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File: TTE.png (138 KB, 597x335)
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SERIOUS SAM THIRD ENCOUNTER IS REAL
https://www.youtube.com/watch?v=YLaTMaSX4ZE
>>
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>>750081903
On one hand
>Toon style
>Egypt
>Sequel to TSE
on another
>Unreal Engine
doubt it'll be worse than 4, but still
>>
>>750081903
WHY IS IT CALLED SERIOUS SAM IF THE GAME IS NOT SERIOUS???????
>>
>>750081903
>third encounter
So is this their way of admitting SS 2-4 were fucking mistakes? I'll buy it on a sale
>>
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>>750081903
mirin'
>>
>>750082274
Is it really toon? It's a bit stylized, but not too much from the teaser. The original TFE and TSE aimed for a realistic artstyle more or less with some comedy and levity sprinkled in, although the series did get all kinds of more exaggerated as it went on. Even BFE for all its grittness is very in your face how much of a silly cartoony action movie it is. It seemed like they actually cared about the world building and stuff more seriously during TFE/TSE, but I might be projecting a tad. I don't know I just think the premise was pretty cool.
>>
>>750082274
>UE
Fuck, I forgot about that. This shit is going to be unplayable if a massive horde of monsters shows up onscreen.
>>
>made by the alaska sam guys
alright i'll buy it
>>
>>750082274
Where the fuck are you getting egypt from?
>>
Wasn't there originally supposed to be three encounters? The early Sam build was supposedely a fuckhuge game they shrunk and then wanted to split into three but ended up cutting a lot of fat.
>>
>>750081903
>>750082493
Looks AI generated lmfao
I hope they are not using UE5 for Sam
>>
>>750082757
looks pretty egypt to me
>>
Grim
>>
>>750081903
Boli me kurcina, all their games are shit past 2
>>
>>750083085
Oh shit I only saw the teaser
why fucking egypt AGAIN???
>>
>>750082274
i just thank god its not all toon style like serious sam 2, it seems a bit mixed
>>
>>750083134
Siberian Mayhem is good (because it's not made by nu-Croteam)
>>
>>750083085
First they went with too much into realism and now their doing this, what is their problem.
>>
>>750082698
real? if so hell yeah, at least they know how to make a good ss game
>>
>>750082274
>>Unreal Engine
The proposed minimum requirements look way too low for an Unreal game.
The Steam page also says Siberian Mayhem devs are working on it.
>>
>>750081903
4's expac is fine but the rest has been dire
I don't see them making a comeback
>>
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>24 years after The Second Encounter, the story finally moves forward.
>24 years
no
no that can't be right
no
that
no
no
>>
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I am fine with them mixing cartoonishness of 2 with the realism of 1, but I still don't like the screenshots on the Steam page. The gnaars are looking weird, like it's almost lowpoly, too little detail
>>
>>750082274
>Unreal engine
Could be 4 for all we know, which is at least somewhat serviceable.
>>
>good news is good
thank god
>>
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>>750081903
>New Sam
>Actually being made by Croteam and not just wearing the property
>After they hired the guys who made Siberian Mayhem
Cautiously excited, only real fear is the engine they're using now after Croteam went to UE for Talos Principle 2.
I liked 4's beats when it was trying to be more serious and not trying and failing to be funny with catchprases.
>>
>>750083331
Could be the alien world where egypt got the pyramids from for all we know
>>750083843
They look like an upscale of the TFE/SE ones and i sort of respect that. I wonder if the flyers will be back
>>
ok so its no egypt, its "alien planet that happens to look like egypt", i saw some jungle levels too in the screenshots too
>>
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>Game: The First One
>Game: The Second One
>Game: The Next One (console exclusive)
>Game 2
>Game 3
>Game 4
>Game: The Third One
>>
>>750084006
>Actually being made by Croteam
So were 3 and 4 and 4 was a fucking disaster of a game
>>
>>750081903
I have to get this off my chest
Im croatian and I find this game fucking boring its just a doom clone number #500
>>
>>750084115
>Game 3 (Actually -1)
>Game 4 (Actually -2)
FTFY
>>
>>750084197
Better than fucking Shatterverse.
Low bar, I know
>>
>>750084057
Must be Sirius right? where the beheaded soldiers came from
>>
>>750084258
You've never played Doom. Doom is much more fun.
TFE/TSE had some very nice locales and secrets at times, and it was fun exploring and soaking it in, but the core gameplay is usually boring and repetitive and you also move very slowly compared to similar games. And the later games didn't even have that.
I still really like the vibes and what it seems they were trying to do with TFE/TSE and Siberian Mayhem is a neat game as well, so I am cautiously optimisitc for TTE.
>>
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>>750084006
These are the same minimum requirements as SS4. Given that they picked up the Timelock guys, it probably still is in Serious Engine.
>>
>>750081903
We got two serious sam games in five years while it took 13 years for us to get a sequel to serious sam 3.
>>
>>750084258
Why do thirdies think they automatically need to defend/like something just because it's tied to their country/people? Tribalism? Low iq?
>>
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Reminder that according to Shatterverse, this is what Mental looks like.
>>
>>750084643
u gay
>>
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>>750083085
>>750083843
>>750084057
>No detail textures
It's not a Serious Sam game if it doesn't look like it could sandpaper your face off
>>
>>750084747
Probably AI too
>>
>>750084712
H-HOW?
>>
>>750082274
Remember when Unreal was optimized for shooters and not in a contest with unity for being the shoveware queen?
Hopefully these devs remember: it's a shame to say, but UE has more mainline support than the idTech forks, especially after this year.
>>
>>750081903
>Third encounter
If it doesn't run on the tweaked Serious Engine and on at least the XP machine, then no buy. A bit too late folks.
>>
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>>750083797
I'm way more terrified of finding out that weird gritty one is 15 years old. What the fuck.
>>
>>750084678
Always imagined him as some squimbly monster like andross brain mixed with digital circus cain
>>
>Third Encounter and Talos Principle 3 announced in the same month
Devolver getting desperate

>>750085659
Is the Serious Engine even being maintained at this point? I though the original engine dev left Croteam years ago.
>>
>>750083515
UE is already confirmed, they shelved serious engine years ago
just look at the particles man
>>
>>750082274
>Unreal engine
Don't they have their own engine? What the fuck?!
>>
do you guys want to get a TFE co op lobby goin : )
>>
>>750084664
Its a family clan mindset. The Church abolished this kind of thinking in the middle ages in Europe.
>>
>>750085886
>UE is already confirmed
Where?
>>
The Third Encounter? You guys are being serious right now?
>>
>>750081903
>outlives Bioware
How do these guys even
also,
>ActMan Sam
>>
>>750082274
>>750083515
>>750083879
These listed minimum specs are identical to those on SS4 store page, so it has to be on Serious Engine 4 or an insanely wild coincidence unless this does changes mid development.
Well fuck that I'll take it any day over UE5 if Talos 2 and Shitterverse is anything to go by
>>
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Never ever apologize for being a 2 fan.
>>
Never ever breathe again for being a 2 fan.
>>
>>750083843
They don't look lowpoly to me.. but they doremind me of Monster Inc
>>
>>750086427
>>750086501
2 had the best humor
>>
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All the sam games are based even the indie spinoffs and onirism
>>
>>750086575
2 is funny, but for the wrong reasons
>>
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20 years ago i would have lost my shit piss and cum at this announcement

now, after having been disappointed so many times over the years by so many other games and reading about all these UE5 rumors, i can't feel anything other than dread
>>
>>750086229
The First and Second Encounters are le wacky cartoons

Serious Sam 3 and Serious Sam 4 are le [Adult Swim] hyperminimalist/realism humor (akin to ATHF and Sealab 2021)
>>
>half the comments under the teaser are in russian
Why are these games so popular over there? Just because they (used to) run on toasters?
>>
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just gimme the next encounter 2
>>
>>750086707
Please don't reply to me
>>
>>750086703
Was Serious Sam 3 really that bad?

I thought it was pretty funny all things considered.

It's 4 that has been kinda unfunny.
>>
>>750086814
>Claude decompile serious sam the next encounter
>>
>>750086741
Croatia rightful russian clay.
>>
>>750086741
Croteam are slavs, and early 2000s slavkino always converged on the biggest slav center in the world.
>>
>>750086741
We loved PC games and FPS games and the encounters were just seen as a next big cutting edge game thing.
The games might have also received an okay localization/VA (which is/was rare), but I don't really remember much from that.
My dad loved the games when I was a kid, though.
>>
>>750087003
>Jighurda as Sam
Worked surprisingly well.
>>
>>750086852
by "disappointed" i meant games and announcements in general

i like all main line Serious Sams. i guess i could have worded that better
>>
https://store.steampowered.com/app/459920/Serious_Sam_The_Third_Encounter/

OH NO NO NO
>SHIT ARTSTYLE
>SHIT GRAPHICS
HOW DO YOU LIKE WORSE THAN YOUR GAMES FROM 10 to 20 YEARS AGO
>>
>>750086427
They underestimated how iconic the headless kamikazes were. 2 would probably be more accepted if they didn't try to change him.
>>
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>>750087280
By kicking everyone out + by selling your studio to STADIA.

SS4 was already a clusterfuck, and TP2-3 were butchered UE5 slop.
>>
Serious Sam was never good. It’s largely considered a joke in the FPS community compared to giants like Quake.
>>
>>750087003
Oh yeah I forgot about the dub, sounded pretty good too

>>750086959
Dunno about that. Granted my only experience with slav games are the big names like Metro and Stalker but those are pretty bleak and not bright and fun like Sam
>>
>>750087709
Incorrect, little zoombie.
That would've been HALO.
>>
>>750087709
You're never getting a new singleplayer Quake game buddy, just let it go.
>>
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>>750086427
Serious Sam 2 enjoys a creative variety of levels unmatched by all other mainline games and also Sam model in it is the best by far
Xbox version of the game made a good middle ground by using that model and putting both encounters in a single package, it could be considered the definitive edition to play and experience the core of this series
>>
>>750084258
The NuDoom games were the ones aping off Sam.
>>
>>750081903
Fuck yeah
Duke nukem next game when
>>
>>750084258
I love Doom and Doom clones
They are the best videogames objectively
>>
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>>750081903
and it will begin the same as it did at serious sam 4 release
>>
>>750088359
Mr. Bobandy would rather die than do something with Douk's IP
>>
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>>750088183
>Xbox version of the game
*TFE and TSE not SS2 my bad
>>
>>750087221
Aw yeah, no one likes a shadowdrop to their favorite games.
>>
>>750088567
hopefully he does die soon
>>
Given croteam have spent 20 years making games but only two of them are good I remain sceptical about how good this will be.
>>
>>750083843
>>750083085
Looks like a Lol FPS
I really don't like the modern video game cartoon aesthetics.
I prefer SS2
>>
>>750084258
Being able to render/stream fuck ton of polygons at once without the engine-pc killing itself is great but Serious Sam has always been the worst showcase of what the Serious Engine could do.
Croteam should've always left Serious Sam in the dust with TFE, TSE at best if you're feeling generous and made literally anything else with it. Even making an open would have been a better use for the engine.
>>
>>750088609
I hate this Bruce Timm Bruce copied by drunk Croats design of Sam
>>
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But will it have 16 player co-op?
>>
>>750081903
Interesting.
I hope they get it right this time.
Croteam made enough mistakes with SS3 and SS4 to have learned their lesson.
Those games can still be good when things work, which just goes to show how powerful the formula is.
I hope they realize that all they need to do is recreate the classic SS with more interesting and epic battles... and that's it.
>>
>ready to face Mental
Fucking faggots treating Mental as a "break glass in case of emergency" thing
>>
>>750087580
The engine guy going away from the studio really did fucked up the rest of the team.
Looks like he was the only one who knew how to do shit arround.
I think he managed to be in SSHD 1 and 2 and left mid SS3
>>
>>750081903
Is that cathedral from the end of Second Encounter, right?
>>
>>750084258
>doom clone
They play nothing alike.
>>
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>new sam game
>but actually made by croteam
>>
>>750088861
>Even making an open would have been a better use for the engine.
They tried. They called it Serious Sam 4.
>>
>>750089291
Yeah, it's literally the ending to TSE.
>>
>>750089305
Sir, your SS4?
>>
>>750089668
That was made in the before times.
>>
>>750089851
Before what? It came out like 6 years ago.
>>
>>750084258
originally it was just a doom knockoff with sprites, when they reworked it it became it's own thing huge scale maps, huge amount of 3d enemies
no other 3D shooters could match it
>>
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>>750089668
I have it here but it's like 60gbs
>>
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>>750087580
I still haven't played 4
>>
>>750090232
4 is okay as a movie game, but it's not very boring and that gets annoying because the game is very, VERY hard.

It's one of those "easy is too easy," and "hard is too hard" games but the game is genuinely interesting to play and fuck around in, so you end up paralyzed by choice a lot of the time.
>>
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>Boot up TSE as a kid, play the game mostly on easy or tourist
>Get to the open mayann pyramids level
>a sudden compulsion takes me over halfway through, an epiphany on the games inner workings
>Restart the level
>Select difficulty:
>Serious
>mfw
I mostly prefer TFE because of the sheer kino of the UZ3 fight and the Dunes OST, but man that shit left a mark on me.
>>
>>750090168
That is like a quarter of your whole drive! Absolutely unacceptable.
>>
>>750090467
I'm supposed to play Dead Space remake but I'll just uninstall it for SS4 I guess lol
>>
"Always so serious, are we? Well, I am FUCKING MENTAL"
>>
>>750084258
Nah, Serious Sam is the definitive slaughter map shooter.
>>
>>750091317
MR WHEDON DOES IT AGAIN
>>
Isn't Mental supposed to be like an Old God or something? Also why do they even call him Mental when he's like The Infinite One or whatever
>>
I remember playing serious sam 2 and the ice planet had a arena that cycled trough the same 5 enemies over and over, also in the chinese levels you only get a shotgun and thats it. What the fuck were they thinking
>>
>UE5
>Focus S radio chatter
>quirky chungus npcs everywhere, including stronk and powerfvl womyn
>easy as dogshit gameplay cuz they can't afford to miss out on appealing to modern goymers and flop
>>
are ss4 and siberian mayhem actually good?
>>
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>>750084678
nudogshit, I hope they have some cool old design laying around that they can use
>>
>>750091710
Mayhem? Pretty good. SS4? Fuck no.
>>
>>750091462
Mental is whatever the fuck croteam want it to be to justify hordes of whatever the fuck attacking earth.
>>
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Are you serious?
>>
SS3 (real) should have a super bige level where every enemy is an ugh-zan with some cute mini ugh zans (still very big) sprinkled in. the boss is a super huge ughzan that reaches the stratosphere
>>
>>750091712
what's wrong with depicting a greek good (of wine) as a faggot?
>>
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>>750091924
As a matter of fact I am.
>>
>>750092014
Niggerfaggot in leopard print with dangerhair is pushing it though
>>
I've heard Onirism is Serious Sam but you play as a loli, is that actually the case or are people just bullshitting?
>>
I never finished the BFE DLC, is it worth it?
>>
>>750081903
It reminds me of the xbox version, which is a tfe+tse twofer and one of my favorite games on the console. Slightly optimistic, I don't feel disgust about it like I did for 3 and 4.
>>
>Mental is still Sam's father
Just imagine the shitstorm
>>
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>>750091712
This image completely ignores that the corporate oversight today would push it even further because faggotry is hip and trendy, when 30 years ago everyone could torch your studio house down for any mention of it and therefore it was mandated to be removed.
In other words - Society at large is to blame.
>>
>>750092201
Sounds kino to me but doesn't make sense unless it explains that Sam is also some manner of eldritch being retconning the reasons for him being unstoppable
>>
>>750092380
The point is that shit is gay even without corporate oversight, it's gotten that bad
>>
>Inb4 they cuck us out of defeating mental again
>>
>>750084678
I mean I did always figure he was just going to be A Guy. I sort of pictured something closer to Ming the Merciless
>>
I used to imagine Mental as an eye, I don't know why. Like a black hole in space, but instead of a hole, it's an eye in thge center.
>>
I pretty much only play boomer shooters now
This is excellent news
>>
>>750082958
I thought the maniac that actually built serious engine left a while ago
And thats why they switched to ue.
>>
>>750092645
why would they defeat Mental.
They can't think of any new antagonists
>>
>>750091681
Far as lore goes Sam is the last human alive.
Unless they want to go in the SS2 direction with NETRISCA and ayy bitches and stuff, there's not gonna be a radio. Or anyone else. The first and second encounters are literally just Sam making jokes and talking to himself, not even to that supercomputer girl in his head. And I hope they're gonna continue with that.
>>
>>750093150
>Defeat mental
>enter
>Physical
>Serious Sam 5 is couch co-op with sam+mental defeating physical
>>
>>750093179
how far into the future does SS2 take place
>>
>>750081903
Serious Sneed
>>
>>750093304
>defeat physical
>next antagonist is Sexual
>Sam has to channel his inner Austin Powers
>>
>>750091681
It is funny thinking whenever Sam isn't by himself the dialogue plummets.
>>
>>750086741
Sam is slavcore, it was a must play game in every slav household in the early 00s
>>
When I was four, my dad played Sam, and I'd sit with him at the computer every evening and just watch. When he was at work, I'd try playing myself. Once, I even accidentally overwrote my dad's save, without even realizing it, and he was so mad afterward

Oh, Dad, may you rest in peace, I'll replay it as many times as I can. For both of us
>>
>>750094431
he got unreasonably mad at you, there's a level select that lets you start up at any level you've unlocked
>>
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>>750092121
Yes but it's actually better
>>
>>750093672
>Enter: Spiritual
>Sam's bomb symbol becomes literal
>>
>>750094890
too much ui
ditch the damage numbers and healthbars and reduce the size of the HUD and then we can talk
>>
>>750093592
Unknown timeline, unknown planets in an unknown solar system.
>>
>>750094973
are you mental
>>
>>750094890
holy shit they've even got beheaded kamikazes as little girls holding bombs
>>
>>750087580
Your info is outdated. He works at Roblox now.
>>
>>750092121
It's bullshit. Onirism is awful.
There’s only one part that’s like a tribute to Serious Sam, but most of the time it’s an attempt to create a platformer and action game, but it totally fails, because the level design is awful, the enemies are awful, the weapons are awful... everything in that game is bad.
The action has nothing to do with Serious Sam except for one part.
>>
>>750091317
I don't like when Sam uses the big swear words
>>
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>>750094960
that's a years old version you can hold 9 guns at a time now and the damage numbers kinda make sense because you can get critical hits/headshots and there are like 200 guns in the game so you can figure out the damage of each
yeah bionicle kleers, those guys that thrown green fireballs you have to shoot, mechanoid axolotyl things, pumpkin chainsaw guys etc
>>
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>>750085895
Can't cite any sources, but I asked about this when Talos 2 came out on UE5
Apparently their engine guy left a while ago, whatever slavic autist that let them get 300fps with good fidelity and crazy draw distance can't keep propping them up
Talos 2 looks maybe 20% better than Talos 1 and runs 400% worse
>>
>>750096284
iirc he works for roblox now
>>
>>750090232
i stopped like 5 hours in, then i played syberiam mayhem and its was cool
>>
>>750093592
SS2 is Sam's "hallucination" while he was cryo-sleeping in the second encounter spaceship that is on its way to Mental's turf.
>>
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>>750092121
its real, turn on first person mode, it really did it for me
>>
>>750096324
>their best engineer is a pedophile
tragic
>>
>>750081903
>no release date
I sleep
>>
wasn't CROTEAM famous for their alien technology game engine that ran SS on potatos while looking amazing? and now they are using UE5? truly the worst timeline
>>
>Alen Ladavac was Croteam's main engine developer and co-founder who created the proprietary Serious Engine. He left the studio in October 2019 to join Google Stadia. Croteam later retired the Serious Engine and shifted to Unreal Engine 5.

literally 1 guys leave and kills a legendary studio
>>
>>750096542
but how am I supposed to look up carol's skirt in first person?
>>
>>750081903
So after two prequels in a row, going backwards, and an expansion taking place in the middle of the second prequel, they're doing a sequel to TSE. Why are they so afraid to continue the story?
>>
>>750096649
Yes. When Serious Sam was released in 2001, many people in the media (back then, there were still some people who understood software, computers, and technology working in game journalism, before it became purely ideological) said that it was the first time since FPS engines had transitioned to 3D that a game had been able to display large numbers of monsters on screen, as was more common in older 2D games. This made a lot of people optimistic.
Then the team's programming wizard left the company, and they were no longer able to produce or maintain the engines.
>>
>>750096789
well clearly you did not play the game, first person only works when you aim
>>
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>>750095703
>damage numbers kinda make sense because you can get critical hits/headshots
I also got those in many other games without any gay number or a bar, just the game actually reflecting on it by the enemy dying quicker.
>>
>>750096542
I hate how the game starts dragging on and on in the noir levels. It gets so repetive. Well the game itself is pretty repetive but they do the changes of scenery really well for the first half. You could say the same for the snow levels but I love all snow levels in every single game so I don't mind that.
>>
>>750096752
the time and cost of R&D a propriety engine just isn't worth it when UE can do the same thing if used correctly
same thing happened with flying wild hog
>>
>>750096937
>Why are they so afraid to continue the story?
Because that's exactly what they are doing. The description even paints it as the actual finale.
>B-but 2
Non canon clownfest and belongs in the garbage.
>>
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>>750097096
the huge ice sea level was when it dawned on me that the game was kino, i really like it
>>
>>750094890
Show me this game's take on Dunes, both calm and combat.
That is the real litmus test if it's "better".
>>
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>>750097146
>if used correctly
>>
Has Sam ever kept a consistent face longer than 1 game? It's hard for me to picture him because he always looks different
>>
>>750090232
4 is fun if you pick the right perks and a massive fucking slog if you don't
consumables were a fucking mistake, all encounter balance is out the window
>>
>>750082274
>toon style
kill yourself
nobody calls it "toon style"
>>
>>750081903
I hope the retards dont add sprint button again
then again its coming to cucksoles too, and cucksole gamers cant handle fast default run speeds, so they need a dedicated button to sprint straight forward
>>
>>750097230
The Glacier level is the best. The boat sailing level is a bit sloppy since dying in it is awful and it's really easy to die if you stop thinking and the goddamn boat still doesn't have a crosshair.
>>
Was Serious Sam 1 considered toony for its time or was it considered that retroactively when Serious Sam 3 came out?
I do not mind the style of TTE at all but overall I'm seeing so much positivity for it that it really does feel like TFE and TSE were considered cartoonish.
>>
>>750097270
https://www.youtube.com/watch?v=M9DE90zQQqg
https://www.youtube.com/watch?v=nV46lXeynf0
https://www.youtube.com/watch?v=gdKcbUoIu-M
https://www.youtube.com/watch?v=emEWKRgXMuw
>>
hey you, the person reading this
Install SS Fusion 2017
Play Seriously Retro: Karnak 1996
>>
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>>750098240
I don't know or care what the general consensus is, TFE and TSE are some of the most beautiful games ever made and graphics should never have 'progressed' any farther.
Also don't play the demasters
>>
Why are we still pretending that the best game in the series (5/10 in real games) aka ss2 doesn't exist?
>>
>>750098345
fusion version of 3 is actually good
>>
>>750098240
There's no real general consensus because it keeps changing. The original was considered "realistic", then toony during the xbox era, then super gritty for bfe, then I dont know what the fuck for ss4.
>>
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They should keep developing Serious Duke 3D.
Fuck Randy and Take2 btw
>>
>>750098372
>classic
>classic revolution
>HD
>fusion
err so which version do I play if I want to play through them all now?
>>
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Play a better game
>>
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It's funny how Serious Sam 1 has among the most unrestricted levels in any FPS and you can very easily go out of bounds if you want, whereas Serious Sam 2 is the very opposite and you cannot go anywhere without hitting an invisible wall. Like in this screenshot I took, there is literally an invisible wall in front of me
>>
>>750099761
definitely fusion > hd at least
>>
Serious Sam should not have reloading
There is no challenge, risk ,or anything that comes by adding reloading in serious sam. You are still circling around enemies except that the game is longer because of the added reload.
>>
>>750099761
Not the guy you are responding to but Classics Revolution is the best way to play FE and SE, it contains both games and it runs on an updated version of the original engine so (unlike the HD remakes) it has features like directional gravity, which is used in a few rooms.
>>
>>750099852
what about that Korean(?) game where you play as a husband with his wife on his back. Gimmick was that your wife reloaded weapons for you upon swap.
>>
>>750099761
Classic TFE and TSE. Mouse settings might not be to your liking though, at least I find them extremely sensitive.
SS2, but I would turn off dual wielding.
Fusion BFE (BFE Extended Mod if you want a heavier challenge.
Not much you can do for SS4 though, but Siberian Mayhem is ok.
>>
>>750099958
Feels really wrong having reloading in weapons other than the pistol and double barrel shotgun
>>
>I HOPE YOU GUYS HAVE PHONES
>>
>>750100173
pistols have infinite ammo so there's the "balance" factor
reload animation of a double barrel shotgun is part of the romance of it that i'll grudgingly accept.
>>
>Serious Sam with UE5 blur on everything
>Uses some weird blend of SS HD & SS2 style
Hard pass.
>>
>>750097270
Anon, don’t listen to that guy. These assholes have been shilling that piece of shit called Onirism for years here on 4chan.
The game has nothing to do with Serious Sam. It's more like those 3D plarform games (Hat in Time, Mario, etc.). It’s actually a pretty bad game, even if you like Hat in Time, Mario Odyssey, etc.
People who ended up buying it because they like Serious Sam are all going to regret it bitterly when they find out it’s a shitty-ass platformer/action game.
>>
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>>750100005
>men want only one thing and it's disgusting
>>
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>>750100360
>moshi moshi? sam desu ka
>>
>>750099998
>Classics Revolution is the best way to play FE and SE, it contains both games and it runs on an updated version of the original engine
Revolution is full of bugs and was abandoned before most were ironed out.
The OG games (i.e., First/Second Encounter Classic) with the fanmade Classics Patch is the optimal way of playing those games currently.
>>
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>mfw I only learned about syberian mayhem on this thread
wtf, did they not advertise the game at all?!?
>>
>>750101059
They announced Talos Principle 3 a few months early before any of their Steam pages showed info.
>>
>>750101059
not really, there was some promo vid a few weeks from launch and that was about it
modders made a way better game than croteam, but it still had the misfortune of being attached to SS4's skeleton
>>
>>750101059
Just wait on a sale where it's bundled with SS4 for cheap, more-so if you own SS4 already.
>>
>>750101003
>Revolution is full of bugs and was abandoned before most were ironed out.
I wouldn't have recommended it before Croteam stepped in to finish it off. It's essentially the same as the classic versions so you can't really go wrong either way, I just feel like its a bit more convenient since it contains both games and runs without issue on modern systems.
>>
>>750086427
i just like the EXTRA LIVES sound
>>
As tedious as it was at times, plus the revolving door hassle of arranging server hosts, I miss Serious Saturdays.
>>
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>>750081903
Will they have the balls to show what mental actually looks like?
>>
>>750101324
>I wouldn't have recommended it before Croteam stepped in to finish it off.
They "finished it off" by finishing up that extra campaign when the original Revolution devs seemingly couldn't, but there's still numerous bugs left in that particular version of TFE/TSE.
Again, the OG games with the Classics Patch is the way to go unless you're incapable of dragging and dropping a file into an install directory.
>>
>>750101764
>only get to see his body, head is always in shadow/unmodeled
>>
>>750101778
>but there's still numerous bugs left in that particular version of TFE/TSE.
I played through it twice without any problems.
>>
>>750094890
now show her getting rapped by one of the monsters
>>
>>750102028
That's nice, but most people don't have that experience which is why it's commonly recommended to play a patched version of the originals instead.
>>
>>750101764
>>750084678
>>
>>750092769
yeah Ming's a good point of comparison. We should definitely be seeing a weird wizard or braniac type if they're getting the name Mental.
>>
does shatterverse even have a story
>>
I was hoping for a next encounter port but okay.
>>
>>750102454
https://github.com/takoshero96/Silly-ReEncounter/releases
>>
Did Fusion ever get unfucked? Last time I played it, PC+VR couldn't play together without crashing upon joining, and you were stuck having to change to an older-version branch to get that functionality back.
>>
>>750087859
NTA but that's good, have you seen what Hugo did to Doom?
>>
>>750082485
I'm only now finding out serious sam 2 and serious sam: the second encounter are different games. How exactly should I get into the series?
>>
>>750081903
So are you going buy this /v/
>>
>>750084258
It's way worse than Doom.

>go into big empty arena
>pick up 5 health
>500 enemies spawn
>kill them all with guns that feel like crap
>1000 more spawn
>oh you thought it was over? SIKE, fight 500 more
>repeat
>>
>>750102939
If it isn't UE5slop, yes.
>>
>>750099761
Classic with the ClassicsPatch mod
>>
>>750102939
I can't even run Serious Sam 4 properly so unless something in my PC changes in this gay economy then no
>>
>>750081903
I'll play it. I still think that 2 should be the Canon TSE sequel as it's based, but I appreciate The Third Encounter for trying to be more of a throwback after we got wacky different stuff with 4 and Shatterverse. Too bad it'll be Unreal Engine though, it needs to have modding at least.
>>
>>750086923
It already has. I need to see if I can wrangle my friends into playing MP too.
>>
>>750102893
>How exactly should I get into the series?
Serious Sam Classic First Encounter and Second Encounter respectively. Use the Classics patch for better performance and stability.
Don't expect a Doom or Quake clone. It's more of a traditional arcade game. Your knife does nearly as much damage as a shotgun, use it. Don't burn yourself out trying to beat all the levels at once.
>>
>>750103428
Cool, thanks
>>
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>>750087859
Eh, Quake is still being supported and getting new content to this month. It's not so bad.
https://www.youtube.com/watch?v=ShIjHA08EVo
>mfw this game is 30 years old
>>
>>750088318
Ironic that Dark Ages looped around and had shittier mech and vehicle segments than SS4 did.
>>
>>750091681
I saw the mínimum requirements on steam and they're surprisingly low, so it's a good sign
>>
>>750102893
This >>750103428 is correct. Also you should go in knowing that the readme is a bit misleading when it comes to difficulty. I think normal is too easy even if you haven't played SS before.
Also note that your movement (mostly backing up while shooting or dodging Kleer lunges) is extremely important.
>>
>>750087280
Reminds me that I have this saved from like 15 years ago or something
>>
>>750086852
Sam 3 to me is in the same situation as Doom 3 for me: mediocre in flat but asesome as hell in VR to the point where it feels like some of those shitty sections were made with it in mind despite coming out years earlier.
Like those awful underground parts with their inane jumping and switch "puzzles" suddenly become atmospheric as fuck and the slower pace and speed along with the rather flat terrain and lack of swimming in the main campaign feels like as if it was done due to the player's own physical limitations.
>>
>>750103987
Same. I wish they had brought the DLC to VR though. It's extra annoying as mods rely on it.
>>
>>750104093
Sucks that even Fusion can't play the DLC in VR. Wonder what technical reason prevented it other than someone just needs to author changes to the cutscenes.
>>
>>750103428
>>750103731
The Classic version of Second Encounter too I presume?
>>
>>750103987
The indoor sections of Serious Sam 3 can be fucked, I remember a lot of them being way too hard and sometimes cheap to the point of feeling lazy and blooper-ish. Though I think that's part of the difficulty in the game. It's not a hard game because the enemies are tough, it's hard because the stages are designed very well. The narrow streets, dense basements, and flooded pyramids make it much more dynamic: even funneling enemies into canyons and ravines is hard because you have to know how to do it, making the stage design your friend is part of the experience. It's unlike the other games where you essentially have to fight everything all at once and the stages are just nice, picturesque set-pieces that do nothing.
>>
>>750103809
I just played TFE/TSE again, and it's nuts how good SE3 looks, especially for something from the 2010's, this workshop set is also nice

https://steamcommunity.com/sharedfiles/filedetails/?id=1577945842
>>
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>>750103424
>It already has
If you're talking about SillyEncounter, it's a terrible Dolphin wrapper that plays worse than Dolphin itself with mousehooking and a texture pack, and is also missing lots of scripting
>>
>>750104601
Yes. Both Classics. There were plans to sell them as a bundle but that never went through for one reason or another.
>>
>>750104893
So the Classics Revolution bundle is different.
>>
>>750081903
FINALLY!!
>>
>>750087339
This. It's like even people who never played a Serious Sam game would know what the headless kamikaze is.
>>
>>750090232
Neither did Croteam and their playtesters.
>>
>>750084258
t. played in Normal.
>>
>>750081903
I actually wouldn't have minded if they continued off of the ending of SS2.
>>
Are there any unique serious sam 2 enemies besides that weird ball thing and the kleer bestiary getting expanded?
I really can't remember shit from that game being unique since so much of it is just reskinned enemies.
>>
Playing SS in VR feels like cheating w/ the dual wield system they gave them to offset being slower at aiming.
>>
>>750099852
https://www.youtube.com/watch?v=m4rILPgxTWs
>>
>>750081903
>not close encounters of the Third kind
WASTE
>>
>>750104941
Revolution was an attempt at a semi-official remaster. It's been abandoned since 2014 and the Classics Patch surpasses any features introduced in Revolution.
But if you buy the Classics Revolution bundle you should still get the original games which you can patch.
>>
>>750086427
The changes made in recent years helped, but the issue is the main campaign is too fucking long for how little the encounters change.
>>
>>750103571
Quake still fuck and shoot ropes.
>>
>>750081903
Are we going to get our Serious Sam 2 remaster yet
>>750105086
I thought they were. Just make Serious Sam 2 be some kind of fever dream after getting head trauma until Netty fixes him.
>>
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>>750103152
>>500 enemies spawn
>>1000 more spawn
>>oh you thought it was over? SIKE, fight 500 more
>>
>>750105251
This
I love serious sam 2 gameplay but I do not like playing through all of serious sam 2. I choose the levels I like and then forget about it for another year or so
>>
>>750082274
I don't see anything wrong with 4, except stupid upgrades that you can just ignore like DMC items.
Also fuck cartoony style.
>>
>>750086575
Don't know about that, but I'll take SS2 Sam over "badass" Sam anyday.
>>
>>750083085
unholy volumetric hell
>>
>>750105367
The performance is really bad, like really, really bad.
>>
>>750104645
Haven't played it in a good while but HD just does enough to make things look crisp, probably helps that it doesn't have a million different post-processing effects detracting from that either.
>>
>>750105698
Welcome to UE4/5 default settings.
>>
>>750105330
>bad game is le good because... black and white chad
>>
>>750081903
>trusting Croatians
>ever
>>
>>750104645
Game predates PBR-era, so they were able to utilize detail textures to the utmost. Not having 50 layers of colour grading and post-FX helps it a ton too.
>>
>>750105131
Off the top of my head without looking anything up.
The enemy vehicles I guess?

A lot of the enemies felt like weird variants on kamikazes, kleer, and werebulls.
Which could work for variety sake I guess but replacing the kamikazes with clowns, kleer with kungfu men, and werebulls with football orcs. Felt like change for the sake of change and the clowns can fuck off entirely for being quieter kamikazes with more health, on top of the now removed 1.25 health multiplier on Serious difficulty.
>>
>>750103571
Reminds me of HL2: Lost Coast.
>>
>>750083085
>>750105698
it does say very early in development and all those assets look like they could have been re-used from shatterverse desu
>>
>>750105367
>terrible writing
>horrendous asset-flip "artstyle"
>terrain and legion system got marketed to hell and back and were the reasons they rewrote Serious Engine almost from the ground up yet they contribute almost nothing to the game and instead actually made it worse and also broke the engine in several ways
>vehicles feel like "we bought a bunch of assets years ago and need to put them in somewhere..." with how they only appear in 1-2 areas and get discarded after five minutes
>obnoxious immortal NPCs that ruin the flow of combat
>terrible level design with mostly boring secrets
>a gazillion small fuck-ups that add up and make the game feel low quality, unfinished and undercooked
>>
>>750103571
I miss being this mobile in an FPS.
>>
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What did they mean by this?
>>
>>750106384
>terrible writing
it was ww2 kino
>>
>>750106384
I remember mostly trudging through that game until it started to trying to overwhelm me with large waves of enemies in a big open field. And then it just ended. Why save the classic Sam encounters for the final level??? I got the impression they didn't understand their own franchise.
>>
>>750106481
>Serious Sam Immortal
we're fucked.
>>
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>>750092121
there is a reason why it's bundled with sam and shantae
>>
>>750102580
>mental
ai slop vibe coded disaster
>>
>>750106481
They really want Sam to be more than offbrand Duke Nukem, but it's never happening. The spinoff games suck at worst and are passable at best. They need to get over it and open the real Sam games to level editors and mods
>>
>>750106830
>offbrand Duke Nukem
wish Gearbox died already
not related to the post
I just want Gearbox and Pitchford dead
>>
>>750084678
no
>>
>>750081903
I hope it runs alright on my 4060 laptop. I've been waiting to kill Mental since 2002.
>>
>>750102325
his name is Tah-um
>>
>>750106593
>kill thousands of aliens and an interdimensional demigod with miniguns, rocket launchers, magic cannons and rocket-powered chainsaws
>get captured/killed by four guys with 9mm pistols because no one on your team suddenly has a gun on them
>nevermind that Sam has inhaled enough Sirian fart gas by now that he can rip off heads and limbs with his bare hands
>>
>>750106951
>kill Mental
This is The Third Encounter, not The Final Encounter.
>>
I have to ask you guys, WHY THE FUCK did they make an infinite generating map in SS4?
https://www.youtube.com/watch?v=5iuBSDUAQ64
https://youtu.be/aRV3Ne5IxwY?si=X2kbYy_ifB_RzWDd&t=1102
>>
>>750107143
forgot that part
>>
>they were just fucking with us with that phone post
Looking at it I feel a bit of hope, rather than utter despair when I thought it was all gonna end on Shatterverse.
Art style complains seem to have finally registered so they are done chasing ultra realism and are trying to make and intentional art style for this one. Siberian Mayhem guys are supposedly working on it so I have faith in the project. Also those listed minimum requirements are way too low to be UE5. Serious Engine is most likely being used.
I hope it's like 2 but with the gameplay of other ones, and a difficulty that doesn't fuck with enemy health. I am hoping we get to see Siriusopolis again because that is probably their best original creation.
>>
>>750108205
>generate a terrain using some logic/noise patterns
>trees/foliage have been automated since the earlier Sams, no biggy
>random seed values peppered about on its own to determine props to spawn or biome type
>pick a cool looking spot on the terrain that was made and build a stage around it with some hand-placed props/meshes/etc
Seems like a pretty efficient workflow for me, and you don't have to worry about creating backdrop shit outside of the regular playable area since it's just already there.
>>
>>750107445
He'll be back
Like Freddy after the final nightmare
>>
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>>750084258
We need more doom clones.
>>
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Stupid dog, you make me look bad1
>>
>>750106481
Is this a season april out of fool?
>>
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>>750108205
Show off how cool Serious Engine 4 was. But in the end Breakfast in France and the next level had at least 2 spots and one side-mission. To think both levels were combined at one point.
>>
>>750084258
you weren't oppressed enough
>>
>>750081903
>SS2 is no longer canon
KEK
>>
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>>750086427
VINDICATED
>>
>>750081903
>>750083085
looks like the same game for 30 years
>>
>>750081903
Every single one of these games are just tech demos testing how many 3d enemies you can fill on the screen.
>>
>>750110213
The entirety of France minus the last one is basically the same map with different assets loaded in.
Even "A Breakfast In France" already has all the terrain for Carcassone and the city almost 1:1 on it.
>>
>>750101372
it's so good, I used to be able to do a decent rendition of it but now I'm old and my voice doesn't hit that pitch
>>
>>750083797
Serious Sam 1 took over 24 years to finish?
>>
>>750101372
It's even in 3's multiplayer.
>>
>>750082958
Talos Principle 2 and now 3 are on UE5
It's overino
>>
>>750084664
We are very tribal and nationalistic here, yes, regardless of political leaning
>>
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>Ebinpt again
Man, why not Mesopotamia or Atlantis?
>>
Can't wait for a game that doesn't look any better than SS4, yet weighs in at 75gb because it's UE5.
>>
>>750091712
I get what you're saying but Silksong/HK and Cult of the Lamb have great artstyles IMO
>>
>>750112937
But you'll get lumen or whatever that shit called.
>>
>>750113281
Oh joy, an inherently blurry/noisy lighting solution that only serves to make enemy silhouettes harder to make out in motion.
>>
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>>750112937
No way in hell they are using UE.
>>
>>750112931
It's a sequel to second encounter
This game is going to be nothing but 'hey remember that'
>>
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>>750106481
Trolling. A Croteam classic.
>>
>>750106830
SS3 was alread moddable. I remember it having Doom Eternal mod and I played Bladerunner mod (good shit).
>>
>>750081903
Artstyle looks lame
>>
>>750086814
Honestly surprised Croteam hasn't ported this shit themselves just for the sake of having every Sam game on PC. We don't talk about the GBA entry
On that note, were any of the indie spin-offs worth a shit? I played Double D many fucking years ago that was pretty fun bro-op with the dumb literal weapon stacking gimmick. Shatterverse looks like it has a lot of issues.
>>
>>750113801
Bogus Detour is pretty good.
>>
>>750114164
SS party /v/an when?
>>
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>>750081903
>Serious Sam 2 artstyle
We are so fucking back
>>
>>750103571
>radiatoryang
that's the gay guy who made that male shower game decade ago. Well his 2 levels for quake brutalist jam 2 and 3 were good.
>>
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>>750081903
>>
>>750113801
Ive played random encounter.
Don't have opinion on it.
>>
>>750115290
Random Encounter is a great "concept of a game" but a shit and undercooked game itself.
It also still crashes on 64bit systems, iirc.
>>
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>>750082493
He looks like that Hello Neighbor child molestor.
>>
>>750083843
a total of 5 monsters om screen maximum, requires RTX5090
>>
>>750105251
Enemy health being 1.25 on serious for 20 damn years is insane.
>>
>>750086427
2 is a beautiful game, and I wish they would have gone for a more 2 appearance. This new one coming out just looks like generic cramped hallway UE slop.
>>
>>750099958
Reloading was necessary because the most optimal way to play was most often to just spray everything down with the tommygun which is also the most boring way to play
>>
Serious Sam je bio naš pokušaj u FPS-ovima dok je žanr bio na svom zalasku. Tko danas uopće zna da ne Sam satira na Duke Nukema i Doom? Koga briga?
Sam je doslovno jedna od onih edgy igrica iz vremena kad je South Park bio na televiziji pa su ga morali ukinut. Klinci danas u miru drkaju po mobitelima, ne treba im edgy igrica koja ljuti mamu i tatu.
>>
>>750120095
It's just a game that plays well regardless of "edgy" identity retard
>>
>>750120037
>spray everything down with the tommygun which is also the most boring way to play
it is more boring to do that while having to reload in between.
SS does not have the level design, enemy design, or even the remblance of thought put into pacing to make reloading do anything more than just making you hold S +A/D + M1 even longer than you would have had without
>>
>>750120163
Kleers alone make it so you don't want to be caught unable to do damage.
>>
>>750099958
what are you talking about, when you reloading enemies have time to hitscan/charge/swarm you
>>
>>750120095
>žanr
lmao I love how slavs just completely phonetically adapt loan words
>>
>>750086427
>still no cutscenes in coop even after the anniversary patches
What a shame
>>
>>750103367
>Croteam
>UE
What are you smoking? It will be Serious Engine 4, the requirements for SS: TTE are the same as SS4 and SS4: SM which gives it away.
>>
>>750120568
You want the yearly playthrough to be even longer?
>>
>>750103152
Slaughter maps the game. Doom is the OG of the genre through Pluloina's MAP32 GotoIt.
>>
>>750120597
Talos 2 was Unreal, the Talos 1 remake was Unreal, and their main software engineer left years ago.
>>
>>750120620
No, I want my friends playing for the first time in coop to experience all the game has to offer.
>>
>>750120661
Not that anon but Sserious Engine is a finished engine and they obviously have devs capable of working with it as is evidenced by 4 and Siberian Mayhem existing, that saying I agree it will probably be UE5 slop.
>>
>>750120770
SE4 was a technical disaster and was released in 2020.
Talos 2 in response was made in UE and released in 2023.
Ralos remake was again made in UE.
Talos 3 is again being made in UE.
Why do you think they will go back to their in-house engine? Just because SS4 was on the serious engine? Well, talos 1 was also on the serious engine and look what haps happened since.
I'm not trying to antagonize you. I loved their in-house engine work, talos 1 played like a dream even on old computers, but current croteam just isnt't the same. They are just a dev studio of devolver now.
>>
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>>750120939
talos 2 required specs vs TTE
notice how the latter only requires dx 11, in 2026 on UE5 that'd make zero sense
>>
>>750094890
>better
>when the game runs like shit and makes your GPU sounds like a jet engine
Wake me up when the dev stops adding shit and starts optimizing the game.
>>
>>750120939
>Why do you think they will go back to their in-house engine
Serious Engine was built specifically to handle large amounts of enemies, and minimum spec requirements on the store page are similar to SS4.
>>
>>750086427
Fuck you.
>>
>>750120095
nigger i dont speak russian
>>
>>750120939
Talos 2 at the Engine level is actually modded a reasonable amount from stock UE5, there is a reason the movement feel in that game is so close to 1.
Not saying it won't be UE5 but people are kidding themselves to say Croteam can't code anymore just because AlenL got poached by Roblox a decade ago, SS4s biggest issue is that the game was in development hell for over a decade because Croteam decided making various VR projects that went nowhere and nobody wanted for 8 years was a good idea, Siberian Mayhem by contrast to 4 runs amazingly since clearly the team making it were much more focused from the very start and knew what the goal was.
>>
2 is actually fun with dual wielding and faster run speed
>>
>>750120247
and guess what reloading does
you do the same thing you would be doing even if there wasn't except that you are intermittently not doing anything but move
>>
>>750121076
>>750121138
>>750121168
I will keep my hopes up. Thanks, buds.
>>
>>750081903
>Slaughterslop
>>
>>750121313
it's good to go off what is actually available and not just make up shit as you go as many tend to do right now due to current circumstances and lack of better information, what I can say to everyone for best outcome is to just keep the expectation to the lowest
with time everything will be more clear, hopefully for the better since I really really don't want to have another series I cherish be raped and gaped by modern game dev retardation
>>
>>750121326
>hordekino
>>
>>750120939
>Why do you think they will go back to their in-house engine?
They picked up the Timelock devs, who knew how to handle the Sam 4 iteration of the engine better than Croteam.
Sam 4's problems largely came from the level design. Everything was fucking gigantic, and I'm not even sure they had a culling system in place. As long as they're not making 15 sq km maps loaded with marketplace assets, they'll be okay.
>>
>>750121135
works on my decade old machine
>>
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>>750082462
Sam is seriousm
>>
>>750121232
>and guess what reloading does
Makes you consider using something else in a fight instead of your 1000 bullets.
>>
>>750121138
What fanfic image is this?
>>
>>750105250
Got it.
>>
>>750121601
>consider using something else in a fight instead of your 1000 bullets
something that I would have done regardless in that kleer example like cannon or bombs in bunched up groups
Nitro Family had passive automatic reloading on swap as a compromise
Crippling the player's max ammo count like Doom Eternal is a better alternative to facilitate the player using other weapons
Anything is better for Serious Sam than just slapping reloading to the game with even less thought put into how it would work than the level design
A boring dimwit would've kept using the tommy gun even if there was reloading in TFE like that one spammer that keeps bringing up the tmp + knife in RE4 threads so it's a moot point
>>
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>>750121778
There was a leak of the Serious Sam 2 remake on the SS4 engine that was going to be called The Third Encounter that was canceled at some point .There are some videos, screenshots, map plans and such.
>>
>>750121968
>Nitro Family had passive automatic reloading on swap as a compromise
Sam 4 has something like that. If you initiate a reload and switch away, the gun keeps reloading in your pocket.
>>
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>>750121580
>>
How do you feel about Sam's movement speed and how it makes him stand out among other player characters in these kinds of games?
>>
>>750120420
Unlike modern english? The language that is a franenstein's monster strewn together our of old english, french and german?
Oh wait, not even english, american. It's color, center, apologize and grey. Am I right?
>>
>>750122078
Which Sam? NuSam can sprint.
>>
>>750122027
>Serious Sam 2 to be called The Third Encounter
crazy
>>
>>750122078
Out of all things I actually do not mind Sam walk speed or even ability to sprint, shit just makes sense in a game where you have to maneuver around enemies like a ballerina. What I don't like is shit like skill systems and other artificial shit like sidequests that were introduced in SS4 just to stretch out the playtime, just drop that dogshit and incorporate it in such a way that it feels more natural like finding a secret stash or some shit.
>>
>>750122078
You should never be able to outrun the kamikaze.
>>
>>750084115
You lost tranny
>>
>>750122108
Dude relax, I'm not even a bong of any kind
>>
>>750082493
He looks like that youtuber guy who hunts scammers.
>>
>>750084057
why does it look like a low budget unity game?
>>
>>750122074
The shirt logo needs replacement
>>
>>750122590
No. I chose to be mad. It's my dedicated mad time for the next 1.5 hours. Better here than on social media.
>>
>>750084258
What absolutely shit taste
>>
>>750111214
Good.
>>
>>750084258
this is a falsefalgging Serb
>>
>>750081903
That was unexpected, I am cautiously optimistic
Second Encounter is my favourite FPS but I wasn't a huge fan of 2 and 3
>>750083797
I hold within my hand
Grains of the golden sand
So few, yet how they creep
From my fingers to the deep
While I weep
While I weep...
>>
You think we'll get new Undercode music for this?
>>
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>>750105862
Good game is good because it's good, actually.
>>
>>750122078
It's certainly more methodical to prevent you from outrunning the horde and forces you to manage it.
Sprinting feels fine? A good way to shorten the walk to the next fight with the arenas increasing in size and makes a good panic option. It only becomes a "balance problem" when you have the ability to run and gun at the same time but my last run of 4/SM was without upgrades or gadgets so I don't remember.
>>
>>750120095
sta je koji kurac edgy kod sama majke ti
>>
>>750105698
Gotta say, not a fan of those gnaars.
>>
When did /v/ become such graphics whores?
>>
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>>750124247
I looked at it for a good while, store screenshots are not that high res to make out the details but maybe it's just lack of shading that makes them appear a little flatter in light than they should
>>
>>750124961
When SS3 looked better in 2011 than modern UE5 slop now
>>
>>750123087
TSAAAAAAR HE IS ZAINICHI SERB TSAAAAARRRR
>>
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>>750081903
Are you guys ready for Serious Sam in Chinese and Japanese?
This has to be some sort of error, right?...
>>
>>750125496
Gotta be, there's no way they have the money or inclination to do that many audio tracks
Text, maybe, but not audio
>>
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SS was always a chudcore game
>>
>>750125496
>Serious Sam in Chinese and Japanese?
I wonder how cheap it is to localize Serious Sam in any language when the dialogue is 10% Sam and maybe one NPC and 90%
ああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああ
or
啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊
>>
>>750125496
>no audio for Croatia
kek
>>
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choose your Sam
>>
>>750125598
>>750125707
...or it could be that they signed a contract with Sam VA to use his likeness with an AI model to make all these full dubs, who knows
well maybe it's to early to speculate, hope they clear everything up soon
>>
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>>750125496
>SAMMUUUUUU
>>
>>750082274
It's expensive to build your own engine here in Croatia. pls understand.
>>
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>>750125794
sassy negress sam
>>
>>750125957
Serious Sam went woke slop
Grim
>>
>>750125794
number 2 is the most slav looking guy
>>
>>750125794
Like all of them except one from SS4, replace it with one from HD universe instead
>>750125957
>Serious Sam if it was a quirky le preddit humor gang
>>
>>750125957
>yaaass kween girlboss
i am exhausted
>>
>>750085017
I hope Tim uses Claude to vibecode/fix everything before version 6 drops. their store app now loads in under 5 seconds, and it used to take a minute or more, an impressive speed up.
>>
>>750125957
why the fuck does this even exist? There is no way this wasn't forced in some way
>>
>>750126528
it's a spinoff and it's not even bad
>>
>>750126528
It has same energy as that Painkiller reboot, both are roguelites too.
>>
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>PLEASE NOTE: Serious Sam: The Third Encounter is currently in early development.
It means release no sooner than 2028, right?
>>
>>750125957
Made by Dead by Deadlight studio by the way.
>>
>>750125957
>make nigg MC
>Codename is "Orphan Sam"
Ironically, I lack the racism to make this shit up.
>>
>>750100736
obsessed
>>
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>>750081903
No one cares about Serious fucking Sam. Fucking let this piece of shit franchise die.
>>
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>>750125773
>>
>>750091712
Fallout faggot shit should be removed from left
>>
>>750082274
their Unreal engine games run well
it's not the engine, it's how you use it
>>
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>>750087339
And believe it or not: they didn't even go 100% full retard with the final game and the designs could've been MUCH worse.
>>
>>750122675
DO NOT REDEEEEEM
>>
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>>750127415
a lot of these look like something you would draw in your notebook at school while bored out of your mind
>>
>>750126709
I feel like the flop of Shatterverse has only accelerated this announcement, Croteam might not be doing so good
>>
Go AAAAAAAAAAAAAAAAA yourself
>>
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bvmp of WAAAAAAAAAAAAR
>>
>>750125794
For me, it's off-brand Duke Nukem.
>>
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>>750125794
needs more SS3 concept art Sam
>>
so nu/v/ is filtered by sam?
sad times

/v/coop like the old days when?
>>
>>750086659
>spoiler
shhh you will wake up the poopdickschizos
>>
>>750089039
onirism was inspired by sam? huh
>>
>>750100736
Why do you like making things up?
>>
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>>750129673
>>
HE'S GOING TO ISRAEL???
>>
Do ya really trust croteam to deliver after their most recent works?
>>
>>750125794
4 Sam grew on me after seeing him in not 4's rendering and animations but boxart TSE is my favorite.
>>
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>>750132901
>Do ya really trust croteam to deliver after their most recent works?
No but then again what is there to look forward to when it comes to new vidya? They don't make games like this anymore, you either stay cautiously optimistic or just choose to live under the rock and not care for anything new anymore.
>>
>>750124961
Been that way for years now, /v/'s a lost cause that ate all the stupid shit corpos are shovelling so they can sell you a new monitor and a bunch of expensive but pointless upgrades
>muh 4k 120hz raytracing
>>
>>750133002
Boxart TSE looks like Ed O'Neill.
>>
>>750125794
Why does the 2nd one look so much like some tv show character that I can't quite put my finger on?
>>
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>>750125013
amen
>>
>>750133724
Would
>>
>>750081903
I'm going to be cautiously excited. Does Croteam even have it in them recreate something as soulful as the second encounter?
>>
>>750132901
>>750134846
As long as the Siberian Mayhem guys can tard wrangle the nudevs into making a classic Sam game we might get something worthwhile
>>
>>750083085
What's so bad about this?
>>
>>750112937
>75
lol, fortnite is 150, this is going to be 200 minimum.
>>
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>>750137970
>this is going to be 200 minimum
>>
>>750127874
Thanks, doc!
>>
>>750133002
TSE box art looks like a character from classic mortal kombat.
>>
>>750082698
Hell yeah
>>
>>750083843
According to steam the planets may have different art styles.
Dont know if thats a good thing
>>
>>750139430
It might be cool. Gives them different feels and we go from biome to biome like in SS2 with stuff like winter villages
>>
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Serious Sam 2 sucks
>>
>>750132650
no. you'll see old cope posts from those shills calling that game a "ratchet & clank" clone originally. they will grasp at any straw to get into any community just to spread their loli porn.
>>
>>750142402
>grasp at any straw to get into any community just to spread their loli porn.
based ngl
>>
>>750139908
yeah, I tried really hard to like it but it never felt good.
It's a shame because I think the graphics are pretty good.
>>
>>750142552
it would if they didn't kill other loli threads with their ugly goblin
>>
>its real
holy shit
those store pics are kinda ass though
>>
>>750143083
Would be nice to actually see the game in motion, unless everything they shown so far are just literally mockups of what a scene in game could look like
>>
>>750143284
if this game is good could duke come back? would that even be a good idea?
>>
>>750143430
Who owns Duke's IP?
And what would he make Duke do if he decides to revive him?
Spoilers, it's really not a good idea, anon.
>>
>>750143576
>2k owns duke
Yeah...
>>
>>750143430
I don't think so, sorry Anon but Duke is pretty much buried deep in a coffin at this point.
>>
>>750143748
it's probably for the best, the nu-gaming scene is too gangraped for duke
>>
Only the GameCube Serious Sam was ever good
>>
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>>750143664
That sound badass to me.
>>
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I love it when people say Serious Sam is just a Doom clone because it means they never played the games.
>>
>>750109727
>we need more cookie cutter nostalgia to keep those fags at new blood in business
I'm Civvie11 and I approve this message
>>
>>750144207
>nu/v/
>not playing video games
What a shocker

I miss serious Saturdays, let's do it again when this comes out. I wonder how many of us still remain
>>
>>750144376
Serious Saturdays still goes on, but they barely play Sam anymore. It's usually other games.
>>
>>750144493
Wow
Maybe I'm thinking of an even older group then
Let me try digging. Way way back
>>
everyone remembers the kamikazes but no one remembers the kleers were even more terrifying

Clip clop clip clop
>>
>>750146684
For me it's the
>MMMOOOOOOO
>*thunderous THUMPTHUMPTHUMPTHUMP*
>>
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>>750144906
Damn 2011... I could have swore I played more though. Maybe it was a different version? Such good times in the past cooping with /v/ on such ridiculously big maps like Pyramid and shit
Remember this?
https://youtu.be/9dHGkoXl8-w
>>
>>750114164
I sure don't miss achievement hunting during the era of "8hrs for 100%ing single-player, 200+ hours for multiplayer" playtime balancing.
>>
>>750147619
Serious Saturdays used Fusion or Revolution the times I went with them for FE/SE.
>>
>>750144376
>when this comes out
Anon, this one is early in development, it won't come out anytime soon.
We better have an SS party /v/an just because.
>>
>>750149587
I'll be down for it
>>
>>750082485
SS2 was great, nothing wrong with it as a sequel.
>>
>>750082649
>massive horde of monsters shows up onscreen
this is one of the few things UE shouldn't have a problem with. it's the fucking traversal stutters and all the other shit.
>>
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>>750146684
Fun fact!
The leaping sound that's being used for the Kleers is the same as in Michael Jackson's "The Way You Make Me Feel," just slightly modified.
https://youtu.be/HzZ_urpj4As?t=66
>>
>>750110635
>TIME TO SUCK ASS AND CHEW CUM!
>>
>>750081903
Are people still coping about Serious Sam 2 not being by far the only competent serious sam game, or at they still filtered by it having actual colors and fun gameplay.
>>
>>750083085
I honestly feel like this is just Croteam making the siberian poorfags make a serious same game in the mold of the classics to get a cash influx rather than this being an actual full on sequel advancing the plot.
>>
>Serious Sam Xbox>Serious Sam 2>TFE>TSE>Next Encounter>Siberian Mayhem>TFEHD and TSEHD>Serious Sam 3

any order ranking is indicative of gay
>>
>>750152197
Yes anon, you are very gay.
>>
>>750151885
I've always liked it. The environment/level variety is great. I hope that The Third Encounter is able to match that with it being in space again.
>>
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>>750152197
>ranking 2 above anything
>>
>>750152567
2 is the only time croteam tried to actually make something good after the first two encounters.

Serious Sam 3 was a garbage made up of reused modern military assets, some of the most awful dialogue in a video game ever, Sam being treated like a fucking navy seal for some reason, and pathetic gameplay. Its geniunenly one of the worst games ever made.

Serious Sam 4 is equally pathetic if just a bit more engaging gameplay wise.
>>
>>750151885
OG SS2 is just very fucking slow, and the game was already long enough as it is. The sprint changes and other recent updates vastly improves that at the least to feel more like the other Sams' pacing.
>>
24 years of garbage to parody
>>
TFE and TSE HD give me insane motion sickness for some reason, the only other game that fucks me up as badly is Turok.
>>
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>>750152197
TSE>SM>TFE>3=2>4
>>
Didn't a large chunk of the original devs leave Croteam? I'm not having my hopes up
>>
>>750126797
>>750132797
Shut up, you pieces of shit. Go market your shitty game somewhere else.
>>
>>750153740
obsessed
>>
>>750153634
Which is why they hired the Ruskeys who bodied them by making a game better than SS4 using their own tech.
>>
>>750150979
lmao
Wow
>>
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Remember, don't take Onirism's shills seriously. Like this transvestite here:
>>750153770

I only created a Steam account back then because I wanted to play Serious Sam 3. I've put over 1,000 hours into this series.
I played Onirism too. It's a piece of shit, a bad version of platformers like Hat in Time (which is already mediocre, by the way). The losers who keep helping Chocololi spread this garbage he made with French taxpayer money have no commitment to anything other than making their shitty game sell.
They're literally marketers with no understanding of video games who are now taking advantage of the fact that Chocololi (who has no clue about game design too) paid tribute to Serious Sam inside his piece of shit game, to try to shill it for serious sam plauers
Don't play Onirism. Don't even pirate the game, because the time spent pirating and trying it out is better spent just standing around doing nothing.
There's a reason why the mods had to start banning threads about that game, and there's a reason why the cockroaches and rats show up in every thread (like the Serious Sam ones) to try to sell their junk.
These guys are retarded cultists.
>>
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>>750154454
>Remember, don't take Onirism's shills seriously
>followed by wall of text
LOL
LMAO even
>>
Kleers are the worst enemy ever put into a video game so I can only hope this fails.
>>
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>>750155404
They are really well designed enemies similar to Revenants in Doom 2.
Curious how all the good enemies in video games are always skeletons.
>>
>>750155512
>Here comes a wall of Sam-seeking cruise missiles
>Congratulations, you've dodged some of them
>That leaves 14 now behind you along with 36 more in front of you, focus on dodging both before one of them rams its entire body up your ass
At least you can keep Revenants in front of you consistently.
>>
>>750154454
obsessed
>>
>>750155936
>He didn't develop a sense to dodge kleers behind him
What a casual
>>
>>750155404
Kleers are only bad if you pick up that 1 hp health tablet
>>
>>750155936
yeah don't talk to me about the quality of kleers until you've mastered what >>750155997 said
>>
>>750155936
unironically skill issue



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