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File: file.jpg (295 KB, 1920x1080)
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I love this game, but after 300 puzzles, I'm starting to get burnt out.
>>
Did you finally save up for a car, Rajeesh?
>>
>>749675937
I don't need a car. All of my commute is just going to work and back. Public transport is enough.
>>
for me, it's the Priestess.
>>
>>749675771
You nigger just casually dropped a spoiler/revelation about a game in OP sceenshot. Let the thread sink
>>
>>749675771
Wasn't there a game like this but realistic graphics and none of that video gamey grid system visible?
>>
>>749677832
There was a ton of 3D puzzles in the promotional material.
>>
I'm at a point where it seems the game has stopped offering me beam and stones puzzles even though I've only had a handful of each and is basically just offering me heroes x mirrors right now. Did Blow gate the stones and beams progression behind heroes and mirrors or have I missed some overworld puzzles or something?
>>
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This one was really good
>>
240 levels in, I'm pretty much addicted. Only time that's ever happened with a puzzle game.
>>
>finally got into Alter Beam
Holy shit what a detour.
>>
>>749677832
Aries dies
>>
> Evolve newt into dragon
> Never seen again
Post game stuff or what?
>>
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need a hint
>>
>>749679320
Gotta go fast
>>
>>749679517
thanks
>>
>>749679320
move box
>>
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>>
>>749681418
good level
>>
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>>749675771
>I'm starting to get burnt out.
>>
Idk why i just loved these HUGE empty maps with little islands in the stones area. Sadly I've completed them all
>>
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hints for this one?
>>
>>749681603
nvm solved it immediately, classic
>>
>>749681603
1 the beams can go through the walls on this level
2 you need quick fingers on this one
>>
I have a post endgame question: Can you have access to the entire first map without ascending? I've started doing the upper world, but I have like 10 more foggy screens in the first one, maybe I just didnt figure out the way to get there. Just tell me yes or no.
>>
>>749681929
Some screens are foggy because you unlock them later (pure Beams and Mirrors), but I'm not sure about the others.
>>
>>749675771
pace yourself. it's fun to dive into the game, but don't play it nonstop because yeah you'll get burnt out. my issue now is finding a puzzle that I can't quite figure out and rather than just shrug and move on, I burn myself out trying to solve it.
>>
>>749675771
Are the skipping stones not supposed to be done immediately? It feels like they jump straight into more advanced puzzles without tutorial. Also, I hate the teleporting fat dude
>>
>You cant beat the game without doing stones
I want to kill myself
>>
>>749682272
You can do a lot without getting into Skipping Stones, but you still need to do them and at least one intersection between them and another world to get an ending.
>>
>>749682272
if a section of the game seems too difficult then you should come back to it later. but yeah, skipping stones is pretty hard. i explored it last and was just barely managing it
>>
I like to just leave the game on when I need a break from playing it. They should add a screensaver mode that cycles between puzzles you've completed at random.
>>
skipping stones is no harder than any other areas. why do you keep repeating its very hard? have you actually played the game? th balance is on spot
>>
Guise, I'm starting to feel there's no reason for keep completing puzzles endlessly. In a greater scope, I'm feeling that life has no meaning as well.
Did Blow achieve his goal here?
>>
>>749682872
his goals were making a new language and write an engine and game with it
are /we/ achieving our goal playing this game?
>>
>>749678087
The game is autopoietic, Blow gives you what you want and need without you even knowing, ever player is getting a completely different expereince.
Blow has crafted something beyond mere Art.
>>
did anyone else get a little less enthusiastic when they saw that he just licensed puzzles from some shitty website instead of making his own? like why would I pay $30 for this when I could just play them for free lol
>>
>>749683217
wtf, is this true??
>>
>>749683217
>>749683282
The original games (Heroes of Sokoban 1-3, Mirror Isles and Skipping Stones) have like 20 levels each.
Promesst was remade into the first two Beamcasters area.
It's like, the original games with AT LEAST 10 times more content for each one, not to mention when he starts to mixing stuff.
To be quite honest, considering the amount of absolute shit that it's being fed to our throats for 60-70 dollars, if this game were at 100 bucks, it'd still be cheap as fuck.
For 30 dollars, it's liking Blow is giving you a free blow.
>>
>>749682616
Idk man, the Heroes, all their interactions with Beams and Mirrors have been smooth sailing for me, I have uncovered the whole top part of the map, but I'm literally stuck in the halfway point of the fucking ""tutorial level" of stones.
>>
>>749677832
>Nigga token woman speaks to gay robed nigga
>OMG LE SPOILERS!!!!
It's a fucking sokoban clone not a sony movie game who cares.
>>
It's mindblowing to think that the dev says that there are 1000 puzzles and some of them took like 2-3 hours for me (Beamcasters and Skipping Stones huge islands).
I remember that The Witness had like 500 puzzles but many of them would be over in less than a minute. I really feel like this could a 300 hour game to get 100% without any padding.
>>
>>749683913
Aren't most puzzles pilfered from other games?
>>
>>749682616
Im finding stones harder than the rest of the game styles, to be honest. The mix of it with the rest is being hell
>>
>>749683938
>pilfered
the word you're looking for is "licensed" :^)
>>
>>749683889
verticality man, that is supposed to be a surprise
>>
>>749683938
not really. The levels that are considered tutorials are basically the games that OotSS "pilfered". The rest is all Blow original
>>
>>749683938
no? its not even 10%
>>
>>749683217
The original skipping stones level (tutorial one in this game) sucks ass.
Also by sheer combination of mechanics the game does orders of magnitude more than the originals, and even more once you hit the first ending.

>>749681929
Not sure, I have the same question. I think I explored all the levels before the ending and still had foggy areas, so I'm guessing you get to them later.
>>
Tips for this stage? I manage to activate one button or the other but not both
>>
>>749677832
>MUH LE HECKEN STORYSLOP!!!
go back to vulvarine faggot
>>
>>749675771

pay for ads mr blow
>>
>>749684170
Tip is: Slow down time and the absolute bullshit timing you don't think should work may work (but it's so tight you may even fail it with slowed down time a bit)
>>
>>749681929
>Can you have access to the entire first map without ascending?
No. Some of the places are locked from the inside.
>>
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damn this was a long puzzle, just one mo-ACK
>>
>>749683723
>>749683954
Do you guys use slow mo, like at all? Bc with slow mo you have time to think and time to execute. Maybe you struggle bc you don't experiment enough? I'd rather test just one part of my assumption quickly than try to come up with a full solution in my head
>>
>>749678985
Yeah. He's a fun one.
The overworld area he's in plummets my framerate for no discernible reason though.
>>
>>749683217
yeah a tiny bit, but then i remember that ootss has 20x more content than all the games it was inspired from combined. the og games were only used as a starting point for the design of the mechanics, there is an insane amount of original ideas in this one. overall my enthusiasm hasn't dropped
>>
The lack of numbers or names or puzzles is hurting my brain.
>>
>>749684170
>>749684264
you don't need insane timing for this one if you know the proper way of solving it. hint: you have to lock the skipping crystal twice, in two different places
>>
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hint plz
>>
>>749684170
this is just a stage where you have to use slowdown and lock the lilies at the right spot. you're not locking the first lily at the right spot if you can only get one switch pressed
>>
>>749684760
Answer me this: You end separating the lilypads or not? Im not able to lock the crystal without splitting them
>>
>>749675771
It sure lost me in those grindy cross sections. Kinda weird to first introduce a mystery and a bunch of characters, then do fuck all with them and just forget. Seems like another bone dry dead jblow game world. At least the puzzles are aight.
>>
>>749685229
you have to separate them yes, but only for a bit
>>
For anons that are playing a deeper puzzle game for the first time: beware that there are some far superior games in the genre, that also gets way harder (which is my main issue with OotSS, it never gets hard enough). Some of them are:
>Dungeons and Puzzles
>Gentoo Rescue
>Ligo
>Maxwell's Puzzling Demon
>Isles of Sea and Sky
>Drod series (3 and 5 are extremely hard, and some community made puzzles are for Einstein-like people)
>Prime Mover
>Magicube
>Stephen's Sausage Roll
>Lingo 1 and 2
>Magnet Block
>>
>>749684802
take a look at area you're in and the area you're not. also if you didn't notice the laser is on a lilypad
>>
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I'm stuck on the middle part, do I need to bring a goblin from the right side to the left to make it happen?
>>
Something Im liking a lot of the game is the world map, I think unlocking a little bit of the map with the puzzles make everything work better, even if the overworld puzzles are filtering me

>>749685413
hmm, I don't know how to unite them again but I will give a thought, thank you
>>
I keep getting filtered by the mirror levels that give you way too much room to work with to do huge reflection warps.
>>
blow on difficulty of puzzles in this game
https://youtu.be/OygEmrLLFzI?t=640
>>
Do you actually get anything for getting all six treasures in Skipping Stones? I got three in my first go around.
>>
>>749684760
Even knowing the proper way, it's a very clunky puzzle.
>>
>>749685686
you cant bring monsters across the water if thats what you're asking
>>
>>749685830
Dunno, but I went back and got them last night. It was fun to breeze through SS1 now that I'm more experienced.
>>
>>749685686
No
>>
>>749684752
Blow knows that you are weak, and might look up answers if it were convenient.
But Blow also knows that you are strong, and if you're forced to stick with it you will succeed.
Believe in the Blow who believes in you.
>>
>>749685923
I was more asking about the goblin on the right shore of the middle strip of land.

>>749685987
Ok, then this is an easy puzzle and I'm just not seeing it.
>>
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help me
>>
>>749676060
All of her levels are kino and I feel powerful and strong and smart when I complete them
>>
>>749686039
use the properties of the characters to manipulate the elements in the level such that the characters can reach the goal spaces
>>
>>749686024
yeah that one isn't too hard, if you got across the first bit of water the next is easy

if you want a hint corners
>>
>>749686165
Thanks, I see it now.
>>
>>749678121
get prepared to do more variations of that idea then
some concepts are neat, but most of them are not exploring more than once
>>
>>749683217
>did anyone else get a little less enthusiastic when they saw that he just licensed puzzles from some shitty website instead of making his own?
I actually got more excited after playing the original games since I liked them so much.
>some shitty website
Puzzlescripts is pretty great, actually. I recommend trying out a Heroes of Sokoban fangame about a new character, Rogue: https://www.puzzlescript.net/play.html?p=80d509472ee1f51e7d40
>like why would I pay $30 for this when I could just play them for free lol
1) The puzzles and mechanics have undergone significant polish. Promesst 1 and 2 were the worst of the originals (I didn't even bother finishing the second one), but Vault of the Beamcasters has the best initial campaign.
2) The ports of the free games are like 5% of Order of the Sinking Star.
>>
>>749685952
Do you need to preserve a rock on the very first island to get to the leftmost island after you return to the boat at the end?
>>
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>>749686039
Pic related.
>>
>>749686330
Yes, you need to kick a rock onto the left island at the very beginning to get the last treasure. I had that spoiled for me, thankfully. None of the other treasures require anything like that, you can always reach them by taking an alternative exit from a screen.
>>
>>749675771
It's okay. It's amusing enough to boot up nvidia geforce and complete a puzzle or two before getting back to things with actual importance. I just wish it ran natively on my phone.
>>
>>749682616
I want to find out the same thing, anon
>>
>>749684760
There's more than one solution to it?
>>
>>749683913
beamcasters and skipping stones are front loaded, it's a huge difficulty spike at the start because you can just get softlocked (looking at you beamcasters)

most puzzles are easy, embarrassingly so, there are few legal moves where you can't even fail at all if you just try what's possible. maybe they're supposed to be a relief puzzles between the harder ones
>>
>>749685469
> Bunch of stuff that confuses puzzle quality with how difficult it is
Pass
>>
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am i softlocked to get the gem behind the purple beam?
>>
>>749686526
just tell me, if it's related to duplicating thief or cleric i'll be very mad
>>
>>749687243
I don't think so. You just need to line things up.
>>
>>749687243
no, but you have to move two characters at once
>>
>>749687185
Nope, you can still get it from there
>>
>>749685469
Fuck off
>>
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am i on the right track here
>>
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>mirrors still work in water
huh, makes sense i guess
>>
>240 puzzles and two antipodes at 30 hours

damn i'm slowing down
>>
>>749687416
Nope, you already fucked up with that setup
>>
>>749687676
im thinking i need to get the crystal between the red boxes somehow and then i need to flip with it and unlock all the boxes, then i put that one crystal (the one that's in the south part in my screenshot) on the button and use the other crystal to get back up to the top safely/get towards the exit. is this an incorrect way of thinking
>>
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can i keep playing after the credits area in "The exit"?
>>
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Very fun series of puzzles (Skipping Stones + Pink Beams)
>>
>>749687875
agree
>>
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>>749683063
Yes every copy if OotSS is personalized
>>
>>749686851
There's an unintended way to do it that requires really precise timing. If I understood someone else's description of it yesterday, it works out to the same final step.
>>
>>749687829
Yes. The first ending is maybe 20% of the game.
>>
>>749687767
I don't think it's even possible to get a crystal between the boxes
>>
>>749685469
I've always considered this genre abysmal dogshit for a reason, anon. OotSS opened my eyes to its potential.
>>
>>749688458
yeah i realized that after
>>
I need Tiffussy
>>
>>749685469
the thing that I actually LIKE about this game is that I don't feel fucking annoyed and overwhelmed by these puzzles. they're barely puzzles because a lot of them have exactly one solution and you need to precisely choreograph and set up everything in the perfect spot. maybe I'm outing myself as a brainlet here, but that's way too much bullshit to keep in my head and not fun.
the secret sauce of OotSS is the fact that you DON'T have to have the perfect solution, you can try a few things, undo a few times if you mess up, and then eventually work your way to a solution, rather than fuck around, reset, fuck around, reset, fuck around, reset, and then miraculously end up at a solution that you're not quite sure how you got to in the first place.
>>
>>749688690
That's correct and very intentional. Any midwit can make a difficult puzzle game, the hard part Blow tries here (often succeeding but still sometimes failing) is making an easy or minimal puzzle that remains somewhat challenging and interesting.
>>
>>749688690
blow basically says the exact same thing >>749685783
>>
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i'm stuck after this step, what do?
>>
>>749688982
Now that you "cleared" the blue spaces, notice that the border of the map is not a perfectly 1 tile zig zag but has a tile sticking out
>>
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I feel like a giant retard can't figure out what to do here. The setup is so simple I feel like I'm missing some huge obvious solution
>>
>>749689097
It's simple but it's also a stumper. Basically what you want to achieve is pushing one of the stones "away" 1 tile away from the center pond so you can then push it around the borders. With 2 rocks and two characters you should be able to figure it out eventually.
>>
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>>749689227
Can i get here or do i have to do more of the second floor first?
>>
>>749689353
Dunno. Personally I failed to reach that before hitting the first ending, and still haven't reached it
>>
>>749687829
Does this area get unlocked with the 2nd ending? I've only reached the base game credits.
>>
>>749689857
Hm? That's part of the first ending credits. Note that the first ending ends with you walking through a bridge into a "white level spot" that just quits the game.
>>
>>749689227
do I need to use the lilypad in the center?
>>
>>749675771
looks shit
>>
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>>749689925
This is everywhere I've managed to reach. There is more?
>>
post ending 1 question
does the game give you tools to look around the 3D levels with a bit more clarity, or is this supposed to be part of the game? i'm doing the first ascended beamcasters puzzle and the perspective is already getting pretty confusing
>>
>>749690128
Yeah. Solve the puzzles at the top
>>
>>749690171
Sometimes they do, sometimes they don't.
>>
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resumed this one and finally figured it out. i tried above, below, around, through the inlet, with both characters, to no avail. it was only until i considered that there could be adjacent lilies like with the previous level when it finally clicked. i'm glad it's finally over
>>
>>749690210
okay thanks
>>
>>749689986
Eventually. It's not like you can if you can haven't solved the part that limits you to sending rocks only vertically with those guardrails there.
>>
>>749688273
self modifying code

;==========
ORG 0H
CALL FUNC00
HALT
;==========
FUNC00:
LD A,6
LD HL,label01+1
LD B,(HL)
label00:
INC B
LD (HL),B
label01:
CP $0
JP NZ,label00
RET
;==========
>>
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>>749689096
now what? i know that the dragon should be at the most left side but i can't get there without drowning the cleric
>>
>>749690639
If drowning is your problem, try getting out of the water.
>>
>>749690238
A hot tip whenever you're stuck on the "hard" level of a series is to just remember what they made you do in the last level, 99% of the time you're angling for some variation of that.

also I think this is one of the coolest levels in the game and yes i was stuck on it for hours
>>
>>749690639
you need to figure out how to move the dragon with your hands
>>
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>>749690716
>>749690812
i know the point is to move the dragon down one space so he can be at the correct space left side, i can't get the cleric back on water without drowning that's the issue
>>
>>749691020
You pretty much got it. You just need to not go straight with the dragon to that spot but help the cleric back
>>
>>749689986
There's like five puzzles in the game where there's one or two elements that you don't strictly need.
This is not one of them.
>>
>>749688982
you already know how to stay afloat during swap so this will continue, the question is how to drop the dragon in its final position without dropping the priestess by accident? no need for priestess to swap to land
>>
>>749691020
I had no idea you could even get the cleric onto land.
>>
>>749691329
yeah i guess that part is not necessary
>>
>>749691329
You can, it's just pointless.
>>
>>749691181
>>749691329
yeah getting her there is a big mistake, i thought the puzzle was harder than it is so i just missed the obvious solution
you can get the cleric to sit in both fence the top left and the bottom right one, so you'd think it'll be useful, but it's not
>>
im late but
Odor of the Stinking Saar
>>
> Check steam store page
> Bunch of vertical puzzles
Were those there before?
>>
First time i've actually seen appeal in a sokoban-type game. I bounced off Void Stranger in a matter of minutes 'cause I usually hate it.
>>
>>749692161
void stranger is just a bad game
i dont know how anyone can think that a sokoban game with no rewind is a good idea
>>
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>timed puzzle
what the fuck
>>
>>749692318
yeah this one is annoying
>>
Skipping Stones is weird, because the solutions I found were all relatively easy, but there were moments when I spent 10 minutes staring at the screen thinking, "There’s no fucking way to solve this". I don’t know if my brain isn't smart enough, or if those mechanics aren't as intuitive as they should be for a good puzzle.
>>
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Halfway. Post-Endgame is ludokino.
>>
>>749692318
i liked it, gotta fin two ways to save time
>>
>>749692318
you mean you have a specific amount of steps to win, a pretty neat concept
>>
>>749684152
>even more once you hit the first ending.
Is that from one of the exits in the antipode region?

>>749692318
18 steps, basically all you have to do is pull the cleric around . You'll find it eventually, it's kind of a forced solution
>>
>>749692441
>tutorial islands
>okay i get it
>there's no way there's no way there's no way
>oh i had to push it from this direction, yeah i'm dumb

Meanwhile mirrors is like
>slaps dick on the table and finishes in 2 seconds
>>
>>749692069
They were being shown since the first trailer.
>>
>>749689227
I need more of a hint anon I can't it out I'm 5min away from looking up a solution
>>
>>749692462
you're pretty quick. did you play the demo mayhaps?
>>
Another thing about Skipping Stones is that there are parts where there are two different paths to take. Are there ways to miss things in the game?
>>
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I give up, please tell me how to reach here. From the right it asks me to beat a puzzle inside. From below it ALSO asks me to beat a puzzle inside. Left and Top doesnt connect, I literally don't know
>>
>>749692718
it seems like the skipping stones are locked to those 6 edge tiles of the pool. what could you possibly do to free the skipping stone from the edge?

that thing you could possibly do will require you to sacrifice one skipping stone
>>
>>749692915
you go from the left side, off screen from your picture
>>
>>749692915
memory is a bit foggy, it might be purple beam from below that shoots up through the wall into the rock
>>
>>749692921
I've tried sinking a stone but can't come up with anything
I've tried colliding the stones in the middle of the pond which didn't work
I've tried to push a skipping as it's skipping which is impossible
I just can't figure out a way to make the stones go anything other than straight up and down
>>
>>749692767
Yeah, and had played all of the component games years ago too. Other than that I've just played a lot of sokoban.
>>
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Hardest puzzle so far. I must be missing something basic. Hint?
>>
>>749693114
the level you can reach is above you
>>
>>749693114
give it a try first get in the beam and press left
>>
>>749693065
it's true they can only go straight up and down in the pool. they go left and right on land. you need a way to push them left and right *and* away from the edge. you need an extra space within the pool to do this.
>>
>>749693041
The only vertical beam is the one connected to the gold room and I can't move it to the right
>>749692986
where exactly? left to that there is the antipode
>>
>>749692915
Purple laser at some point I think
>>
>>749693041
>>749693302
This anon is correct, but first you need the purple laser from the left, in order to move the rock blocking the vertical laser
>>
This is like if Baba is You didn't look like toddler drawings
>>
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>wizard can teleport mirrors but only in the directions they dont reflect
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do i need to collect all treasures in one go or can it be done separately by completing the level multiple times?
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>>749693447
Okay, but the only pink beam I have (in that line) is one that I cant move right, or there is something I havent considered.
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>>749693258
I couldn't do it anon I had to look it up and I feel like a giant dumbass
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>>749693798
Well yeah, otherwise his teleportation gets reflected. To which magic school did you go that you don't know these basic properties?

What I actually find most amazing is that if you slow down time you can see the mirror swaps actually traveling through the beam as a light packet.
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>>749693798
izzy's teleportation taking on the properties of mirrors and beams is so fucking mindbending and constantly fucks me up
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>>749693883
You need to get them all in one try, but can replay the level later and get them all. I actually would recommend not bothering with them until you're really completing the game fully.
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>>749693917
its ok i also had to beg for help on that screen. that was my first great filter. there are many, many worse filters awaiting you, especially with respect to the skipping stones, i promise.

it will definitely help you in the long haul to try to solve some of the skipping stone stuff without looking anything up. if you feel yourself itching to spoil the answer, i instead propose you take a break first and come back later. if your mind works shit out on its own you will be better prepared for later rather than having to look at the 'study guide' often
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>>749693909
The image you posted before has a pink beam "jailed" in the lower left area of the map if you pay attention
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>>749692893
Skipping stones has optional objectives, the secondary path will always lead to one and then feature a way to return to the main path. I think the game is designed for you to "accidentally" find one of these treasures at its most difficult screen.
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>>749683217
beside what other anons said, he wrote a programming language for it and also spent 10 years making it
does it count for me? no
it's included in the $30? yes
you asked
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>>749693909
okay maybe i'm explaining it badly. The laser in your picture is the one that takes you to your desired destination, but that rock is blocking it. You need a separate laser thats on the leftside somewhere, that goes horizontally and takes you to that little area with the 2 rocks, allowing you to move the first one and freeing the first laser.
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Tip: If you can't solve a puzzle quit to the overworld and go solve puzzles somewhere else, progress is saved.
I've easily solved several puzzles I was stumped on after returning to them the following day.
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>>749693558
Baba craps all over this
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>>749692893
>>749694097
Oh, and to answer your question, it is possible to miss a treasure. You'll either need to undo, finish the level and restart, or just say fuck it. To save you some time, the last treasure requires you to push a stone onto the left island in the first screen.
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>>749694059
this one was open already but I noticed what was my error: i just forgot I can move the rock in the gold room restarting the room, im a retard
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this might be the most bizarre mechanic interaction to intuit so far
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>>749694307
it definitely is but that level is much more linear than others specifically because they know that mechanic is crazy
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>>749693917
I think this screen is designed to look more complicated than it is. You're primed to expect some interaction with skipping the stones from opposing sides of the pool and I think most players, like, miss the trees for the forest or something.
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>>749694202
>jeet named game
>craps
yeah...
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>>749694446
i do think the screen is a bit daunting but you definitely can try skipping the stones into each other trivially and it gets you nowhere so it then should be crossed off. there's like two non-basic interactions that can happen in the initial right-side state (both involve sinking one or more stones) and only one of them progresses you
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what do here? can't figure out the last two islands
red guy cannot go against the dragon breath, so it's a one way trip
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>>749692269
>>749692161
You get used to that, and the levels are not long, and instead of rewinding you can just die (but you have lives) and there're ways to skip like the entire game. I literally skipped 80% of hardmode just by doing some trick. The game is bad not because of this, but because it has a very shitty story.
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>>749694528
I think the timing element makes it difficult to cross it off, the question of "did I do it wrong?" is always present.
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Anyone who finished the skpping-stone puzzles could you tell me if the way I solved one of them is what the game intended?
I didn't really like these puzzles. They don't seem to work right. I did that more in an attempt to "break" the puzzle than to actually solve it, but apparently that's the way to solve it? I don't know...
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>>749692462
Dude, you're fucking speedrunning this shit. 0.1% player
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>>749694375
>>749694307
That's the skip 2 beam, right?
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>>749694617
It is a one way trip if you assume that the way to go back is backwards and not forward
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>>749694617
use the mirror on the island with an exit
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>>749694768
I didn't even know this was a solution. The usual is to have the stones such that you put one stone into the "bottom hole" in the island and then push the rock you're pushing from the right past the hole that is now filled.
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>>749694837
it is (more of a skip-1-beam), but with izzy it has the teleport beam work like a checkerboard skip-1-wise. the object must be on the same skip-1 checkerboard tile as you.

>>749694707
sure. i did absolutely try skipping the stones into eachother for like 20 minutes there before eventually deciding it was truly fruitless. so there's really only one other choice, and the screens prior to the pool directly rely on you figuring that shit out, but the longer you spend on the pool the likelier you are to forget what you've just done and you can't really redo it to remember "Oh right, this area is teaching me x" without holding z for a long time. the pool screen is just an unfortunate victim of how the skipping stones early levels are multi-part i think.
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>>749695065
Speaking of checkerboards, I liked the one puzzle with the mirror and 8 goblins and you had to pair them up into 4s
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>>749695065
Yep, once you reach the answer to this screen it really hammers home this game's latent "remember what you just did" hint system that can be applied to nearly all of the difficult levels.
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>>749694894
huh? i didn't expect them to make us go through the same path at least twice, damn
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>>749694493
>everyone is brown even this blatantly nordic white guy
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>>749693917
post puzzle "hint" regret is a lot like post fap regret I find



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