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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: engines .jpg (82 KB, 1024x576)
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It's been a week since the last thread. You made progress right?
>>
>>749792495
>You made progress right?
With claude, yes.
>>
>>749792549
Then this isn't the place for you. Go to your containment area >>749786770
>>
Bump
>>
im on vacation in japan so no
>>
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phone font too small?
>>
>halfway through a project
>realize it's Halloween in a few weeks
>start another project
Can't wait to miss the deadline and ditch the project.
>>
>>749794676
Looks fine to me.
>>
I'm glad to have BIO-SUBMARINER DX finally released, even got a few people to stream it.
Seeing the reactions to Sailor Jerry never gets old.
I had one dude play it for over 6 hours trying to get all the achievements (he got half)

Maybe I'll get back around to Mouseman after I fix up Project Sugarplum to the minimally viable state. A lot on my plate but I'm having fun.
>>
>>749795007
Link the game, link the streams
>>
>>749795007
>Mouseman
I tried that a while ago, is destroying your clothes a softlock? Everyone refuses to talk to naked bros
>>
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A bit disappointed that sales aren't too hot. No site or content creator responded to us so we're a bit stuck with outreach. We're getting WLs still, so at least our ads are doing *something*, but I'm guessing the price is a bit of a stickler for people. We'll have to see what the next sale does.

>>749795007
Oh yeah, congrats on the launch! I need to buy it still, I liked the original.
>>
>>749795130
https://store.steampowered.com/app/5113860/BIOSUBMARINER_DX/

>>749795247
Yeah, though you should be able to buy more if you reached Rathattan. If you somehow destroy your coat and shoes in Litterbonx, you could buy the hat from the pawn shop. If you somehow destroy the hat too, yeah you may softlock lol
>>
>>749795378
Congrats to you as well! We were launch day buddies lmao
>>
>>749795459
Yeah we were, which wasn't even planned cause we had to do a last minute delay cause of Valve taking so damn long to approve the build... Funny coincidence
>>
>>749795504
Steam has taught me that everything needs to be done 20 months in advance or they hate you and you should die
>>
>>749795378
Honestly your game suffered from a lack of pre-release marketing which seems to be a problem with a lot of local devs. Too many people here rely on word of mouth marketing. Ever heard of the phrase "spend money to get money"? It's a scary and uncomfortable idea but there needs to be a budget set aside for generating hype beforehand, not trying to retroactively do it.

Did you send your trailer to IGN? Did you enter into next fest? These things aren't guaranteed to make you the next Fortnite but it's two free options. Additionally (and this is the secret method) you need to have a booth at local conventions. Work with your local scene and support each other. Rent out a bar for a night and invite people to play the games and have a drink.

A game is made or broken by the amount of lead up it has. And in your case, that's where you faltered (though to no fault of your own marketing sucks ass). Can it be salvaged? Yes. But it's not going to be easy and it's not going to be cheap but it WILL be worth it.
>>
>>749795703
>>Did you send your trailer to IGN? Did you enter into next fest
Yeah, we did. We tried a bunch of different things that didn't work out.
>>
>>749792495
Wagie Run progress on hold because i need to work on my univ submission first. Level 3 almost done tho

>>749795007
Congrats man!
>>
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>>749795387
oh and I guess you could softlock in the beginning by totally destroying your clothes while they're on the rack, but that's such an early thing I think a reset doesn't hurt there
>>
>>749795827
Oh shit forgot to erase my /biz/ namefag. Soery
>>
>>749795703
>Ever heard of the phrase "spend money to get money"?
nta but it's hard to spend money to make money when you have no money to begin with
and I refuse to take out credit or spend money I don't already have
>>
>>749795937
Then what you need to do is sell to a publisher. That's the method no one wants to talk about. Cause it's risky. But there's plenty of local publishers that can be reached out to. Local /v/ and /agdg/ publishers. Do some digging. Reach out. You don't need funds. You need a bigger audience.
>>
>>749796225
the big nasty p word...
I suck ass at marketing so I really should consider it
>>
>>749796591
>the big nasty p word...
This is why most of you see little success.
>>
>>749792495
This is the beginnings of a Level Intro.
>>
>>749796916
evokes feelings of Mario 64
nice
>>
>>749796916
I like it
>>
>>749796916
looks like a well designed map at least. you still gonna do an art pass?
>>
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>>749792495
I have a questions to the Goblin dev (and everyone else, btw):

your game is playable with gamepad, how did you decided what button do what?
(In silksong basic attack is on X, in Elden ring is on RB, etc.)

Do you think it's possible to make a similar game without lock on mechanic?
>>
>>749798003
>how did you decided what button do what
That heavily depends on the genre and moveset. For the last game we worked on we had a slightly unconventional moveset, so we experimented a bit with what felt most comfortable. I think the best way to handle it is to test a somewhat challenging level while doing all the moves you're expected to be able to do at once for some time. If you don't get cramps, then that's a good start. You'd think that's common sense, but I've played some games that made me do some awkward or annoying shit on controller.
>>
>>749797383
Been going over it bit by bit as time goes on, but realistically, we will have to see.
>>
>>749796225
>Local /v/ and /agdg/ publishers. Do some digging. Reach out.
You're kidding, right? Nobody in nu-/agdg/ even makes games anymore, they just argue about AI. I'll have to see a local publisher to believe they exist.
>>
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>>749792495
just had one of the characters in my game redesigned
>>
>>749800578
Anon, before usually goes on the left and after goes on the right.
>>
>>749792495
this week I've been prototyping to see what kind of game I could make next
after a few tries this is the most promising one I made so far
https://editor.p5js.org/nuzunuzu/sketches/-guxRVzaK
I know it's not pretty or polished
but I feel like this kind of game could be fun if I add proper physics and a bit more content
>>
>>749800649
Yeah, I know, that's what I did
>>
>>749800483
I know there's at least two that orbit /agdg/. Look up some released Aggy games and you'll find them in no time.
>>
>>749795378
>a bit of a stickler
20 is more than the Eric game
>>
>>749801368
The what
>>
I'm panicking right now
What if my game doesn't sell and I have to get a real job again?
All I need is 15k units sold. That's like one tower block in china.
>>
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>>
>>749801568
Holy shit is Fygoon making the crossover kart game?
>>
>>749792661
so this is the tranny thread, then?
>>
>>749801793
Yeah, the thread I linked in that reply is the tranny thread. You should go there.
>>
>>749801139
I went through each game released in the last 2 years that's been listed on the agdg vercel site and there were exactly two publishers that I encountered more than once. There's nothing about them that could indicate any sort of /agdg/ adjacency (understandable enough, 4chan is a pariah website) but one even forces you to tick a box agreeing that you support LGBTQIABRAAAP values if you want to pitch your game. I'm not calling you a liar, but this isn't very convincing.
>>
>>749800578
first one is better, but second one appeals more to smelly furries so idk
>>
>>749801067
Holy mother of downgrades then, Batman
>>
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Outside of racing shenanigans, the moat outside of Fortress Fygoon now has a computer-controlled Kasholat swimming around the water, gulping up everything (Fygoon included) like a Lurker Shark. Beware of the voracious fish, as it can easily out swim its prey.
>>749798003
>your game is playable with gamepad, how did you decided what button do what?
That’s easy: I let Rare do the heavy lifting and scavenged it like a vulture. In my case, I originally used a Dinosaur Planet-like control style before realizing that was stupid and switching to the style used in Conker: Live and Reloaded but modified to allow weapon swapping with the bumpers.
>>
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>>749792495
Mostly bug fixes and mechanical stuff. Still figuring out how I want the combat to play out.
>>
>>749802163
>>749802202
I was on the fence about giving her hair or not.
>>
>>749802142
Neither one publicly associate with 4chan but both sign Aggy games. And who cares if you have to check a LGBTQ box. If it means the difference between a successful game or not then I'll "check it" in vein and be a success.
>>
>>749792495
I have accomplished relatively little in the last week, thought I've had worse. My steam page finally went live and my expectations were low, but the numbers are still beyond underwhelming. As for the game itself, I added these smoke and explosion effects, a spawn hangar ability for enemy ships (gonna set up a carrier bossfight, eventually) and I'm working on a significantly altered version that the player will use. Still hoping to release a Steam-worthy demo by December, but I'll really have to work faster than this.
>>
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creating a zelda/souls/final fantasy like game, high fantasy with gore and horror elements
>>
>>749803096
Neat, though I presume the Link model is a placeholder
>>
>>749802425
>blade of norwood
>>
>>749803174
Yeah, I'm trying to figure out the definitive character, don't want to waste hours making something I won't use.
>>
>>749802683
I dunno anon, my point is that I don't expect to see a fag checkbox on someone who gives preferential treatment to devs from a 4chan community. Or do I have it wrong and that guy signing aggy games was simply a coincidence? Do you have any personal or second-hand experience with them?
>>
>>749803229
The sword was a leftover from an old idea. Changed it to scissors. Using the sprite as a temp for a power up.
>>
>>749803591
Just because we share the same site doesn't mean many or even most of aggydev are genocidal right wing nazis
>>
>>749796916
Wouldn't it be better if the camera traveled the other way around? The camera approaching the island (meaning you're entering the area + there's a better general understanding of the map layout before explaining the specifics), adding some cuts only to pan and show the points of interest (making sure there's some space to understand where exactly that place is beforehand), and FINALLY reaching the starting area?
>>
>>749802654
>left: distinctly aryan, homely, pleasantly plump, docile
>right: smug, swarthy, built like a pornstar, overall generic erotic look
I don't know what kind of game you're making, but if it has anything to do with countryside/farming/etc, then the left is so much better it's not even funny. If fucking the cow is an option, then it's a 50:50 but I'd still go with the left.
>>
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>>749795703
I would sooner flop before I partake in
>My game is for these fans, algorithm please find them
>My game is for THESE FANS, algorithm please FIND THEM
>MY GAME IS FOR THESE FANS, ALGORITHM PLEASE FIND THEM
>>
>>749802425
cute
>>
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Took too long for the jam again, but I'm gonna get this to a playable state by halloween.
It's a management game where you have to complete projects, keep the company afloat and ensure the printer is properly fed with blood
>>
>>749792661
>>749801940
AI is great for coding the game. No one cares not even steam if you use ai generated code. Don't use it for art though or people will call your game slop
>>
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>>749792495
workin on getting menus up and running
>>
Progress threads are over guys. Don't post progress here or someone will ask claude to duplicate it.
>>
>>749808181
If this were true, then how come nobody has copied The Frydarian Tale?
>>
>>749807660
Always have the hand close to one side of the text, the huge gap doesnt look right.
>>
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>>749808402
AI is unable to replicate something teeming with soul.
>>
>>749808551
Based.
>>
>>749808528
yeah im workin out the rules. control nodes are weird.
>>
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>>749798003
hey there anon
first of all, what the fuck is that image
second, I just copied the control scheme from Dragon's Dogma
>>
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getting ready for DD
needs a few more portraits and 2 more rooms and the demo's ready
>>
>>749809018
2 weeks is a lot of time for dota
>>
>>749792495
Are we against c****e code or it doesn't matter in a long run? I feel like it's a skill booster, so instead of wasting 2 evenings on fixing collision bug, it's a 5 minute fix.
On the other hand it's a gateway to even more slop games, so my "magnum opus" wouldn't be noticed if I don't invest into marketing (and that marketing can attract slop thieves)
Overall I think we shouldn't even mention this at all. You do you.
>>
>>749810264
don’t tempt me anon
>>
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I'm beginning work on a new city the party stays in for a little while. A city built into a cliff on the bay. One of the party members is from this place and in the time he's been gone, a gang has basically become the local government. Something an aspiring knight can try to sort out.
>>
>>749792495
Holy fuck the vibe here is so much better than /agdg/, how long till that trip fag shows up?
>>
>>749810696
If you use it some tranny on reddit will find out and make a big deal about it. Its like the scarlet letter, I have no interest in compromising my game for over it when I can actually do it myself
>>
>>749801139
Im sure they've fucked out from that cesspit after the last few weeks
>>
>>749812050
Redditors will accuse you of using AI even if you haven't, they're idiots.
>>
>>749812171
Yeah but at least then I can prove it if it really came down to it, plus for my own fulfillment and self worth, ion wanna touch it. Won't deny ive seen people make impressive progress with it
>>
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New tileset + new enemies + improved godrays + pseudo HDR
>>
>>749795378
I mean...what did you expect?
>>
>AI shill trying to sneak in game dev thread despite having their own thread
Can't have anything nice without you faggots.
>>
>>749792495
I made mostly tooling to fix bugs and shit.
Like, adding measurements every-fucking-were trying to identify why in the glorious fucking fuck one of my trigger area was not doing its job when above a certain size.
Near complete constant scan of the entire collision system, trying to identify what was wrong with collision detection or the space partitionning or any damn algorithm that was affected by size.

Conclusion:
The trigger being too big caused it to enter another trigger's zone and get some of its work data overwritten because I had forgotten to put any filter system so ANYTHING entering a trigger was getting its effects. Even walls. Even other triggers.
The collision system itself was fine all along.
Yay.
>>
>>749795378
>$20
>$18 on launch sale
I think calling the price a bit of a stickler is a bit of a stretch, $18 is too high and $20 is definitely too high.
>>
>>
>>749814802
the best break out clone has already been created and it's called DX Ball, look it up and use it for reference
>>
>>749815301
>the best break out clone has already been created
I've already assumed that ever since I started working on this in my spare time
This is my first time ever making a game so I just decided to go super simple with it by just making a brick breaker game
>it's called DX Ball, look it up and use it for reference
Just checked it out, looks cool. I might take from it a little
>>
>>749800578
what kind of game is it?
>>
>>749816051
>This is my first time ever making a game

it's looking really good, keep it up man
>>
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>>749811840
I think he'll be content raping the thread as long as he thinks it's alive.
>>749808551
I wish we could go back to the Fygoon era.
>>749811621
Good framing on the second background. In most cases, the closest cliffs should be the darkest, but it looks fine this way too.
>>
>>749811621
im getting a strong mario is missing vibe
ask me some geography questions
>>
>>749800578
Left is animal crossing/nintendo-ish.
Right is e621 with an artist tag that has less than 5 pics.
Please for the love of God tell me Left is the style you are picking for your game.
And I say that as someone who has more than a handful of faps on e621 cows.
>>
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>>749816108
Thanks, it means alot
>>
>>749800578
dont cows have like tons of nips
>>
>>749792495
progress? I'm stuck at the first step lol
>>
>>749816368
>Good framing on the second background. In most cases, the closest cliffs should be the darkest, but it looks fine this way too.
Thank you and you're right, I'm a dummy

>>749816562
Name all the countries with a cardinal direction in their name
>>
>>749817103
Just use both and stick with what ever engine you feel you work best with
>>
>>749792495
Too busy with other shit. I'd like to show something but it is too early for that. Good luck to all the other devs. I take your posts as motivation.
>>
>>749808551
I hope you don't want to imply your shit has souls. Faggot.
>>
I've been thinking whether lockpicks as a gameplay mechanic and a resource for the player to use are even necessary if I add a magic power to my magic skill tree that allows you to unlock doors using magic. This ability will require you to level up your skill points quite a bit however, but still. What do you guys think? Should I keep the lockpicks or not?
>>
>>749814191
Rooky mistake
>>
>>749818580
Do those have their own separate minigame? If so, just make the magic one really cheap to learn, so it is more like a choice between witch one the player prefers.
>>
>>749818939
I'm planning to make them work like in Deus Ex 1, as a quasi-weapon. I find lockpicking and hacking minigames a waste of time and detracting from the main "point" of the interaction. It's why I'm asking. Both are effectively just resource checks, just of different resources. I just wanna know what other people (especially if anyone is just a gamer here) think on this.
>>
>>749817103
Unity does more shit and has a fuckton more learning material.
>>
>>749819410
And most of it is dated or shit.
>>
>>749807176
people call AI art "slop" because it is, the people who use it don't even bother to make it look unique, they all use the same hyper-defined anime artstyle. It's like scammers making the same games with the same assets from asset stores.
>>
>>749819273
In that case you are just spending one ressource to get access to another. You spent some form of learning point to be able to access mana or some shit. Are lockpicks abundandt? If not, giving access to instead spend some other ressource might be usefull enough, based on balancing. If Lockpicks are abundant, just can it. Seems like it would require more work than it is worth.
>>
I want to make a game that streamers and vtubers will play...
>>
>>749818580
>Should I keep the lockpicks or not?
Depend.
Is magic use mandatory? 'cause if not I would appreciate a way to open shit with lockpick.
And a way for violent entry also, ffs. All games understand the "stealth is optional for this mission mean rocket launcher is okay" trope, but they still won't let me just fucking ass-rape the locked wooden door itself with it.
Actually scratch the mandatory magic question: even as a magefag I would prefer to have a non-magic option, especially if your game has anti-magic areas, enemies that detect magic use, or just general "mana doesn't grow on tree" level of spell economy.
>>
>>749817103
unity looks to have a lot more stuff available that Just Works (tm). Godot feels a bit easier for a retard like me though.
>>
I've got my music system good enough to where I consider it acceptable to ship with the demo I'm hoping to release within the month. Obviously I don't have any musical talent but this example is just a test anyways and random pentatonic notes never sound that wrong. Regular sound effects didn't make sense thematically but audio feedback is obviously important so having the music respond to player action is a nice way to solve both of those problems, plus it feels fun to play around with. Writing a mini domain specific language for this was a real treat, I'll probably fabricate an excuse to write a few in every future project I do.
Never tried posting content with embedded sound so I'll probably mess it up; here's the catbox link to the video with audio: files.catbox.moe/6mrkxw.mp4
I really need to fix my video encoding, the color space is always fucked up.
>>
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>>749821151
Here's what some of the script for that looks like. I kept trying to make a decent music system but kept failing until I discovered Tidal, which I used as a base to build off of - I hacked in an approximation of their mini notation. Really, it's pretty much just a shitty re-implementation of Tidal but with a bunch of values the game can set to change the output. It's a bit of an abomination but whatever, good enough.
>>
>>749821151
Please make her have *some* reactions to in-game action, instead of just being "idle_01_stare_vacantly_into_anon_soul" on a loop.
>>
>>749821151
Sounds pretty good, there is a pretty good CC0 tool for generating bgms you can use
https://crunchybgm.com/ it isn't AI generated, just procedural like what you're doing.
>>
DD jumps, air control and warrior air attack 'double jump' seem to trivialize many classic dark souls trap types
some redesign will be required to fit the vision I want.
big debugging strides today. tomorrow might be enemy scripting+animation speed modification day to fit a design goal somewhere between MH and DS.
>>
>>749821902
For you, anon? Anything. Especially since I now have the music system responding to in game events so adding so making animations to go with that will take little to no effort.
>>749821961
Sweet, it support midi output so all the tooling for exporting it to my language already exists. Thanks for the rec. Doesn't look like the source code is available though, I would love to steal what's happening under the hood.
>>
>>749822426
They've got desktop versions of a few of their apps on itch, so I'm not surprised source code isn't available. Their other stuff is pretty good though.
>>
I'm working on a new model for this female hotdog character, her model hasn't been updated in over a year.
>>
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I might change this to predrawn sprites because it gives off "modern indie game" vibes more than it does Taito F3 vibes but it was still fun to make.
>>
>>749817103
>Muh HECKING YouTube recommendation

Let me give you an unironically good advice, DONT waste your life and time with YT tutorials, even the ones before the cancerous trend of algorithm chasing (fakeswearing, dank memeing, subscribe begging, gay inflection voice).

Don't do them.
>>
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>>749816368
>I wish we could go back to the Fygoon era.
It’s not like I’m dead or something.
>>
>>749824968
What a shit suggestion.
they're the best way to learn the ropes of the basic topics, before moving to googling specifics.
>just le read the docs and infer from there while having 0 coding, game architecture and engine navigation experience bro ;^)
>>
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>>749825219
No he is up to something, here, most yt tutorials nowadays

>First seconds
>Hey guys thanks make sure to leave a comment and subscribe.
>Support leftist cause
>Thumbnail uses actual game sprites from video game
>Actual video used LE NON COPYRIGHT INFRIGHTMENT MSpaint doodles
>49 minute parts
>Several parts
>Just to make a character jump and fight enemies
>Floaty phone game / 2000s new grounds flash game physics
>Fake swears cause totally want to reach a wider audience and not because I want monetization
>Yapd and yaps and yaps for more than half of the video before gets to the damn point.
>Tiny screen recording with no zooming it
>Screws up more often then not.
>Annoying gay voice.
>Subscribe animation bullshit
>Subscribe begs again at the end of the video.
>Poor set up or editing
>Skip to last part of 45 part tutorial
>Motherfucker could not get it too work like it should.

I saw one of these trying to make a classic Castlevania 1 remake on Construct, it was at the end a piece of shit!

And don't waste your time with those shitty books, all you learn is theory fluff and maybe to make a shitty single screen mobile game knockoff, the flags who can code are either leftists or just waste their lives at the end.
>>
>>749825820
sure, there are a lot of bad tutorials but you learn to tell.
there's no alternative.
I bet you too aren't fully docs self taught.
>>
>>749812274
Yeah but you have to prove it, idiots dont have to prove its ai.
>>
>>749795937
>and I refuse to take out credit or spend money I don't already have
if you don't have faith in your own product don't expect others to do the same
>>
>>749813093
I like the "god rays" but dont like searing pain coming from my eyes trying not to focus the insanely bright center ball.
>>
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Not a lot of progress, but since I cancelled Warp Bound and this new side scroller project from Steam next fest, since they weren't ready for a demo, I'm going back to my snow game which was like, 90% done, and finally finishing it off after putting it on the backburner for awhile. Too many damn projects.
>>
>>749813093
Is this touhou?
>>
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>>749792495
Working on implementing items being put down and being put into the inventory right now... movement is very much ok as far as it goes, same with rendering walls.
>>
>>749827741
Body is okay.
Head is why paper bags were invented.
>>
Seriously how is one supposed to shill their game now that some jeet with AI can just outright steal it from you
>>
>>749829067
combat fire with fire. Use AI competently to create a high quality game that's mechanically complex and so big that a jeet can't recreate it with their 20 dollar subscription.
>>
I rushed the first release of my game because I wanted to share it with a recruiter.
Ah well at least I have the itch.io page set up now.

There's still lots to explore in term of gameplay and game design but I really want to release something good looking for once, so my goal right now is to keep the levels that I have but do some polish until I'm happy with how it looks and feels.

https://benosse.itch.io/blob-charming
>>
Wondering how to make this easy on the eyes
>>
if you're not using claude then you are being left behind
>>
>>749829731
lines are too thick I think
>>
>>749802207
If your game did fixed camera angles like this it would actually look pretty sweet
>>
>>749829067
Make something with soul, the soulless can not replicate it. If you're making a potato peeling simulator game, you were going to get ripped off before and after AI anyway
>>
>>749829813
If you didn't find love yet then it's too late for you and shilling will not fix it. You are permanently unlovable.
>>
>>749829813
I'm not using something that sounds like a gay stripper's name.
>>
>>749827741
Damn youre an oldhead, I remember your webms from 2020.
>>
>>749813093
Didn't you release the 3d game?
>>
Realistically speaking, how would people know if I used AI code?
>>
>>749832253
Extremely quick development time, high feature density, with a suspiciously inhuman lack of errors.
To ward off suspicion you could occasionally put development on hold and call it a mental health hiatus, do the black lives matter pose on social media, and wear women's clothing.
>>
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>>749832253
claude made me this tool in 5 minutes. gamedev is ai now and you're crazy if you don't get it yet
>>
>>749832794
>claude made me this tool in 5 minutes.
Cant wait to see what you make in a hour bro!
>>
>>749827741
Reminds me of PS and SMT. If you have a steam page, post it. I'd wishlist it.
>>
>>749796916
uhh... yoooooooooooo.........
>>
>>749830837
The very same.
Had to put down development for a while because of coof and then finishing my doctorate and losing my job.

I'm picking this shit up again because I've landed a cushy position at the university so I can code it at work in between lab work and teaching classes.
>>
>>749833780
If It's in any presentable state I'll probably gonna put it up on Steam. I have few buddies in demoscene I can ask to do the music for me. I don't expect to make money out of this... I just want this to be out there.
>>
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>>749829851
I don’t know, I think it would have detracted from the initial Dinosaur Planet/Bionicle: The Legend of Mata Nui gameplay idea I had and would have encroached completely on Ecstatica’s territory.
>>
>>749832756
>with a suspiciously inhuman lack of errors.
anon, I...
>>
might have posted this on /v/ already, i usually post on the /bant/ thread now, but
>got climbable objects to connect with each other
>need to fix animations for that so he's not floating in front of them
>did the animations for climbing/vaulting over objects
>not sure if i'll keep the Life Is Strange interaction visuals
doing a lot of NPC refactors right now. they all work in Debug.Logs so it's a matter of filling in the visuals/logics.

thing thats giving me trouble lately:
>when player interrupts a conversation between two NPCs, and they should return to the convo saying "Where was I?..." then continue it
>when NPCs know about the player and are actively searching for him without a clear visual, sometimes they'll ignore distraction noises like whistles or throwing objects. they should investigate as long as they don't see the player
>>
>>749835754
Shhh. It's okay. Let go
>>
>>749832253
if you're using godot they will open up your game and check
>>
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I forgot to mention: you can now ride an Ekolakrok mount in the final area if you manage to unlock the stables in Fortress Fygoon. It runs fast and it can ram into enemies, sending them flying.
>>
Nothing good in these threads. As always.
>>
Putting all my random generation and procedural generation scripts in one place for easy reference.
>>
>>749836523
still lurking waiting for the bug game anon to post an update (last one was in march)
>>
>>749836523
Show us what you have
>>
>>749836456
Cool style anon, looks epic.
>>749835947
Nice cartoon look, I don't like the orange wobble outlines at the start. Too thick. I like it other than that.
>>749829731
Reminds me of 1970s game show intros with all of the neon signage.
>>749829206
Cool look
>>749827741
Furry stuck in the windows 95 maze screen saver? Interesting.
>>749827647
Really great look anon, love it. You should add character models soon.
>>
>>749795703
Very projection-heavy post and ignorant of the subject matter. It doesn't matter how much you spend. The real problem with indies is that they're not focus tested. You're releasing a have no one asked for. So you're in lady luck's hands. Make a dozen posts on Reddit in subs you think your players could be. If no one replies your material is not worth spreading to begin with, free or paid.

Also a booth is to see player reactions and retention, not marketing.
>>
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I need to work on adding some new enemies and improving the level design along with refining some mechanics for the next Demo Day.
>>
>>749834653
Nobody cares about your game, ass face.
>>
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>>749792495
Yeah but I keep doing the easy part of sketching stuff out roughly instead of the hard part of making it not garbage.
>>
>>749836896
trooncoded lowpolyslop
>>
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>>749836963
>>
>>749836839
>Also a booth is to see player reactions and retention, not marketing.
This is such a retarded statement I genuinely fear for what you say in your social circles.

You absolutely do a booth for marketing purposes and the cherry on top is the reactions. But it is marketing first.
>>
>>749836963
>>749836829
Go to bed rasko
>>
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>>749836963
Lmao the ugly faggot is jealous
>>
The overing has started again.
>>
ai advised me to, at most, market the game 3-4x a week. that is like posting every other day at most
what do you guys post about?
do you guys use memes?
how about those hashtags?
>>
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>>749838034
I'm going to make an ad which says "buy my game or you'll turn into this ugly faggot "
>>
>>749803856
>"If fucking the cow is an option"
it's not
>>749816104
metroidvania
>>749816952
maybe real ones but my characters have a more humanoid anatomy
>>
>>749817103
redot
>>
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> Game has 6k wishlists going into steam nextfest this week.
It's not much, but it's something. Here's hoping it catches a wave from nextfest. It feels like I'm getting out of a burning building at the last minute with how much of a bloated shitshow the indie game scene is right now. Every year it's harder to stand out.
>>
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>>749838835
>going in with 250
That's it, I'm done
>>
>>749838835
how many people have played your demo so far, and when did you release it?
>>
How do you use AI without feeling like a retarded baby who can't do anything on his own?
>>
>>749839182
1600 downloads which I assume to be mostly bots, and 300 people who have actually launched it. 30 minute average playtime. Launched it like a month ago. Right on the fuckin line of maybe getting exposure.
>>
>>749839432
I'm at 3.3k units, and just over 2k actual players in the last 6 weeks. The median playtime is just over an hour.
>>
>>749839267
You don't
>>
>>749839581
Those are big boy numbers, you might actually make it. Godspeed anon
>>
>>749839652
but I only have 1k more wishlists than you...
>>
>>749826875
your standards are that low or are you too young to be here?
>>
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>>
>>749840186
lel
post that on your social media right now
>>
>>749840302
https://x.com/merlin_numa/status/2111287491127062691
>>
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>>749840186
>>
>>749838034
you really can't think of anything mechanically, aesthetically, or otherwise interesting or notable about your game? You aren't excited to tell people about a passion project you presumably spent months to years making?
You didn't even give any info about your game so we could give you better advice.
Why are indie devs retarded? Yet somehow they're capable of making games, one of the most difficult things a single person can do. I don't get it.
>>
>>749825820
avoid yt shit, most are wasting their time AND your time
>my game
>my game
>in my game
>our game
>>
>>749836523
thats crab bucket talk
>>
>>749836098
What about Unity?
>>
so funny how indie devs have doubled down in ironically bad looking games to cope with AI
>>
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Sometimes you just gotta absolutely positively kill every last fucker in the room.
>>
>>749843315
post more chubby akko
>>
>>749823510
>Venessa Vienna
>quit looking at my buns
I will never stop the puns
>>
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i keep stalling myself because i dont know what part to start with
>>
before
>>
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after
>>
>>749845070
try literally anything.
>>
>>749845468
nice
>>
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Gave the Ekolakrok mount a saddle and a helmet so it makes sense why it’s capable of ramming enemies.
>>
>>749819720
>2026: AI slop
>2030: human slop
you people are clowns
>>
>>749834180
So long, gay Schnozer
>>
>>749836896
I'm always excited to see your progress posted in these threads
>>
>Anon just use A-
PHWEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>749792495
Archtower progress.

Made a boss of Act 5.

Webm with the 1st of 3 phases:
https://webmshare.com/NA8zX
>>
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>>749848203
>>
>>749792495
I haven't worked on my game since July
I'm a failure
>>
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>>749847439
Thanks, anon. I'm hoping to release it really soon.
>>
>finish modelling and rigging
>motivation plummets instantly when it's animating time
bruh
>>
>>749849796
couldn't be me, that's the most fun part!
>>
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I fixed so many bugs and issues...too many updates honestly. I got the running game from 20gb to 5gb, I overhauled the potion quickslot functionality, I removed all but 1 event tick that fires on condition, I fixed all focus bugs with widgets, I fixed the equipment button icons so they all show a default slot, making a potion belt to separate the potions from the rest of the equipment, removing quest items from the normal grid pool, fixed quest widget and detail/entry bugs, fixed the camera. Next up is animations.
>>
>>749850440
might be related to my workflow. I have to make many animations per characters when I have no idea of what I want for most of them. When modelling, rigging and weight paint is really straight forward
>>
>>749850742
Make fun combat first
>>749850792
Yeah, you need to know what's the purpose of an entity and how you want it to move and be equipped to design a moveset.
>>
every time i add a feature there's another i want to add. how do i stop?
>>
>>749851158
Yes, that is the next part, the animations which includes the combat overhaul.
>>
>>749851187
You gotta stop yourself. Feature creep kills games.
>>
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History game faggots, where do you get your references from is there a good database or collection anywhere?
>>
>>749851268
I get mine from the history channel.
>>
>>749851268
What do you mean by references? Do you mean like inspirations or like actual illustrations / artifacts?
>>
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>>749795378
looks amateurish
who's your target audience? gameplay seems like for a playstation 1 game
>>
>>749831537
Yeah
>>
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>>749851508
Anything that can give me an insight of historic Iran. Buildings, clothes, food, pubs, clubs, art and so on. I haven't found good stuff on that yet.
>>
>>749851562
>gameplay seems like for a playstation 1 game
We've had a few people tell us it's reminiscent of a PS2 or PSP game, so I guess people who are fond of games from that era.
>>
>>749796916
>Don't clip the fin on the windmill
>At 0:04 or 0:05 pan the camera up at the white building first, before showing the lava pit.
>Ending is too far out. Left is brown, right is blue. Is this all the background you can offer?
>>
>>749852021
>>749796916
>Is this all the background you can offer?
Biggest issue imo is that the skybox show the level as being in the middle of the ocean but there is no actual water "ground": the pillard just stretch to the abyss.
Need a water-textured quad somewhere below whatever the lowest gameplay-reachable point is.
>>
>>749841525
Why are you guys so sure of this?
>>
>>749851842
Have you tried JSTOR or Sci-hub? There's millions of research articles in either libraries and JSTOR has a pretty good filter system, I'm sure you could find something.
Internet archive also has a free copy of the Cambridge History of Modern Iran, which if it's anything like their other published works, will be excellently written.
>>
>>749792549
If Claude is so good and bg3 l oh so popular, how come no one made a good story campaign?
>>
>>749795378
Why is everyone always so mean when somebody releases a game
Im not interested in it but I think it looks fine, pain point is probably the price
And I assume you didnt advertise much because 60 follows on steam community isnt much
>>
>>749853874
People being mean isn't so bad, I got a thick skin.

>I assume you didnt advertise much
We did, funnily enough, it's just that nothing worked. I tried shilling our trailers in a few places and they didn't get much attention, our Next Fest demo didn't get much attention, I tried reaching out to a bunch of gaming sites and content creators and none of them responded. Big shrug as what went wrong on my end, I'm all ears, but it's not for lack of trying on my end.

For what it's worth I think 20 dollars would've been a good price if any of my marketing plans actually worked, but they didn't. We have some active ad campaigns right now and they have decent click-through rates, so we must have done *something* right, but it seems the clicks are only converting to wishlists as sales are still pretty underwhelming right now. At least that gives me some hard data to convince the creator to lower the price in the future, though. Maybe once we release the console port.
>>
>>749854410
Literally did it wrong. Ask gen 6 to evaluate
>>
>>749851562
>>749852007
>>749795378
The blonde haired boy is cute. Have him end up naked in front of the girl.
>>
>>749854513
Doubt the creator would go for that, but he has an intense rivalry with the villain if that's more your thing.

>>749854463
Dunno how much that would help. I heard short form content is the new meta, but constantly putting out small videos sounds like a pain in the ass.
>>
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This week, I used my free time to study the cat leg anatomy. Now the beans are very accurate. Also I changed the butt topology to imporve the jiggle.

Also I updated the combat a bit - now enemies attack in turns and position around Fluffa instead of attacking all at once. I had this issue when playing the test level and fighting two bnots at once - it was quite glaring and unfun.
>>
>>749852813
cause most of those youtubers are failed devs who haven't accomplished much of anything and mostly just wanna shill you their game in what they think is a "subtle" way. in this case "those who can't, teach" is very real

>>749856032
oh that looks nice
>>
My idea that I posted ONE webm of, was stolen by a team of professional fake indie devs with a publisher.
>>
>>749851842
>historic Iran
They had a lot of trading with their neighbors.
For better or worse.
>>
>>749856205
What is your idea anon?
>>
>>749856205
>>749856302
A 2D pixel platformer about depression.
>>
>>749856302
It was a 2-6 player multiplayer game. I'll leave it at that.
>>
>>749856413
Lmao and how did you find out? I'd die if that happened to me but I'm not making friendslop
>>
>>749792495
>You made progress right?
i got a job at a construction site so the only progress i made after being tired to fuck was to figure out puzzles for stage 4 of my game and that's it
might have some time on sunday to work on it but since i need the money things are looking tight
>>
>>749856382
i made one of those, then aggy got really mad at me for some reason :(
>>
>>749856205
My plan now is to start marketing my next game only when it is nearly done, but sitting on that for as long as possible to gather wishlists. However I could release it in a flash if necessary.
>>
>>749856651
Salaryman Shi doesn't count bro
>>
>>749856772
it's a 2d pixel platformer about a guy struggling with depression who kills himself at the end. wdym it doesn't count
>>
>>749856382
Dreams of Joy Departed was a fun game. Too bad the dev stopped working on it
>>
>>749854615
It is meta and it isn't, ask Gen6 if int too low
>>
>>749856032
>Also I changed the butt topology to imporve the jiggle
What engine are you using, and is the jiggle done in said engine?
>>
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>>749853378
Cheers! Completely forgot about JSTOR, and I haven't heard about the others. I'll give it a look later today.
>>749856272
I'm definitely going to think about traders from across the region, as it had the silk road going through.
>>
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>>749857387
I use Blender for modelling and Unity for the game. Jiggles are done in-engine using this library
https://github.com/naelstrof/JigglePhysics/tree/main/Packages/com.gator-dragon-games.jigglephysics
>>749856059
Needs some tweaks but indeed! It's kind of how group combat works in Bat: Ham Ass, but simplified
>>
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>>749856205
The new meta is to not reveal your game until it's almost done, and then go all in with the marketing for a month or so.
Small games are probably not worth going for, as that is going to get cloned over a weekend by some SEA tard. Having so little gameplay and game size that it can be copied so quickly is a story itself.
>>
>>749858674
that's the most retarted meta there is. You still need like a year or two of marketing in order to get enough wishlists. You should market early, it's just that don't make basic games that can be replicated within few hours of claude work
>>
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Got into the world of rigging as of late
testing out the new custom armature/rig set up
the model needs more volume and corrections in some places
>>
>>749861653
Your Preserve Volume bro?
>>
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>>749862147
>Preserve Volume
picrel is live reaction when i found the modifier setting and switched it on
mindblown
anon i would high five you irl
>>
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>>749862147
>>749862598
the model still needs work but that definitely helped a lot
>>
>>749862598
You're welcome bro, give Rigify a look too while you're at it if you're actually unironically planning to use a hand-made rig.
It's worth figuring out, I guarantee it!
>>
i know ill get called a faggot/zoomer/nigger for this, but is there any feasible way of getting my game published on Steam if I don't have I.D.?
It's ready to go, but getting I.D. just isn't an option right now because of certain full-time obligations that I have...
>>
>>749862781
I actually already checked out rigify and took some online rigify instructor tutorials
but for whatever reason I prefer doing them from scratch
its more satisfying and it comes in handy when to make mare sophisticated rigs later on
I might revisit rigify again at some point
>>
>>749862598
To this day I am baffled why blender has so many things like this
>you didn't press the "don't make it look shit" button? too bad
>>
>>749862957
what the fuck
are you a drug dealer or something
go get an id
>>
>>749856032
you can't say this shit and not post the beans
>>
>>749864053
I have round-the-clock obligations to care for certain people
>>
>>749862598
Nah, modifiers don't transition to game engines. disable it to see what it'd deform like in engine.



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