get pregnant
>>
Added some meshes, then fixed their rendering order, probably going to plug in some of my older procedural generation code.
>>
File: 1790569603892360.jpg (196 KB, 500x851)
196 KB JPG
>>749396552
>>
File: import.jpg (13 KB, 676x380)
13 KB JPG
>>749397070
She needs some goblin spunk asap!
>>
>>749396387
post low poly upskirt
>>
is crocotile 3d worth teh money
>>
>>749396387
add christmas lights to the snow one
>>
File: 1790241827138.jpg (13 KB, 500x351)
13 KB JPG
>All of a sudden all my movement breaks
>Keep trying to figure out what the absolute FUCK is going on any changes I made should not have broken this
>Load up older project version
>Still broken
>???????????????
>Controller was actually just unplugged or something, replugging it fixed it all

I want to die for being too retarded
>>
File: Girls Default.png (1.28 MB, 7616x3261)
1.28 MB PNG
Still working on my VN about twelve identical sisters. Here they are in some costumes as the game progresses.
>>
>>749387335
Fun to join the jam lol
>>
>got a really cool effect on accident
>troubleshoot a thing or two
>realize i made it less cool
>try to get back to how it looked before
>can't do it
FFFFFFFFFFFFFFFFFFFFFFFFF
>>
File: 1731724800123675.png (573 KB, 720x699)
573 KB PNG
>>749399678
>VN about twelve identical sisters
>>
>>749403128
Proper design is leaning into your strengths and circumventing your weakness.
If you got same-face syndrome: sisters time.
>>
>>749376084
>AI can chat with people
>AI can make music
>AI can decompile games
>AI can code almost anything
>AI still cannot make animated game sprites for my game because artists keep pushing against it
I swear artists have been the most cancerous obstacle to gamedeving. I can't wait for the day AI finally breaks through this too.
>>
>>749376084
Added trigger colliders to my physics engine, with no notable issues for once.

Currently stuck in asset hell. Been trying to find hand-painted looking lowpoly stuff, but there isn't much for free and I realized it would probably clash with the flat-colored NPCs. So probably gonna end up with everything flat-colored because fuck it.
Gonna add a few bushes&flowers, then start on more human stuff like a sheepfold, barrier and maybe a random mountain bridge and ruins somewhere on the map.
>>
>>749399678
Is the blue haired one a disfigured mutant
>>
File: rocktheboat1.webm (3.94 MB, 1280x536)
3.94 MB
3.94 MB WEBM
Reworked my harpoon gun, jumps, spawns and bunch of other stuff.
>>
File: rocktheboat2.webm (3.94 MB, 1280x536)
3.94 MB
3.94 MB WEBM
>>
File: rocktheboat3.webm (3.95 MB, 1280x536)
3.95 MB
3.95 MB WEBM
>>
File: file.png (2.08 MB, 1791x1006)
2.08 MB PNG
working on ui, some transitions
>>
File: Movie_049.webm (1.19 MB, 1920x1080)
1.19 MB
1.19 MB WEBM
Finished all my conditions and enchantments. Plan to add more in the future, but they are all generally colour coded.

>>749380238

Too much shake for my taste. Shake should be subtle and randomly variable.

>>749382680

There's noticeable performance issues. Are you running this in a window or stand alone?

>>749383952

The shark is skating, I suggest planting feet in place for a more grounded animation.

>>749396387

Please finish this sometime. Your progress is a snail's pace.

>>749404810

Need to work on your lighting. Looks cool otherwise.
>>
>>749405651
boy I'm glad I'm not using AI in my project
no human would come up with those status effects and it's obvious
>>
>>749388764
How does that work, do you send the vertical slice to a publisher?
>>
>>749405953
Everything in these scene is hand drawn and human created.
>>
File: 2026-10-10 00.35.54.png (380 KB, 1524x802)
380 KB PNG
>>749389781
slopping of course, reverse engineering is hard
>>
>>749406229
But do it really be like that?
>>
>>749396387
I like the look of this a lot
>>
>want to make a fun casual MMO
>MMOs are unprofitable
>have to make some other game first to get money
If only I had the connections to set up a kickstarter scam.
>>
>>749407112
>be indie dev
>want to undertake one of the most monumental tasks imaginable
why are you like this
>>
>>749407175
It's called dreaming aka delusional
>>
>>749407175
MMO doesn't mean world of warcraft. Realm of the Mad God was made in 1-2 years by 2-3 people.
>>
>>749407175
>mmo
>monumental tasks imaginable
>with mistral around
the future is now old man
>>
>>749407175
I was the same when I first started my dev journey. It's naivety and not understanding how complex multiplayer networking is. I've been developing for about 8 years and have yet to touch multiplayer because game network architecture seems daunting.

Something like Valheim without networking is much more achievable.

>>749406797
Yep, in the process of purging all AI placeholders in my game. Still have some AI gen backgrounds, but I found an artist to replace them.
>>
>>749408224
>click a tile
>"move to X,Y"
>server moves you to X,Y
>"player Z moved to X,Y"
>your character moves to X,Y in everyone's screen
I hope you enjoyed this PHD thesis.
>>
>>749408224
I've gotten questions why games I worked on don't have online MP, as if it's just a simple toggle or something. People really underestimate how hard that shit is. Even big publishers fuck it up all the time.
>>
>>749405651
Don't just copy-paste the spell's icon SFX over the character, ffs.

Silence look like a divine hallow and more like a buff than a debuff. If you are lazy you can just put an ominous floating X over his mouth or something.
Stunned would look way better if the sparks were OVER the body instead of behind it.
Drained look... meh.
Guarded and purified need more differences. Maybe make Guarded blue-ish and more shield-y in the way the spheres pulse.
Tainted should be renamed to poisoned. Why the fuck are you changing the name of the most common DoT?
Scorched, same as drained, look meh. Unlike drained, *could* potentially be good by just making it a bit larger (burning people tend to take a lot of space) and splitting the particle source into two vertically so it look more like the entire body is burning instead of just his ass.
Withered, same as drained but worse because the ass fart cloud is barely visible.
>>
>>749408334
Now do that for every other action in the game, including data and synchronisation. Two players moving in the same space is trivial. It's all the other shit on top that's hard.

>>749408338
Don't worry about it. Those people aren't your target audience. I made the mistake of trying to appease every player and their feedback in my first few games. You are the expert, take on critique, but filter it.

>>749408416
Thanks for the feedback.

Silence: It's a hard problem. My characters are just PNGs. They don't have meta-data about mouth location and so on, and all the characters have different body shapes and head locations. The effect is most generalised to be visible on all the different shaped humanoids and monsters.

Sunned: Fair point, I was thinking of doing a 2d shader on-top.

Drained: I agree, I haven't figured out this one. I'll try some others.

Guarded and Purified: They are from the same god, so I want to make them look similar colour wise. Give each set of effects a colour language.

Tainted: Fair.

Scorched: Thinking of like a flame or fire from below, but yes, could use some work.

Withered: Agreed.
>>
>>749408745
>I made the mistake of trying to appease every player and their feedback in my first few games.
what happened?
>>
>>749408745
>Those people aren't your target audience
Eh, these were actual customers asking this though. A lot of game consumers know remarkably little about how the sausage is made, unfortunately.

>take on critique, but filter it
Yeah, that sounds about right.
>>
>>749408745
>Now do that for every other action in the game
It's just different message types.
>synchronisation
That's the only part that can get tricky, specifically when you enter an area while something is already happening in it, or something happens while you're loading the area.
>>
>>749408745
classic silence is speech bubble with "..." in it or a speech bubble with a cancel symbol over it.
I'm not opposed to a bubble of silence though
>>
>runescape tier graphics
or
>low poly, Megaman Legends/Vagrant Story style (but probably not anywhere near as good as either)
>>
>>749410012
Runescape
>>
File: sc4.png (2.73 MB, 2560x1440)
2.73 MB PNG
I submitted my v3Expo jam game bros

https://feelmakergames.itch.io/nekotiti

Tell me ye thoughts
>>
>>749410012
Former can be done with dev art and free asset packs.
Later will require a pocket artfag or a budget.
>>
>>749410012
Fagoon is basically doing Runescape art and, look, where it got him
>>
>"ai Le sucks" virtue signalling
>posts shitty ass toddler game that AI can mog in 20 mins
>>
File: Change.png (367 KB, 828x514)
367 KB PNG
>>749412164
Luddites have a rough time with accepting the future
>>
>>749377509
>this tool that can help me make my game is demoralizing me!
Even if this made sense, I’d still say you were NGMI.
>>
File: IMG_3901.jpg (253 KB, 1080x1325)
253 KB JPG
>>749410012
Obviously the latter but only if you can make it look as good, or close enough

Those games look fucking amazing. RuneScape looks like dogshit lmao.
>>
File: 1776318518573734.jpg (61 KB, 500x597)
61 KB JPG
>try out some dev discords for a specific genre
>First is full of "use the search" types when you ask questions but you use the search bar and can't actually find what you're looking for
>Second is 50% competent people and 50% AI gooner mexicans for some reason
>Third is ran by a prude who considers cleavages to be breaking the NSFW rule despite multiple devs adding big boobs to their games here
are they always this weird?
>>
>>749412816
all creators have some weirdness in them because that's where the soul comes from
>>
File: jammin.png (563 KB, 1080x607)
563 KB PNG
Your friends over at /v/3 (aka v3Expo) have spent the last week with /v/devs, /agdg/devs, and some outside friends hosting a game jam with the theme of "The Ghost in the Machine" and the following requirements
>A setting not fit for horror
>Sacrifices
>Riddles
and today we are proud to present the 25 entries that we've received, and we encourage you to play them and give them your unfiltered and honest opinion.
>ABNEGATION
https://gordyagg.itch.io/abnegation

>Manes Ex Machina
https://sekaihito.itch.io/manes-ex-machina

>Ghost Driver
https://stelmik.itch.io/ghost-driver

>Hole in the Hand DEMO
https://gayskeletongames.itch.io/hole-in-the-hand-demo

>CalcRiddle
https://iba6e55.itch.io/calc-riddle

>Second Paw
https://hergal.itch.io/second-paw

>Digital Soul - Jam Version
https://spolchen.itch.io/digital-soul-jam-version

>The Buster
https://kezzo175.itch.io/the-buster

>Ghost Trade
https://roboticd3v.itch.io/ghost-trade

>Catch to Sacrifatch
https://m4qko.itch.io/cts098676

>Nekotiti: Queen in the Machine
https://feelmakergames.itch.io/nekotiti

>Ball Overload
https://sshinto.itch.io/ball-overload

>Dungeon Trapped (JAM)
https://chipkali.itch.io/dungeon-trapped

>Low Disk Space
https://infinitepulse.itch.io/lowdiskspace

>Monstagotchi
https://functionunknown.itch.io/monstagotchi

>FilmDoom
https://cole-dingo.itch.io/filmdoom

>Terryfying Economic Inflation!
https://shiogull.itch.io/terryfying-economic-inflation

>Cleaning Day!
https://obscurefox.itch.io/cleaning-day

>Fantasy Nursery
https://kritzinger.itch.io/fantasy-nursery

>Previous Session
https://shadoweeq.itch.io/previous-session

>Kuromagi Jam
https://stomygame.itch.io/kuromagi-jam-riddle-of-the-machine

>SideEntry
https://me4tw.itch.io/sideentry

>The GS System
https://marcipu.itch.io/the-gs-system

>Project Sugarplum
https://ralphnemesis.itch.io/project-sugarplum

>Wishing Sphnyx
https://drowningmoth.itch.io/wishing-sphinx
>>
File: 123123.png (1.02 MB, 1737x974)
1.02 MB PNG
Slow week at devvin'
Mostly "under the hood" fixes - updated the saves system so now things finally work as intended, did a pass on shaders and lighting to improve atmosphere, also seems like orthographic camera is finally a possibility with those
>>
>>749413346
That's a lot of games...
>>
File: ToS.webm (3.91 MB, 1920x804)
3.91 MB
3.91 MB WEBM
Things are moving, but I'm stuck in the 'gotta spend another day on optimizing shit so that the game doesn't explode when there's 200 units on screen' loop.
>>
>>749404810
>>749404896
>>749404942
I'm really looking forward to your shit bro, it looks fun.

>>749396387
Now add alternate costumes too.
Sell them as DLCs: call them 'supporter packs'
>>
>>749413346
which one of these is porn
>>
>>749416242
All of them, if you aren't a limp dick.
>>
>>749416242
Judging by the thumbnails at most two of them, but probably none.
>>
So how dangerous is this trend of chinks copying games and then selling them in china with mtx actually? I keep getting blackpilled by youtube videos about how they take any game remotely popular, unpack the binary and just add mtx and re-release it on the chinese appstore. Technically also doable with steam which is likely the bigger concern for people here, but I feel like valve is at least going to listen. Maybe.
>>
>>749418752
Just release a chinese version at the same time as english.
>>
>>749418752
What can you do about it?
What do you want to do about it?
If your entire drive to make video games goes away as soon as the risk of you making less money from it goes up, then you probably shouldn't be making the game, feel free to find something else to do.
>>
>>749418978
I think wanting to make a living from a profession is a pretty reasonable ask. If people acted like you, 99% of all games would not and could not exist. It's empty idealism.
>>
I've been in the process of turning my game idea into reality with Claude over the last two days. I have a prototype now and it feels quite nice already. I wonder if by the time I might finish this, paying for vidya is a thing of the past because everybody can create them themselves...
>>
>>749419062
And 99% of games shouldn't exist, and it's easily provable by looking at the modern rate at which games are released and how many of them have no players.
Yes, that's my point, in fact, you're the one with the idealism here, you believe there 'should' be a way for you to make money because you want to make money doing something, instead of looking at the reality of it.

You cannot believe games to be art, yet claim that you only want to make games at the condition that you can make a living off of it, nobody owes you anything, and this mindset will lead you to get fucked in the ass and losing all your precious time and effort 'making a game' that nobody wants to play because there's no actual passion behind it.
The reason why games are so shit nowadays is precisely because it's filled with idealistic retardation like this and people not even in it for the love of the game (pun very much intended), you don't want to make games, you want to make money, and now you're realizing that you can't make money here, so you will move on.
>>
>>749419292
Damn real
>>
>>749419292
I don't care about games being art, in fact I think most people who say this are faggots. I like many games which wouldn't exist otherwise and could not exist. I think most people would hate having 99% of games be taken away because some faggot thinks it should be an art exercise without profit involved.

Who says I can not have any passion? Passion wont fucking feed me. Are you asking me to go homeless working on my game? Work a job? I sure as hell can't make my passion project whilst working a 9-5 to make rent. Your take falls apart with literally any examination. Do you think 99% of indiegames released for money, including all successful indie darlings, had zero passion behind them because the developer dared to try and be a full time developer instead of a retail worker? Get the fuck out of here. It's nonsense that assumes this can only hit soulless slop games, when this can happen to literally any game, and is far more likely to happen to good ones in the first place.
>>
File: make it scary.jpg (25 KB, 581x528)
25 KB JPG
>>749387335
I am not him, but I work alone, jam is a hard deadline, it keeps me focused and I determined to deliver a game. Basically without jams I can't make shit because I am lazy and undisciplined.

I like ai, btw
>>
File: 1770573989136911.jpg (62 KB, 421x421)
62 KB JPG
I don't fear competition from sloppers and their slop, but what they are doing is killing discussions like these. Someone posts something and there's not really anything to discuss about it because the answer is always
>lol i dunno Claude did it
>>
>>749419089
>I have a prototype now and it feels quite nice already
May I see it?.jpg

>paying for vidya is a thing of the past because everybody can create them themselves...
Nobody is currently paying a tenth of what those token cost to process.
And with chads also reverse-engineering all major licensed software into fully open-source versions, the timeline for "investors decide it's time to pull the bait and finally cash in" might accelerate a lot.
>>
File: 1528168506709.png (448 KB, 496x708)
448 KB PNG
>>749419545
>I think most people would hate having 99% of games be taken away because some faggot thinks it should be an art exercise without profit involved.
You're completely missing the point, that's not my position, my position is that I don't care about your feelings and I'm giving you the reality of it: which you yourself started questioning by bringing in the chink market.
You're obviously a fool with no deeper concept of how the world is ran or what 'money' is, even.

Look at this:
>b-but if I'm not getting paid from a magic tree that gives me money for free, then how will I make my game
You won't. That's the whole point. If you can't do it, don't do it, stop asking for a magical answer to your problem.
You think the giants that started making games in their garage didn't have their 9-5 jobs to deal with?
You think you can just have your cake and eat it too?
>but I have passion too! I just don't want to do it if I'm not making money!
?

I'm not your mom, do whatever you want you dumbass, but don't come whining when you realize that your game, that you only worked on because you wanted 'to make it' either out of greed or narcissism, fails and joins the ranks of the 99% that end with <9 reviews.
>>
File: tuna.webm (1.66 MB, 1212x502)
1.66 MB
1.66 MB WEBM
>>749376084
got a walking simul with fog
>>
>>749419694
I always follow The Golden Rule:

>ask Claude to make you explain why your code works and what alternatives exist and NOT just whether it passes the tests.

it helps with ai fuckery and I actually know why it doesn't work
>>
>>749418752
Chinese language from day 1 is non-negotiable.
If the dog-eaters have the choice between your non-mtx app and an mtx-ridden one, their choice will be easy.
>>
why aren't you just reverse engineering your favourite old games with claude? it's way more rewarding. i made final fantasy 7 open world with with recruitable turks and pokemon mechanics
>>
>>749419795
Yes Anon, I am sure it is entirely unreasonable to consider shifting chances and market realities, and no passionate budding indiedevs has ever done anything such as market their game or otherwise tried to increase their profits to continue to do what they want to do. Those "giants" you were talking about made a gamble, and they thought about that gamble, and less of them would gambled, if they thought it was a no-way win.
Many of those early game developers had funding from evil evil capitalist institutions, which most certainly think this way, which allowed them to even put the game out in the first place by funding it.

Obviously I am going to keep doing what I want, and I will try to adjust to the situation, because I do not live in some la la fantasy land. So yes, if I can have my cake and eat it too, like all successful indie devs before me, then I will try to do that and make my chances as good as they can be.

Again, your entire argument hinges on what? That I can't ever be successful because I thought about the business side of my game? That because I am worried about something that may affect me, I am now delusional and purely in it for the money?

Also lmao on the "what even is money" what faggotry. Money is what I use to buy groceries and pay rent.
>>
>>749420215
>unreasonable
You're still not understanding, and I'm done with this subject bro, it's fine, do as you want, I hope you make a good fun game that I enjoy playing.
>>
>>749420070
>i made final fantasy 7 open world with with recruitable turks and pokemon mechanics
Link? Might be my jam.
>>
>>749420070
>why don't you just give up like me? It's way easier
Hmm, no.
>>
>>749420318
I'll upload it here soon I'm just playing through it right now
>>
>>749411670
Fagtroon wishes his stuff looked anything like Runescape but it doesn't. It's 1998 tier 3d shit.
>>
>>749420882
>>749420070
any unironic requests for what i should add? I'm thinking of adding fast travel when you unlock different towns.
>>
File: weatherChange.webm (3.98 MB, 1280x720)
3.98 MB
3.98 MB WEBM
>>749376084
made a tower and a couple of nature-simulating components

>day/night cycle
>seasons
>weather + temperature
>star signs
>snow

it can also do fog but that's deactivated/needs some polishing
the main inspiration was the morrowind moodboard
>>
>>749420982
oh yeah it also has sun and moon + moonphases but these are off screen here
>>
File: 1776982697432.jpg (41 KB, 576x521)
41 KB JPG
Pathfinding is a crime against god and was never supposed to work
>>
>>749420960
A pokedex and the capacity to capture any random-ass thing you encounter in battle.
I want to roleplay as a team of Shinra Grunt as soon as I'm out of the first reactor.
Might be even better with a team of 6 like in Exvius, but that one might break most boss script.
>>
>>749421163
I'd already added that, and the game just starts with you being dropped off at the sector 7 station so you can go wherever you want straight away
>>
>>749420982
Nice day/night cycle. I really need to add some to my game.
Been mostly slacking about it after being humbled on that subject by some Amiga-era stuff: https://www.effectgames.com/demos/worlds/
>>
>>749376084
How are you using AI to make your own game, anon?
>>
>>749421321
Mostly as a faster Google+StackOverflow, when I need trigonometry shit in particular.
>>
File: Dynamic Flowfields.webm (3.43 MB, 960x540)
3.43 MB
3.43 MB WEBM
>>749421037
Embrace flowfields.
Brain-dead simple. Resilient. Scalable.
>>
>>749421321
I tried using AI to generate some heightmaps for an area

and it's output was mostly unusable
chatgpt can isolate various image elements well (like masking the rocky parts in a texture) but beyond that... very meh
>>
File: 1756816187351657.jpg (34 KB, 496x600)
34 KB JPG
>>749419781
>May I see it?.jpg
Nice try, Chinaman.
>>
>>749377509
Why is it demotivating you anon?
>>
>>749405651
>There's noticeable performance issues. Are you running this in a window or stand alone?
My dev machine is a toaster.
>>
File: 1759786843201923.jpg (3.69 MB, 2480x3508)
3.69 MB JPG
>>749419089
it costs hundreds of dollars to make a game with claude that a customer would buy for 10$. buying games is not in the past
>>
>>749421687
You will have to release it one day, gaijin.
But I was more asking for a webm tho.
>>
File: images-228.jpg (24 KB, 503x610)
24 KB JPG
>claude works quicker than i can build and test
>>
>>749422938
>"Claude, do the building and testing too".
There, was it so hard?
>>
>>749423297
You're asking sloppers to think?
>>
>>749423297
He wants to learn dumbass
>>
File: 1791642992731602.jpg (169 KB, 801x557)
169 KB JPG
https://www.youtube.com/watch?v=PeVCdDc-GT8&pp=ygUJc25lcyBzb3Ru
>>
>>749423297
Building is fine. But NEVER let claude test. AIs can not oneshot many tasks and you will never ever know which ones. Human verification is your strongest sanity check if claude already supercodemogs you.
>>
>>749423856
testing is actually the best thing about AIs now. They will run 10,000 tests and identify all the edge cases with even being asked. I think you think it's still 2025
>>
>>749424052
I can't confirm this. I use claude opus in unity via cursor and whilst they will run certain tests if asked, there is always going to be problems they did not catch. For example just a few days ago I vibecoded traffic AI agents for a racing game, but the cars did not drive correctly. After much prompting and looking at shit, including "test everything claude, verify etc." I figured out that it was the prefabs which were wrong. Claude couldn't figure it out without me manually testing certain things, and Claude did not do it at first try without issues. This is just an example, basically any major feature is full of edge case issues. No matter what high end llm I use or how much I tell Claude to sanitycheck, test and verify.

Always manually verify edgecases.
>>
File: comparison_new1c.png (26 KB, 1140x780)
26 KB PNG
Need a second opinion.
Frills or no frills?
>>
>>749424286
fix her tranny facial expression
>>
>>749423856
>>749424052
>>749424219
tell claude to make a python script that creates separate description files for all functions and classes in each folder. tell it to make one file for public members and one for private and only acces the code files only to get further info or change it. it will save you millions of tokens
>>
>>749424385
I am interested in this, can you explain? I assume you mean it's because Claude is looking through all files every time that's jacking up the context and costing tokens? It's a good idea. I already use Caveman.
>>
>>749424286
no frills + bigger belly
>>
>>749424385
i just asked claude code this and it suggested instead to create CLAUDE.md at repo route because claude loads that automatically at the start of every session as well as a small generated API index with every module class and function with description, generated by command so it can't drift out of date
>>
File: 8w30j0eebyu31.jpg (59 KB, 1392x1080)
59 KB JPG
How do I cope with having spent 6 months on something that sucks and doesn't have a concept that anyone wants to play?

Do I just chalk it up to a learning experience and move onto something new?
>>
>>749425006
>Do I just chalk it up to a learning experience and move onto something new?
Yes, but why are you making games for other people. Make games for yourself and share with others
>>
>>749424473
>>749424881
yes claude.md is always read first. it only reads files it needs, but when it opens a big script to just get a helper function it wastes tokens on every line in that script.
a python script would not us any tokens to generate this public and private descriptor files.
>>
>>749424286
Frills if your objective is to draw eyes towards the boobs
>>
>>749425058
I guess you're right. I suppose nobody's first project is ever a magnum opus, but I was expecting it to be a lot better at this point so it's a bit of a bummer.
>>
>>749376467
I don't.
>>
>>749425329
It's ok, I still think publishing your first is a good way to gather feedback and learn from the whole process beginning to end. Just don't beat yourself over it, no body is perfect and your game certainly won't be any outstanding stuff too. So it's best to focus on the journy about refining your ideas and understanding what you want in the first place.
And hey! Expectations are a bitch, maybe scale back? Or take pride in small victories all over your game
>>
File: Sprite-0001.png (25 KB, 972x772)
25 KB PNG
>>749424368
I don't think I know what that means. It's supposed to be a kuudere deadpan eyes, can you fix it for me?
>>749424479
>>749425212
That's my biggest dilemma. The design feels too busy with the frills but I like how it draws attention to the chest. I'm trying to make some frills only on the chest area but I'm just not good enough of an artist to pull it off.
Guess I'll just play it safe and go for the plain version.
>>
>>749425006
>having spent 6 months
Not that much, honestly.

>that sucks and doesn't have a concept that anyone wants to play
Juice up the SFX/VFX, make it 50% faster.
>>
>>749425731
right seems better in this one, also theres nothing wrong with her expression, its just that nearly anyone saying tranny in this board is unbearably retarded
>>
File: 3d-art-min.jpg (328 KB, 1920x2385)
328 KB JPG
How did you guys decide on an art style for your game? Was it dictated by your vision you had in your head of what you wanted to look like, or moreso just a part of the process and limitations of the engine/resources/whether or not you're skilled at 3D art?

It feels like a massive decision in how the overall mood of your game is and how it's received at first glance, but everyone I talk to just shrugs it off like they kind of just winged it and didn't really go for a specific art style.
>>
>>749426093
For me it's the compromise between what I like and what I can do. Most of my game ideas are inspired by other games so I just use those as starting points. Truth is if you're doing everything as a one-man-army, it's very unlikely you can actually pull off the art style you want as a jack of all trades. Maybe only if you started as an artist already, but definitely not if you were a programmer.
>>
File: koopa chillin.png (24 KB, 229x252)
24 KB PNG
>>749426093
I was asked to do pixel art.
>>
>>749424286
>>749425731
frills *if* she's wearing a coat or jacket
>>
Realized that with the systems I have in place for multiplayer it was really easy to add a third person camera, so spent about an hour in that.
>>
>>749426093
>>How did you guys decide on an art style for your game?
>"Hello Unity Asset Store, what do you have for a budget of 0 pesos?"
>>"Well my friend, I have a whole bunch of ultra-low-poly ultra-untextured assets packs for you!"
>"Woah, nice. That mean it will be easy to find ones that match in style!"
>>"Ah ah, hell fucking no, you dumb fuck. You will have no choice but to use this kinda-mid but very large pack which is the only one with all the elements you need"
>"Thanks, I love being poor and having no artistic talent!"
>>"Damn right you do, that's why you are stuck here after all!"
And that how I decided on my art style.
>>
>>749418752
what is mtx
>>
>>749419694
one thing is that you can't really post progress, some vibecoder can just lift your entire idea and implement faster with near zero effort
>>
>>749427702
That's an issue with your game then.

Basically skill issue.
>>
>>749427702
maybe add weird esoteric mechanics that are hard to pick up
like putting exotic ingredients in your food so others don't want to pick at it
>>
>>749427863
perhaps, but never underestimate how disgusting, sleazy, thieving, corrupt, and indifferent the internet as a whole is

>>749428008
interesting but requires some thought as what and how exactly
>>
>entire game is based on one meme mechanic
>acts shocked when it gets cloned
how about you make a real game and not a gimmick
>>
>>749428104
>interesting but requires some thought as what and how exactly
Thanks for proving my point that the only devs who feel threatened by AI vibeslop are the ones unwilling to put any thought into their game.
>>
>>749377509
>a tool that lets you essentially create an entire AAA team to help develop your project 100x faster is demotivating me guys!
dude, just get real and realize what it can provide you. if you think it will turn out like "ai slop" if you use it is not an ai problem, it's a you problem. steer it in the direction you want to go and you will progress 100x faster than if you try to solodev without it
>>
>>749427030
That looks so much better, wtf
>>
>>749427702
>some vibecoder can just lift your entire idea and implement faster with near zero effort
They can.
But they won't.
They are all too busy putting spiderman in every single existing game.
>>
File: 1763477149630877.png (600 KB, 662x1307)
600 KB PNG
Question to the modelers:
If I have a humanoid model that I have finished the retopo of, what would be the most elegant way to reuse the model for other characters that have slightly different body shapes (height, weight, etc.)? In Blender, btw.

Pic for attention.
>>
>>749429278
Look up blendshapes/shapekeys.
>>
>>749429385
Thank brother.
>>
anyone have any experience with netfox in Godot? Is it working over doing prediction/reconciliation myself.
>>
>>749430470
worth using not working
>>
File: 122-adv-camera.webm (3.65 MB, 1272x720)
3.65 MB
3.65 MB WEBM
Last update for the week, setting up a master material for the player mesh will probably be best but this showcases the camera in addition to dither. The camera stops moving at a certain yaw pitch to prevent the camera from going underground, the camera boom also adjusts when getting close to collision to raise the camera up vs centering on the players waist.
>>
File: betz.png (41 KB, 800x465)
41 KB PNG
>>749413346
the v3 owner betz is a doxer btw
>>
Signal Protocol Proggy
>Motion Library improves game feedback, giving it just a little of that Danganronpa vibe
>Paracelcus, your thread rival, responds in realtime to your posts
>The game "Shade Protocol" has been placed at my doxxing back in April, an event which was so dramatic the site got taken down for captcha upgrades
>Somebody's going to feddy
>>
which AI is good for Godot in terms of knowing how the engine works and also understanding what I'm asking for
>>
>>749432226
/agdg/ is down the hall to the left.
>>
>>749432326
nice, what AI you used for this one?
>>
>>749420070
IT SURE SOUNDS LIKE SOMEONE IS TRYING TO SELL ME SOMETHING
>>
>>749432428
hi betz dox any of the people who submitted to your gamejam lately?
>>
>>749413346
I'm not participating in any of these gamejams if you are going to let blatant aifaggots like the fantasy nursery retard join in
>>
>>749379161
You say that yet they still sell. Triple A uses it whether you like or not you will protest the indie dev but when Todd shows up demanding you buy Elder Scrolls 6 with wokeism and vibe coded stuff you will pull out your wallet 5 times and buy it 5 times with a smile. And you will say "Thank you Mr. Howard, thank you for making such a great game!" And you vill be happy.
>>
>>749432857
he's also a doxer
>>749432226
>>
>>749432470
Claude, Gemmy, and JEV.

Shade Protocol seems to have used Claude
>>
I'm devving this: an artillery game where terrain height matters. you control a moving gun (like iron nest), there are lots of widgets.
you cannot see the outside directly, you should use a scanner mounted on the vehicle (picrel is an example) or communicate with ally airships via a clunky machine that can only send binary commands to request info to triangulate yourself and your target.
there is a topographic map you can compare your scan results to geolocate yourself.

check it out. feedback much appreciated.
https://ebbidev.itch.io/corrector-of-the-bashibazouks
>>
>>749432857
The game jam is over dummy. You couldn't even participate now if you wanted to. All you can do is play games now.
>>
>>749433092
Well I'm not playing shit since you're going to let blatant aifaggots participate
A real shame because I'm sure some of the other people who participated DID put effort into their entries only to have the well be poisoned by letting that aifaggot in
>>
Added a cute little spin effect when click + holding the mouse button and spinning Green Witch around in a circle. Works with the right thumb stick too if you are playing with a controller. If you hit a wall during the spin animation, you'll bounce off like a beyblade.
>>
>>749433240
https://kritzinger.itch.io/fantasy-nursery
>>
>>749433240
This looks like pure unfettered ass
>>
>>749433221
nobody cares what you think luddie go brain yourself
>>
>>749432226
>>749432965
You realize anyone can name themselves anything in a trip right? By the way, I love big black cock.
>>
>>749432976
And how does that game play out?
And I think you used the $20 sub from claude?
>>
>>749433327
>By the way, I love big black cock.
I can't believe Fygoon said that. That's the most intelligent thing he ever shared with us.
>>
>>749433325
ai pajeet SEETHING that the CHAD consumer doesn't want aislop and instead wants HUMANGEM indie games like Mortan as evidenced in this post >>749396387
>>
>>749433327
ok but betz used the same trip before when posting and confirmed it was him in his discord so nice try retard LMAO
>>
>>749433435
what?














































































>>
>>749425006
Yes. Do it now or do it like me and refuse to drop the sunk cost game and then several years pass and you drop it anyways.... :( lol at the guy crying about this being a hobby, I want money
>>
>>749433419
Yep! Tbh I use multiple AIs.
>>
>>749433078
As an arty main in WoT (both pre and post arty revamp) and overall "best unit is the one with the longest range" RTS player: this does not appeal to me at all, but I'm sure there are non-arcade arty aficionados somewhere.
>>
>>749433474
>He confirmed it in discord!!!
Kek you're just saying shit hoping people don't go and verify it
>>
>>749396053
Sounds great, what’s your game?
>>
Anyone worried about their OC Do Not Steal dream game being stolen by sloppers? Or do you just like sharing progress regardless?
>>
>>749433582
And what is the gameplay like? Is it a 4chan shitposting sort of simulator? Where you have to out shitposting your rival ?
Feels like you are also putting in some rough lite elements too
And what did you use JEV for? Curious since it's rather new but I don't see a lot of anons talking about it
>>
>>749433660
are you retarded?
>>
>>749433681
JEV is being used for classification and work orders on the agentic swarm.
E.g. instead of having Opus do everything, you get a model to write work orders which Jev then classifies and sends out to different models, Jev is dirt cheap so it's basically free and it saves me so much tokens I barely hit my 5 hour limits anymore.
>>
>>749433221
>blatant aifaggots
The problem is that forbidding AI doesn't filter much since it's piss easy to just not say shit. And then the witch hunt start, with actual artists having already proven beyond any doubt that anti-AIs' capacity to actually differenciate between human and AI stuff is absolute dogshit.
>>
>>749433851
scared pajeet
>>
>>749433919
dome yourself with a lead pipe you tranny
>>
>>749433919
Nice argument. Doesn't change the fact that your witch hunt end up harassing actual artists more often than AIfags.
>>
>>749433937
MAD as FUCK ai tranny with a gaping axe wound right next to their claude sub wound
>>
File: 1764873047622027.jpg (44 KB, 828x776)
44 KB JPG
>>749433986
>>
File: me vs you.png (318 KB, 844x1022)
318 KB PNG
Reminder
You're not welcome here
>>
File: 1766360951789446.png (1.3 MB, 1906x2048)
1.3 MB PNG
>>
>>749433846
Oh you are using JEV when it comes to orchestration, neat. yeah JEV is a really good decision classifier yeah. But I was thinking about the game itself.
>>
>>749433240
he a cute lil nigga!
>>
>>749434060
trannies love ai now?!?!?!?!
>>
>>749434150
No posting selfies please
>>
>>749434193
no he's just bootyblasted
>>
>>749434193
trannies love ai because they think it will finally turn them into women (protip: it won't)
>>
>>749434281
>"Claude, say I'm real woman"
>>"You are a real woman."
>"Omg"
>>
>>749434281
>trannies love ai because they think it will finally turn them into women (protip: it won't)

kek this retard
>>
>>749434164
It's based off Seithar Cognitive Taxonomy to detect narrative and memetic pushes on 4chan in a goofy, fictionalized board. So you get to link "Seeds, Amps, and Kills". Live threads and archived threads.

Use of LUAR means you eventually get to profile anons based on posting hours, typing, etc.

It's literally cogsec 101 as a videogame.

The gameplay works but it's not fantastic so it's being taken out back and reworked with less slop.
>>
>>749434372
JEV is being used to rate how obvious the narrative pushes are and exaggerate them , make sure different posters read as different voices enough any idiot can pick up the patterns eventually, etc
>>
File: lol_1.png (30 KB, 768x719)
30 KB PNG
CLAUDE
TURN ME INTO A REAL WOMAN
NOW
NOWWWW
ACK
>>
>>749424286
Do you plan on cleaning up your lines or is this the final look?
>>
/agdg/coded thread
>>
>>749434372
Interesting.. I think? Not sure if I managed to understand the main gameplay loop here. do you know how to code? Feels like this is a rather interesting project
>>
>>749434767
lol why you mad
>>
>>749434767
>>749434359
>>749434353
>>749434281
You guys lost. Ai is here to stay
>>
>>749435337
why did you quote me
>>
>>749435393
loony ai tranny has gone absolutely insane
>>
>>749435514
what's your handicap?
>>
>It's another luddie melty thread
yawn
>>
>>749435805
Why even bother at this point I know im insane but I hate posting here.
>>
>>749435016
The main gameplay loop is literally just a puzzle where you detect who's running cognitive ops and how and file a report.

It's being reworked into something more in-depth that feels less like a spreadsheet.
>>
>>749436079
Oh that is neat. really nice game you got going on.
Just a quick question how do you plan and running this game on other hardware? Feels like you need quite a powerful GPU to run it fully locally
>>
>>749432326
>>749432976
If you're both AI faggots I'm picking the guy who uses it to make cool fight scenes.
>>
>>749433435
Mortran is as AI/algorithm-slop as it can get, what with its derivative Mega Man Legends-tier “PSX Art”. You only stomach it because you are a pedo.
>>
File: Combat.webm (3.31 MB, 1920x1080)
3.31 MB
3.31 MB WEBM
Well, released the demo for my game to the public. Got about a 100 plays despite the art being AI for now. Pleased with it for what it is. Working on making more content, and looking for an artist.
>>
File: Sprite-0002.png (20 KB, 710x780)
20 KB PNG
>>749434776
Yes of course, sorry I should've mentioned that in the post.
I'll do some better shading too, for the shirt and hair.
>>
struggling with enemy states. im trying to manage different stat buffs/debuffs applied to enemy AI, i think there would mini database that does per frame checks on every possible thing, but there's probably a better approach.
>>
File: 1774858064741846.gif (100 KB, 494x413)
100 KB GIF
>>749427702
I've seen multiple times people claim this on other websites and then you look at their post history and they're blatantly a bot. Or you ask someone in comments to see their amazeballs AI genned game and they say "nooo then you'll steal it" as if it makes a difference on whether they show it now or release it. If it can be so easily stolen then what's the difference? AI propaganda includes a lot of demoralization to try and make people give up and just buy the jeetslop. If your game can be "stolen" so easily then it was probably pretty shallow. Unrelated, have you guys looked at the nextfest games? The AI trash just jumps out screaming. It's disgusting.
>>
>>749432226
>Rasko doxxed that french guy
>rasko gets doxxed and suddenly doxxing bad
In the business we call this poetic justice.
>>
>>749434776
>>749436889
ngl I feel like you shouldn't clean the lines, I like the messy look
>>
>>749437096
i may be an npc, but not a bot

its a legitimate concern with or without the existence of rogue linear algebra slopping across everything

you just get past it by having a strength of vision in your work to stand on its own
>>
>>749376471
I fucking forgot until the last 24 hours, I simply don't have the balls to do it in a day.
>>
File: comp.png (61 KB, 1680x1268)
61 KB PNG
Working on mastering some older tracks for next game, does this sound decent? https://voca.ro/17SCjTiQMKGT
Bestiary's coming along pretty well now that I have a better grasp of pixel art
>>
>>749437403
>He can’t even get the countries right
In the business we call people like you “fired”
>>
>>749436593
It's a game. It runs on itch.
>>
File: file.png (300 KB, 551x657)
300 KB PNG
>>749437403
That French guy died because he heavily used AI but now the thread is letting AI devs in...
>>
>>749436674
DUDE IS THAT LE DEMPSEY ROLL?
>>
>>749427030
John Underspace looks like that? Wtf, I thought you were one of those masked dudes
>>
>>749438319
>>749437403
Wait, did Yours To Conquer (that was the name, right?) dev actually fucking died or is it just a joke because he gave up?
Looking on the net, I can't find his shit anymore.
I don't really miss him nor his project but still.
>>
>>749439462
agdg found his documents, made some PDFs, and that was the last of him. Of course, he would have jumped ship after seeing all of the BOTW clones that come from Asia.
>>
>>749439852
Solo devs don't have an llc worh its own ein and bank account?
>>
File: 1788379965146317.png (214 KB, 460x215)
214 KB PNG
>>749433670
this one https://store.steampowered.com/app/1706960/The_Mysterious_Cat_Tower/
>>
>>749439852
Hope that anon is okay, I assume he just decided to leave this place after that.
Man, the biggest risk of posting on 4chan really isn't normies cancelling you, its the local wildlife fucking you up lol
>>
>>749440291
Thanks!
ignored
>>
File: 1785625503558356.png (531 KB, 828x827)
531 KB PNG
>>749440491
yore welcome anon!
>>
File: 4_guys.mp4 (3.83 MB, 1280x720)
3.83 MB
3.83 MB MP4
A combat clip.
>>749438319
He was French? And he would have a reason to hold a grudge. Maybe he's not dead after all.
>>
>>749440631
The anons above lied about the ethnicity. He was Miles King.
>>
>>749440631
He’s Canadian you absolute wallahi bomboclat.
>>
>>749440631
The animation is fantastic, I can't say I'm a huge fan of the color scheme of the main character tho, but everything else is flawless, good shit
>>
>>749440291
powerful thumbnail, I can't not click it. Whiplashed by the games look in return. Very different vibe and color palette.
>>
>>749440291
>turbosexy capsule
>what the game actually look like
My cock will find you and kill you.
>>
>>749440992
lmao same
>>
>>749440596
No need to fet offensive, it looks bad. You solo devs have tools to make literally god of war but you will make something like fucking black souls.
>>
>>749441123
>You solo devs have tools to make literally god of war
I think you vastly underestimate how good the modelers and animators were on shit like this.
>>
>>749441123
NTA but you should have said E33, "God of War" makes it too obvious you're trolling
>>
>>749440992
it's like the NES era, where the game looked nothing like the box art
>>
>>749441182
No that would have been even more trolling, I mean you can download Paragon assets from the epic game store and use those. I dont get why people choose bad 2d not good 2d but holy shit I am secondhand embarrassment bad 2d for gaming.
>>
>>749440992
thats a good point, i should add more screenshots from the later half of the game because there is a general tone shift in it
>>749441025
ill snap it in half like a fresh cucumber
>>749441123
im no graphics whore
>>
>>749440291
Looks about what I expected to me, are people crabbing or were they hoping the screenshots would be explicit pornography
>>
>>749441310
You are trying way too hard, pull it back a bit
>>
>>749441360
Not crabbing, it's genuinely a different artstyle. Painterly vs simple and cartoony. Nothing to do with huge cat bazongas front and center itself.
>>
File: Portrtrait_NEW_TESTTT.png (10 KB, 600x600)
10 KB PNG
>>749440912
Thanks man. I plan to have some palette swaps available at least. I wanted a design that would be easy to animate and that's the main reason why the limbs are different colors.
>>
>>749441310
>I am secondhand embarrassment
you just revealed your hand, benchod
>>
>>749441643
That and it looks autistic.
>>
File: 1774472719595069.jpg (41 KB, 640x480)
41 KB JPG
>>749440291
>Q4 2026
And like that another yesdev of old will probably leave us. Good luck with the release anon
>>
File: ad13.jpg (51 KB, 963x670)
51 KB JPG
do i keep any of these?
>>
>>749442196
Tell claude to help with topo
>>
>>749441643
>it's genuinely a different artstyle.
Just like the vast majority of games on Steam, capsule art is capsule art. Not only are you a nodev, you don't even play games
>>
>>749427527
Non-issue with ai
>>
>>749441928
thx anon, altho i dont really plan to leave, ill prob b around still making games
>>
>>749432365
Obviously opus 5.5
>>
>>749442467
ok guess im starting from scratch again
>>
>>749442196
can you texture them properly
>>
>>749442793
Yeah now you can easily get absolutely dogshit for a subscription of 200 a month instead of going to an asset store
>>
>>749443041
Why would he start texturing when he's still trying to figure out building the models
>>
>>749443101
Luddite skill issue
>>
>>749443130
Because they're fine if he can use them properly retard
>>
>>749438209
You'll never be white rasko
>>
File: Sprite-0002.png (36 KB, 1280x720)
36 KB PNG
In my SRPG, mermaids are known for their extreme lust for gold. You can find gold stashes and trade them to your mermaid party member for unique gear. Starting to build a list; I thought it might be fun if some of the stuff includes very niche references but I don't want to go too heavy, I'm trying to avoid the game winking at the audience
>>
>>749443456
>extreme lust for gold
>includes very niche references but I don't want to go too heavy
>>
>>749443456
How many golds to get mermussy
>>
>>749443850
I had thought of a silly conversation between the mermaid lady and the "hits on every girl" guy where he playfully asks the same kind of thing and she starts overwhelming him by talking about subscription models and stuff but figured that was getting too immersion breaking
>>
File: 1791370789116904.gif (136 KB, 220x166)
136 KB GIF
>Made a debug menu to load any conversation in the game that I want for easy testing.
>Added a bunch of the dialogue scripts already.
I feel good /v/, I feel good. Now if my arm could stop fucking hurting so I could draw for the hentai scenes, that'd be great.
The biggest hurdle now is finding a good musician for a reasonable price. Don't want to take advantage of someone too cheap though.
>>
File: 1772303635143697.gif (3.56 MB, 320x218)
3.56 MB GIF
>>749443850
Dont do it anon, futurama tried to warn you
>>
AI is gonna decompile all your games and some brown kid from durpreet, asspoor will release your game before you and make money
>>
>>749444245
>decompile a game that's not out yet
time bending AI in two weeks
>>
>>749430902
i unironically uninstall and remove games when i see dithering. you are the dumbest blackest nigger gorilla.
>>
I am currently working with claude and glm 5.3 to get my fucking grappling hook to be all rad and awesome and shit. It's going okay so far but the detached rope looks fucky. Will post webm once i get it working.
>>
>>749442196
go to models-resource and download 3D models from games you want yours to look like, import them into blender and put them beside yours. copy them and learn.

https://www.youtube.com/watch?v=DqntXa7dOO8
>>
>>749444667
NTA but that's actually a good suggestion, thank you
>>
>>749444854
yea, stop doing things blind and use references. it's what all good artists do.
>>
>>749440291
Is the meta seriously hiring an artist to make your capsule art look really good and then have the game look completely different? kanna did the same thing except both look really good still
>>
>>749377509
go try some of them. they are complete and total dogshit
>>
>>749444953
Frontier models are only 4 year olds with this much progress
>>
File: PXL_20261005_190047965.jpg (1.95 MB, 2256x4000)
1.95 MB JPG
>>749439025
You've got singleplayer with a preset character, then multiplayer/Freeplay with custom characters, including support for modding in new races.
>>
>>749444106
use Suno?
>>
File: 1771604925388767.jpg (2.92 MB, 3840x5600)
2.92 MB JPG
>>749444946
no idea, i have no proper marketing plan
my friend just drew this for me one day and I asked if i could use it as my capsule
>>
I think the rig is good(!!)
which means It's animation blocking time, to figure out basic game feel, game speed. AND BE ABLE TO USE THE ACTION GAME SYSTEMS ON PROPER ENEMIES INSTEAD OF CAPSULES
exciting times ahead.

>>749444368
he's not wrong, it would happen by taking your demo and extending it, then releasing before you
>>749444953
untrue, they can do a lot for you. jury rig plugins, figure out and create workflows, create independent systems which you can just put on top, with API.
But anything gameplay that you're gonna tune you're gonna learn how its written. ai sucks at game feel and taste.
>>
>>749445336
Dude, get your friend involved. You're sleeping on a bag of money
I've always said this, indie games only need two people: a programmer and an artist
>>
>>749442196
Right one has a decent joints for a deformation.

I would advice to follow some of these tutorials, some of them are golden, some mediocre, choose any, follow along and learn something cool.

https://youtu.be/MxTz8vNY7XE
https://youtu.be/BAr4EsxLqEg
https://youtu.be/xMkZ0o2M-dg
https://youtu.be/koek6de5hr8
https://youtu.be/Rz-HvNhVACw
https://youtu.be/xbz1ZUC3ywc
https://youtu.be/GiUAmKZRf9I
https://youtu.be/OjiwRIE21UA
>>
>>749445425
maybe snakeschizo is chickenDMC schizo
about the same issue of stagnation
>>
>>749445325
No thanks, AI slop is for uncreative gays
>>
>>749445313
That sounds like a fuckload of work
>>
>>749444245
Cant you already just open engine made games? No decompiler even needed. Copycat risk if your not making a "funny gimick" game seems overblown desu outside of it flooding the search results with shit
>>
File: Mech_swinging_Trim.webm (2.95 MB, 1280x720)
2.95 MB
2.95 MB WEBM
>>749444575
Webm is crusty as fuck but should get the idea across, swinging aroudn with the boost is pretty fun.
>>
>>749445630
Smol question to someone who love swinging around:
Is it possible to make good grappling hook mechanic in a 3rd person game? Could it work with a gamepad?
>>
Why go through the trouble when Claude can one shot this in one hour?
>>
>>749445606
Ehhhhh. The system itself is fairly simple, hardest thing was expanding it for mod support while trying to keep things memory efficient.
>>
>>749445579
Stfu Luddite
>>
>>749445568
>snakeschizo
who?
>chickenDMC schizo
who?
>>
>>749445568
>snakeschizo is chickenDMC schizo
?
>>
>>749445729
bing idols of ash
>>
File: 1769095838090027.png (41 KB, 1066x259)
41 KB PNG
>>749445879
>>749445904
Nice try snakeschizo!
>>
File: idols of ash.gif (2.99 MB, 800x450)
2.99 MB GIF
>>749445976
but it's a first person game?
I am asking about third person games
>>
>>749446125
i'm schleepy
spiderman 2(old) or the new ones maybe
>>
>>749446117
I think we NEED /pol/ id system
>ID: uQ99SQyC

>>749446185
oh yeah, forgot about these games!
thx
>>
>>749446254
>ID
That is what the /bant/ thread is for
>>
>>749445729
why would it be any harder to do than a 1st person game
off the top of my head there's the bionic commando reboot which was dumb but apparently swinging around was good enough but i dont know if its what you're looking for, the other side of the spectrum is that attack on titan fan game that was very popular which was borderline simulation tier before the official attack on titan games started coming out, you could probably find some gameplay today
>>
>>749445373
>it would happen by taking your demo and extending it, then releasing before you
if the demo was good enough to get stollen you should be able to release something that will be 10 times better than the slop. Then it's just a matter of marketing : followers you get from the demo will basically turn into your personal army and report shit that looks like your game but isn't
>>
>>749446117
literally who, nobody is making a snake clone.
>>
>>749445568
snakeschizo here i dont know who chickenDMC schizo is but we are different schizos

but yeah i have stagnated hard
i am considering giving up since i cant seem to finish a fucking model
>>
It’s not ChickenDMC… it’s ChickenGaiden2…
>>
>>749447767
>>749446534
>>749446293
>>749446254
>>749446125
>>749445879

Aislop won
>>
>>749447792
BASED
>>
>>749444438
Nice quads
>>
>>749444667
megaman legends "style" is cool and all but its only suitable for anime
>>
>>749376084
How do you guys feel about using ChatGPT codex to help me learn how to code? Is it a good strategy or will it fuck me up in the long run?
>>
>>749448476
As long as you ask for references and footnotes and where they are getting the info so you fact check it. I used unreal university to learn unreal, so I hope they taught me right too.
>>
>>749448476
The indie games around you are former company workers. They hire ecelebs to market their games. Your game can’t compete with any of that if you don’t have a coding degree.
>>
>>749446117
Fuck you my sides.
>>
>>749448476
If you're actually looking to learn to code you're not gonna get it from codex.
You gotta understand the foundation of it.
Try Harvard CS50, it's free and you can find it on youtube.
Once you have the basics of how to understand and write code then codex can help you from that point forward.
>>
>>749448428
could always download the models from the resident evil games or something
>>
>>749448641
Quit being a real penisbuttfag, man. You are really invoking some real penisbuttfag energy over here.
>>
i feel bad for all the people in this thread who have been diligently posting for the past 4 years because now all their progress can be replicate in 30 minutes for 10 dollars in claude credits.

genuinely what is the point of making a game if none of your accomplishments matter anymore and a robot can do it better
>>
>>749448757
I mean there are people really good a turning corners.
>>
>>749448752
In this world, people pay for expo positions and drown out every solo developer who can’t afford. Cancel your codex subscription and use it to pay for the MIX showcase. Anything else and you don’t have a future.
>>
>>749448476
you shouldn't be coding in 2026. coding is solved

just tell the AI what data structures you want (according to compsci that determines the optimal algorithms) or go a step further and just tell it what performance should be like

for example you could say "Make every entity the same struct just like my gigachad carmack, use flyweight pattern for big shared data chunks, update everything with a foor loop, unroll it with duff's device"

or you could say "I need to be able to render 1000 different fuckers at 100 FPS, figure it out bitch"
>>
>>749448905
Based retardpilled.
>>
>>749448736
i tried that once, when i opened up the male protagonist in blender I was surprised how shit the model was lol
>>
Posted last weekend my hallway that i thought looked like shit (top pic related). Thought it looked like a roblox game. I tried to update it and I'm a bit happier with it but to be honest, I still feel like it's not looking great.
Also not sure if this is a waste of time and if I am too hyper focused on making this one hallway concept look good. Should I hold off?
>>
>>749448757
Because the act of creation is enjoyable.
>>
>>749448936
>just tell the AI what data structures you want (according to compsci that determines the optimal algorithms) or go a step further and just tell it what performance should be like
Yeah this is exactly why coding is not solved in 2026 kek
>>
>>749449140
your lighting is weird
whats with the glowing red panels?
>>
>>749449217
>Yeah this is exactly why coding is not solved in 2026 kek
You mean this is exactly why it is solved. You don't need to be able to code at all. Recall that data structures are abstract concepts which have nothing to do with their implementation on actual computer hardware.
>>
>>749449326
My goal was a sort of neon futuristic lighting inside the spaceship. That was the original goal with the red bars. I also tried light blue bars, neither have looked good though. I feel like it's not matching what I'm looking for.
This game will be taking place amidst a catastrophic event (think Half-Life) so the red lighting is purposeful, but I'm just at a loss for how to light it properly
>>
>>749449194
thats cool but now your chances of financial success went from 5% to 0.5%
>>
>>749437096
Your kind of tech illiterate retards shouldnt be allowed online.
People are repackaging itch.io games already and selling them as their own
>>
>>749449680
anon's 0.5% is better than your 0% chance of financial success, 0% chance of anyone finding you attractive, 0% chance of anyone wanting to remember you after you're gone
>I-I was just trolling
I don't care. You're worthless and you know it too.
>>
>>749449775
Link some
>>
File: fucke.jpg (608 KB, 2440x828)
608 KB JPG
>>749449458
half life is more orangy but using floor lights would be better than those giant panels
>>
File: IMG_2175.jpg (29 KB, 221x221)
29 KB JPG
>>749449813
lol based. Golems will never know the joy of creation.
>>
File: 1769607330142222.gif (111 KB, 200x219)
111 KB GIF
>>749449813
raped that anon
>>
>>749449865
Just look at whatever is being recently released on appstore and then look for it on itch.io
Brownies are telling AI to add mobile controls to small games and demos
>>
>>749450126
So no links, curious
>>
>>749449680
Do you only see the entire world in terms of financial success and winning? That's sad.
>>
>>749449813
Yeah ok luddie
>>
>>749450186
Oh you're trying to start an argument for no reason
>>
File: fucke.jpg (700 KB, 1208x1584)
700 KB JPG
>>749449886
>>749449458
I'd consider changing the panels too if you want to catch reflection, and making the light fall off toward the end of the corridor
>>
>>749450312
>giving AI slop advice
>>
>>749450462
I am giving human advice using AI for him to vizualise why
you retarded luddite
>>
File: 1789974593796199.png (128 KB, 520x526)
128 KB PNG
>>749448936
>>
>>749450535
just pick an actual reference nigger
>>
File: chest.jpg (59 KB, 680x540)
59 KB JPG
>>749407036
Thanks, anon.
>>
>>749447792
ahahahHAHA snake timmy in shambles, where'd the chicken go now?? LOL



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.