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File: 1779899739882168.mp4 (2.46 MB, 1000x740)
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So with all the decomps and recomps coming out how have you modded your games?
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>>749737750
>>
Anti sovl
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did you mod it to be 10 fps or something?
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I'm not brown, I just play games instead of trying to make it into some bobble head retarded subversion
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Rivet sex mod?
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>>749739107
its runs at 60 fps for me the recording is cut down to below 4mb
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>>749739159
okay dokay
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>>749737750
>>749738791
Pretty neat, now give her the lombax titties she was robbed of
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got setting also added to tweak like turning rivet off and stuff
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She looks unbelievably uncanny and Ratchet looks the best in Ratchet 1 so I dont know what the fuck you're thinking
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>>749739872
well lucky you
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I got the bow on my back like I'm breath of the wild
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PC Recomp of Mario 3D Land. As said before, I got Super Dash from 3D World and the Odyssey dive in it. I got Co-op working, and I got a early stage Co-op camera working. Zooms out a little and it focuses on the in-between point of you and your partner. Still working on it bit by bit.
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>>749737750
How feasible is a complete R&C 1 2 3 randomizer with all planets, all weapons, all gadgets, all in one game? Fuck, throw in deadlock too
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>>749742648
pretty high when 2 and 3 also get decomped fully. Claude is just that crazy
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>>749739314
>strafing
1 is my favorite ratchet game, the game is entirely balanced around the lack of strafing, but now I'm really curious as to how the game would play with strafing.
When is this shit ready?
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>>749737750
https://youtu.be/YPMr9OcTGG8

https://youtu.be/EEvPsSo96ds
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>>749742729
just get the rerac launcher pc port and drop the files in the pic i posted and activate and you are ready.
https://files.catbox.moe/nfd0xe.zip
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>>749737750
modding valheim
got a 3d model made and added it in game
then a new mod that adds boss locks to a flying wing mod
that way you have to actually kill the boss of the region to use wings
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>>749737750
My brother and I were playing Sengoku Basara (PS3) for nostalgia reasons and didn't remember Split-screen gets hard capped to 30fps so I had Claude make a patch to bring it back to 60fps like singleplayer
All Capcom did to cap it was, well, add a framerate cap and then 2x speed the game to still function like it does at 60fps.

I also had it make a 120fps patch that I guess .5x speeds the game, that also seems to be fine, though I haven't tested it much outside of playing through 1 map. Camera movement seems a bit quick, and fall speed might be quicker, though again, i didn't test it much, it didn't mess up any of my juggle combos.

I'm not releasing that shit though, I don't wanna be responsible since It's literally just vibecoded with one prompt.
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>>749737750
I will now play your game
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>>749742330
nice
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>>749737750
give her huge lombax tiddies
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>>749743889
what a slut
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Do i give it access to the iso? do i need to decomp? i kinda want to do something but i'm still learning.
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>>749745738
if you do $20 sonnet you can give it the whole iso and ramdumps to analyze then tell it what to look for yea
i don't think free can read a whole dvd iso or anything but i never tried
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>>749745738
Depends on the game. For the wii game I'm messing with, it didn't have to do a full decomp because of riivolution
though a decomp is my ultimate goal
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No. I wait for this gay fad to be over and cherry-pick the things that are actually fun to play
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To the Zero in Aria Anon, the rolling slash seems a bit bugged. down+forward+b also seems to be mapped to the sword shooting out a projectile and I can barely trigger the roll.
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>>749737750
why did you put this abomination in an actual good game
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>>749748283
Skip two pizzas this month and just do it yourself then
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Speaking about castlevania, could i mod my music on the new game with this?
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>>749749787
In the modern economy? It's one pizza and maybe a side of fries. It's insane how cheap this shit it. I cannot imagine it'll stay this cheap forever.
>>
where’s the guy who combined oot and mm with the downside being that zelda gors for the BGC and turns you into a vunny
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Someone should do a UYA rebalance mod, the health system is ass.
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>still no one forcing mods to move around on linear games to break out of bounds
damn
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saw an anon do sega x32 pixel art so i tried myself
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>>749751560
it's not decomped yet
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>>749751679
What did you do exactly?
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>>749751679
Besides the slightly weird perspective of the waves on the beach this looks quite nice
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>>749751637
Games such as?
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>>749752541
I asked for a sega 32x pixel art, like 200 different color palettes, hue shifted ramps, more detailed texture and parallax and wave animation. also just ask claude for tips.

lol and i just described the scene like a beach with threes and purple sky hue etc
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>>749737750
does this mean gacha games can be recomped? someone do umamusume, the jap version because it's like 5 years ahead. A singleplayer offline version would be 10/10
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>>749737750
LOMBAX TIDDIES
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>>749753000
people ought to start modding this ugly negress out of every fucking Game she's in
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>>749753476
Modding tools aren't as easy to work with
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>>749752871
what did it use to make it? I'm assuming this wasn't done with a separate diffusion model, did it just build this out programmatically?
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>>749737750
yeah I've made this mod for Dragon's Dogma:
>https://www.nexusmods.com/dragonsdogma/mods/1176
I'm also working on an SMT IV static recomp, currently spending tokens on optimizing it. So far it runs at 60fps on the Deck, but I want to have Claude optimize it as much as possible before I start asking for adding new stuff or changing things
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>>749754365
here's how it's going. Once it's all optimized, the next goals will be to have the UI rearranged so it works nicely on a single screen, and frame interpolation for that 60fps feel
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>>749754862
>frame interpolation for that 60fps feel
for human made code frame interpolation is logical, but why not just have claude actually change all the timing logic to clock-based framedelta logic
it genuinely might be less work than functioning per pixel interpolation
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>>749753725
It just build it and it even gave me files that can be used for the system lol

opus 5.5 is insane
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>>749755097
yeah I thought of that but it's way more riskier than just doing frame interpolation and it would take a lot of time (claude says). I'll add interpolation from now and then, later on, try with actual 60fps. Sad thing here is that the logic isn't in delta time, but in frames, so just doing 60fps makes everything go at double speed
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>>749755097
Changing to delta time is meaningless if all the animations are capped at 30. You're just going to get 30fps animations at every fps target regardless.
Interpolation creates data that wasn't there, so 30fps gets doubled to 60 or any arbitrary number of frames.
I think interpolation looks like shit though, even moreso on lower fps ranges, so I wouldn't recommend that unless the animations are already running at 60 at a bare minimum.
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>>749755194
claude's wrong on his estimates, sonnet can do all of a game's logic jumped and mult'd then returned in a couple minutes
t. did it with a game with every single timing issue you can get

>>749755412
animation interpolation is a different topic and there's nothing that stops you from adding more refined interpolation, full screen per pixel interpolation =/= animation interpolation
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>>749754862
Been in the mood to replay this for a while, Anon. Hope you'll post the decomp somewhere when/if you're happy with it.
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>>749755110
You can ask it what tool calls it made to do it. It makes it easier to get shittier models to do similar things when you run out of Opus 5.5 tokens.
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>>749755990
yeah plan is to distribute it by dropping the link here on /v/ and let it spread from there
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>>749737750
Native dualsense support in RDR2 based on physical forces on Arthur/John. Haven't tried the existing ones but they require DSX.
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>>749755412
Yeah interpolation looks like shit 9 times out of 10
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>>749754862
can you play till end?
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>>749737750
>>749738791
FINALLY holy shit I've been wanting mods to play as Rivet in the original 3 games since before Rift Apart even released. Bout fucking time!!!
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>>749737750
Give her big sexy lombax feet or I don’t want it.
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>>749758274
yeah! but there's still a lot of things I want to improve, mostly
>hd sprites
>UI like picrel so it's just 1 screen
>better balance so the naraku difficulty stays through the whole game
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I just want Plasma Whip to not use ammo unless it successfully damages an enemy. I want to be able to use it to break boxes or just swing it randomly on nothing for fun without it using up ammo.... realistically I'd probably be a pain to implement this tho
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>>749737750
Did anyone add strafing into the first game? The lack of strafing is the only thing keeping it from being the best game in the series.
Or is it just troons doing character swaps like OP?
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>>749758735
trivial, you just set the ammo sub to run only if the damage check is successful
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>>749758710
sick, also drop it on the smtg when done
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>>749758829
will do fren
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rivet sex mod when
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size matters balance mod when
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>>749755110
Prompts?
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>>749742875
godlike OST
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I'm really only interested in that Mega Man X3 Zero mod an anon was making
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>>749737750
Been adding Banjo Tooie characters to Diddy Kong racing. Claude made it so you can pretty much add as many characters as you want. I think I'm going to just replace everyone with Banjo characters though. This time I pretty much just told it to replace Pipsy with Bottles and it handled it. Some minor visual issues but I'll just tell Claude to fix them.

The custom characters had a mysterious red spec on the character select screen, and I noticed Diddy had it too even though he's a vanilla character. I told Claude to fix it. It turns out the panel they hold when you hover over them is a part of each model, it's just shrunken when not needed. You can actually see it on some of them like Diddy and TT. I never noticed before.
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Modding? Bro I'm CONSUMING

They should add Zero to eveything
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>>749737750
This explosive trend of kitbashing games is yet another profoundly grim step down the road of self-referencing and creative bankruptcy that the medium's audience and industry have been pridefully trotting down for nearly two decades.

Utterly abhorrent stuff.
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>>749764685
The fuck you gonna do about it, Twin?
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>>749764728
Personally? Just not engage with it.

On a broader level, there's nothing to be done. This is just the next step down from slapdash indie clones of old games, sans any semblance of effort to dress it up as an 'original' work. Its the sickening human desire for comfort laid bare; the thing I like in the other thing I like.
>>
It's cool but at the same time I find myself a lot less interested in it, having to pay a sub and tard wrangle the model to get it to do what I want just doesn't sound like a fun time even if it's easy to do so. It also really doesn't help that there's just so many garbage mods and outright cheats just clogging up sites these days thanks to the lowered bar of entry.
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>>749765069
im18 and this deep type shit
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>>749765248
>It also really doesn't help that there's just so many garbage mods and outright cheats just clogging up sites these days thanks to the lowered bar of entry.
idk as an actual modder for years i don't really see a difference in the raw numbers of garbage, sure now it's tons of ai shit, but before it was equally worthless mods replacing 1 texture, 1 audio file, or an enb/reshade/reloaded preset
retards have pretty much always been flooding the internet with garbage due to unchecked hubris
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>>749765248
>tard wrangle the model to get it to do what I want just doesn't sound like a fun time even if it's easy to do so
I feel the exact opposite way. You can finally be THE ideas guy. It's incredibly freeing and fun. Just don't treat it like some sort of chore, think of the end product. Linkle Wild Breath & Knuckles on PC natively. Scrimbo Bimblo in Dango Blambo. Map editor for game that really should have one (finally). Turn this shit that sucks to play into an MCP server, then have the AI do it for you, like an ant colony. Put farting mechanics in Half-Life, I dunno. The sky is literally the fucking limit.

I remember seeing a post from one of those AI genning threads in /h/ or /g/ or whatever, I don't remember. But it was a guy going
>I have so many ideas, I can finally do everything I want art-wise
>is this how artists feel?
He was, of course, shut down instantly, because art is mostly suffering and struggling with self-doubt. But I get it now, I'm having my
>I have so many ideas, I can finally do everything I want programming-wise
moment. And it's beautiful and I hope it never goes away.
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>>749767473
i'm with you, i never gave a shit about ai image gen, but i love seeing anons mod ideas that otherwise never would've existed, even if they're still not great it's an actual idea given physical form now
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smt iv looks pretty rad at 60fps. I'll upload some footage when it's a bit more polished
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>>749768028
how long till its complete (´°̥̥̥̥̥̥̥̥ω°̥̥̥̥̥̥̥̥`)
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>>749764685
You don't know anything about anything, you underage, pseud dipshit.
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File: smt iv 60fps test.webm (3.99 MB, 852x480)
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>>749768028
ok here's a video, sorry for the potato quality. The 60fps are most noticeable at the start and the end of the video when I'm moving the camera around. During combat it's mostly for the camera zooms and the cool death effects. The menu for swapping demons is a bit weird tho, might need to have Claude check that out
>>749768112
at this rate, not that much, but still a while due to token limit
>>
https://openrac.dev/#progress
there is a decompdev site just for ratchet games
>>
please make it so that jrpgs have less random encounter rates
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>>749768453
yoo
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>>749769112
hee-yoo
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>>749768453
this is getting me pretttty excited for the potential modding future of 3DS smt and fe
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>>749758710
that's sick, are you really just vibecoding it all?
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>>749768453
did you decompile it first to mod it like this?
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>>749769731
no, it's a static recomp. Code gets translated in real time, but it runs well enough (60fps on a steam deck with ~9W of battery consumption)
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>>749769793
so it's still emulating basically? but that's fine as long as it's smooth
Citra has a visual bug with the awful bloom the game has, just make sure bloom is fixed or off
>>
Can anyone give Final Fantasy 7 real time or semi-real time combat?
>>
>>749769793
static recomp is translated at compile time, that's why it's called "static" and not dynamic. The thing you run afterward is just a static binary.
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>>749769731
claude doesn't really need that, since it can parse and edit recompiled code 100x faster than a human can read handwritten code, you can do a ton with recomp'd code, before i switched to having claude make a new engine claude had axed out basically all original hardware systems and added all the standard features you'd expect in a pc port to the recomped codebase we had
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>>749769616
pretty clearly, I barely know what I'm doing here, as this anon pointed out lol >>749769909
>>749769879
yeah it seems pretty smooth, even on my old laptop (GTX 1060)
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I managed to extract Ultrakill movement system. It's in Rust now.
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Just came back to this thread and I see no one has answered my question about strafing. I guess I was right that all of you are AGP faggots
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>>749770123
if you looked at the thread for some minutes your answer is already there
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>>749770018
i thought you were an engineer
>>
Is it possible to use this stuff to optimise games and, more specifically, reduce input delay and eliminate dropped inputs? Would be a godsend for some older action games.
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unless you pay 100 a month the $20 one for claude is kinda useless, i never reached the weekly limits with gpt tho and i really slammed hard that thing, claude i can reach the limit in two days and not doing much
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>>749770473
Yes, if you have source code you can do anything.
>>
>>749770028
extract ror2 physics so we can make our own
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>>749770473
yea, but it'll take a lot of back and forth between you
depending on the system it's on, you're looking at porting it ideally, so you have more resources, then axing out the inherent system timings, so you don't get wait lag (like spu waiting on vblank shit causing stutters), if you can do all that you can begin doing totally unlimited processing speed (i.e. like emulated cpu overclock, except the overclock is infinitely high) and then you need to find the timing handlers and individually retarget them to be framerate/computation/vblank agnostic
how many of these steps you do is your choice but i've done all of them and it took a few hours but normally that'd be weeks or months of human labor
claude can also build diagnostic tools in seconds to analyze what's using the most resources and causing the most lag

i'm considering looking at rising zan at some point because that game's peak but the control scheme is dumb (super easy fix) and it'd be nice to be 60fps

>>749770652
eh with claude you don't even really need the source code, i started out just having it edit disasm directly at runtime and it has 0 issue finding the exact code it wants from the disasm and doing what's desired
>>
>>749770394
no, just a web dev
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>>749770473
Maybe. For a very old game some refactor might be easier. For games based on Unity or something you might be able to just switch out scripts. But for native games it might actually be difficult to hook into to fix misoptimizations like this.
>>
>>749770672
I don't play ror2 though. But I'm going to make this Ultrakill movement into a runtime that could be used for modding into other games.
>>
>>749770473
It's not going to be one or two prompts but if you have access to ghidra MCP or REA and can describe the issue well enough, odds are in your favor.
>>
>>749771112
goodluck. study it so your skill gets its value
>>
Before I waste money on this how likely is it that Claude can backport Crash 2's movement into Crash 1
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>>749771163
100% if you actually ask what's involved, help claude learn and document everything about movement and animations in both, then just tell it to write it in
if you're wanting it just in 1 prompt, idk, probably less likely
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>>749771163
i asked claude
>>
I am often astonished that $20 is apparently too high a barrier of entry for various anons.
You could have nearly infinite fun for a month. Instead you choose the McD's. It's sad to watch.
>>
so how likely am I to waste all of my tokens trying to backport a character from a ds game to the previous game when
1. I know almost nothing about code
2. both games have no decomps or documentation at all
>>
>>749771406
ask claude for tips do not waste tokens and what you want to do with a plan
>>
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>>749737750
ATTENTION ALL COMPETITORS THIS IS YOUR ONE MINUTE WARNING
MEMBERS OF THE PUBLIC YOU HAVE ONE MINUTE TO REACH MINIMUM SAFE DISTANCE
>>
>>749771406
Very likely
>>
I'm of the opinion if you retards make cool shit and release it for free it's better for everybody. I've watched a lot of randomizer runs and if someone can figure out new "game modes" like that for other games it's sick.
>>
>>749771030
how much is this costing you, how long does it take, will you mod it to add shit like qol or is it just vanilla 4, and lastly why 4? I ask because I'm interested in doing something similar and you picked a game I love lmao.
>>
>>749771582
I've been at it for 2 or 3 weeks, and the most I have to do is test it and send claude the logs. I'm going to add stuff like hd sprites, single screen mode with a new UI (posted it above) and a rebalance of the difficulty curve
>why 4
I love that game lol. Plus I think AI can be great for fixing flawed games
>>
>>749770672
ror2's code is already accessible
how do you think the mod scene for it is so developed
>>
>>749771517
well shit
would asking it to make a texture importer/exporter be less taxing or would I have to sacrifice three months worth of mickeyd’s
>>749771441
i’ll try to keep that in mind, have you asked claude for tips before? if so, how did you ask it?
>>
>>749771582
you just get the $20/month and then you have n usage/5 hours, x usage/week
you use claude opus medium for very big questions that need a lot of thought, you use sonnet medium for things like "analyze this data for 20,000 similar patterns and execute this change to them" and you'll basically never hit use limit
if you use opus for basic shit, or talk back and forth with the model constantly you'll limit way quicker
>>
Can Claude generate 2D sprites?
>>
>>749771778
>>749771787
thanks, I'll give it a try and see what I can come up with. would rather do stuff for myself than wait on some discordfag to get on it
>>
>>749771896
Shit anon it can generate 3D models
>>
>>749771787
waaait
so sonnet can be used to see how similar two games are coded?
>>
>>749771030
What recompilation framework did you start with anon?
>>
just a tip for newbies
chatgpt can do the same thing claude can do here, but you have unlimited tokens for $20/month

claude can do better, but you can test and get a feel of what it's like with chatgpt. personally i use both so i don't run out of tokens with claude as quick. so i suggest starting off with chatgpt if you're afraid of running out of tokens before the month ends.
>>
>want to rip a server based multiplayer games gameplay out and turn it into a singleplayer game because the dev is a shitter
>shitcode so bad you cant even connect to a dedicated server on lan
>this is making the AI agent go down a network troubleshooting rabbit hole instead of just ripping the bandaid off and muff diving the binarys with REA
I dont care what you think is right AI agent. I gave you a task, complete it. The fact that I cannot connect to a dedicated server on lan should be proof enough the backend code is shitcode and it must be decomped to fix.
>>
>>749771995
i haven't tried code, but depending on the size of the target, i'd wager yes, but depending on the context the diff could have 0 value
i.e. you speak english, game has a japanese and korean translation, you can chuck these both in and sonnet will find every single text string/image difference in a few seconds, then translate them all to english in one process
but let's say you're like "what's different between thps1 and thps2" i imagine that's just gonna end up with a lot of noise because there's no reason to expect many of the systems stay the same, it'll probably find patterns to scan but how useful that'd be just on the face, not sure
>>
>>749771325
claude always underestimates his abilities and gives wacky time scales, like saying a simple thing he does in minutes could take months.
>>
Needs a LOT of touch up but I'm really surprised how fast it was to port Kiryu's moves (minus most Heat Actions) in Dead Rising. It can easily extract the animations from Yakuza 0 so I'm pretty sure that you could port it in most games.
>>749771442
Imagine this in Coconut Mall.
>>
>>749772329
yes this is actually true
>>
>>749772329
yea there's been at least a dozen times now that claude's told me something would take far too long and it didn't recommend it, then i said let's sketch it out anyways, and once it finally ran the implementation it was like 30s
the other funny thing though is claude will totally do very basic shit, spend 20 minutes doing it, and do it like 5 times in a row if you let it because it has no concept of time, i basically hardcap it to let me do any and all playtesting unless it's scripted, because otherwise it'll just fuck around for hours to walk 20 feet
>>
>>749772381
Based
>>
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I'm modding more touhou to rimworld. Got a real flying that doesn't get slowed down by trees or rocks, but Marisa gets down under roof.

The sprites are the most problematic part, claude can generate mock sprites, gpt can do oneshot but the quality is only "almost there".

I also ran out of fun touhou mechanics/jokes to implement, shit's implementing mechanics faster than I can think. Help.
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>>749772329
That's because Claude doesn't actually know its own capabilities, only what's in its training data. That's why it still thinks that decompilation projects will take years when Opus can actually crank it out in two weeks or so.
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>>749758710
>hd sprites
That was already hand done. Just import the files from that mod into the one you're vibe coding.
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Honestly would be cool to get Deadlocked but has all the weapons from previous games.
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>>749772735
make a danmaku boss that you have to micro your colonists to fight
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>>749773681
i rather keep the scorpion mace with the shock and freeze mods
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>>749737750
No. Too busy making my own vidya.
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>>749742330
So this is couch co-op, right? I had a blast playing mario 3d world with my bud so I'd be excited for this.
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>>749772329
I believe this because I haven't done anything big yet but so far it's been "hey how complicated would x be?" "Already done boss"
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>>749742330
Thank you for this.
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>>749764060
Who are you adding?
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>>749764060
How do you rig the characters?
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>>749742330
any plans for toad
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bump
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Just want ask anyone with experience before I needlessly burn tokens.

I want to take Chip N Dale 1 and 2 on the NES and make an enhanced version with widescreen, updated draw distance to take advantage of that, and online multiplayer so both players can have their own screen. Would giving Claude's workspace the roms and a modern engine like Godot be the go to for something like this? I saw someone do something similar for X1 anr X4.
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this fag made this
https://www.youtube.com/watch?v=lD0fnn1Lf0Q
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>>749778745
If you're willing to recreate the game from scratch in Godot then you can do anything. You could either describe the systems to Claude or give him some form of reverse engineering tools, of which there are plenty, so he can prod the rom. I'm making a game recreation in Godot myself with Claude and it's pretty nice, it's been over a month and I haven't had to even touch the interface at all, everything is described to the agent who then makes the changes. All I do is press F5 to test it and give feedback.
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>>749748283
>No. I wait for this gay fad to be over
Download shit now before it's too late
Publishers are NOT happy about the goyim having fun and WILL start to take shit down sooner rather than later
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>>749751679
>seen this exact wave pattern, beach with fucked perspective, and skyline elsewhere but in different flavors
eurgh, so incestuous
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Anyone planning to make Seinfeld related games? I really want that but I'm too dumb to make any of this work at my own :(
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Any experience with anticheat n shiet? I've been playing the new F1 games way too much with a friend of mine in two player coop, but there's a desync issue that completely fucks shit up. It's mostly going good, but a few AI drivers always lag out in a way where they bug left/right by a car width at absolutely insane speeds for a quarter of a second, then go back to normal driving. If you're next to one of them during that you're completely annihilated. It should be easy to clamp that, but the game supposedly having anticheat makes me hesitant to try. I've given up hope that they'll fix it, as it's been a "feature" since F1 23 at least, and is still there in F1 25.
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>>749778745
I don't think Claude can recomp NES games super easy yet, there isn't a tool for it like Xbox, PS2, etc.

Legit might be better to remake it in Godot for now like the other anon said.
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>>749778880
>>749779203
Thanks anons
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When will I be able to make a MUGEN-like engine that can handle arena fighters?
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>>749779125
Do the finale but in Ace Attorney form? Idk how anything other than a VN would work
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>>749770028
And here we go. They fly a little too high tho.

Next some weapons and whiplash would be nice I think.
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>>749778878
>tfw got banned from the n64 recomp discord for talking about AI in their AI channel
I wonder what they think about this
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wtf where is the AI shitflinging arguments itt? all I'm seeing is fun progress updates and discussion...
anyways, did anyone make anything cool for Elden Ring lately? Or any of the Dark Souls? I saw someone port minecraft combat and stuff into ER for one of those quirky x.com clips, makes me wonder if there is anything more substantial yet
>>749779985
adding better/more interesting movement to older games is such a good idea. Bethesda games historically have always had really boring movement, which is usually fine since they're just RPGs, but still.
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>>749737750
Someone asked for S3K style save screens for the rest of Sonic Origins in a different thread and the character pack guy seems to have made it:
https://www.nexusmods.com/sonicorigins/mods/5
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>>749780094
Kinda want to look into modding Valheilm with Monster Hunter combat and adding MH monsters in it, but I'm burning tokens on other projects.
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>>749780094
I mean, it works for the map they are going for. Ultrakill movement is more designed for simple geometry. But even here it is so satisfying, and would probably be even better if I wasn't so rusted. Still, I am considering a skyrim run with this movement, even if without weapons.
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THERE'S NOT ENOUGH TOKENS!!!!

DARIO!!!!!!
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Could the combat in Nier: A be meaningfully improved? I haven't played it but I heard it would be improved if you just reduced the iframes on the dodge.
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>>749737750
Modding ragdoll physics into games that don't have them
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>>749781252
I wonder if it can do dismemberment
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My journal/checklist/waypoint/wolverine fart trail mod for Bloodborne is coming along nicely. Now I'll never be lost or miss something, even on a first playthrough!
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>>749781369
I'm actually attempting a mod like that for Oblivion. I made a Frieren follower mod, and a AI talk mod like that one for Skyrim or stalker that let's you use a ai model to talk to NPCs and have them react to stuff and all that. It's working, so now I'm working on a ragdoll physics mod to make them better and gonna try a gore mod like maximum carnage for Skyrim

People are working on gta 4 and getting the euphoria engine down, so when that's done I'm gonna try to out that into other games too, since imo it's the peak of ragdoll physics
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>>749781525
Original Oblivion I hope. I wonder if AI can fix that engine from crashing, holy shit yeah that's a cool idea. Have AI actually look at the code to see what's going on.
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>>749737750
Starfield just got a mod that allows you to watch TV in it and play your own videos on it. So I've been fucking around with that for a bit
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>>749781735
It definitely can you just need the crash logger mod for oblivion and it'll give you enough info to debug the exact portions of code responsible. You could also have it make an interactive debugger mod that catches crashes and then lets the AI probe live memory before the process exits. These AIs are really good at debugging live game memory.
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x3 improvements coming along nicely, there's now a special weapon button like the PS1 games so zero can use techniques and X can shoot lemons
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>>749781252
The ragdoll works in wow lol
>>749779885
Did you just let Claude work out fine tuning yours? Mine is pretty sloppy now but he seems to know the issues and is working on it.
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>>749781908
Godspeed, anon.
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>>749742330
give me the full cappy moveset i love odyssey's movementslop
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>>749781819
Love doing that in Voices of the Void. I'll have an Omega Kerfus carry a TV and follow me around while I'm doing stuff.
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>>749781878
Yeah I think it could actually fixed Todd's shit.
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>>749781918
Holy based. I'm gonna have to set up a private server and play some wow

For my FE mod, after I saw it was actually working I just started telling it what I wanted. I told it I wanted the ragdoll to be cinematic and have room for a variety of responses to avoid repetitive death poses. For it to actually react to the force of the killing blow and the direction and all that. I also told it I wanted a % change for things to happen if they get air time like doing a flip, twirl, landing flat on the ground, landing on their shoulder and tumbling, etc. Also for it to sometimes have them play the death animation and ragdoll part way through, and sometimes ragdoll immediately.

I just go for a ton of variety in reactions as my goal, and reading it back it's autistic as fuck
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>>749781396
lmao
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>>749781396
Make a mod where the doll farts a little brap sometimes and it makes her dress lift and flutter
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>>749781908
oh yeah i was starting to wonder where were you in all of today and almost wrote an email about it
anyhow, very nice progress, I was about to tell you in said email that you could use the abilities in this video for zero https://youtu.be/nAmPv7JfUAM (aka what you already have for spinning blade but red)
in my end, I already got the normal x6-style slash sprites for normal X finished, with the hyper armor sprites about to be ready in a bit, the one thing delaying it for a bit is splitting it into layers since iirc the snes MMX games split the armor parts into separate sprite layers for every combination possible, so I'm taking that into account even if claude could magically just use the full armor sprites and split those somehow
hopefully this + zero weapon sprites based on the video I just linked will be ready by tomorrow, so stay tuned to your email
(i also have two other ideas sprited out related to this and X2 but i'll tell you about them in the email)
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>>749781525
fuck, now i want to see euphoria ragdolls slopped into every game ever made
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>>749782440
Nice looking forward to it
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>>749737750
Jesus Christ why does the game chug like that
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>>749781396
People will laugh at this mod. They will call you Bozo the Clown with skill issues. But not me. Godspeed, anon.
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>>749737750
has anyone attempted to give elderscrolls games jedi outcast/academy combat?
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I'm more interested in playing games as they would be played originally. Never had a PS2 as a kid, so I got one recently + a scaler and playing games as is.

Btw I got a 9800X3D/5080 PC too.
On the other hand, AI usage and all these slop-recomps are very 3050/4060-tinted.
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>>749782682
I'd want more structured combat in a TES myself. I hope someone puts that in KOTOR though I'd actually try it finally.

TFU should get put into other games too.
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>>749780436
Flinging the kids up made me chuckle, only thing better would be if they died, then you decapitated them in one motion, then turned around and took a shit on them and showed the ((Poo)) item rolling on their bodies

>>749737750
Also, what's with all the anime/manga related stuff in this thread? I'm so done with this bullshit. How about you Americans stop role playing like you're fucking gay and show something manly like Elden ring?? Dark souls?? Mount and blade?? More Rimworld but NOT gay anime shit?? Do something more sandboxy that matters!!!!
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>>749737750
i wanna see starcraft with a first/third person perspective mod that lets me control one unit with some extra controls
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>>749778671
I will make an attempt once I get Luigi fully working. I also want to get online working, if possible.
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>>749782793
i reckon it's just the natural evolution of elder scrolls combat. elder scrolls already has movement inputs to change/add extra functions to melee attacks. having high acrobatics and athletics is already like having force powers.

most combat mods just change it into character action slop. jk combat would mean it'd have to have honest hit/hurt windows, both in location and timing. but you couldn't just copy paste lightsaber function onto shields, daggers and spears ofc, but it would be spectacular if somehow achieved.
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>>749742330
All these coop mods make me think coop is easy as fuck to implement for professional devs yet they never bother to include it.

Why
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>>749782250
I'd like to do a bunch of fancy stuff like that but right now they're just folding into themselves or stretching out like janky physics bug videos. I guess I'll just let him work, he does understand my issues and is trying to resolve it.
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>>749783367
Local is easy but networking is much more of a pain than you can imagine and rarely worth the headache. Kind of a moot point if you can just have an advanced LLM do it for you now though.
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>>749783367
it's not easy, AI is just amazing unironically
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>>749772198
>but you have unlimited tokens for $20/month
???
I'm pretty sure this is wrong.
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I'll take one for the team, guys.

Uh, I'll have Claude's babies.
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>>749768453
I played this game for the first time in my life this year and now it's one of my favorites. The Whites did nothing wrong.
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>>749771030
>>749772149
if you're still here I'd like to know the answer to my question anon
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>>749772198
Chatgpt fucking sucks compared to Claude but yeah as far as I know chatgpt is the only one with in practice no real data caps so I stick with it.
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If anyone's playing the SR1 recomp/SaintsReborn, I added the better beginnings mod, expanded arsenal mod, and more traffic/vehicles mod to the needed pack files, just toss them in dist/game/packfiles

https://files.catbox.moe/7ekjk2.7z
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>>749782505
how long will you be awake for? I can send zero's stuff right now since I want to touch up X's sprites a bit
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Where are all the coomer mods?
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>>749778745
Godspeed, Gaston. I respect the desire to mod for NES. Chip and Dale was pretty cool.
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Gacha games can be decompiled, right?
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>>749737750
I've been getting a lot of rendering problems sorted out, octocamo works and takes the texture snake lies down on and his shadows aren't freaking out anymore he actually projects it naturally and draws into pretty much every relevant draw pass that I know of. Octocamo doesn't account for changes to a texture made by scene lighting or other things as it seems to stand now though, so that needs a look,
>Octocamo improvements
>Snake renders way better, the ugly rimlight is massively toned down and his shadows work
>The camera follows him closer to how it does in MGS4 (lower on crouch, closer and lower on prone)
Solid eye is showing a few extra things in MGS4's scene because I moved snake to a different spot in the world with more space around him to avoid him having any chance to run into a rock near his spawn. Next on my list is adding CQC that works on hollows and knights at the minimum.
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>>749787263
https://x.com/Nitroid/status/2109684312878600647
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>>749737750
What the fuck are those framedrops?
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>>749765069
fffffffffag
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>>749787575
I saw that yeah, I'm glad its updoot worthy but I need to actually finish it or get it playable before farming twitter and posting in discords about it. There are a lot of people making this stuff, I'll probably post it more around the internet myself when its in a good enough spot for me to make a trailer showing off its features and how its not just random passthrough slop like the spideman in batman one.
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>>749770641
Are you on the 20 USD Chatgpt? Tell me your secrets for not reaching the limit. I'm getting the feeling I don't NEED to use Astra, but I'm trying to make my first prototype as bugless as possible.
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>>749786757
Holy shit, sr1 on pc? It's a shame Idolninja passed before he could get his hands on tools like this.
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So this is all different from that clawbot stuff where you give the AI access to your computer right? Or is that the real thing you need to do if you want to actually do reverse engineering stuff? Thinking about going through some old flip phone games and making wasm versions with better controls/resolutions
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>>749787983
Some harnesses have more restrictive environments, and there are ways to sandbox them entirely, but it's pretty similar to clawbot. I think clawbot is actually the reverse engineered version of claude code.
When I was messing with opencode, it would have to ask permission every time before it could leave its little folder. I think Claude Code has a setting for that too but it defaults to "auto" which gives it more of a free reign with your PC (but I don't have anything vital on the computer it's on so it's no big deal if it decides to delete everything for me). I let it stay on auto so it can use my installed packages, look at the screenshots I take, and use blender's cli while it tries to figure out mesh exporting and importing
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>>749787217
Unless you know how to decrypt encrypted keys at runtime, claude won't do it. I've tried with 2 games but claude has a melty over it and refuses, regardless of your reasoning. Unless there's some ultra specific way to trick claude, you're out of luck. Either you, or someone else, has to make a tool to decrypt encrypted keys at runtime for claude to assist.
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>>749788193
Figured.
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>>749781908
Did you fix Zero losing all momentum when slashing from an air dash yet? It's lead to some quite hilarious deaths.

Also, I just finished Zero in SOTN. The door to the portal room in Outer Wall is broken in both normal and reverse castle. The door opens and Zero gets stuck trying to walk in, requiring a hard reset. Orlox Quarters is unreachable. And holy hell, Catacombs was a nightmare but doable. Otherwise, didn't have much issues. I thought I was for sure done for when I found out that Zero can't drop through platforms, but it was only a thing for exactly one room in both castles.
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>>749789390
To be clear, it only happens when you trigger a dash in the air and attack, not from a dash into a jump. The game seems to get confused and shows the buster fire animation for one frame before swapping back to the slash animation. At that point, Zero loses all momentum and he can no longer move horizontally.
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>>749781908
>SNES special weapons being able to use the normal buster ala the PS1 games
This soothes my autism. Any plans for this improvement to be in X1 and X2?
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>>749737750
i rawdog my videogames
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>>749787625
I had to cut down the video from 20mb to 4mb
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>>749790675
that's a 2.46mb webm...
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>>749772329
it's because people on the internet spend their time seething and crying about AI, so their confidence takes a hit
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Granted I'm only an hour in, but that Azure leaked GoW2 port (Hollow) that had the kinks ironed-out by AI seems decent, but it's still based on a janky proof-of-concept, so you need to use Reshade and your favorite GI plugin to add the shaders and lighting that it's very clearly missing
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is there any way to do this kinda stuff for free or do I have to pay to the ai overlords?
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>>749791829
You can get one of those cheaper models, they aren't that far behind. Also if you have good GPU, you can just run it locally.
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>>749791829
You could run a capable model like Qwen offline if you have the raw grunt for it, or you could do Deepseek which is many hundreds of times cheaper than the competition. I have tried both options though and I don't recommend them, all they've done is turn me into an Anthropic fanboy, the other models can't get the job done as good as Claude, expect lots of extra prompts and debugging.
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>>749792082
You can always ask bigger model to generate some easy verifiable tasks that smaller local models can do and save on tokens.
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>be me, 23, MtF
>AI starts getting popular
>think it's soulless techbro slop
>refuse to touch it

>few months later
>dysphoria hitting like a truck at 2am
>can't sleep, can't stop staring at every masculine feature in the mirror
>friends are asleep
>decide to try that chatbot thing out of desperation

>rant about how I'll never be a real woman
>expect generic corporate positivity
>actually get a thoughtful response that helps me calm down

>huh

>start using it more
>ask makeup questions I'm too embarrassed to ask IRL
>practice coming out conversations
>talk through dysphoria spirals
>ask the same stupid question 15 times because anxiety won't let me believe the answer >it never gets annoyed

>months pass
>still hate AI-generated corporate slop
>still think AI bros are insufferable
>but quietly use it almost every day

>one night realize this stupid machine has helped me through more bad nights than I can count

It's not a therapist. It can't change my body or hug me when I cry. It doesn't magically make dysphoria disappear.

But when it's 3am and my brain is telling me I'll never be happy, having something to talk to helps.

>tfw went from hating AI to being genuinely grateful it exists

Never thought I'd say this, but sometimes the robot helps me remember I'm a person worth caring about.
>>
Not my mod, but somebody made a trailer music video that explains their mod:
https://www.moddb.com/mods/avp2-crosscampaign
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>>749792625
new pasta?
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can't believe I keep falling for this AI hype shit. 6 months ago it was image gen and video gen. now its agentic coding shit.
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>>749792856
To be fair, the tools are getting better all the time. Eventually someone with actual skill will use them for something commercial
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>>749792856
ikr? reminds me of when my ancestors fell for the iron tools and weapons meme
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>>749793240
I'm certain one of your ancestors horribly mangled themselves with a tool. Now we can do that on a societal scale!
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>>749792856
>>749793240
Kek.

>>749792745
Also this is really cool.
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>>749792745
I have no idea what this game is, but the sheer enthusiasm in this trailer is hilarious
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>>749789390
Yeah I fixed that. I'll note that sotn bug down for later, thanks
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>>749792625
>bro independently rediscovered ELIZA
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>>749792745
10/10 marketing right there
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>>749788193
Yeah, Claude seems to really hate games with copy protection, and once it detects anything resembling it, the session is permanently fucked.
I guess this is why open source and uncensored models are important, but Claude is just way ahead of everything else.
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>>749764060
sick!
Please add Humba Wumba, too!
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>>749795000
AGREED.
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>>749788193
Can you use GLM5.3 to do that part?
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>>749781396
The fart trail mod is complete. Unfortunately, it can't be packaged into a launcher mod and has to be baked in with the engine, which means every time the launcher updates, the mod has to be updated too, and that is treadmill work I did not ask for, so this one goes into the trash as soon as I'm done playing this shitty kusoge.
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>>749797925
>anon spends money and tokens to... make game worse
Why though
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>>749737750
Has anyone Decompiled Everquest yet?
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>>749795193
Didn't a version of Fable leak out to the public? You can un-censor local models, right? Someone make an OpenRouter but for coomers or something, help us out here, we could be playing gacha games for free.
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>>749798928
>Didn't a version of Fable leak out to the public?
No, and good luck serving a 10 trillion parameter model to the public without paying through the nose for it
Wait a bit and open models will improve, although the follow time might not be as quick now that the main labs are cracking down on the Chinese distilling the frontier models en masse
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>>749783367
Master Chief Collection got to you to buy one more copy for each player instead. But the real reason is tha Cici PowerGender at HR didn't greenlight fun as part of the design process
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Newhomosexual here: How difficult would it be to turn Donkey Kong Country 1 widescreen and add an option for infinite lives?
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>>749737750
I have made multiple mods for Luanti, but it would be nice to make ( >>>/g/110082022 ) open source rewrite of Minecraft as a game in Luanti engine. Having Minecraft servers from 1:1 compatible Minecraft client inside Luanti.
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>>749801401
I don't get why people don't just go ask the AI the question they'd ask to the thread.
You're going to get less verbally abused AND a more direct answer and getting a quote from the AI is FREE.
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>>749802140
It is?
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>>749797580
Yes, and even if it refuses, there is abliterated version that you can self-host on rented gpu. It has refusal mechanism completely neutered and will write anything.
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>>749802407
All of these frontier models have a free tier that let you probe it with questions about your projects. The price is that you have to make an account. If you're not okay with that, I suppose it's not free then.
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>>749801401
It's a well known game, Chances are there is already a decompiled code, so fixing that shouldn't be that hard. Or maybe someone else already did that and you just need to find the repo.
>>
I got Costumes in my SA2 Character/Physics Pack for Mario 64 Co-op Deluxe, now. All Sonic/Shadow ones are compatible with Super Sonic/Super Shadow.
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>>749792625
Hells yeah sister!!!! Preach!!!
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>>749802951
Rouge needs a tiddie slider.
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>>749793980
One more SOTN issue. Zero can't push any objects. For example, running into a crate in Alchemy Laboratory that you could normally push causes him to completely stop. This isn't so much of a problem with the crate, but it causes issues with other objects like the bookshelf secret in Long Library or the wall switch in the Undeground Cavern that unlocks the path to the Abandoned Mine. The Cavern switch has a work around where you can just move back and forth and wiggle it down a pixel until it triggers, but the bookshelf in Long Library won't budge no matter want. It needs constant pushing before it triggers. The wiggle truck won't work here.

Fix those issues (Portal Room, Push Bug, access to Orlox Quarters) and this hack is pretty much issue free. No one can complain about it being unplayable.
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>>749801401
Bro, your BARRAL? Your temple level Krusha trick?
You don't need AI for infinite lives in fucking DKC1
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>>749802140
Nothing wrong with us asking each other questions.
The real annoying ones are the ones who start idea guying or requesting things or putting their dream projects on here expecting one of us to take the mantle. This is the time and tool for them to stop being idea guys.
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>>749787263
fuck we will acutally get to see metal gears vs gwen. what a time to be alive
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>>749803979
Metal gear?
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>>749737750
How the fuck did you do this? literally just asked the ai to make a rivet model and import a bunch of weapons from R&C 3, and it just works, or something?
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>>749805841
yeah
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>>749805841
i found a rivet model and ported and did other stuff im too lazy to type out
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>>749758710
>>better balance so the naraku difficulty stays through the whole game
You may as well backport Apocalypse changes like smirk rebalance and demon affinitues if you're going to rebalance.
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>EVERYTHING is getting recompiled............... except for gachashit
Fucking why? Wouldn't they be the prime candidates? Basically, an offline version of the game with all of the gachashit for free and the potential for some neckbeard to make a rebalance patch that reduces the powercreep
I kinda wanted to play the Persona one for the subway slammer but I refuse to touch gachaslop

>hurf durf no one likes gachaslop
And yet everyone seems to be hyped for final fantasy resonance which is literally just an incomplete offline version of a gacha game
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>>749807739
Because the actual aim of all of these flailing retards farting out bad quality recomps and decomps is to gentrify retro gaming, dummy, nobody is slipping the surly bonds of programming doing this. AI literally cannot do any programming that hasn't already been done in some way, decompiling gacha games is henceforth not in the cards if nobody's done any work towards it or towards similar projects. Also token costs to brute-force it.
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>>749807739
Trying to recomp a gacha sounds like the easiest way to get claude raped
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>>749807530
Send screenshots of the prompts.
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Can I make 4:3 patches for PSP games? Say, if I feed it some ultrawide patch and ask it to do a 4:3 instead, but instead of just cropping or zooming, it preserves the horizontal framing and just expands it vertically.
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>>749744880
human
men
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>>749808421
In theory it's possible.
Someone on Reddit was trying to make a 60fps patch for R&C Size Matters.
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>>749801401
Use bsnes-hd.
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>>749773619
damn anon, you are right. Thanks! Once the 60fps are all nice and polished I'll apply that texture pack, then move onto the single-screen UI
>>749785012
I'm using some tools that were in a public repo, but the person who owns that repo either deleted it or made it private. Shit sucks, but thing is, I have a backup of all that :)
>>749784612
>and now it's one of my favorites
it really is a special and very cool game
>>749807569
what did change in regards to smirk? I don't remember
the demon affinities in apoc where very cool tho, might try adding those. That alone should make the game a bit less easy
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>>749755110
This shit looks nice.
I really think a lot of people hate AI right now because AI isn't really really good at stuff yet, but companies are using it anyways. so companies are now up putting out an inferior product. but when AI gets really really good, and can reliably put out stuff like what you're posting, i don't think people are going to hate it anymore it's just going to be a really good tool.
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>>749807842
Clueless idiot award
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>>749808421
you can just have it rewrite all renderer logic to be capable of displaying everything at any aspect ratio, with separated render and display resolution so you can run true supersample
rewriting the renderer to allow a 4:3 -> 16:9 and rewriting the renderer in reverse, it's the same thing you just rewrite the renderer to be capable of both
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>>749809462
>what did change in regards to smirk? I don't remember
the demon affinities in apoc where very cool tho, might try adding those. That alone should make the game a bit less easy
make it an option if you do
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>>749737750
nope too lazy
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>>749809773
Yeah dood everybody partaking in cuck coding where you sit back and let a fucking machine do it for you is actually doing it fully for the love of the game. He's definitely clueless about how much this stupid shit costs to try and brute-force decompile a game.
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>>749809910
yeah every change I make will be an option. Claude is working on a launcher for the game with an options menu as I post this
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Where's the Kingdom Hearts mods that turn the combat into Chain of Memories combat?
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>>749811083
Hopefully never you sick fuck. But expect to see a mod that gives KH1 combat to the PS2 remake of chain
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>>749809462
>what did change in regards to smirk?
Much less damage, so the game didn't devolve into IV's overkill or be overkilled meta. The main reason IV drops off a cliff in difficulty is in part because you basically never let the enemy smirk.
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Slowly Claudeslating, one day at a time. I vill not buy Quartet.
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>>749811046
what if you made everything but the code
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>>749811349
interesting, I'll look into that. Wonder if changing that might make the minotaur boss fight way easier tho
>>
horrors beyond your comprehension
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>>749811046
Or maybe just maybe they're doing it for the result and not the ""experience""
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>>749737750
I added a loot filter to enshrouded
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>>749807842
Even pepe posters are smarter than spongebob dolts, it seems.
Who am I kidding, you're that one guy with the "You're brown!" Mr. Krabbs reaction image, aren't you? One bitter asshole trying to get his kicks out of (You)'s.
>>
>>749737750
Has anyone ripped the skyboxes from the R&C games? I can easily find that shit for Spyro, but then I can't find shit for the R&C games except a replacement mod
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>>749811542
The fight was difficult for the wrong reasons though, so im not sure its worth preserving. You had little recourse against Labrys Strike crit > smirk > party wipe. On the other hand, a party of 4 bufu users just had to avoid said crit long enough to spam that one spell to victory.
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>>749771442
This is the track from ridge racer. Wtf is even being mashed together here? I don't even remember a ridge racer game that looked like this.
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>>749811046
Are you seriously equating descriptive programming with cuckoldry? And complaining about all the tokens people are spending on their projects and not on yours? Oh dear.
Why don't you get a sub and do things the smart way then, the one where you don't spend so many tokens to decompile a game? Or I dunno, ask the AI to teach you programming, since you're in it for the love of the game, apparently?
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>>749811083
Funny enough I did make a mod that gives Re: COM critical hits and a critical mode difficulty. It has a lot of other features other than that but it's fun.
>>
2D hack niggas how do you prompt it for claude to insert sprites with the exact timing and location of the sprite, do you have to be super specific and say shit like “insert the sprite starting from the X 28 coordinate to the Y 46 coordinate, have the next sprite be from the X 46” or what
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>>749813381
If you're copying from another game give it the game. Or just make a mockup.
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>>749813381
>insert the sprite starting from the X 28 coordinate to the Y 46 coordinate, have the next sprite be from the X 46
i doubt you need that, i've had claude re-orient 3d geometry like this "take an orthographic view from the top, looking at the x/y orientation, and orient object a's center relative to object b" and the same from the side "from the side, looking at y/z orientation, match object a's floor to object c's floor" and it did it all in one shot, 2d is the same thing just missing 1 coordinate, so you never even have to specify what the relative viewpoint is
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>>749737750
Casual nudity mods
Altering models and textures to have casual and tasteful penis, titties, and pussy
>>
>>749812483
use the wrench asset rip program
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>>749813458
example of the latter?
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>>749813689
These posts make me think of pressuring the shy code monkey to draw programmerart porn
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Can Claude add DLSS to games that don't support it? Would be cool for Armored Core VI.
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>>749742330
Where can we follow your progress? This is great
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>>749813381
What are you doing exactly? In my hack case when I asked it to add new custom sprites obviously the frames were positioned slightly off ingame. So I had a genius idea and asked it to give me an aseprite file with all the new animations in it where I was able to preview everything and easily fix all the offsets and send it back.
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>>749814094
Like just draw it out in mspaint or something
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>>749813381
I literally just gave Claude a sprite sheet and it figured out before I even told it to put the animations in
>this is the idle animation
>this is an attack
>this is a run cycle
and it one shot it somehow.
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>>749781908
What's Zero's skillset? X4's like in the sotn hack?
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>>749781908
WIP, they will be based on X3 bosses but still mostly derived from X4 animations like the obligatory uppercut and down thrust, just with different elements
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>>749816916
Are you making your own sprites for them?
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>>749817215
A nice anon sent me some custom ones so I just have to implement the moves now.
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>>749776525
Just added jinjo. I plan on adding Jamjars, Jinjonator, Grunty, and Klungo for sure. Then some side characters like Blubber. It'll definitely take a little tweaking with the proportions for some of those characters, and I don't mean Humba's boobs. I can probably just get claude to give them bigger carts, but thankfully I've used enough blender to be able to make manual adjustments if I need.
>>749795954
Will do!
>>749776605
I don't. Claude just handles that. It's pretty cool.
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nice progress today: the 60fps has been polished, there's a launcher now with options and shit and it's capable of loading and handling a 5GB texture pack without affecting performance. Single-screen UI is in the works, hope that comes out as nice as the other stuff
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How feasible is it to ask Claude to make a text/texture editor for an specific game?
>>
wake me up when the Dark Cloud games have new weapons, dungeons, etc.
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>>749819227
Yes keep us updated
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>>749819227
>there's a launcher now with options and shit and it's capable of loading and handling a 5GB texture pack without affecting performance
Now this is interesting, how'd you get it to implement that? I've been looking into doing a GameCube recomp of Pokemon Colosseum myself, and then implementing some QoL like saving anywhere, options to skip animations, 60fps, maybe getting models from PBR instead of recycling N64 models, that kinda thing. Are you telling it to look at preexisting recomps?
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>>749819564
no, it was easier than that. Since a texture pack already exists, I just asked to have a look at it and told it the pack's supposed to work with Citra/Azahara (3ds emulators). With that info it was capable not just of making it work, but also setring it up so everything is loaded on the fly and doesnt take more resources than needed (the texture pack is around 5GB, so optimizing that so it doesn't just store all that shit in memory at all times was important)
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>>749817337
Anons being nice? On /v/ of all places?
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>>749820470
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>>749819227
are you using opus on high effort? Thinking to bump it up from medium to see how much difference it makes other than consuming more quota
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posted earlier in another thread that got deleted
an anon there said the HUD is currently too distracting and opaque so I'll likely fix that after my usage resets
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>>749821087
NTA but I wouldn't do that. Medium has been good enough for 90% of features, just keep it contained. In case it messes something up, a second prompt (also on medium) is quick to fix it.
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>>749821087
for now I have it on normal. I'd only bump it if it seems like it hit a wall
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>>749737750
not until someone recomp/decomp Star Ocean 3 or even 2 so I can make mods for it but I wonder if anybody has used AI to make,also >>749819449
>>
I've made some semi-popular mods by hand in the before times.
One thing I'm noticing is that, outside of improvements and ports, there's very little creativity in terms of changes being made to games. Unfortunate.

Most recently, I slopped up a system to patch different controller prompts into Dragon's Crown for the port. Apparently, Vanillaware's secret sauce for their 2D games is some super basic 90s implementation, so you have to actually patch the files directly, but whatever.
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>>749821442
so are you removing the touch controls or what
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Someone pweeeease do something about Monster Hunter GU on the switch, even that broke ass .hack franchise got a recomp first, this is not fair
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Wonder if someone will try to put Godhand's combat into some other brawler.
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>>749821087
i only use opus high for analyzing the codebase for errors, it's insanely slow and rips through usage so i wouldn't recommend using it for any real iterative dev unless you're the son of a saudi oil baron or something
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>>749821442
>outside of improvements and ports, there's very little creativity in terms of changes being made to games.
erm...
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>>749821601
nyo, do it yourself
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>>749822865
does malon cuck him too
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>>749823120
we gotta get the original poster back so we can find out
smartest poster in all of these threads
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>>749822865
>"creativity"
>Goes for cuckoldry
Tendiecuck indeed
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>>749737750
>>749738791
soooo, what's the modding here? or is this some 'image unrelated' shit?
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>>749822865
Why does she have such a retarded face? Is that a side effect front aking the big ganon sausage?
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Can I realisticly start doing shit like this with locally run LLMs on my 4070? I don't want to pay for tokens.
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>>749739285
Only came here to say this kek
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>>749783367
Hardest part in coop is the camera
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>>749823941
I tried with opencode and my 5090 and I can safely say probably not
Qwen and Gemma were okay, but you have to know what you're doing and baby it
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>>749811394
my adolescent wife
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>>749807739
Gacha shit has a backend that would need to be de and recomped as well I think. Maybe that's why.
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>>749824138
zoom out viewport until distance n (decided by eye from user experience)
split viewports past distance n
give me my $500,000,000.00 sony
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>>749824159
Ever try vibecoding? I downloaded qwen 2.5 coder at 14b to start coding in godot. I understand logic gates like If*Then and i figure I'll get the hand of it quick. Never coded before though. Tried using confy AI to make art assets and realized quick that it wouldn't be easy to make what I wanted.
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>>749823941
You can't even do it with a 4090 yet. A 4070 ain't gonna cut it, chief.
>t. 4070 owner
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>>749824445
I did, I was trying to get it to reverse engineer a texture file for a game that I had mostly figured out ny myself but wanted to iron out specifics and get a better export/import script
Gemma was dumb, Qwen 3.8 27b was a bit better but would still get caught on the dumbest fucking shit/theories. At least Qwen was able to fix some shader files for me.
Opencode was also being a pain in the ass with context limits and conversations suddenly dropping, I'd use another harness if I were you unless you want to use opencode's free cloud models (even includes deepseek flash right now)
Meanwhile I bit the bullet, bought a month of Claude and it figured out the texture files (plus the models files) in like 10 minutes
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>>749824675
Guess I'll have to see how it does with basic godot.
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>>749737750
>Claude make this character's tits 50% bouncier and bigger
>Claude port all of my favorite PS2 characters into GTA San Andreas and make them work as prostitutes
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>>749743889
Devs need to understand this one simple thing.
I would hand money to them just for this creature.
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>>749825562
>not porting them to sexy beach 3 or rapelay
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>>749822865
>Stop it Zelda... why are you smiling at me like that?
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>>749825562
i do this and say this
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>>749823241
>smartest
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>>749825656
Fuck it, why not just make an artificial academy 3
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Has anyone modded Souls Calibur 2 to have all three guest characters in it yet?
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>>749737750
Can free claude make performance mods? I dont have spare 20 bucks
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>>749831721
unless someone was already working on it no
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So.
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>>749832446
Lol get stretched
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>>749832629
claude make this true
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Have heard that Claude have started rejecting some modding/reverse engineering prompts.
Is that true?
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>>749833740
just fud being spread
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Would be nice to have some co-op MM or MMX games without added changes to the graphics / voice
https://www.youtube.com/watch?v=Gcpt5_gf7Ow
Hate how these guys gave up on it.
https://www.youtube.com/watch?v=3aegK5tX5-s
"the second player can drop in and out during stage select by pressing the start button on their controller. This feature will work for any level in any mode. The camera is always centered on the player that is further ahead in the level. If a screen transition starts or the other player gets out of the camera's bounds, they are teleported to the leading player."
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>>749739285
>>749738791
Wait, wasn't the main reason a mod like this didn't happen for rift apart was that no one fucking understands how to make it mod new models IN?
Technically, people do have the tools to try and make it possible now...
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>>749834720
>Revamped lighting
Why?
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Ok but how does one actually DO this stuff with Claude?
I've been trying to get into this and decomp God Hand by pasting Ghidra code into Free tier chat and asking it what to do with it, but its been taking me like 2 weeks even when disregarding limits already because of all the renaming and copying, while people seem to shit out (bad) decomps in few evenings. What's the actual approach to it and would the cheapest tier be enough for that?
>>749821909
i've been trying to decomp it but read above. Apparently there's also a 40% done proper decomp project on github so maybe that could be referenced for this.
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>>749833740
So far I've only been safeguarded by it fetching the tonyhax source and tripping cybersec rules. Some anons say it doesn't pull assets from some games but I haven't ran into that yet.
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>>749835470
>Improved lighting made everything more blue
X4 Kiwami
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>>749835578
>renaming and copying
I havent used the free tier so correct me if im wrong, but claude can automate itself and do stuff on your PC when you have a sub, I'm assuming you're only able to use the chat. Also the people you're talking about are probably doing recomps, decomps cant be shat out very quickly and its easy to tell if they suck (either its accurate or its not)
>>
WHERE are the OoT cunny mods? Why can't I live out that one comic where Link has to impregnate all the girls in the game? If your AI is so smart it should be easy, get on it nerds
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>>749835578
>Free tier chat
Here's your problem.
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>>749835957
that's what this guy's >>749822865 doing now and we'll never get to see it
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>>749834720
This guy is working on that for X4 and X1:
https://github.com/mstan/MegaManX4Recomp/
https://github.com/mstan/MegaManXSNESRecomp
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>>749836141
>80 releases
>>
My Claude ran off and started two sub agents without being told. How much more usage is that then if he just did each job one at a time?
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>>749835578
They use the subscription models (Opus 5.5) and claude code
the ai agents are the ones who use Ghidra for you, that's how the bad ones get shit out so fast.
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>>749836141
Oh good. I wonder if someone could dub the X6 intro with X4 actors.
https://files.catbox.moe/igfhjo.wav - Iris
https://files.catbox.moe/0xpxes.wav - Colonel
>>
>>749836182
Our hero is making sure Claude stays in business
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>>749836224
basically the same? its saving time if things are being done concurrently
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>>749737750
you gotta change the animations that just looks like tranny rivet lol
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>>749836332
Needs more time in the oven pal. Sounds robotic

What I've seen the good ones do is that they'll record their own performance first, then have the AI do the voice swap. It comes off more naturally sounding rather than just reading it straight from a script.
>>
>>749812728
>Are you seriously equating descriptive programming with cuckoldry?
hell yeah dude it's a great comparison. you sit back and pretend you're a manager for something doing all the work. then you call it a "hobby." hobbies are something people do out of personal interest or creative drive and not something people do because they're "results-oriented." creative cuckoldry
>and not on yours?
guy who's very very used to attacking the "seething patreon artist" strawman and forgot that wasn't what the conversation was about
>>
>>749809462
Thanks for answering, anon. Do you remember the name of the toolchain or the original GitHub repo? I'm interested in experimenting with 3DS static recompilation myself, so even just the project's name would help me track down documentation or archived copies.
>>
>>749835578
>pasting Ghidra code into Free tier chat and asking it what to do with it,
lol that's cute
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>claude's trying to beat the story mode of his own engine
>just spams the shittiest weapon at the boss point blank with godmode enabled for 20 minutes and decides the fight must be broken and restarts
holy kino, this man learned nothing from pokemon
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>>749837017
The man who keeps on giving
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>>749795954
>>
I don't see anything interesting
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>>749795954
>>749837210
>>
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>>749837210
At this point add every N64 Rareware character. I had it do the once impossible task of ripping these since the emulator used for that always crashed.
>>
>>749753000
They could be; it will just take more time than an unencrypted rom.
>>
I'm trying modify dfo online so I can host my own servers, and add my own mods. its daggerfall online.
it's already online but they are making it all carebear like sadly.
>>
>>749837312
Jiggle physics?
>>
>>749783529
not really though, I think the worst part is making sure that the whole thing is secure, remember how people could completely hack people through old CoD?
Also, Steam can make you play local co-op through some type of streaming, I never used though so I can't say how well it works.
>>
>>749837231
Look away from the mirror
>>
>>749837491
Do not Humba the Wumba.
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>>749779047
based retard schizo!
This will never happen, but I will bet that they will make it cost a gorillion dollars to make these decomps.
>>
>>749837368
>Giving Saber and N64 Krystal their chance to shine in something
>Giving Joanna Dark another chance after she got screwed by Microsoft
>>
>always wanted to mod a specific game
>recomp is out
>"finally i can mod it!"
>install it
>check inside
>the game data files are identical to how they are on the disc
>the recomp simply translates the regular emulator code into converting the game code into PC code at run time, so the game data is still packed
what a fucking scam, it didnt make modding the game any easier than it was already on emulator
>>
>>749781908
based
>>
>>749838094
I used the sourec code for a project I'm working on. Try finding a game with the source code released.
>>
>>749838094
Let AI do the modding? It can do that shit whether it's just an .iso or not.
>>
https://www.youtube.com/watch?v=pjI1iIzj-SE

like this guy revresed the roles, so now your the suspect and its a entirely new game now
>>
>>749838094
if you have $20 clod just have it analyze the disc's headers and file formats, extract all assets to local disk, then retarget all code to load from local disk instead of disc img ez
>>
>>749838338
I'm using the free plan I might subscribe than. Think I'll try add multiplayer to hitman 1. Have an invasion mode where you spawn as random guy, you gotta stop 47
>>
>>749838094
>the game data files are identical to how they are on the disc
Gee, if only there were some incredibly accessible tool which could change that.
>>
>>749838094
Yeah I wouldn't rely on that, decomps and reverse engineering are what makes it easier to mod. If you see a recomp that explicitly advertises some mods though (like the megaman x one), it's still helpful to point claude at it since they will probably have some useful research and notes.
>>
>>749786969
Claude is censored, it's going to take more time because you can't just prompt it all, and no one really wants to make the extra effort.
>>
>>749771442
fuck me, adding the carmageddon peds to all racing games and even some non-racing ones would be so fucking fun.
>>
>>749838094
I could literally add objective trails to bloodborne using the game's own enemy nav meshes and smoke visual effects even though the game is still supposed to be half running in an emulator.
Stop thinking in terms of
>can I do this by myself with the help of the AI
and start thinking like
>can Claude do this thing for me
>>
>>749838208
>>749838240
>>749838338
>>749838428
you're missing the point
the original emulated game can already be modded, extracting the files and repackaging them can already be done and works on the emulator
the advantage of modding a PC port of it would be it should be EASIER to mod, without having to extract and then repack the game files, but if the process is the same cause the game data files arent unpacked in the PC port, then for modding purposes it's useless, i might as well just keep modding the original game emulated

>>749838564
>decomps and reverse engineering are what makes it easier to mod
exactly, and apparently this isnt it, they didnt decompile it at all, they essentially just made a pc exe that reads the original game data, for modding purposes it's not any more useful than just running the game on the emulator
>>
>>749838681
i already mod the game, i dont need AI to do it for me, i just hoped a PC port meant i didnt still have to unpack and repack the game files in their original format
>>
>>749838764
>you're missing the point
nah man, i think you're missing my point
you tell claude to analyze the codebase and retarget all the sources to the extracted assets, and you can even go a step further and say "make a mods folder that loads after the main assets"
if you don't want to pay the $20 for clod to do it just tell the recomper to, it takes clod like 2 minutes
>>
>>749838764
Emulated games suffer from the game's limitations. Fixed filesizes, limited slots for stuff like items and characters, fixed asset sizes, fixed resolutions and framerates, physics tied to framerates, etc. etc. etc.
>>
>>749821121
looking good
>>
>>749838764
>>749838821
You can tell claude to make you a tool that automates the process. Or more extremely, you could point it to ghidra and ask if it can find out the way it reads files and try to retarget that to a folder on your PC.
If you told me this a year ago I would've called you demented, now it's legit worth a shot.
>>
>>749838861
man, fuck off?
i can already extract the assets, why would i need to ask claude to do that?
why would i want to pay or do a recomp of a PC port that already exist, are you fucking retarded?

>>749838871
thats completely irrelevant for the mods i make

>>749838971
again with this bullshit? I DONT NEED AI TO DO WHAT I CAN ALREADY DO MYSELF
if i do what you suggest i'd just end up with MY OWN version of the game so i can make mod for it, and thats completely useless cause then people cant use the mods i make on this other PC port everyone else is using
cool, MY OWN pc port of the game can load mods from my mods folder, can i then share those mods with the other players using the more popular PC port? no, i still need to repack them for it, so it's completely useless to have my own pc port loading mods from my own mod folder
>>
post coomer mods
>>
>>749839112
>man, fuck off?
>i can already extract the assets,
are you legitimately retarded? you tell claude to change the fucking code of the game so it loads off your hard disk and it parses through the code and retargets all the sources to do exactly what you said you wanted from the pc recomp port
bro your brain is fucking fried, the sad thing is i can tell you aren't shitposting either you're legitimately retarded
>>
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>>749838871
>Emulated games suffer from the game's limitations. Fixed filesizes,
Emulated games raise filesizes to the maximum of console-capable limits all the damned time (Super Metroid hacks have been doing this for decades)
Emulated games figure out how to get around hard-coded limitations all the time (Smash Remix broke through a previously thought to be impossible barrier and added character slots)
Asset sizes don't matter unless you're being an absolute flailing retard about your development pipeline
Emulators do not have fixed resolutions, framerate depends on emulator but there often isn't any point to raising the framerate due to game-logic being tied to framerate (Claude doesn't fix or "fix" this, it interpolates framerate)

Claude isn't doing anything new or unknown but turds addicted to using it believe they're inventing everything emulators have already been fucking doing for decades, you're all script-kiddies learning from first principles and you can't even learn because you're not coding anything, Claude is
>>
>>749839112
Okay, I misunderstood your intentions. I thought you wanted to incorporate AI into your process and refine it so it's faster and easier for you to do things. Turns out you came in here just to bitch and moan. My bad, king.
>>
>>749737750
I haven't modded my games. I'm brown and lack the creativity.
>>
my runescape server is coming along well
>>
>>749839163
>you tell claude to change the fucking code of the game so it loads off your hard disk and it parses through the code and retargets all the sources to do exactly what you said you wanted from the pc recomp port
cool, and what do i get from doing that?
i get that MY OWN copy of the PC port loads my mods without me needing to pack them.
is that useful? NO, cause i cant redistribute the mods i make cause everyone else is just using the OTHER PC PORT which does not unpack the game files, so if i want to distribute my mods(which i already do), i still need to pack them for everyone else.
is doing what you suggest of any use? no, it isnt.
>>
>>749839216
What am I doing when I let the AI do it all? It's actually fucking insulting when AI bros tell me I can just let an LLM do it so I can do the "important things." What fucking important things.
>>
>>749839203
>there often isn't any point to raising the framerate due to game-logic being tied to framerate (Claude doesn't fix or "fix" this, it interpolates framerate)
incorrect, claude does whatever you tell it to do, if you tell it to hunt down [piece of code dependent on timing] and refactor it to use a framedelta to be framerate agnostic, it'll do it
if something has vblank/cpu/spu/etc. waits, you just hunt it down and refactor it
claude can fix w/e, very quickly
>>
>>749839163
>can only reply "just tell claude to do it"
>calls other people's brains fried
oh the irony
>>
>>749839297
how many tokens is that costing you
>>
>>749839203
>Emulated games figure out how to get around hard-coded limitations all the time (Smash Remix broke through a previously thought to be impossible barrier and added character slots)
And it required engineering workarounds
>Emulators do not have fixed resolutions
Plenty of emus break if you raise the internal res. Many games glitch out if you use hardware rendering
>>
>>749839340
doing an entire game for that? on the $20 plan with sonnet 5.5 it's like 10% of the 5 hour usage cap in the game i did, but a game that has a lot of different logic from minigames would need more, just depends how much is shared
>>
>>749839364
>And it required engineering workarounds
"Yeah well I found a fork in the kitchen" ahh response
>Plenty of emus break if you raise the internal res. Many games glitch out if you use hardware rendering
Sounds like you're eight years old and you didn't know emulators existed before Claude started bundling them into standalone EXEs and called them recomps
>>
>>749839327
retargeting code in a recomp is not reasonable for a human to do, i know because i actually can do it by hand, it'd take me weeks, claude can do it in a minute, ofc i say just have claude do it, especially if the person i'm talking to is so retarded they don't understand a basic concept 3 times and don't understand what pull requests are
>>
>>749839297
>if you tell it to hunt down [piece of code dependent on timing] and refactor it to use a framedelta to be framerate agnostic, it'll do it
this just shows you dont understand how some games do their "frame dependent" stuff
while some do indeed use the actual current frame rendering to determine their speed and logic, others simply ASSUME the game is runnng at a given framerate, say 60, and make their function be dependant on the resulting ASSUMED value of a frame, so 0.016 seconds.
Claude wont catch that, cause such code is literally already independent of actual framerate or framedelta, the developers simply ASSUMED the value and used that, so these parts of the code will be completely invisible to claude if you just tell it to look for code that is tied to framerate
>>
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>>749839294
Shut up, you disingenuous little cunt. Your buddies at /agdg/ are a few blocks down. Yes, this is a thread for people who don't have the know-how to make or mod their games. Yes, claude is doing most of the work for us. Is that what you wanted to hear? That your dick is so much bigger than ours since you can navigate mspaint instead of doing a prompt? Well, you heard it, so off you go now, dickwad.
>>
>>749839445
let me put it in a way you can understand
RETARGETNG CODE WONT SOLVE MY ISSUE
it will only make my mods run for me on my OWN recompiled game
the moment i release the mods for OTHER PEOPLE to use, i'll still have to repack them cause other people are NOT USING THE RETARGETED AND RECOMPILED GAME, they're using the popular PC port that does not unpack the game data
i'll make ME able to load MY mods on MY game? yes
is that what im trying to do? NO, so it's useless to do it
>>
>>749839592
He's in here trying to crash the thread. I'm going to try and put multiplayer on hitman blood money I think. Claude is doing all the work!
>>
>>749839516
claude will literally catch every single changed value and read all the code and find exactly what's being changed on intervals then refactor it

>>749839621
>i don't know what a pull request is
i know, that's what i said retard lmfao, you're so upset too, sorry that happened to you
>>
>>749839592
>That your dick is so much bigger than ours since you can navigate mspaint instead of doing a prompt?
You reminded me there's guys that generate MS Paint comics and I got sad.
>>
translating gameboy color games
https://files.catbox.moe/4uq5w9.gbc
>>
>>749839710
also wtf
>>
>>749836126
That looks like furry cuck shit though
>>
I only install coom mods and mods that synergize with coom, like graphics mods.
Where's the coom???
>>
>>749839710
So what were the prompts like?
>Here's a GBC game. Translate it, clanker.
Or what.
>>
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>>749839621
>come into claude thread
>i want to do xyz
>ok, claude can do that for you
>NO NOT LIKE THAT
bro are you fucking okay?
>>
https://files.catbox.moe/5ay76q.7z
not playable yet but trying reverse engeenier this https://daggerfalljs.dev
client so I can host my own dfo online server. and put my own mods, and change stuff in the game.
>>
>>749792745
AVP is really cool, but yeah, the alien campaign filtered me hard some 15 years ago, shame that my faggot friends never agreed to play multiplayer with me, so I have no idea how it was.
>>
>>749840101
why did they add doom gameplay
>>
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I was so close to getting her Sonic Racing model until I ran out.
https://www.youtube.com/watch?v=o1pv9tiVwLc
>>
>>749840273
dfo online? I don't think they added doom gameplay, but they made a really nice source port. with multiplayer.
think I'm alfway through cracking it, so i can host my own servers
>>
>>749772381
Cool
>>
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>some video about a pc port
>luddies crying in the comment section like some emotional women
epic
>>
>>749840452
Don't be vague tell me what it is right now
>>
>>749840515
https://youtu.be/aDAs_mrosFs?si=1zFXRicNY0OtKywj
>>
>>749840452
>furry, dragonball, and clippy pfps
every time
>>
>>749840452
erm like just like let people like fucking like enjoy things
>>
>>749840052
i point it at an emulator i had it write with memory analysis functions and tell it to use it to write a patch. i've done it several times now so i just point it at the other games for reference.
>>
Welp. I'm jumping in too. I'm going for updating Drakengard movement and combat, starting with movement. I want it somewhere around Nier automata. Maybe its ambitious, but this is mostly practice anyway though. Learning is pretty fun so far.
>>
>>749840452
Why are they upset about this?
>>
>>749840545
Ah the Ratchet one
It's probably alright
For a second I thought it would be that Rechain one where they admitted they didn't play the entire game in their github
>>
>>749840380
I saw a vid of sci-fi guns and almost doom-like gameplay, maybe i'm fucking tripping
>>
>>749840452
>random snoy crying
that is funny
>>
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When are coomer mechanics being added into non-coomer games, that's what I want to know.
>>
>>749840918
They're performative; all they know is how to parrot dogma. They have no real beliefs or principles, just groupthink, which is why they overlap so hard with leftists.
>>
>>749840937
The what
>>
Enjoy this opportunity while it lasts, Anons, before games and AI tools start getting locked down beyond comprehension.
>>
>>749840918
I don't know, why can you find people here upset about it as well? Some people freak out at the mention of AI even when it involves purely technical and non-creative projects where you'd assume only the end result matters. That's just how they are.
>>
>>749841239
This one
Misspoke just meant regular com
https://github.com/MatyMeatBoy/ReKHCom
>>
>>749841254
The genie is already out of the bottle. Even if the government clamps down, China will release an open-source model just as good, hosted in some Slavic data center. It's impossible to regulate and control unless they sign an international treaty on AI, yet both sides are too greedy to slow down.
>>
so, littlebigplanet 1/2/3 bros, we're getting a pc port too, right?
>>
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>>749840918
Because LLM gentrification is pretty rapidly destroying a lot of communities where people just wanted to talk shop, dude. Nobody wants Rajesh pushing through five hundred pull requests on random Githubs with Claude assistance, nobody wants their community flooded with hundreds of kids, teens and egotist adults that think Claude's made them a master programmer. This is actual cancer, uncontrolled growth into a bloated tumor.
>>
>>749841254
Execs are more than pissed. ContentID for AI is definitely coming. They'll start detecting "copyrighted" code and refusing to disassemble anything. Meanwhile the corpo porkies will get uncensored models
>>
>>749841298
Became a symbol of low quality because of the ones using it badly
>>
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>>749841298
>check the comments of a cool new stalker anomaly multiplayer mod, looks pretty stable from videos
>see this
I can't tell if it's trolling or derangement syndrome
>>
>>749841443
luddites are not well
>>
>>749841402
>littlebigplanet decompiled
the modding potential...
>>
>>749841423
Big corporations don't really have the power to fuck with copyright anymore. Do you see Disney trying to extend it again? No. Steamboat Willie went public domain and in a few years more modern versions of Mickey will be. They know the public won't accept more extensions and restrictions.

Same with software companies whining about AI assisted reverse engineering. They're not going to get any public sympathy, only pushback. They're just going to have to accept it.
>>
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>>749841352
Oh
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>>749841298
These models were impossible to rip before.
>>749837368
They need to fuck off and get with the times. Once they read the fitting story of Paul Bunyan they will finally understand that Waluigi always wins.
>>
>>749841443
On a somewhat related matter, I do imagine Dario either fuming or befuddled at his desk going
>we created the most capable model in the world for coding, agentic workflows, and it has the most extensive knowledge of the sciences, math, biology, and people are using it to... recompile videogames??
imagine the deluge of ratchet and clank rivet mod data being sent to Anthropic in order to "improve the model". Couldn't be any better if we tried, lads.
>>
>>749841720
>Who the hell keeps trying to make nude mods
>>
>>749841587
Anon, the CLASSICS act passed and extended copyright for phonorecords to 110 fucking years (from 95)
There have also been repeated attempts to remove safe harbor protections from websites, forcing them to instate web filters (similar to ContentID) to achieve (((notice and staydown))) upload policies (i.e. we report it and if anyone manages to reupload it, we sue you) or suffer from liability
Copyjew lawyers are working overtime to continue eroding whatever freedoms people have
>>
>>749841298
>why can you find people here upset about it as well?
I know it's fun to roast stuff on a surface level, I do it too, but it's just trolling, or I thought. If anyone is serious about tossing a whole technology into the trash just because of past shit application, then they're hipster retards and nu-boomers that will switch to supporting it anyway once their favorite fag corporation approves and tried to lock it down from regular people.
>>
>>749841407
>lain avatars when their computer aesthetics fetish hangout is being invaded by actual work and progress
I know, let’s take a page from the leftist DEI handbook and pretend everyone’s black/indian.
>>
>>749841434
Yeah claude is useful but some go the complete opposite direction and treat it like a god tool
>>
>>749842210
Blanketing the rapefugee attitude in a veneer of dumb Twitter neo-nazi lingo is not endearing you to me.
>>
>>749842287
There's a fucking lot that go the complete opposite direction because they don't have the drive to actually learn any of the skills they covet
>>
Yes this really needed another thread
>>
>>749841254
They will try to nickel and dime as much as possible knowing how much we rely on it
>>
>>749841443
Funny thing, I used 2 Stalker CoP multiplayer mods and want to use Claude to mod a mod within them.
Don't know which one is that, I could recommend both for different reasons: XRMPE: works very well and feels quite balanced, I played it with a full team, we finished the whole game. rarely it would disconnect and crash, but considering it was between a european, a brazilian and 2 americans, the netcode worked very well.
The other, Stalker Anomaly, is too hardcore but it can be heavily tweaked pre and postgame if needed.
>>
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>>749840918
Because their lives revolved around modding or whatever and now a bunch of strangers are popping up doing what they were doing but 1 billion times faster and sometimes better, exciting many people which makes the old modders jealous and salty and then they sperg out.

Also like imagine trying to make like a co-op mod, you've been working on it for years and it's at like Version 0.0000001 and sucks ass. Then someone vibe codes it in a day, drops it, and never updates it. This would mindbreak that dude lmao.

Or like the Persona 4 fog mod. I don't know how the author feels about AI but he's been making this mod meticulously for years, with the help of a lot of people. AI can probably just copy and past all of the code in like 20 minutes now.

Or imagine decompiling/recompiling games, takes you YEARS of high IQ autism. Then AI just sneezes out dozens of them overnight.

Or imagine all the TES modders that spent so much time making combat mods trying to fix that shit then someone just copy pastes Good Combat in the game and dabs on every one of them.

It's a holocaust for these autists.
>>
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>>749843241
>a bunch of strangers are popping up doing what they were doing but 1 billion times faster and sometimes better
Yeah I'd probably also be mad if a bunch of strangers invaded my community and were obsessed with "results" and showing me up. Pretty classic John Henry story.
>>
how can i port ps3 games to pc
>>
>>749843241
>persona 4 fog mod
wait do zoomers really mod in something that’s already crucial to the plot or is it some sort of retarded rebalance thing
>>
>>749843292
>NOOOO NONO YOU CANT CHANGE THE RAINBOW FLAGS!!!
>>
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>>749838660
So we may soon live in a world where porn games will end up being the ones taking the most effort of all.
>>
>>749843364
Nothing about his post was about gay people
>>
>>749843352
p4g removed the lighting and fog

>>749843292
>John Henry is an American folk hero. A Black American freedman, he is said to have worked as a "steel-driving man"—a man tasked with hammering a steel drill (such as a star drill or similar) into a rock to make holes for explosives to blast the rock in constructing a railroad tunnel.
do americans really? what the fuck does this mean?

but those people are just modding the game same as you, but it's easier now so they're doing a lot of cool shit which damages the fragile egos of many modders. a lot of those kinds of trannies already hated AI because of the art stuff too, so they're just sperging out now because they've basically become irrelevant and that's not even hyperbole.
>>
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Funniest thing about the Rivet mod is thst the target audience for it is probably 1000% against AI. You know they fucking dying to play it, but they can't break their performative outrage.
>>
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>claude, make this ps4 game work on pc and don't make it emulation/wrapper
>on it, my liege
>proceeds to make great progress
>try something else that should be easier
>claude, make this moveset work in this game
>sure thing, my liege
>proceeds to fuck up profoundly
Why do I have hyper intelligent claude for one project and retard claude on another?
>>
>>749843450
>do americans really? what the fuck does this mean?
Read the story, idiot.
>>
>>749843541
>fill your head up with jewish propaganda to decipher what some luddite zogbot is trying to say
No.
>>
think i'll try get multilplayer on hitman blood money
>>
>>749843620
there's more memes than english in this post
>>
>>749841169
About a year, maybe more. Depends how desperate Claude gets, or how fast the Chinese can distill Opus.
>>
>>749843241
>Then AI just sneezes out dozens of them overnight.
Some of them are made so haphazardly that I don't blame them
>>
>>749843639
nvm need source code, guess i'll continue working on daggerfall mp
>>
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>>749843749
People like you never give credit where it's due and you excuse previous similarly shitty results. There are countless "haphazard" releases pre-AI, some people work for years on mods and decomps that are trash and yet they were praised for the effort. But someone that works on it using cool new tech and is also going to continue working on it?
>REEEE KILL ALL AI USERZ
lmao.
Not to mention that AI isn't going to stop improving so these kinds of things will get better and better even if the AI users do nothing until a new update.

The game has changed and luddites are mad.
>>
>>749843929
>and is also going to continue working on it
>Not to mention that AI isn't going to stop improving
hehehe this is literally always "two more weeks and we achieve godhood"
>>
>>749844009
>AI will stop improving and no one will work on their mods
How does someone get this retarded?
>>
>>749844009
yeah sorry blud but they won't stop with opus 5.5, expect opus 7.5 to decompile games fully in a minute.
>>
>>749844096
>$65k in token costs later
>>
>>749844009
>two weeks
Nah we're already there. An autist with enough perseverance and passion could do wonders with the current model.
>>
>>749844130
an autist with perseverance and passion is probably programming it normally instead of vibe-coding lol
>>
For the first time in years I'm tempted to say that maybe AI isn't that bad
>>
>>749844218
Until he gets exposed as either racist or groomer that is
>>
>>749844218
He'd be smart enough to wrangle the AI to do exactly what he wants and increase his productivity exponentially
>>
>>749844572
he'd be smart enough to tell rangda bangda to kill himself for getting in the way of his perseverance and passion with a stochastic tool
>>
>>749844279
It was always fine just don't use it like a retard
>>
>>749844108
5.5 is cheaper than previous Opuses. Opii
>>
>>749844748
Let the old autists fall behind the curve then if they refuse to adapt
>>
>>749844845
oh ok so the autist with perseverance and passion wasn't ever important then and billions of vibe coders will take his place, i see. enjoy the globohomo shitposting anon
>>
>>749844878
it's not a battle you faggot
https://www.youtube.com/watch?v=nyu4u3VZYaQ



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