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What was the point of no return? When did the videogame industry just get irredeemably fucked beyond repair? Is there light at the end of the tunnel?
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>>750148742
Gamergate, though it was going downhill before that. Gamergate really nailed the coffin
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>>750148742
>When did the videogame industry just get irredeemably fucked beyond repair?
Seventh gen.
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>>750148742
Letting the military seize control of Call of Duty. Left EA flush with money but also at the mercy of all the same influences that corrupt our other media. Everyone else just followed them to the money (from other sources).
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>>750148742
Somewhere between like 2008-2013. Games started trying to nickel and dime you around then and GTA online just opened the flood gates after everyone saw Rockstar making billions of shark cards. Since then games no longer had soul and devs that made shit for the love of the game and it all became a corporate earnings call
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>>750148742
When NeoGAF opened.
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>>750148742
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>>750149195
This
>paid online
>day one DLC
>cover shooters up the ass on Xbox
>PS3 was movies
>Nintendo pandering to casuals
>heavy region lock
>RROD and YROD
>pre-order skins
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>>750148742
my gut reaction says around 2013, when we had the first big bloat expansion when you couldn't make normal games anymore they all had to be the biggest and brightest with the realest graphics because investors came over and started ruining things.
> Is there light at the end of the tunnel?
yeah, but it's gonna be painful for a lot of people
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>>750149752
>yeah, but it's gonna be painful for a lot of people
will i be one of them?
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>>750148742
When it became more and more about turning a profit. So before you were born.
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>>750150005
Before 1992? Damn.
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>>750149752
Yes the post Skyrim world
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>>750148742
I just play on Nintendo and PC so the gaming industry has never crashed for me
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>>750150212
just because it's not crashing doesn't mean it's healthy
it's just a long terminal illness rather than a sudden heart attack
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>>750148742
>>750149030
When orange man bad ascended to the golden throne in 2016 the entire industry decided they would own the chuds and damn the consequences. It took a while but the consequences arrived.
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>>750149824
Almost certainly, it just might be indirect pain and not direct pain.
>>750150105
That was definitely a marker I was thinking about. The problem is the damage to the games industry was like termites where it happens slowly in the places you can't see. Even back in the good old days it'd take years for an individual game to ship
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>>750150291
Fair
I think it's a combination of dev timelines getting too long + stupid idiots in charge + all the prices being driven up by ai ram shortage and tarrifs

Ideally ai should shorten and de-expense dev times in the near future but I bet they will be even more expensive with less content somehow lol
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>>750150519
AI is stupid expensive though, it only seems cheap because all the companies are trying to loss leader their way into a supermajority marketshare
I think the bigger problem with AI is that it's a solution in search of a problem
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OP, you can't just post that gif without also sharing this video. https://www.youtube.com/watch?v=SskuF6wiF5E
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>>750150998
>something vaguely reminiscent of a meandering piano melody muffled in the background, and then a bunch of literal noise
is this what kids nowadays call music?
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>>750151212
It's The Caretaker, go figure. When The Carebear did the first edition of Everywhere In The Beginning of Nowhere he was 12 or 13 for example so...yeah, some kids at least.
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>>750151459
>Everywhere In The Beginning of Nowhere (EITBON) is an ambient/experimental fan project created by The Carebear (Max Millar) as a tribute to his grandmother who had dementia.
well he's a good kid at least
still, horrible drek
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>>750148742
Back in the mid 00s when the AAA development model took over everything.
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>>750148742
>What was the point of no return?
XBOX and the consequence of Microsoft entering the industry
It's not the end, though. The one company that prepared for this will survive and thrive again. Just like last time.
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>>750148742
Seventh generation. The moment games had access to the internet. Yes, in the sixth one there was online play and a few games that used it, but it was the seventh where it was established as a pillar of the industry. The moment games joined the internet, everything began to crumble. Absolutely everything bad in the industry can be tracked down to the fact consoles and games have access to the internet. Everything.
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I got a rock
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When Bethesda made you pay for horse armor was probably the earliest signs that things went wrong.

I think the point of no return was when Activision merged with Blizzard and Blizzard suddenly went really aggressive with their in-game cash shop in WoW in 2009. I think that was the tipping point when the priority was pandering to investors and corporate suites rather than consumers and fans. That's around when developers across the board stopped listening to "fan outcry" about things because they realized the silent majority will just consoom slop and there was no point in pandering to the true fans when investors were happy.
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>>750148742
mgs2
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>>750148742
>What was the point of no return?
>>
>>750148742
ET
EA
Gamergate
trannies



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