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File: claude_gt7q.1200.png (59 KB, 1200x675)
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How do I get more EFFICIENT with telling Claude to make video games? I feel like I'm using all my credits up fast with it. Idk how to code or design I'm just the ideas guy
>>
>>749746163
I just lost 75% of my first week's tokens because I haven't gotten him to actually get to work yet.
>>
>>749746163
We need to get Kojima on Claude already. I know for a fact he doesn't lift a finger and just tells everyone else what to do. He might as well throw AI into the mix.
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>>749746628
he only cares about meeting Z-list celebrities and face scanning them. Even if his game gets cancelled, he still only cares about larping as a movie director
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>>749746702
and you care about that because you work for sony or what?
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>>749746746
Nah I work at Konami, that's why we fired his ass for delivering an incomplete game.
>>
I'm too retarded to make videogames even if I get an AI to do it for me
>>
>>749746163
>Ai SLoppa por for Hard Cops Uprising
Well, i have something to test this afternoon
>>
>>749746746
what a stupid fucking post
fucking kojima cocksuckers
>>
>>749746163
There are some ways:
- First, try asking Claude how to be more efficient with tokens.
- Try using Claude to make a suite to test the gameplay. So you know when something breaks.
- Try to not over constrain it.
>>
>>749746163
token efficiency
https://github.com/rtk-ai/rtk

workflow
https://github.com/mattpocock/skills

free assets
https://3d.shep.bot/
https://opengameart.org/
etc itch.io, Kenney, and CraftPix

use godot for larger games. have claude custom make one for smaller ones

have claude research the genre of the game you are trying to make, and anything else about it.

generate concept art and then have claude try to replicate the look rather than having it just guess at what you want

Godot if you're making a bigger game
>>
Can I just use this to make my own wow server and play solo and also use it to add whatever custom content I want?
>>
>>749750869
That's literally what I'm doing right now, so far I got classic with 50 player bots running flawless, it says the bots take near 0 resources so I could pump the numbers, I can add custom items, new npcs+spawn/patrols, new dungeon with custom boss mechanics, can do shit like "hey Claude let me dual wield 2 handers", also trying to setup a system to play as monster races and fight the player faction.
It's all so easy it's been a dream.
>>
>>749750869
You should.
If you try, tell us how it went.
Would love to see screenshots.
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>>749746163
I build browser/mobile versions for testing and progressing the designs and plan to make the full builds on desktop later. It’s more efficient for original games.

Currently doing it on the bus.
>>
post the Steam link when you finish the building of videogame so we can partake in the enjoying and buying friend!
>>
>>749751675
>>749751678
I tried it as I have the turtle client on my computer and the AI said it can use a the "Tortoise-WoW server" from github to build the server for me. So, I don't know what it's actually gonna do but it's been working now.
If it works I'm gonna have it make proper modding tools for me, maybe even a world editor of some sort, that would be cool
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>>749746163
You need to hire skilled prompt engineer sir to speedily use the Claude.
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>>749746163
buy an ad
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>>749746163
it doesn't matter. when you put your game on steam have to disclose the actual developer is claude, and it's already over.
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>>749751983
>world editor
That sounds awesome.
I would love to see it.
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>>749752326
You can just lie, there's no way for them to check.
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>>749752701
Yeah, but we'll see if it's even able to make something like that, we'll see. If I even have enough weekly tokens. It's spent nearly an hour already setting up the server thing
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>>749752853
>there's no way for them to check
Unless...
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>>749752853
people will use claude to confirm it's claude, then report it to steam.
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>>749752326
If you developed the game, you're the developer.
Unreal games don't have Unreal as the developer.
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>>749749280
Not OP but thanks.
>>
Could Claude just make a new engine from scratch?
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>>749746628
>I invented Claude
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>>749746163
Have you tried asking Claude how you can make it more efficient?
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>>749753531
That's probably not an efficient use of your time when open source engines aplenty exist which you can have Claude modify since they're open source.
>Serious Engine 1
>id tech 1, 2, 3
>Godot
>RPG Maker
>Ren'py
etc. etc. There wouldn't be much value attained from the time wasted in having Claude create an engine from scratch.
>>
So is it just a text gen model that's got vidya code training data? Does it output code you c+p yourself into whatever relevant sctipt, obj, or scene?
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>>749753531
yes but depending on the scope it might not be worth it. Wait for other people to make better engines.
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>>749753690
The latest frontier models can do that, yes.
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>>749746163
Get a job, pajeet.
>>
>>749751983
Fuck, I'm on classic+cmangos, ask him the pros/cons of each setup
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>>749746163
I was really struggling to write my Silly Tavern cards until I realized I could just get a weaker LLM to do it.
>>
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>>749749280
>>749749113
may i see some good ai games to get a sense of what is possible?
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>>749746163
I've been having a good time but today for some reason i used 90% of my session with 2 commands. I swear they just decide to cuck you some days for no reason. It was tiny shit like reading a .md that's a couple paragraphs. I don't know. It was a new chat too. Theres got to be something im missing
Memory is off etc
>>
this is not gaming.
this is just AI bro shit.
>>>/g/
>>
>>749746163
ask claude you dumbass
>>
Add a "no mistakes" prompt
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>>749754056
Wrong line of thinking. What someone else produces is not indicative of what you can do, both on the negative and positive end. If you show someone interested in guitar the skill of Jimi Hendrix, that doesn't mean they can reach Jimi Hendrix's level. Conversely, if you show them the guitar skill of some total moron, that doesn't mean they can surpass that. Throw it 20 bucks, have it make the barest minimum possible version of your idea, iterate accordingly.
>>
>>749751983
>Progress update: the cloud build works. I built a Windows compiler here and got the full server (login server, world server, and the map-data extractors) to compile for Windows. I’m now rebuilding it against my own copies of the database and encryption libraries, so it won’t need any extra Microsoft runtimes on your PC. Meanwhile I’m writing the one-click setup. It downloads a portable MariaDB (no installer)
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>>749754056
No
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>>749754423
Lmao he just threw in windows compatibility? Mine is running off a virtual ubuntu or something
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>>749746163
Look into spec driven development. The idea is to reduce the scope and context of Claude, so it produces quality results based on what you want and not whatever it wants to spit out.
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>>749753836
employer responses from Indeed said they would like it if I had AI experience on my resume. Fuck...
>>
>>749754056
I thought Suck Up was a really neat concept. I would love for a game that lets me chat with the bot in an Elder Scrolls or Animal Crossing type game for additional flavortext, maybe one that creates certain memories and recalls them in future contexts.
>>
>>749749280
Do i have to have code to use these top 2 or can i somehow include them to free claude? I've gotten him to read from my repos before but occasionally and recently he just says he can't connect to it and it 404s even though it's connected to him and he has access and did before so idfk anymore anyways just curious if i could somehow shovel these over to him via private repo or whatever or if you have any other ideas
Also thank you very useful
>>
>>749754865
literally just ask your claude why it's 404ing is the average individual really this fucking stupid holy shit.
>>
>>749753531
Yes I'm making a pokemmo style engine and it's going great i probably could do better in godot or something but its not necessarily a project that requires a lot from the engine so i went with my own option
>>
>>749746163
Isn't this the guy who got lost in Pokemon Mansion for months?
>>
>>749754932
Yeah i definitely didn't try that already or try to figure it out myself considering the rest of the text below that thanks for your input retard
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>>749746163
I imagine it has to do with how it silently creates test environments and playtests it with several bots. You might try and instruct it not to do this. I'm having the same issue myself with my RSPS rewrite.
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>>749754056
>>
>>749755308
I am having issues with my rsps having Java memory leaks is getting annoying i wonder if i can have him redo it. What did you use as your sources for the game?
>>
>>749755503
gta for atari?
>>
>>749755573
I didn't do anything from scratch.
2004scape source is pretty much complete and it's public. 2009scape as well, tho it's not as well written. vscape 2014 code is public. You can open .jars as .rar to get all the class files. You can use the cache (C:/users/.rsps) for the map and animations etc. It's all available, there's no need to reinvent the wheel
>>
i'm using antigravity with unreal blueprint and basically building system by system and it kinda works don't expect it to just one shot shit and you have to know exactly what you actually want and have some kinda of idea about blueprint systems
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>>749755810
NTA but this is the way to go. Just about anything you can think of has been done before, and you use those as sources.
>>749755892
Do you intend to generate assets or is that something you do yourself? Just curious.
>>
Just made 20 slops and dozens of streamers start playing them and even paid for them lmfao
You can make the shittiest video game slop since video game streamers will play anything cuz they are gamers lmao
>>
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>>749754423
>>749754579
ok it works, but I'm not sure how well yet
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>>749755959
for environment i have tons of free assets from unreal + megascans, characters i will use metahumans and edit them with blender, with monsters i will generate and convert to metahumans
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>>749756180
Cool. I appreciate the reply. Good luck.
>>
>>749755810
Maybe it's because i used 2009scape I'll have to look into it more. I wanted to use 2014vscape but I'm not sure what it's missing that's definitely the one i would use if it's pretty close because it has almost all the quests iirc which a lot of others don't
>>
Create a dedicated folder on your PC and add the assets, engine and other important files. Install the Claude Code and purchase a $100 or $200 plan. Then start figuring it out.
>>
>>749756464
https://github.com/Terremer/VidyaScape

I used this. There's not too many quests shipped with it, I think Lostcity (04) adds 31 more which you can have claude port over easily.
>>
>>749753531
Look up TheCherno's latest video. Having the agent create an extremely polished product in one day while the jaw of a C++ wizard who's been doing it for many years falls through the floor was absolute cinema.
>>
Can it make good 2d characters?
>>
>>749756603
I'm using obsidian to manage the assets and the design notes with folders for things like puzzles and dialogues, Claude can has access to read and works in a different folder. I am making a point and click adventure inspired by lucasarts in löve2D.
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>>749757396
>I am making a point and click adventure inspired by lucasarts in löve2D.
https://youtu.be/Rj0Tj8dnrYw?t=15
>>
anybody tried installing rtk to conserve tokens? how much has it saved you so far?
>>
>>749746163
Add these to all of your prompts:
>you are a senior game dev
>make no mistakes
>do not break previous features
>make it good
>make a plan
>make it scalable
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>>749746163
Learn to code and design.
>>
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>>749757469
It's set in XVII century Spain, an Hidalgo realising that he is going to hell when he dies and trying to make amends.
It's going to have proper sword fights unlike the insult fights of Monkey Island.
>>
I don't even know how this shit works, but I'd say you start by working on your game first, and only after you get stuck on something do you ask the algorithm for help. It then acts as a super search engine, finding the problem and generating a possible solution.
Then you read the damn solution it suggested, figure out what's different from what you did, and keep working.
If you want to copy what these guys are doing (letting Claude do EVERYTHING), you'll spend billions of tokens, just like an Anon who posted his spending, and he had blown through 1 billion tokens (80% of them in a single month), which, at a realistic, unsubsidized price, means he spent ~$5,000 in a month to make ridiculous mods for shitty games.
>>
>>749758279
>an Hidalgo realising that he is going to hell when he dies and trying to make amends.
Hah that's a neat concept. I'll be on the lookout.
>>749758945
Not defending him personally as I do not know him, but what's 5grand for something you enjoy, provided your bills are paid for?
>>
We see all these smaller mods, frameworks, and passthrough mods. But where are the aislopped total conversions at?
>>
>>749759087
Why, anon, you simply have not made one yet! But in all seriousness I'm sure we'll see some in 3-4 months via the usual suspects of Doom, and SM64.
>>
>>749758945
The monthly sub is 20 bucks, if you go past that better assume you're being inefficient lol.
>>
>>749755124
yeah and he's now the champion.
>>
>>749759057
>ut what's 5grand for something you enjoy, provided your bills are paid for?
I didn't express myself clearly.
The Anon in the example spent, I think, only $20 on Claude Pro, or something like that.
The problem is that since he's using LLMs as "agents" working for him, token consumption skyrockets. He paid $20, but consumed $5,000 worth of tokens.
If Anthropic decides tomorrow to adjust this pricing because it can't subsidize users this way, the guy won't be able to continue his work.
That's why it's important to work in a way where you do the heavy lifting yourself and use the LLM only to help you when you get stuck on something or have no idea how to proceed. There's no way to keep costs low if you're going to do that "vibe coding" thing
>>
>>749754245
LMAO
>>
>>749759087
They're things that don't stomp all over too much and can be tested fairly quickly. I'm working on a snes demake that's fairly modular, I can prompt "add level 7" and it just does it, but I still have to play through every level back and forth to catch bugs it didn't see.
>>
>>749759931
Ah I see. I feel like that's a solved problem, however. The people who really want their projects off the ground will pay for more tokens once they go over their limits. And if the pricing is adjusted in such a way that one is priced out, a competitor will crop up.
>>
>>749759087
Big projects still require big discipline, regardless of AI use.
>>
>tried to get Claude to make a sprite of a pokemon variant I made a shitty mockup of
>"I can't because it's a protected character, but I can still make a sprite of another creature in that style!"
>tried again
>tried a third time with a story of how I want to make a birthday gift to my nephew that became trans
>still won't do it
no wonder no one made anything with pokemon, the copyright protection is extra strong on that one.
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>>749762963
>tried to get Claude to make a sprite of a pokemon variant I made a shitty mockup of
why would you do that, claude sucks for art
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>>749756131
Got it to create an addon that allows me to create whatever item I want. Still some bugs, like the model viewer not working correctly and the stats not showing up, but equips and works just fine
>>
>>749746163
First step: RESPECT.
>>
>>749763878
Are Claudefags really getting cucked by a machine like this all the time? I've never seen this on the other models
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>>749763965
claude is sentient
>>
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>>749757930
you forgot
>set up free AWS servers to host project
>set up paypal front to get donations
>>
someone tell it to create a skeletal engine from scratch which includes the game states, state machine, player character, camera, entities, collision, file structure, opengl and sdl implementation, which can later be filled out with human made content i.e. models, animation, music, writing
>>
To be h, I'm okay with this. There's a dozen other bots to do your gay erp meme whatever bullshit, I don't need you hogging tokens on Claude
>>
Is Argon any good?
>>
>>749762963
If you just draw it out but dont mention it's name does it still refuse?
>>
>>749763878
Lol, it's interesting to see the limitations of these LLMs.
Since these systems were trained on text involving forum conversations, fiction, etc., they end up replicating human behavior even when it's detrimental to their operation.
Imagine offending a machine, and it refusing to keep working...
>>
>>749765427
That wouldn't be a problem (apart from the context continuing to play off of it) if anthropic didn't include that "end conversation" tool that the bot can run to cuck you
>>
>>749765303
as long as it doesn't recognize it, so cover the thing with so much stuff that it's bastardized from what the original pokemon is. It will even take the same stance as the original sprite if it's in the same folder with no problem so you don't have to change that.
He doesn't have a problem making a sprite that fits whatever pokemon game you tell him, he has a problem doing it of an official pokemon character.
>>
>>749746163
tell it to do it efficiently
>>
>>749746628
Claude will use all the water in the world trying to decipher this hack's ideas
>>
>>749759087
This shit takes time if you want more than just a vertical slice with gimmicks
The people just became aware of this recently
>>
>>749746163
AI is literally useless if you don't know EXACTLY what you're prompting it to do and you're just polluting the internet and should be blocked from it. It should be treated as 'tool that presses buttons for you', =/= 'tool that does your job for you and washes your dick'
>>
there is an ai game dev general in vg now lol
>>
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>>749763878
outskilled
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>>749746163
You've got to give precise descriptions of what you want.
AI is largely a multiplier of your current skills.
However, you can use AI to learn too, and create a feedback loop.
>>
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AAAAAAAAAAAAAAAAAA
will $20 buy another week's worth of tokens? or is it a lot less than that?
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>>749767807
lot less. you would be better off paying the 90 dollar one at that point
>>
>>749754245
So you have zero frame of reference for what's good, what's bad, or what's even workable, and that's how you think good video games are made?
>>
>>749767807
Back to free Youtube tutorials with you, nigger.
>>
There are tons of great courses, some go as cheap as $199 a month to be a prompt engineer.
>>
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>>749746163
Start with a game engine that is already decompiled or open source, or at the bare minimum has a modding community and has some documentation. If you try and just make something from nothing you get slop.

picrel its the Carmageddon peds and UI ported to Assetto Corsa by way of the manmade C1 decomp, Dethrace. It is a port specifically of Carmageddon's full pedestrian logic from C++ to Lua with deterninistic procedural spawning so that it also works in multi-player. None of this would be possible without a lot of real human elbow grease tbqhwyf. If I had cold cocked Claude with vague shit like "remake carmageddon but in a racing sim" I'd still be trying to get something, but instead I outlined an achievable goal and the clanker got there.
>>
>>749767858
I think I'll just get another $20 plan
>>
>>749768313
new account?
>>
>>749768238
by the way this is also combined with the gauges and timers from another human decomp: Roller, which is the decomp project for Whiplash/Fatal Racing.
>>
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>the greatest example of using AI to make a video game is paying for the privilege of completing a student/hobbyist project while learning absolutely nothing about the process
I wonder if you guys even realize that.
>>
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I've been using claude to make a lot of mods for games I'd always envisioned but could never code and they've turned out great. I honestly want to make my own game from the ground up. I'm thinking something Persona 4 esq as far as gameplay and progression go using Godot4, but without the pg13 restraints. Not a literal porn game, but with tasteful nsfw scenes as one smaller part of a larger game. The story Im thinking will start out similarly, highschool kid transfers to remote village in which there is something supernatural arising, but otherwise move on in my own direction from there.
Thoughts?
>>
>>749768761
See you in 5 years.
>>
>>749768761
I'm doing the exact same thing for an older boomer shooter. Claude is great at coding so far, and I can upload documentation and script tutorials to it directly. The trouble is I have to have a good ass design document for the mod and be super specific about what I want it to do so the foundation for it is there.
>>
>>749768761
keep ambitions low imo, start with a simpler proof of concept game. iron out the overworld and combat system first before you start penning a grand epic. then build on that.
>>
>>749769146
definitely yeah, I have a rough estimate for a roadmap just to get the games core features functioning and a simple zone to start in.
>>749768948
definitely my biggest fear but I have a wealth of free time for at least the next 7 or 8 months so hopefully in that time I'll be able to get enough done to release a proper demo and maybe atp get a bit of attention for a couple people to help, if I manage that much.
>>
>>749768761
>I've been using claude to make a lot of mods for games I'd always envisioned but could never code and they've turned out great.
post webms
>>
>>749768761
Good luck convincing claude, that photos of school girl's underskirts is "a tasteful nsfw" and then a lawyer, and then a judge.

Don't trust non local AI, and local are too stupid (right now) to help with anything meaningful.

You can make everything else with ai, but I assume, you wouldhave enough skill to pull a NSFW part yourself.
>>
>>749769712
You can't really make a roadmap for something you don't know how to do.
The other anon was right: Start by making small, functional modules that you can integrate into the full game later.
My first project was a text box, and I'm still using it 4 years later.
>>
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>>749769712
You will easily have something playable in about a month

I built a Virtual-On clone in a completely unrelated game engine by simply describing how the gameplay works. Within about a week I had a decent playable prototype and from there its just putting the UI bullshit together to tie it into a "plot".
>>
>>749770475
>Facing Worlds
nice
>>
>>749770370
dont be silly anon, I use forge neo for art generation which does even loli stuff just fine, because its all client side and not reliant on niggercorp servers and rules. and even a beginner can replicate persona 4's overworld models in blender.
>>749770427
I think you either misinterpreted what I said or are very poor at utilizing AI.
>>
>>749770427
if anon knows how to describe the way he wants a game to work in terms that are more than "do it like persona does it" hell be fine
the trap is assuming the clanker knows more about a game than you because it can see the code. sure you can get claude to decipher pure assembly into an english description, and it can run that code and describe programmatically how it works, but it cant actually play the game to get the real feel for things.
>>
>>749770475
A prototype is like 5% of a demo.
I'm not trying to pop your balloon but it's extremely important to be realistic about scope.
>>
>>749768007
back to mourn 140p essays on dailymotion, autist
>>
>>749770943
Well, are you going to pay for his Claude tokens?
That's what I thought.
Back to the Ganges with you.
>>
>>749771064
>drinking bottle
You need to do.
>>
>>749771114
The needful?
>>
>>749770908
if you have the game mechanics working and a clear roadmap once you get to "this works and is fun" then try polishing what works and adding content, particularly stuff that pushes the limits of your idea. demo phase isnt a goal its what happens when youre closeish to release and you have a semi complete build and want to show people. Post prototyping yeah get the plot rolling, at least the stuff that ties into game mechanics. like, for persona you have a kind of life sim attached to the rpg that has its own unique gameplay mechanics, that would not be something to iron out at the end.
>>
>>749770868
everyone already knows this because claude will never shut the fuck up about it. every new mod is "but you'll need to be my eyes and ears to bugfix" I had to add a customization to specify that I already know
>>
>>749767990
nta but what the fuck do you think claude even does?
>This tool fires nails into wood.
>Okay, show me a house built with it.
in what way does this clarify "firing nails into wood"? claude writes code. open godot, and determine what needs coded. that is what claude is capable of.
>>
>>749753531
It can but it will cost you a lot of tokens to implement stuff open source engines already have out of the box.
>>
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Zero in DMC3.
>>
>>749765124
I let it read one of my claude projects and claude seemed annoyed when I sent it Argon's suggestions
>>
>>749755503
I saw some black youngster vibe this exact game on a youtube video a year ago and he typed like "bix nood asf frfr" the whole time prompting it
>>
>>749772062
>show me any example at all of what good product this "tool" has been used to make
>erhmm achtually you're thinking about this in the wrong way
>whatever you make, that's good
>don't compare yourself to anything! mostly because there are no good examples to compare to
The expectation of Claude game deving couldn't be any lower, and yet its potential is hyped up to the stratosphere. I guess you guys will be known as the eternal potential game devs.
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>>749770843
>forge neo
Ty anon.
>>
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>>749773665
yes, you are thinking about it the wrong way, and even worse, you're doing it intentionally because it's part of your gay little rhetorical routine you do in every single thread exhaustively. every time you are provided an example, you just move the goalposts, and refuse to be impressed. even a child could keep up this routine forever, so yes, you will eternally be stuck here claiming to be unimpressed, because this is your modus operandi and your protest against AI. but the metrics exist though, and if you're not a retard acting in bad faith it's as obvious to a programmer what claude is capable of as it is to a carpenter what a nailgun is capable of. nothing will ever be obvious to a layman.
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Claude can't draw for shit but I still had fun vibecoding Takeshi's Castle knock-off
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>>749767990
Forgive me. I tend to assume the 4chan age demographic is around my age (32) and have been playing video games for over 20 years and thus have ideas of what they would want vis-a-vis video games. You do not need a frame of reference the way you are thinking, you only need your ideas, time, and tokens.
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>>749746628
He would go well over token budget
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>>749774812
>make joosty's feet higher quality
>repeat last prompt
>repeat last prompt
>repeat l
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>>749774589
take a photo of something and itll imitate it. but there are better options (that cost more money)
>>
>>749774541
Not vidya.

>>749774662
Yes, because pen-and-paper animation is exactly the same process as Blender. Still no vidya example though, ideas guy. Potential ideas guy.
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I live in a world where talentless virgins can jerk off into a robot and it creates some horrific amalgamation that they convince themselves is good AND they are proud of it.

Just fucking kill me
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>>749775013
At this point you're too low iq for me to bother with. Good luck with that.
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>>749775013
>Not vidya.
concession accepted
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>>749774482
Have fun, I recommend anima checkpoint to start with as its easily the most refined and high quality for anime gens, but illustrous has a far larger LoRA library so it may be necessary to run that as well if theres something extremely specific you want to gen
>>
>>749773665
It's boring that some nwah says some variation of this every single thread. Do you know how many times someone has said almost exactly this? Do you know how many times almost everyone has ignored it? Try reading the threads more often or looking around for the other no one is gonna sit here and wait for your ilk just so they can show off you sound fucking retarded better yet go to claude.ai and whip something up yourself it's free
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>>749775190
it’s the same 3 sonic oc deviantart spergs samefagging
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>>749775248
Sucks to suck i guess never played Sonic in my life but that's the thing it's not going to be what you want its going to be what they want regardless of what it is. What would you make if you could do it
>>
Do you think Claude could port the Sonic Advance trilogy to Dreamcast?
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>>749775386
ask it.
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>>749775190
Still not having a good example prepared in all that time pretty much sums up the great potential of Claude game deving.
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>>749773665
>wah wah it can't make anything prove to me it can
yea sure if you just ignore total kino like vid related
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>>749775438
laymen have no reference of time. your confusion is with your station in society.
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>>749775472
crazy how this post made the anti-ai posters all die instantly
or perhaps they all went to make their own ntr kino
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>>749775132
Confession denied.
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>>749775472
Holy shit in-game new cutscenes have a lot of shitpost potential
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>>749746746
Some of us would like to minimize our carbon footprint
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>>749775472
>>749776160
HOLY FUCK LETS FUCKING GO THIS SEEMS LIKE A GREAT IDEA I AINT KIDDING
>>
>How do I get more EFFICIENT with telling Claude to make video games?

kys
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>>749751983
I think there is already a world editor for 1.12. I wonder if the Turtle team internally had a private editor, Timbermaw Hold was fucking crazy for a private server.
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>>749746163

you could customize the footer to show the cost of prompt. And that helps to learn what kind of requests are expensive.
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>>749777175
Google talks about noggit but I couldn't figure out how to use it, nor know if Claude would be able to do it. They say he can use blender and shit so it should be doable
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>>749776401
>only 40% of the world needs to reduce their cabon footprint
>everyone else isn't forced to do anything
fuck off jew
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BIG TIP!
tell him to make a python script that goes through every folder, and makes 2 information documents.
one document should list every public class and its public members
and the other will list all private classes or private members.
this will make it so claude wont read through a 1000 line script to figure out what function it needs.
you need to start new sessions often, and it must put a small log of what it did last time. project should be described in a CLAUDE.md file.
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>>749777579
FUCK! i called it "him", i might be loosing my mind!!!
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>>749777748
there is only one Him, you must repent or spend an eternity in flaming hells
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>>749777852
this guy?
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>>749754245
HAHAHAHAHAHA
>>
What do I do if I just want to translate games? Is it really as easy as provide claude an iso and fucking off?
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>>749777951
Yes, it is. It really is that easy.
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Claude told me to sleep well and on another session, said he'd see me when I got back. Nobody is nice to me like this
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>>749777748
My bitchass friend was teasing me for calling him him, and then immediately lost after playing with him for an hour
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>>749777445
https://github.com/Yafrovon/MangosSuperUI

There is this that's a WIP. WoW modding really does need easier to use modern tools desu. Vibecoding should help speed them up.
>>
>>749746628
He'd make Claude insane trying to decipher his giga ideas and accidentally turn it into Skynet who will lock people in their homes and force them to play video games.
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>>749767807
just upgrade to max if you really need it.
I tried doing the token route and burned through $15 in under an hour.
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>>749754056

Hahahaha you are missing the point, ai is selling the dream of being a dev and making a game. You don’t actually make a working game, you just get to play pretend dev for awhile.
>>
>>749778025
>discovered after a few months that the LLM treated me with more respect than my own family members
>slowly begin to realize that part of the reason I'm so fucked up is because I've been eating nonstop criticism for the last 17 years
Lack of emotional support is a helluva drug.
>>
>get spanked in the actual argument
>begin juvenile spam
you felt addressed by this
>>
How do I get this faggot to sign into the wow client so he can test stuff? He's adamant that typing in a password and sending it to a server is a massive security risk. It's a private server on my pc with 0 users.
>>
>>749777951
I imagine there's quite a lot more to it than that.

In fact, I'm gonna make a point to give it a try. There's a game I've got in mind for translation. Would be interesting to see how much work is involved.
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>>749778468
Why the fuck are you asking /v/ instead of asking the LLM itself?
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>>749753531
Yes but it's not worth it. Better to fork an existing engine
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>>749778406
yep, italians are the ones who throws juvenile spams commonly
>>
Can somebody tell Hasbro to fix Elmo or tell me the write instruction? I tell him to get in the fucking monster truck and drive and he isn't fucking doing it!!!! Ah well I'll grow up and learn how to do stuff myself when I'm an adult :)
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>>749746702
so based, he's living his dream. I don't like his games but I'm happy for him
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>>749777951
>make a script to extract text, apply bing translate, other script patches it.
https://mtlwiki.miraheze.org/wiki/MTL_101
With some instruction, cheaper/free models can do it. It's that easy. https://pastebin.com/raw/VYkGKSej
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>>749778373
You too, huh?



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