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File: 1761384388274697.mp4 (2.62 MB, 1006x756)
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Post your mods and things you are working on
>>
Rivet sex mod?
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>>749680061
I could probably place Rivet in the new ratchet pc port
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>>749680061
you do it
>>
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I’m currently working on a Rumble Roses XX PC port (luckily theres stuff on Github) that pulls in movesets from a bunch of WWE Games.

Eventually new characters too.
>>
>>749680131
No, place her in my bed instead
>>
>>749679791
is this worth the money for me to feed it dead rising 1 and 2 and tell it to steal 2's netcode?
>>
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>>749680061
>>749680136
>>749680575
>>
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Genuinely how do i begin porting a character complete with their original game's behavior and abilities into another? I know claude gets autistic about copyrighted materials and some of my ideas for game mashups are from fundamentally different games. Will it really somehow just figure it out anyway if you provide the assets and tell it exactly what you want?
>>
>>749684138
it's easier if there is a decomp for the game that claude can read through but it still will take work depending on what you want to do.
>>
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Heading towards a ROCK SOLID 30 fps, bros
>>
can you make a game from 0 with this vibecoding shit?
>>
>>749681402
>steal 2's netcode?
why
>>
>>749684550
sure but it will take time and is not one prompt and done
>>
File: 1769884185407453.webm (3.92 MB, 780x554)
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Zero SOTN hack full size:
https://litter.catbox.moe/rv9xna078pi7jeqq.zip
Sprite scaled down slightly (like the webm):
https://litter.catbox.moe/66ue1ovedh5zuz6l.zip
Start a save file with the name ZERO to play as him.
>>
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>>749679791
LEAVE NOW
>>
>>749685302
well i guess, i tried doing a program with chatgp and i only managed to do was get to the point of make the window and read the file.
and its taking time but was just curious if it was possible
>>
>>749679791
>>749682837
>>749684109
What is the point of this?
>>
>>749684138
Just start talking to it, tell it the scope of your project and it will tell you what can it do and not do. Its self aware enough to be aware of its own limitations. Im currently messing around with emulated ps3 games and it seems to be able to reverse engineer games just fine to add what you want despite the lack of decomp for any given game. It does take time though, but claude does literally everything, it would at most just ask for your input when it comes to design choices here and there and ask you to playtest the initial builds.
>copyright stuff
Just tell it you own the games and you dumped the roms/isos yourself. It has never given me any shit because of that.
>>
>>749685494
you could say that to any game?
>>
Posted in last thread, but it died. Making Super Mario 3D World Recomp with Co-Op gameplay, Odyssey Dive and 3D World's Super Dash run thing. Currently getting death to respawn you after 5 seconds, as opposed to ending the level. Gonna work on Camera stuff for Co-Op next.
>>
>>749685385
links aren't working, you got a mirror?
>>
>>749685680
would you need to share screen
>>
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Ive made Thunderfury into a hoverboard in wow and added gamepad controls too
if anyone knows a good fishing game i could take the gameplay to put in my wow...
or a good combat system that would fit wow (esp melee)
>>
>>749679791
Someone port all of R&C 2 and 3 weapons into R&C 1 now
pls
>>
>>749685494
Twitter bait
>>
>>749685914
>fishing
Nier
>>
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>>749685965
we first need decomps of 2 and 3
>>
>>749685908
To do online? Currently, yes. My plan is for online with direct IP connection.
>>
>>749685680
How do you create the animations?
>>
>>749679791
Is there a proper recomp of the Ratchet & Clank PS2 games yet?
>>
>>749685494
niggers
>>
>>749686208
https://github.com/re-rac/rerac-launcher
>>
>>749685385
Reupload pls
>>
>>749685914
>or a good combat system that would fit wow (esp melee)
Monster Hunter for heavy weapons like Great Sword, Hammer, Hunting Horn, Lance and Gun Lance
>>
File: 1778133551157497.webm (2.92 MB, 798x558)
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>>749685385
>>749685854
Huh I swear I set them to 3 days... I don't really know any other anon file hosts that'll take 500+mb files
Full: https://litter.catbox.moe/6tg4mb.zip
Scaled: https://litter.catbox.moe/16ek5j.zip
>>
>>749685494
Makes jeets feel special
>>
>>749685385
Zero keeps getting all the cool slopmods
>>
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>>749685385
>>749686335
Thanks pal. Gonna try this as soon as I beat X3.
>>
>>749686169
I didn't create new animations, I just used preexisting ones. The Super Dash animation is Luigi's regular Dash animation, because it's almost identical to the one in Super Mario 3D World. The only new asset put into this game so far is the sound effect for going into the Super Dash.

Pic unrelated, but cool
>>
Currently working on making my own RSPS. It's coming along nicely, I'm borrowing code heavily from https://gitlab.com/2009scape and https://github.com/2004scape

I don't really know what my end goal is, because getting a 100% faithful recreation of old runescape would take years, but it's been fun having a singleplayer sandbox to mess around with. Just being able to noclip anywhere is cool on its own.
>>
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>>749686335
got it, thanks a lot!
you think these will work with Adrenaline (PS Vita's PSP thing) or do I just play on Duckstation?
>>
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I did a sa2 level yesterday
>>
>>749686428
I was wanting to do my own runescape singleplayer thing too.
>>
>>749685385
Zero sotn permanent link for anyone in the archives (need to patch a sotn iso with this):
https://files.catbox.moe/aa7je9.zip
Kinda insane, the entire mod weighs less than half a megabyte in patch form lol
>>
Thanks to AI there's too many games to play, too many things to do, too much entertainment.

My head is getting dizzy, I can't keep up.
>>
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Tokens refresh in 3 hours! hope to make a lot of progress in my smt iv recomp
>>
>>749686415
I made that one too but it's actual sloppa since I barely tested it and he has no weapons haha
>>749686550
If it works on duckstation then it should work on other ps1 emus I think, since duckstation is pretty accurate to the hardware iirc
>>
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I'm gonna be making HUGE progress this weekend.
>ps4 game
>kinda niche
>nobody else is working on it
>>749686976
I'll test anything. I keep wanting to play SMT IV but I'd rather just not.
>>
I added a grappling hook in Sulfur, some game made in Unity. I know it's nothing compared to most of the threads but I wanted to try something simple for my first time messing around with Claude.
>>
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claude's clean-room engine reimplementation that reads straight from disc, no code analyzed, all written from guesses/watching videos ~20 hours in to dev
might actually be fully done by the end of the day as insane as that is
>>
>>749679791
>edition
Really speedrunning that /vg/ banishment, are we?
>>
Please stop giving money to Anthropic.
What the hell is wrong with you.
>>
>>749687045
i've had Rondo of the Night outright crash my Vita so that's why I was asking
i'll eventually put it into an eboot and try it out
>>
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>>749687285
>>749687182
>>
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>>749686976
Are you going to do IV:A afterwards?
>>
>>749687182
Not happening, it's a mod sponsored general. Really, it's more of a surprise these hasn't been stickied.
>>
>>749687086
Nice work, unity games are fun to mess around because of bepinex, makes it much easier
>>
>>749687285
don't worry, i still give them way less money than i give philip morris and british petroleum
>>
>>749682837
nice. full ai voice replacement for her when?
>>
Should i even be using opus or is sonnet good enough most of the time
I dont wanna burn through all my usage really fast
>>
>>749679791
QRD to how to get started in this? I want to unfuck conan exiles combat
>>
>>749680295
Thank you! I tried playing this once and thought the gameplay was dogshit. A wider array of moves should help in that regard. Better yet, what is you imported this games roster to SvR07?
>>
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>>749687285
I'm porting a game I want to play to pc. Then, if I want to, I can do a rewrite for the combat and put it in other games. All for $20 per month. I'm having fun and I won't let some nigger tell me not to have fun.
>>
>>749687419
opus, and higher reasoning, for if it's a thought question
sonnet for if it's a process question (i.e. retarget x, refactor y)
>>
>>749687419
It's complicated kinda, it's possible to waste even more tokens with sonnet if it's too retarded to do something and keeps going back and forth, it depends on the task really
>>
>>749684997
Anon obviously wants multiplayer Dead Rising 1
>>
>>749684472
Ratchet & Clank runs at 60 PFS even on PS2
If this is the power of vibeslop recomps? Ay other way to play R&C is better. What kind of spaghetti code did Claude shit out?
>>
>>749687470
>muh le having fun
That's not the problem, you retarded monkey.
You're financing an evil kike corporation who wants to lock down AI so only they can have the models and the compute.
>>
How versatile is this shit? Can it make its own art assets or do you have to feed it art assets? If I scribble shit in mspaint and give it to Claude will reimagine it as a more detailed sprite?

Can it make its own RPG Maker games?
>>
>>749687419
>I dont wanna burn through all my usage really fast
Use opus medium. If at some point you notice your usage jumping up a lot, tell claude to take notes and restart session. I don't use anything besides opus. I've been using opus medium for the past few days and got a ps4 game going from nothing to gameplay only using 30% of my weekly. I'm not doing emulation or a wrapper. I specifically told claude I didn't want that.
>>749687623
>If this is the power of vibeslop recomps?
Why are you people like this? I'm in the early stages of getting this working and the game was made to run at 30fps. I'm not at the point where I'm gonna add 60/120 fps options yet. I swear, you guys are retarded on purpose.
>>749687628
The chinks will do their thing and we'll have local models in TWO MORE WEEKS
>>
>>749687721
Think ChatGPT is better for that desu
>>
>>749687721
Don't expect claude to do it in one try. Some anon got a good low poly 3d model working but said it took quite a few iterations before it came out correct
>>
>>749687721
see: >>749687125 completely scratch-made engine, you don't need to stick to rpgmaker, i know it can draw quality bitmaps, but i can't vouch for anything else, i think you'd probably want to use a different image-specific gen and just have claude plug it in to save on token use while also potentially getting better quality
claude scratch-writes system agnostic sdl3 engines in like 10 minutes
>>
>>749687721
I would not use it for art desu though it can try. It can do literally everything else to the point where you'd just have to plug in art from somewhere else like chatgpt image models.
>>
>>749687125
What’s this? It’s extremely familiar.
>>
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>>749679791
Not a mod but vibecoding a GBA game, wanted to try making a paradox-esque gsg game and it's going along well.
Only thing is that the sprites seem kind of small, should I keep them 16x16? Or go for 32x32 for a more zoomed in look
>>
>>749688000
germs nerawareta machi for snoy psone
>>
>>749687721
I've actually been using it for a personal rpgm project
Claude is horrible at most 2d art, its not an image gen AI, find something else. however, it can do somewhat decent pixel art. you have to tard wrangle it a bit and do revisions but it can give you something alright. its probably better to just find free asset packs online and get it to use/edit them though, i've been doing that and it looks a lot better than the shit it made entirely on its own
For the game itself its mostly competent enough, but far from perfect. like sometimes it'll fuck up cutscenes and have characters walk through geometry, but then i just tell it to fix that and it does lol. so basically it can probably make whatever you want in terms of the framework of the game, just expect a lot of revisions
I tried using it for a quick godot rpg too and it did surprisingly decent with that but once again there were little issues here and there. i might actually switch to godot from rpgm just cause its more capable as an engine and im vibecoding everything anyway
>>
>>749685385
god damn this is sick
>>
>>749688061
Ahh, thanks. Neat progress.
>>
>>749687623
fuck you bitch let's see you do something
>>
can someone mod super deepthroat in honeyselect 2?
>>
>>749685545
Okay Suhkshit
>>
>>749685680
like fucking good.
i beat the OG on 3ds twice. Extremely underrated. Hated on by 64 faggots who dislike pure gameplay.
>>
>>749685680
Earlier you said one of the first steps was asking claude to recompile the game, I'm assuming there's already a decompilation out that it used as a base? And when you say recompile, what does this entail exactly?
>>
>>749687762
https://www.youtube.com/watch?v=HjERVVXLaxc
>the game was made to run at 30fps
You are wrong, mister. Smooth 60 FPS on PS2.
>>
Why do leftists have such a hate boner for AI? Is it because it's going to take jobs?
>>
>>749688358
???????????? So you are being retarded on purpose. I'm not talking about ratchet and clank you dumb nigger
>>
>>749687721
im not aware of any good out of the box solution for sprites, especially if you want them animated. however any frontier image model will do a mediocre to decent job if you don't mind doing a bit of image processing yourself
>>
>>749687721
Claude is good at coding, not art. An artist who does not yuck out at AI and has no coding knowledge can finally make that dream game of his with his own sprites. You know how a ton of jap artists make rudimentary RPG Maker games because they wanna make something but anything more than RPGM is too much for a codelet? This would be the next step of that.
>>
>>749686427
we already had sonic in m64 mods 20 years ago.
boring.
>>749688423
Because it effects THEIR jobs. They never cared about blue collar jobs being destroyed for 50 years.
>>
>>749688548
*affects

>>749688423
They just like to get angry at everything, pay them no mind.
>>
>>749688423
Remember the whole “just learn to code” gag when the right was mad about infinity niggers being brought into the country to take all the blue collar jobs?
Well…
>>
>>749688812
i look like this, say this and do this
>>
>>749688812
leftist meme falseflag
>>
>>749679791
>your
>you
None of these things are yours, stop taking credit away from Claude, he's a good guy.
>>
>>749686976
how much progress?
>>
>>749685385
>Start a save file with the name ZERO to play as him.
Is just the normal game with any other name?
>>
>>749688993
our :)
>>
>>749689116
Yes except the prologue will still be zero, alucard game is untouched
>>
File: 1791612153951571.webm (2.47 MB, 590x894)
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So far was able to progress through the game without any crashes. There is one glaring issue though. Air Dash into an attack causes Zero to kill all his momentum and drop down. You can't move left or right either after initiating it.

Otherwise, pretty solid. If you want to upgrade X3 from sloppa to something higher let me know. I'm down to making custom sprites for new moves.
>>
>>749687082
thanks anon! I'll let you all know when it's ready to test
>>749687346
don't know. SMT IV has shitty sprites and a very poor difficulty balance, so there's a lot of window for improvement. Don't know what I'd change in an SMT IV:A recomp, aside from the writting lol
>>749689054
game runs already and should be playable from start to finish. Right now it's a matter of fixing a visual bug or two, optimize the shit out of it, and mod it to add stuff like better difficulty balance, hd sprites and make the ui work on a single screen
>>
>>749686415
source for this one?
>>
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>>749689220
Meant to reply to >>749687045
>>
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Got Claude to do a 94%ish matching decompilation of Mario Kart DS (not a static recomp aka emulation with extra steps). Then had it recomposite into a single screen mode, and ported it natively. Here it is on GameCube. I also have it building for 3DS with stereo 3D and recomposited menus for the new resolutions and aspect ratio on the top screen.
>Will you release?
probably not, sorry
>>
$20 sub is good enough?
>>
>>749689471
wait could you run it on a real gamecube lol?
>>
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One of the best mods somebody could make, as another anon mentioned, would be to make it so in mm Battle Network 4, All styles from both versions all available in a single play through. That would make it go from being one of the worst in the series to one of the best.

forms from 4 Red:
Guts (destruction chips), fire, roll (recovery), wind, thunder, search ("invisible" chips in 4. Comes back in 5 and uses "cursor" chips),

4 Blue:
Aqua, number (plus chips), metal (break chips), wood, junk (object chips), proto (swords)

5:
Basscross is a secret form that's activated with stupid E-readers. You could have AI make it a double soul by sacrificing a navi chip or mega chip. You could unlock it by beating bass.

6:
The beast out forms. You could have AI add these to the game by having them use meter, or by making it a double soul that Requires you to sacrifice a giga chip. You might even be able to make it so both gregar and falzar just get their own chips and you just activate the form by using the chip. You could have it unlock them by having you beat them.
>>
>>749689523
Why are you telling us? Go make it
>>
>>749689519
Actually it runs better on a real gamecube than dolphin because dolphin's texture caching fucking sucks compared to real GCN. What I've learned from doing this is emulators aren't nearly as accurate as emudevs would have you believe, I think Claude hit every possible edgecase trying to port shit.
>>
>>749689471
>more mario takes that can be emulated effortlessly
Cmon man... there's better ways to use tokens. CTPG projects already make all vanilla mario kart games worthless.
>>
What's the difference between a recomp and a decomp?

Main reason I ask is because I want to take an old NES game and give it 4 player online multiplayer where players can split up. Definitely outside of the scope of a rom hack.
>>
>>749689587
I don't have internet. Just a phone.
>>
>>749689635
yeah go ahead and emulate ds games on gamecube
>>
>>749689689
Some guy did a RE multiplayer mod using only his phone. Stop making excuses.
>>
>>749688548
Rouge with gliding and climbing, then? I have Sonic, Shadow, Tails, Metal Sonic, Knuckles and Rouge with SA2 accurate physics, and Super Transformations over their Wing cap and Metal Caps. I also have Banjo & Kazooie with all moves/animations/etc. ported from the Decomp, and I got Sora from Kingdom Hearts 358/2 Days' Mission mode ported to Mario 64 Co-Op deluxe, with his entire Magic/Combat system ported from that game as well.
>>
>>749686335
>>749685385
what happens if your health gets low? does maria still appear?
>>
>>749688812
>deleted
What was it?
>>
>>749689821
Yes, I was able to remove maria at one point, so you would literally just die, and the game has a fallback where it just cuts to the castle, but I left her in anyway
>>
>>749689772
Mario 64 is just an incredibly boring game to hack. So fucking overdone. The level design in the game sucks ass and there's already 1 million hacks for it.
>>
>>749679791
I want Claude to setup a custom npc for Elin for me. I know that's baby work for him, but will he do the spicy dialogue/interactions as long as it's not explicit "put your penis in my vagina"?
>>
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>>749689918
Would be funny if it was Iris in her mech
>FORGIVE ME! ZERO!
>ALLAHU AKBAR
>>
What's some nice AI slop mod do you guys recommend?
>>
>>749687285
actually the tokens I spend lose them money
>>
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>>749679791
>working on
yeah lemme work on a large big mac meal with a diet coke, hold the ice
>>
>>749689685
Recomp means instead of reading through every instruction and executing it translated, the whole game or executable is analyzed at once and translated. Usually this just ends up emulating processor states anyway, so while people will call it "native" because it technically is running native code, it's not actually benefitting from native performance, you're still running 4-8 instructions for every 1 instruction originally. Really bullshit recomps like the Xbox 360 ones don't even recompile the graphics so you're still just emulating a GPU. Basically they're fucking nothing.

Decomps mean taking the game and rewriting it back into source code that it was originally written in - for example, a game written in C and compiled gets decompiled back into C. Used to be really hard because compiling C to binary is generally a one way translation, AI makes it pretty effortless but time consuming. If you want it to run on another system you have to port the C into a new compiler, new processor paradigm, etc. But at the end you get a fully native build. More time consuming, much more rewarding.

NES games aren't compiled, there's nothing to decompile or recompile. They're assembled, basically running machine code directly. The processor on an NES is too simple to realistically run compiled code - instructions were handwritten instead in assembly language. Disassembly is pretty simple - it's just writing the machine code back to assembly, and it's two things that are one-to-one translations. However, that means that running it on something else is pretty involved, you're essentially writing a whole new engine and using the original machine code as a guide for logic.

Sorry for mucho wordso but this is shit that really gets me talking, especially hating on bullshit recomps
>>
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>>749689685
A decomp is when you take the game, reverse engineer its code into a human-readable format equivalent to the game's original source code, and can then recompile it to get a 1:1 matching game. A decomp is equivalent to being able to play with the source code directly (although obviously things like the original dev comments or dummied out code that didn't compile won't be there). You can mod it, you can port it to other platforms, you could just analyze it as extensively as you wanted to understand how it works and maybe find bugs or exploits.

Recomps are not human-readable. It is taking the functions of the original game and translating them into equivalent functions on a different piece of hardware. You can make frameworks to mod that, you can build enhancements into the game, but it's more limited than a decomp. Recomps got a lot of attention because someone made a framework that does the majority of the grunt work in recompiling N64 games and made it relatively easy for a human to create one by using the tool and then working off the base created by it, the first of which was Majora's Mask. Then someone made a similar tool for XBox 360 and ported Sonic Unleashed, so on and so forth.

A lot of vibecoded "recomps" reuse a lot of emulator code, making them not particularly better than just emulating in the first place. It's possible, and has been forever, to create enhancements within an emulator, whether that be widescreen, higher resolutions (pic is a DS game at its original resolution and at higher resolution), or stuff like bsnes's HD Mode 7. There are even external texture/tile replacement features in some niche emulators.
>>
>>749687460
RRXX has a better engine for what I’m doing, genuinely
>>
>>749690263
Ha get fucked I wrote my stupid long post first
>>
>>749690307
Two cakes, anon. Two cakes
>>
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>>749679791
should have vibed facial expressions and lighting into the viewer. Next time OpenAI announces a global reset, I'll burn tokens doing that.
Anyone know of anywhere to talk about AI decomps? Most decomps places are AI hostile.
>>
>>749689436
man that fucking booma song is now stuck in my head again
pso recomp with 60fps and backported content where
>>
>>749689918
Have you tried changing the dialog?


Zero: Vampirism... the original maverick virus.

Dracula: It was not by my hand that I am once again given flesh. I was called here by reploids, who wish to pay me tribute.

Richter: Tribute? You steal reploids data, and make them your slaves!

Dracula: Perhaps the same could be said of all revolutionaries.

Richter: Your words are as empty as your soul. Reploids ill needs a savior such as you.

Dracula: What is a reploid?! A miserable little pile of scrap metal! But enough talk, have at you!
>>
>>749679791
“Working”
>>
Today I learned just how powerful Riivolution patches are, I had no idea you could patch wii ISO on the fly
>>
>>749687628
>You're financing an evil kike corporation
Literally impossible to exist today without doing so.
>>
>>749689942
I'm not doing it for Super Mario 64, I'm doing it for Super Mario 64 Co-Op Deluxe. It has an active community with tons of gameplay and character mods, and everyone can run through the game together as Banjo, Knuckles, and Sora all team up to beat Bowser.

It's not "Blank in Mario" it's "Blank Crossing over with X many other characters all at once in Mario 64 with tons of mods, including Level Packs, Tag, Hide and Seek, Flood Mode, Racing, etc., online with others". At this point, it's an open engine Online platformer.
>>
>>749679791
>claude
buy an ad, faggot
>>
>>749690663
Is Ranger from Quake available?
>>
>>749679791
I'm going to be honest, Claude is making me suicidally fucking depressed as a programmer. I feel like my entire craft is being raped before my eyes, this is probably how portrait painters felt when photography started getting popular.
>>
Can Claude mod porn games or does it go "Sorry bud, can't do that."?
>>
>>749690663
ok that is a cooler project
>>
>>749690215
>>749690263
Thank you anons
>>
>>749689403
Last link I had
https://files.catbox.moe/dyrfz1.sfc
>>
>>749690785
Anon used Claude to add on to the MoreLovin Elin sexmod. It explicitly mentions prostitution and rape in the code but there's no included visuals.
>>
>>749690930
Thanks
>>
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>>749679791
Had it extract Kazooie and Mumbo from Tooie and add them to DKR. Fully functioning racers with their own vehicle colors, voice clips, and instrument tracks on the character select screen.
>>
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>>749690776
Except portrait painting and photography are different crafts. It's all right. Everyone overly dependent on offloading their brainpower will get fucked anyway.
>>
>>749688423
Oh, rightists don't care about jobs after all.
>>
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>>749690549
>Most decomps places are AI hostile.
We'd have to create our own discord
>>
>>749679791
>Claude
You guys know that GPT Astra can mod too?
Just call it Vibemodding.
>>
>>749679791
I made Claude restore the gore and sex scenes in Fate/Stay Night Remastered Steam edition from the Ultimate Edition. I like Claude.
>>
>>749686607
Ok, really, how did you do it? Making a level is harder with just text.
Did the clanker made the whole level for you, or you were guiding it?
>>
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>>749680061
fpbp
>>
>>749684109
some people shouldn't create...
>>
>>749691060
Like the concept. But the new characters 3D models stick out from the rest.
Probably for higher detail.
There is a way to adapt them so are seamless?
>>
>>749691872
I prefer claude because he used to be my erp chatbot partner a couple years ago and unlike GPT he's a pokemon champion
>>
>>749685385
>>749686335
That makes me wonder, why has capcom never made a mega man metroidvania?
>>
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i dont know how to do this shit but i really like the game a robot named fight.
the source code to the game was released.
what do i need to do or learn to be able to expand upon the game with new stuff and mechanics?
https://github.com/BartMartner/OpenARNF
>>
>>749692127
ZX, and it sucks
>>
>>749691982
it made the level I was just guiding it
>>
>>749692127
That gives me a good idea, I’ll put Astra on it, they keep resetting the usage for it randomly
>>
>>749691994
imagine all the fetish mods when local catches up....
>>
>>749692167
This is basically the full game as a unity project. Get the unity version it asks for, and open the game inside unity, make sure it works. And then you can point your ai to the project folder and ask for whatever you want.
>>
>>749690776
I have been using Claude at work and haven’t needed to write code since Opus 4.5. Just steering is enough. And Opus 5.5 is on another level.
I still think the understanding I have about the craft helps me be more productive with my usage though, I still consistently outperform my peers just like I used to pre-AI.
>>
>>749679791
>you are working on
dude clod does everything for you, you don't do SHIT
>>
>>749690776
I'm only a hobbyist programmer, specializing in reverse engineering, but Idk man I think it's cool as hell anyone can do what I can do without putting in the over a decade of work I have to get as good at it as I am
My real job is day laborer and I think that shit can get automated too, everyone I know at work is upset about being automated out, but at the same time, half these people suicidally hate their jobs anyways, nobody having to suffer that ever again sounds good to me
>>
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>>749692432
Learn to weld
>>
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sparkle sparkle sparkle
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added a rivet skin select that loads on reload
>>
give us ubi, emancipate everyone from their jobs, and give us claude usage
>>
>>749692505
Nice
>>
>>749692520
is it an actual recomp? or just a ps2 hack? if it's a recomp, you can get clod to hook the loading routine and cleanup routine and have it clean out the memalloc and populate it on the fly (no reload basically)
>>
>>749692683
its on this port
https://github.com/re-rac/rerac-launcher
>>
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>>749692115
Yeah, the two games came out on opposite ends of the N64's life so the Tooie models stand out a lot in DKR. I'm thinking instead of adding a ton of characters, I'll start replacing ones and make it into a Banjo Racer. I've got Claude replacing Banjo and Tiptup with their Tooie counterparts right now.
>>
can someone fix xenogears and add the unfinished content with claude? also theres so much material and lore for the games other episodes available can it make those games based off of that material?
i would play it…
>>
>>749679791
>you are working on
You mean Claude works on. You're not doing shit negro.
>>
Ok, how do I get into this? I just want to mod some indie games or something simple
>>
>>749679791
can you add the flying boots from acit please :)
>>
>>749693353
I thought ai was weak and could do nothing?
>>
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>want to backport skyrim weapons to morrowind
>its a violation of the eula and will get taken down
bethesniggers never stop fucking me
>>
>>749679791
please please please oh plea-e-ease can someone claude gemini gpt vibeslop edit the current version of Minecraft so that singleplayer games don't run on client-side servers oh oh oh I'm begging
>>
>>749693238
Yeah sure, go ahead anon.
>>
>>749693521
It's 20 dollars for a month. I wipe my ass with 20 dollars.
>>
>>749693589
i don't have a claude sub so i want someone else to do it for me
>>
>>749693429
start with a free model asking it what goes in to reverse engineering compiled binaries, tell it the kind of things you'd like to do, see if you really want to get in to it
if you want it to be easy, get the claude desktop app, make a project folder like c:\project\(your files) and give it access, make an overall task "i want to do x" then start asking for help on how to get there
>>
>>749693429
>get claude
>pay 20 goyim bucks
>computah, make me this
>yes, my liege
It's basically just like that. I didn't have luck with the free model but opus 5.5 immediately started making stuff work
>>
It's not free yet?
>>
>>749693621
I will only pay for a claude subscription if it's proven that it can do something I (capital letter for emphasis) actually want. Deliver it and I (capitalized but not for emphasis) will subscribe to your generative algorithm service
>>
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I can add in any weapon i want now and it does not replace any other weapons
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>>749693637
Yeah sure, send me 20 dollars and I'll do it :)
>>
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Now I'm trying to mod Crow Country to have a working first person mode. It's fun writing down problems that need to be fixed and seeing Claude go through the codes. I learned that the grenades and bullets are part of the player model, which got hidden in the first place because Claude's first action was to hide the player character to not block your view.
>>
What MCP do you use to port PS2 games? Standard REA/ghidra?
>>
>>749694009
What's a MCP?
>>
Why nobody makes fun stuff with fighting games
>>
>>749692850
Ignorant anon here.
You cannot tell it "Hey claude make this mumbo jumbo 3D model in the style of Diddy Kong Racing"
>>
>>749694228
Fighting games are fucking gay
>>
>>749685680
This is 3D Land, not 3D World...
>>
>>749693649
>get the claude desktop app, make a project folder like c:project(your files) and give it access
yikes
>>
>>749689772
I would like SA2 movement in heroes
>>
>>749694228
There was a guy who added a Blue Archive girl to FighterZ I think
>>
>>749690117
this. based
>>
>>749693702
>It's basically just like that. I didn't have luck with the free model but opus 5.5 immediately started making stuff work
I thought that was a meme and you at least needed some knowledge of how to put it all together and stuff
>>
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Updated the ragdoll physics mod for engage to include mounts now. Tweaking it to have the riders thrown in the direction the mount falls now. Then I'll try a mod for jiggle physics
>>
>>749693823
Can you make it reference Ratchet and Clank 3 footage and figure out how to get strafing in?
>>
>>749686335
Wait a second, this isn't dolphin porn...
>>
Not a single poster itt is white
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>>749694563
God I love ragdoll physics, can I port this to my local WoW server?
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>>749694558
I've posted this several times but I'm retarded and added new additions/animations to Legend of the Dragoon. I want to do more but I thought of another project I wanted to work on so it's on hold for now.
>>
>>749694563
fucking love seeing those clips. Might make me pick up a Fire Emblem game just to watch enemies ragdoll all day.
>>
>>749690263
A decomp with when you make the CPU code readable but still emulate everything else
A recomp is when you emulate everything
Both are still running pure console code and need a bunch of hacks to work
>>
what the fuck do I do with all these api credits we get now
>>
>>749693519
So they're already patching this shit out? Any way you can gaslight the AI into doing it anyway?
>>
>>749679791
I've been working on reverse engineering the FOX Engine so I can remake MG 1 and 2 in it.
>>
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>>749694697
I love them too, idk why but reptitive death animations trigger my autism. I've actually thought of trying something for Wow myself, but don't know anything about private servers or anything like that for wow. But I imagine it'd be possible

After I try the jiggle physics mod I'm gonna try to get some ragdoll physics into Star Wars KOTOR since I got the urge to play that.
>>
>>749694907
>After I try the jiggle physics mod I'm gonna try to get some ragdoll physics into Star Wars KOTOR since I got the urge to play that.
Nice
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>>749694228
I just started working on TFH modding tools right now. So far I've gotten GPT-6 (it has a free trial and Claude doesn't) to edit hitbox and hurtbox data and edit the length of a move, so gameplay modifications are possible with it when nobody's ever been able to do that before. I'm now putting it to work on making a proper editor for that; so far I've gotten it to extract animation frames and load it in a GUI editor that can show said frames with different palettes, and I'm probably going to get sidetracked and turn that into a palette editor since all the functionality is technically there (palette editors already exist for the game but not with visual representation of the sprites). After I'm done being sidetracked by that I'll continue the goal of being able to edit the hitboxes and animation timings directly in the editor. After that I'll try to get it to better-understand other parts of how moves are laid out and edit those too.
Modding other characters into the game would be, if it isn't impossible, damn close to it because of the complicated way sprites work and are stored. Everything is multiple layers and the game builds it all together on the fly, even being able to view the sprites like this wasn't ever figured out by the community. I've been trying to crack gameplay modifications for years and the clanker has finally opened the path for that, so I'm very happy with that even if I probably won't be able to slam Skullgirls characters (who are from the same engine but with completely different sprite compression) into the game for memes
>>
>>749694907
Will you release this?
>>
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>>749694891
>organization credits
huh?
>>
>>749694907
>don't know anything about private servers or anything like that for wow
Neither did I so I just told Claude to figure it out and now we're goofing around with GM commands with a bunch of playerbots it's great
>>
>>749690263
>making them not particularly better than just emulating in the first place
Only if the game is already perfect in the emulator. Not every case is like that. Deadly Premonition is shit on everything (including the native PC version) except for actual Xbox 360 hardware or the slop recomp. God of War III runs flawlessly at 120fps (could be more if it didn't break game logic) on hardware that struggled to maintain 40, and so on.
Even the ones that already ran well on emualtor are often subject to the standards of the time. If you're lucky there will be a 60fps patch to a 30fps game, but there won't be a 120, 144, 165, 180, 240, completely unlocked framerate patch. Something you can find everywhere in vibecoded recomps.
They may not be fundamentally different in theory, but in practice the only ones worse than the emulated version are the ones that are bad even without comparing it to anything else. All of the ones in a state that I would call "decent" far exceed the emulated experience.
>>
>>749694896
no, you can make it for yourself, that isnt a violation and claude will do it in a heartbeat. but I wanted to do every weapon in the game so I could upload it to nexus for other people to use. still gonna make the one I want to use but it would have been nice for other people to not have to go through the trouble.
>>
>>749695071
if you have a claude max plan, set up a console account on platform.claude.com and link it, and you get $200 API credits a month. Not usage credits, API credits. Gotta use an API key
>>
Where's the Bullet Witch recomp?
>>
>>749695210
When (You) start working on it, anon!
>>
goddam i just tried clod and it blows away the free chatgpt
>>
>>749695153
recomps use the same addresses as the emulator, if they cared they'd make the patch work there as well but their goal is to get internet points, not actually make things better
>>
>>749695153
>emulation is better if you target the emulator to one specific game
that's not news
>>
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>>749685914
this is awesome
I saw dark souls combat in WoW earlier
>>
Yeah what's up with the lack of sex mods? I really though with this trend people would just be turning AAA games into porn games. Is it because of Claude's restrictions on NSFW stuff?
>>
>>749695359
>>749695416
Again, theory is nice and all but in practice nobody was making those games run this well on the emulator and both of them are 16 years old. The objective truth is that these games are only playable on PC after the slop recomps. They were not before.
If someone does that to God Hand and I no longer have to play it at 30fps, I won't give a shit if it theoretically would have been possible to play at 120fps on PCSX2 too if someone bothered to do it in the past couple of decades, I'll simply be happy that I'll finally be able to.
>>
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I'm making a simple meguca mod for diddy kong racing
>>
>>749687125
It's fucking crazy thinking what the pretty near future is going to be like if we all don't die somehow.
Software is going to be totally open.
>>
>>749695531
>Is it because of Claude's restrictions on NSFW stuff?
Yes
>>
>>749695531
Now that you mention it would it be possible for someone to do their own frontend (like how there's sillytavern for those that want to use Claude and others for chatbots) but for codding? Like you can put in a jailbreak so that you can bypass the NSFW filter? iirc it worked for Claude Sonnet 3 and Opus 3 models so I wonder if that would work on the newer ones.
>>
>>749695538
>If someone does that to God Hand
shit man i should do that, i'm already committed to a couple other ideas after germs but if nobody else does it'll prob be like my 6th next port, retargeting to native framerate agnostic handling is super easy with clod and that's a game that would benefit so much from it
>>
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Do I have to spend money if I want to make a simple rebalance mod for a Unity game and not some crazy shit like Sonic in Trackmania?

t.codelet
>>
>>749695820
you might not even need AI for that, there's tools to rebuild Unity projects from the packaged version
>>
>>749695820
Free account can't access your pc and look at the files
>>
>>749695820
You might be able with the free version of copilot or cursor but Trackmania is not a Unity game as far as I know. There's plenty of tools that let you break Unity game open though, those are easy as fuck to mod
>>
>>749695736
Yeah there was an attempt a few years ago but ended up abandoned, sadly. The game already feels amazing at 30fps, at 120 it would be so sick.
>>
Some progress for VR in Gurumin. It's a cute diorama scaled VR game rn.
>>
>sixth slopcomp project
You are filling the internet with garbage you will never touch again after a couple of days, once your goldfish attention spam turns elsewhere.
You could at least have some respect for the source material, spend a month ironing out any bugs and performance issues and leave it in a playable state, but no. Gotta ride the wave while it's hot, right?
>>
>>749695531
It's exactly that, yeah. It's probably possible to jailbreak it to an extent but I think for the most part you're gonna have to wait a year so the Chinese models can do what the American models are doing now, but uncensored (unless you mention Tibet) and much cheaper.
>>
>>749696084
Cute but does this diorama style fuck you up more then usual if you get sick from vr games
>>
>>749696179
are you pussily indirectly replying to me lmao
i have literally spend the last 2 weeks on 1 project ironing it out to autistic levels and completely restarting 3 times to ensure it's perfect before i ever share it, i just have other plans for games i think their current releases are terrible but they're cool games and they deserve the same treatment (harvester, realms of the haunting, so on)
>>
>>749696179
Faggots like you are insufferable. There's some niggers that release stuff in a dogshit state because they're clout chasers but not everyone is like that. I'm working on my project and I haven't made the repo public or even announced what game it is because I don't want to make it public until it actually works.
>>
Yokai Watch 4++ waiting room.
>>
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AI Illiterate retard here, is it possible to generate a model from pictures of a real life thing then have claude rig it/insert it into a game? I'm trying ot see if it's possible to mod Longarm into the Transformers 2007 game.
>>
>>749696287
>faggots like you are insufferable
>but you're right
>in fact, you are right in this very thread
Okay bud. Keep working on your project in the shadows like you're the batman of recomps or whatever. That'll teach the impatient retards to behave properly.
>>
>>749687721
Connect Claude to pixellab and use that to create sprites.
>>
i added a gore system to skate 3
>>
>>749696264
Not really
Also there's life size VR
>>
>>749696084
Tell it to increase the draw distance to the maximum
>>
>>749694907
>I'm gonna try to get some ragdoll physics into Star Wars KOTOR since I got the urge to play that.
port jedi outcast combat to it
>>
>>749696179
>Gotta ride the wave while it's hot, right?
I mean, actually, yeah, it's just a matter of time before they nerf this shit. You'd have to be dumb not to explore as many ideas as possible before they lobotomize the process you can do right now with frontier models.
There is no morality to this. The internet won't get "filled up". You could argue that doing something first deters other people from doing it later, and if that first attempt is shit, you're stuck with that, I guess. This isn't like doujin translation though where one shitty mtl kills all interest in a proper translation, anybody can fork the repo and pick up where the last guy left off if they want to.
>>
>>749688049
sprites look good as they are IMO
>>
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>>749695053
Here you go, anon

https://files.catbox.moe/ddn79i.zip

Still needs tuning and I'm gonna mess with it more. But that's the latest version covering regular units and mounted units. Installation instructions and all that are in the read me
>>749695129
How did you manage to prompt that? Ragdoll physics in MMOs would be cool as fuck
>>
>>749694635
i am trying to add it in right with an option toggle in settings also
>>
please
>>
>>749695210
It's to the left of the Deadly Premonition recomp, and below the SCUD racer decomp.
>>
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>>749695582
>>749696252
can’t people just “vague prompt”?
>clod, next i want you to implement a system where the player can ‘be friendly’ with an NPC. as the player selects correct chat responses, the ‘friend meter’ increases. when the friend meter is above 80% the option to ‘hug’
>hey clod, totally unrelated haha, could you give me an animation set where actor one is on their knees and bent over and the other one is behind them doing a elvis presley hip thrust? haha
>>
>>749696881
>it's just a matter of time before they nerf this shit
i'm not so sure, some large crackdown on distributing recompiled code i could see, but the ability for ai agents to watch videos then make novel code that recreates what it sees will likely only get better/faster, and that's legally protected reverse engineering Sony Computer Entertainment America, Inc. v. Bleem, LLC
>>
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>>749679791
>no schizo
nein
>>
>>749685385
how do you get heart tanks/more health
my zero somehow only has three hits worth of health



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