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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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What Doom wads are you playing, /v/?
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>>749673954
Doom Deluxe
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>>749673954
Playing through Gossip.
These maps are large as shit and really fucking hard. But they're also a lot of fun to explore.
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stealth threads suck and don't work since they either get taken over by the stealth subject or just get spotted and killed by janny anyways
the actual way to have DR threads is to just make them when janny's asleep

anyways, apologies to the doomchads itt, as this thread likely isn't long for this world
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>>749673954
Eviternity 2.
It's fantastic, but Map 33 is one of those unique ideas that should have stayed in its creators head. Pic not related, this was a great map.
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Here's a question, pistol start or continuous?
I think pistol starting is more of a challenge thing some guys are grabbing onto because of youtubers. I think continuous is the way to go and if the mappers don't like it death exits exist so just make maps with those.
It's like mid levels saves, you've got it there as an actual inbuilt mechanic, so use it.
>>
>>749674902
I didn't know eviternity got a sequel I'll have to try it out
>>
>>749675775
Map 32 is one of the best maps I've played in a while.
Also the new gun (perforator) is fucking fantastic but you only find it in secret levels.
>>
>>749675060
I go by what the wad authors recommend.
If they really want me to pistol start then I'll honor it. I usually end up enjoying their suggestion.
>>
Doom always felt too basic for me. Every wad is the same:
>Pretty architecture but you can't really explore anything because it's a flat plane with the illusion of verticality. No sectors can be built on top of another
>The guns are alright I guess
>The demons are iconic, but only two or three are versatile. Doom mappers know this which is why every other fight is just LOL 1000 REVENANTS
>Every wad eventually devolves into "Can you survive a room being flooded with more enemies than stars in the observable universe?" "Oh okay, Now do it where the floors and walls move around."
>The community do the Dark Souls "You didn't beat the game" shit if you didn't pistol start single segment UV MAX every map of the wad
>>
I'm playing through the Quake xpacs. Just finished Past. It was super stingy with ammo but got through alright.
>>
>>749676512
Stop playing cacoward slop
>>
PSX doom total conversion. Spooky doom without the poor performance.
>>
>>749674706
You fuckers have a 24/7 general over on /vrpg/ as well. So I don't know why you guys are even bothering with /v/ anymore.
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>>749675060
I'll always pistol start.
That's the intention if you happen to die and if the level can't be beaten with what's in it, then it's a badly designed level.
>>
I like small maps like in Scythe or Going Down any other wads in similar vein? I hate these sprawling fucking labyrinths people make
>>
I'm going through Lost Civilization at the moment, peak soul and comfy
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>>749676512
>>
>>749678926
have you visided the non /v/ vidya boards?
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Just finished Sign of Torment
Fun little wad using a lot of boom's features to do some neat tricks and it had excellent atmosphere
>>
>>749679857
/vrpg/ and /vst/ are genuinely better than /v/, unless you are shitposting
>>
>>749673954
Doom 2 the way ID did, it's alright
>>
https://www.doomworld.com/forum/topic/159769-abyssal-apocrypha-mbf21-rc4/
genuine masterpiece
>>
>>749675060
Pistol start is more for when you know what you're doing. At least to me it is.
>>749679397
I loved that wad, but it gets shitty near the end.
>>
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>>749673954
Does Ring Racers count as a Doom wad?
>>
>>749675060
Depends. Some stuff is meant to be a whole linear sequence with the assumption you're bringing in the arsenal from past levels.
Some stuff, especially big collaborations, aren't really designed with that in mind. Nobody knows if they're going to be the first level or the 20th, so in those cases I'll try pistol starting if the maps feel like they're made with that in mind.
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>>749673954
Gotta beat Ancient Aliens someday, I think my ass always gets a bit beat but love the music and aesthetic.
>>
>>749673954
>a doom thread for transfolx
>>
>>749675060
pistol start for custom wads, it's less about the challenge and more about playing the map how it was supposed to be played. Saves for me are fine but i try to avoid them mid fight
>>
>>749683792
don't get scared by the caged cyber in the first map, the wad has a nice difficulty curve
>>
>>749675060
If the wad creator doesn't specify an optimal way to play (ie. mouselook, jumping etc.) I always default to uvmax + pistol start with default movement and single segment runs.
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>>749680135
looks really cool, i'll give it a try
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>>749679313
i liked pina colada a lot, still have to try the sequel. There is also overboard which is basically a going down spin off
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>>749685585
Doing this on blind runs is peak idiocy, but going back and playing wads you've beaten this way makes sense.
>>
>>749686264
>Wanting a challenge is idiocy
It's okay to play on hurt me plenty anon, noone is bullying you.
>>
>>749673954
Megaman 8bit deathmatch as always. Best total conversion/multiplayer mod.
Also there's literally a general for this on vr
>>
>>749687207
>Immediately makes shit up to feel superior
Yeah, I figured you were that type.
>>
>>749688032
It's okay anon, nothing wrong with saving mid level before a tough part.
>>
>>749688527
I mean, yeah? Most people do.
>>
>>749673954
I don't get people who can play Doom wads right to the end, especially guys who subject themselves to the CBT of single segment pistol starts while doing so. It's kind of impressive in a weird way that you can do that. I tend to get bored of Doom's gameplay and burn out within 15 or so maps, since the only two flavours you seem to get are brutally hard rapes or casual strolls, but in the end it's the same monsters and same guns forever.
>>
>>749673954
Recently I went through Memento Mori 2 for old time's sake. At the moment I'm dicking around in Maps of Chaos' overkill flavor while looking for good recs. Probably going to finally check out Eviternity.
>>
what are the best gun mods that don't change the enemies?
>>
>>749690932
Final Doomer is great, multiple gun mods based around different wads for the price of one mod. Keep in mind that even the Doom 2 arsenal is slightly upgraded in power.
Trailblazer is fun, but makes you very OP
Pvt Stone is amazing for stomping maps, but you are playing as a woman and some of /v/ gets weird about that.
Combined Arms is very silly and a lot of fun
High Noon Drifter is a lot of fun if you want to be a cowboy and twirl a revolver (that you can fan and need to reload, so you can pretend to be Revolver Ocelot)
DAKKA is my absolute favourite, it's a good time.
>>
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>>749674902
AHHHHHH
Beat this weird wannabe guitar hero map.
What a fascinating idea, you're on a conveyor to simulate Doomguy running for his life from a giant explosion chasing you (that will kill you if it catches up) and you need to dodge insta kill lasers and platforming along one hit kill lava to reach the exit.
It's fucking difficult and good luck to anyone single segmenting maps because you'll need it, but I can't hate something this creative.
>>
>>749692103
old Combined Arms was a completely different mod than the later incarnation and in my opinion the new one is shit
>>
>>749678926
That weird incest VN game with shit american art has multiple 24/7/365 generals on different boards
>>
>>749678926
there's a whole doom board so not sure what point you're trying to make
>>
Haven't played in a while, any newish wads you recommend?
>>
>>749693354
>whataboutism
>>
>>749693494
Doom 2 in Rural Only is fun.
>>
BTSX Episode 2 is fucking meeean. So many Revenant and Chaingunner closets and teleports.



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