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File: 1768556460750899.gif (1023 KB, 800x800)
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I love low poly!
>>
>>750149484
fake low poly like this is souless
>>
>>750149484
you cant jerk off to lowpoly
its triangle
you cant
>>
>>750149484
did the person who made this ever come back?
>>
File: 1785923397997623.gif (1.87 MB, 560x766)
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>>750150239
Why not?
>>
My brain will always associate low poly graphics with trans ppl because of that stupid Bloodborne psx game
>>
>>750149484
>>
>>750150239
People fap to fucking Minecraft and Roblox. I think they can.
>>
>>750149484
you cant model good penetration animations in low poly
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>>750150548
HOLY FUUUUUUUUUCK!!!!
>>
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>>750150652
Have the other animation too.
>>
>>750149606
I think it's soulful
>>
>>750150539
trans derangement syndrome, very common in chuds who seethe and cope at the fact that they always lose, bigly
>>
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>>750150539
I'm sorry for your brain damage
>>
>>750150735
*immolates himself
>>
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Shame all low poly indie games are doodoo
>>
>>750150660
I can fix her
>>
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>>750151475
she killed millions
>>
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>>750151483
>>
>>750149484
YOOOOOOOOOOOOO
https://www.youtube.com/watch?v=e7pr1Z1TIlQ
>>
File: 1782613289197643.gif (1.95 MB, 500x466)
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>>750149484
same
>>
>>750149484
>>750151626
game?
>>
>>750151626
she looks like she fucks high-poly goblins
>>
>>750150494
zayum
wot gaem
>>
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>>750152180
>>750152316
Uhhh... Game?
>>
>>750152316
Did you masturbate?
>>
>>750151475
That's like half of what I play these days. 5th gen mockups like Pseudoregalia and Alisa are still better than post-7th gen AAA.
>>
>>750149606
>Fake low poly
I'm sorry, what?
>>
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>>
>>750153342
How do you generate the megaman legends art style? I tried with grok, but it can’t do it
>>
>>750153517
Not me, I saved it from another thread
>>
>>750150239
>you cant jerk off to
CHALLENGE ACCEPTED.
>>
>>750150239
ye of so little faith
>>
>>750152673
She looks underage
>>
>>750151626
Millions of my sperm
>>
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>>750151475
>>750151626
She made it into the all time top 500 sexiest vidya girls chart btw
>>
>>750149484
Why do MTF transexuals love this low poly shit so much?
>>
>>750150548
>>750150705
I think they're too big
>>
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how many polys is too many?
>>
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>>750149484
it's gonna take low poly fat art to impress me
>>
>>750154459
Good thing nobody wants to impress you
>>
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>>750149484
>>750150494
>>750150548
>>750150705
why isn't low poly more common for eroges?
lost tech?
>>
>>750149484
I have low-poly fatigue.
>>
>>750154497
everything is posted to impress ME and ME only.
>>
>>750153290
not made in the 90s by japanese people
>>
>>750154170
Because they are almost certainly autistic and grew up in that specific time period right before the graphical leap where it was very common.
>>
>>750154515
Nobody that does low poly porn actually knows how those consoles rendered graphics so everything looks like Half-Life Source.
>>
>>750154162
When did this happen, got an archive link or something
>>
>>750154515
Because it's a niche interest and "high" quality" assets are much easier to find and use
>>
File: 1653775769979.gif (2.09 MB, 206x480)
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Circumsolider had very specific tastes.
>>
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>>750155213
>>
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>>750155283
>>
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>>750155353
>>
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>>750154825
This is the smaller and compressed version since the original is over 30mb. She's somewhere in the bottom right
>>
>>750154685
Might not even be autism. People really forget that same generation grew up into the whole Myspace era scene/emo kid thing for their formative years. All those kids that were bullied for being limp-wristed femboys in makeup and tight jeans eventually grew up. Where the fuck do you think half of them went?
>>
>>750155687
>Kat and Peach in the very top left
This list pleases me.
>>
>>750155687
>all those zoomer pokegirls but misty is nowhere
Must have been hosted on bluesky.
>>
>>750150548
>>750150705
Mental illness size.
>>
>>750155687
I don't even know who half of these are
>>
>>750155687
Funny seeing how many of them are porn crops
>>
>>750150548
Grotesquely sized
>>
>>750155687
>>750156283
If you can't name every character on that list, you're not a real gamer.
>>
>>750156283
Every "popularity" contest these days is just a circlejerk dominated by a handful of faggots so the results are always complete nonsense according to their taste. All those queen tourney threads are a prime example, both here and on /co/ where the faggots who run it came from.
>>
>>750156247
they're canonically that big btw
>>
>>750155687
what is the basis for this, what are the sources for the "all time sexiest"? was this a /v/ thing? who voted on this
>>
>>750155687
Are these supposed to be in order? If it's a recent list, it makes sense because Maelle. And of course Tifa and Peach would be near the top.
>>
>>750156616
>queen
this nigga is STILL malding over Etna losing
>>
>>750150735
Trannies are ruining every hobby. You're content just to sit there and ignore that?
>>
>>750156856
they're currently protected by all the politicians, corporations, and global admins who make all the rules, i can't kill all or even most of them
just gotta wait for the pendulum to swing back
>>
>>750149484
How come you "low poly" fags always jerk off over the same games, there's like mega man legends, dew prism, tail concerto and maybe Dr. Slump that's about it.

EVERY SINGLE FIFTH GEN GAME IS LOW POLY but you people only talk about the same 3 or 4 games.
>>
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I want to get back into modeling
>>
>>750157030
sorry, sorry
i love *good* low poly games, keep your dogshit
>>
>>750156821
>He's criticizing my circlejerk threads? He must be part of them!
Thanks for proving my point I guess.
>>
>>750155213
the fact that it was somehow entirely nonsexual is fascinating to me
>>
>>750154647
retard
>>
>>750157184
some dudes are like that, they just don't see it until it's pointed out to them, they just make a thing and say "looks good"
>>
>>750157030
These are the only ones with clear anime stylings. Everything else is either distinctly video gamey or aged like shit.
>>
Suzie 9mm is the only true low poly project going on right now.
>>
>>750156749
No.
>>
>>750157062
How do you do this and make it look good? I genuinely find it easier to make a realistic high poly body through sculpting. I probably could make something slightly lower poly due to watching a Japanese guy's videos many times who models moe girls in an hour vertex by vertex. But I couldn't do this level and definitely couldn't do the level showed in some of the other stuff in this thread. Do you just block out and then stretch things into the right silhouette, adding more vertices where needed?
>>
>>750157184
>The huge ass in mesh tights is nonsexual
tell me more
>>
>>750154771
this
>>
>>750157418
I sculpt then retopo a low poly figure and then brush up the model with careful tweaks to where it becomes more exaggerated rather than form fitting

I thank you for the encouragement and i’ll try to get back into the work
>>
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>>750154223
Yeah I agree. They're kind of or are in "Hyper" territory.
>>
>>750154223
>>750158093
We're talking about a series that's so ridiculously stylized in character design that when a character crosses their arms their entire torso is blocked from view. Despite how massive Rouge's tits are there it doesn't even look disproportionate because of how big Sonic character hands/feet are.
>>
>>750149484
Low poly was more texture work than anything else. That's what none of these lowpolyfaggots understand.
>>
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>>750158471
i swear to god texture work has become some kind of lost art nowadays, from AAA down to indie they just don't fucking get it
>>
>>750158340
>Despite how massive Rouge's tits are there it doesn't even look disproportionate because of how big Sonic character hands/feet are.
This is why it is stupid when faggots get pissy over breast size on stylized characters. If a character like Pyra had breasts a "realistic" size she'd look like a loli. And that shows you the other side of the pincer, more realistic female proportions will get you called a different form of creep by these same people despite lolis looking pretty indistinguishable from your average woman. Why can't breasts be exaggerated to artistically fit an intended look?
>>
>>750153290
you probably still need 8gb of ram to play it
>>
>>750158619
Well make your own game then
>>
>>750154515
Eroges use asset packs and now slop to quickly, cheaply and lazily pump out garbage
This low poly stuff takes skill
>>
>>750158619
it's like devs forgot normal maps existed and only use what used to be hight red production models
>>
>>750159060
Imagine what your average low poly indie game could look like if it simply used normal maps.
>>
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>>750158471
Looks more like it's going for the Mega Man Legends style. I dunno, I like it.
>>
>>750154515
Because the average porn game dev is mental nigger which means making low poly look good is beyond them. They can't even make high poly look good.
>>
>>750159139
yeah, we could have PS2 tier models being almost on par with AAA with good normal maps
>>
>>750150239
Tron Bonne is my wife and I will splooge to her pointy hair and metal crotch pad
>>
>>750158647
oppai haters are just lolifags in disguise who have literal breast envy over big tits being popular and permissible while their fetish isn't
>>
>>750159181
Mega Man Legends has some of the best texture work from that console era. It's why they're some of the only games that still hold up aesthetically today. I don't think most people understand just how impressive of a feat it is to not only have a PSX/N64 era game that doesn't look like a muddy mess but holds so much appeal that people today struggle to match its style.
>>
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>>750154515
you can, but nothing beats the squishiness of soft bodies, soft and poly don't go together very well, unless you are like >>750150239 says and u get horny by triangles
>>
>>750153836
lolis are just low poly women
>>
>>750159881
Atlyss pretty much exists to prove you wrong
>>
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>>750160087
>lolis are just women who haven't finished rendering
>>
>>750154515
Nobody wants to use their imagination while trying to fap
>>
>>750152071
I can't see this character as a girl, only a green-haired inuyasha.
>>
>>750157062
>left
holy sex
>>
>>750158895
Western smut is not "eroges"
>>
>>750159881
This character is very hot and I occasionally emulate her game just to fap to her. It was actually an in development build where her ass was a lot more poorly censored already but I just deleted the censor file so I could enjoy it in full. The best part is that the game was supposedly T for teen. I wish we had more cases like this, fuck sanitization culture that makes everything either neutered or porn.
>>
>>750160305
My bad I forgot illusion and co were from California and I suppose every jap using slop (nearly all of them) are also American now?
>>
>>750149484
Did they ever did something with this?
>>
>>750149484
Is Crashsune's content and tutorials worth the price? I want to make a basic fps in unity with low poly stuff.
>>
>>750155213

he vanished off the face of the earth

where do you get his stuff?
>>
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>>750158340
I feel like there's kind of a size limit even within the "Sonic style" that Rouge model exceeds. Don't get me wrong, I fucking love some big tatas and even SA2 Rouge can go bigger, but I think them being as big as her head is too much. Also I feel like there's some rule in art where if the hands are small enough to still be covering their face then they're proportional to the body or something.
>>
>>750160854
His new twitter is dtstat or dt_stat or something like that
>>
>>750161127
>Also I feel like there's some rule in art where if the hands are small enough to still be covering their face then they're proportional to the body or something.
Rules for art don't always translate to video games because readability trumps everything else and Sonic character proportions are an absolute nightmare to work with for animators.
>>
File: file.png (1.09 MB, 1080x1080)
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Video Games?
>>
>>750150548
minimally sized
>>
>>750150239
If people can jerk off to tiled walls then they can jerk off to anything.
>>
>>750160776
What price? It’s free on youtube. His voice is annoying as fuck, but still, his tutorial series is probably the best on youtube when it comes to low poly character making
>>
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>>750161378
Video Games!
>>
>>750161378
>>750161818
low poly scalie chicks are dangerous
>>
>>750150494
>check sauce
>$30 asset
I'm probably a retard for asking but is creator overcharging for this, or is that about right for such a work?
>>
>>750161378
>>750161818
there is more soul in this than there is in the entirety of the triple a gaming industry
>>
>>750162018
Would you pay $80 for that?
>>
>>750162059
maybe if it were a finished product.
>>
>>750162017
Yeah, he does. I think 15 or even 20 bucks would be a more reasonable price for that kind of work
>>
>>750156751
>was this a /v/ thing? who voted on this
I made it. so it is technically a /v/ thing.
>>
>>750161378
>>750161818
why can't we have more in vidya of this why why why
>>
>>750161378
She wears pasties. Its amazing.
>>
>>750162231
Eh. I haven't looked at the model but assuming it's a full model with a working rig and textures, $30 is pretty normal.
People sell high fidelity models for hundreds sometimes.
>>
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>>750150239
Try and stop me
>>
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>>750162308
Because we touch ourselves at night.

>>750162524
It is! I wonder if it's just a costume or some gameplay mechanic.
>>
>>750150660
>her little budding tits
I'm going to bust
>>
>>750162653
It unironically is just because we touch ourselves. They deliberately target things they think someone may masturbate to. They hate the idea that we masturbate and might occasionally do it to depictions of the female form. Which is strange because most of these people fap too, probably even to books and shit at the very least which is arguably weirder.
>>
>>750162524
I was gonna post them but I don't feel like taking a vacation on a long weekend.
>>
>>750162859
Technically no nipples. Take a dare anon.
>>
>>750162913
Nice try, janny.
>>
>>750162956
This here anon hates crocodile boobs!
>>
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>>750162859
>>750162913
I'll take this dance! FUCK IT!

>>750163056
Erm... she's a snake.
>>
>>750163103
AWOOOOOOGA.
>Horn noises.
>>
So that’s the secret to a successful indie game these days? Low poly graphics and an anthro girl?
>>
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>>750163103
I just can't with that goofy ass head man.
>>
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>>750163103
Here's even a nice shot of her ass peaking through her skirt!!!
>>
>>750161818
>>750162653
Clips of this look remarkably dull, the one where she uses 3 different midair jumps to cross a simple gap is the worst. You can absolutely tell this is not a gameplay-first game.
>>
>>750163163
This is what I don't get about anthrofags. Why have the hot body and a weird face? There are many ways you could make a snake girl look cuter, even something like a reptilian or Voldemort would work. Although you could optionally just make it a textured human face like the classics did and Japan still does on occasion.
>>
>>750163451
I assume they want the dk64 look given everything else so it's probably unsexy on purpose.
>>
I keep starting out with the intention to make a low-poly character and always end up with smoothslop...
>>
>>750162653
This is so beatifully animated. So much weight behind every step.
>>
>>750163551
move some of the details to normalmap
>>
>>750163662
I'll have to get into map making first. I only started modelling 2 weeks ago.
>>
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>>750152071
Hands off my waifu pal
>>
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>>750160110
I mean you can stretch the definition of low poly if you want, but smooth tits and ass don’t really count as low poly to me. When I think of people jerking off to low poly I picture original Lara Croft’s blocky polygonal tits, not smooth normal looking ass and tits like atlyss
>>
>>750149484
Sauce?
>>
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>>750163103
>nipple pasties
HOLY
>>
>>750151475
including yours
>>
>>750164128
this
it's more like how shovel knight uses a general NES aesthetic, except it has a gorillion parallax layers and doesn't address the palette limitation-shaped elephant in the room
atlyss is a low poly game in the sense that it uses a believable art style but way more polygons than would slow down a real ps1
>>
>>750153517
illustrious has some loras for it
>>
>>750162653
>>750163103
>>750163167
I don't like being a doomernigger but you can't just show me this and tell me that gaming hasn't decayed like hell
where are these devs when we need them
>>
>>750163451
this nigga wants anime girl #1028340039 lmao
look man, if you don't get it you won't get it, just leave it
>>
>>750164472
And nigger? Still less resource intensive than the realism slop modern AAAs shit out
>>
I find low poly to be better to work with purely because you can't do certain things with it, without creativity on your part.

>>750157184
>>750157442
Classic "true artist subconsciously inserts their fetish".
>>
>>750164604
You don't get it if you unironically believe the meme that all Japanese like characters look the same when it's mediums like anime probably have some of the highest style variation in the world rather than looking like sports team mascot #n.
>>
>>750154564
Name the last 3 low poly games you actually played.
>>
>>750164903
i have absolutely no interest and no desire for, as you put it
>just make it a textured human face like the classics did
and i'm glad the dev has better taste than that too, please shut the fuck up about japan
>>
>>750164434
I don't have one but if I did yeah it would suck
>>
>>750164765
are you being deliberately retarded because i was specifically talking about how faithful the visuals actually are not how it runs
faggot
>>
>>750164541
How much things need to get for pointing the obvious to not be called "doomerism"?
>>
>>750165747
Videogames are a unique place where we are still losing. Most people calling out doomers are doing so in places where it is uncalled for to doom. It is kind of ironic that the medium made to entertain nerds and chuds ended up becoming so terminally woke.
>>
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1.62 MB WEBM
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>>750166050
It is criminal that there is so little Belle smut.
Or Skies of Arcadia smut in general.
>>
>>750166050
that looks disgusting might as well be period stains
>>
>>750166354
???
do you think the white part is her panties?
>>
>>750155213
>>750155283
>>750155353
>>750155416
>female with accessories
so boring
>>
>>750165998
>the medium made to entertain nerds and chuds ended up becoming so terminally woke.
I mean, think about it. It makes a lot of sense for the powers that be to try to control such a space in particular.
>>
>>750166354
It SHOULD have been period stains that would be hot. Strange we get so little content for something so common irl.
>>
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>>750166050
>>
>>750166050
>>750166752
bouncy...
>>
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>>750163551
embrace the smooth slop
>>
>>750167412
You've subdivided the surfaces, but can you smooth the shade? (Or even more esoteric, weight the normals).
>>
>>750163551
>>750167412
too smooth, not low poly, aka garbage
>>
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Well I guess if others are sharing...
>>
>>750163551
>>750167412
>>750169494
you smoothskins disgust me
>>
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>>750150239
Skill issue.
>>
>>750171438
yiff in hell furfag
>>
>>750167412
>>750169494
mmmmmmmmm smmoooooothhhh
>>
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>>750171438
t.
>>
>>750149484
mischif makers
>>
>>750154515
More work then already existing assets that can just be modified and less people that would enjoy it, it takes imagination and a particular taste to enjoy something like that whereas.
>>
>>750169494
What's with the elephant feet?
>>
>>750163163
That's the best part
>>
>>750151475
>>750151626
I remember a drawfag here drew extremely high quality fan art of her. That's how you know when you have a peak design.
>>750154162
Understandable.
>>
>I was bron with autism between the years of 1985 and 1995
>>
>>750165152
I know. I dont know why you put so much weight on being "faithful". It sounds like brainrot
>>
>>750171438
sorry chief

>>750172204
just fucking around stylistically. was trying to take some queues from panty and stocking characters but i lost the plot. haha.
>>
>>750163551
Can you make her pregnant?
>>
>>750172204
I don't like that either, it looks strange if the character otherwise is realistically detailed, especially in the hands. It reminds me of Corporate Memphis.
>>
>>750172437
Hello Bron I'm Anon and I'm happy to hear you beat Autism in 1995. What kind of games do you like Bron?
>>
>>750172427
>I remember a drawfag here drew extremely high quality fan art of her. That's how you know when you have a peak design.
You didn't save it, couldn't be that high quality
>>
>>750154515
>why isn't low poly more common for eroges?
Technically it is fairly common, the conscious but lazy ones who don't want to do art use a far camera on lower effort 3d models to hide everything.
The actual "low poly" aesthetic also isn't lost tech, but more that the tools/rendering stack are aids to actually work with, and nobody of note is going to attempt to modernize most of it. You still got hobbyists every now and then who make things for old consoles.
There also isn't enough training data for AI to do anything solid in tackling that problem either since rendering programmers don't generally fall for the tranny open source koolaid.
>>
>>750156247
Too small imo.
>>
>>750150548
Tits too big.
>>
any low poly romance games????
>>
>>750149484
>I love low poly!
Same, I wish I could create 3D low poly models. I want to make some for Digimon World 1 since I'm in a project with a guy using AI, and it's quite cool. I do retextures for Digimon World 1 now.
But man, between knowing how to model, having to use bones, rigging, animating, I don't even have the motivation for it.
>>
>>750160565
no nip is using assets packs
>>
>>750173934
it's pretty funny how fucking autistic 3D modelling is, and how difficult Blender is to get into
they made it look like algebra + trigonometry is a walk in the park compared to the unnecessary autistic dumb shit from Blender.
>>
>>750158732
Duh. Windows 11 takes north of 7 by itself.
>>
>>750173934
You're already using slop just get it to do the models for you too
>>
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>>750169494
i love this, big chunky legs are so underrated
>>
>>750174403
These are the shorts lolis will be wearing in 2030.
>>
>>750174402
That's the issue though. I haven't seen a single way to creating a below 700-ish triangle model that isn't completely fucked up. Nor one that converts high poly models to low poly without turning the model into fucked up floating triangles instead of horns and claws for example.
>>
>>750174578
It's not an issue at all. Just use it for the models without caring how many tris it really is and call it low poly anyway.
You want to be a lazy retard so at least do that properly.
>>
>>750174403
lolis with babyfat are peak
I think zankuro is still the god of loli artists for this reason
>>
>>750173829
that's faggot talk
>>
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>>750174678
>>
>>750174678
Anyone who will be a good dev wants to be a lazy retard. Lazy retards built software engineering and continue to be what drive it.
>>
>>750174864
You will never be a good dev Gurpsheet
>>
>>750150539
Low poly graphics are an AUTISTIC MALE thing. It's only associated with trannies now because so many of us decided to go traitor and troon out. Give it back!
>>
>>750174578
>there's no AI model that can make/convert models low poly
wut really?
>>
>>750155687
Arr rook same
>>
>>750174403
lost count of how many times this kusobrat drained me
>>
>>750175102
for me it's the cowgirl one
>>
>>750174403
thanks bro. i will try to make you proud. chunky legs are a fuckin' chefs kiss man
>>
>>750175142
which one
>>
>>750175264
the henrietta one where she has her arms around her head with that smug expression
>>
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>>750155687
mesmer spotted
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>>750175371
>the one where she's smug
you are not making this any easier
>>
>>750175506
I can only remember two cowlgirl ones. There's one where she leans down while riding, and the other one I'm thinking of.
>>
>>
>>750159602
So true. I actually like MML1 more than MML2 personally. Man did I find Roll cute.
>>
>>750159881
Is there an uncensored version? You know, for research.
>>
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>>750161378
Hottest Kremling I've seen.
>>
>>750150494
>30 bucks
Fuck i wanted to study it, it looks great
Ill try remaking it with the mesh preview
>>
>>750150548
>>750150705
finally some decently sized boobs. still, they would benefit from being bigger
>>
>>750176684
I posted earlier but if you download the game and emulate it, you can just delete the censor bar and see her full and textured ass. Also, she has a few cutscenes (which you can view through a simple Google search, her name is Lucy and the game is Whacked) where you can see her ass crack as the thin bar doesn't cover anything or at least once simply doesn't appear. I wish someone at whatever literally who company made this obscure game had released the high quality cutscene model.
>>
>>750173934
>>750174578
Low poly models capture Kanji Watanabe's Digimon style the best.
>>
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>>750155687
>instantly spot Genshin sluts
>>
>>750155213
Why tf did he delete his accounts?? I know he is actually online under a new name but still it puzzles me
>>
>>750177651
the first character my eyes locked onto was my flatwife furina
>>
>>750177772
Most likely either became a schizophrenic or was targeted by them
>>
>>750149484
vroid + blender + claude AI. Anyone can slop this shit now
>>
>>750177443
100%, giga agreed.
>>
>>750154515
Lot of people who don't know shit like to say that it should be more common because it's easier, but intentionally making a low poly model that doesn't look like shit is a lot harder than throwing a high detail texture on a rig with a million poly's and calling it good.

I like to bring up this shot of Teisel from megaman legends.
It looks like his mouth is open, but it's actually a clever angle with texturing on his face to exactly match the background, giving the illusion of a moving mouth model.
It's a hand crafted texture that only works in this scene at that specific angle.

It's not the kind of thing you can have a rigging program automatically do.
>>
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>>750166752
>>
>>750178205
Funnily enough low poly is the ONE thing AI is horrendously bad at. Like it just cannot comprehend the assignment at all. If you are a TRUE (i.e. not that hipster faux poly shit) low poly artist you are completely insulated from AIslop.
>>
>>750163167
>>750163167
what game is this?
>>
>>750178902
the game of twitter engagement bait
>>
>>750156138
Erika is there so that makes her the hottest gen 1 gym leader, Sabrinakeks and Mistyfags just didn't show up for their waifu
>>
>>750178832
Is true low poly just a low poly model but you actually put in effort to make it look nice and believable as any artist would've when it was mandatory instead of making it deliberately ugly like your average indie game?
>>
>>750161378
>>750161818
I've seen a couple of pics of this on x, but is this like an actual game being made?
And if so, is it a porn game?
I mean, what's the point of the shots of pasties and a rag scrap that can generously be called a skirt?
>>
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luv making me some low poly. Here's a Reimu I'm working on for a Touhou game.
>>
>>750179141
A good lowpoly artist understands the limitations of the medium and uses them to enhance his work.
>>
>>750179361
Unfortunately most lowpoly users are not in fact artists and hide inadequacy or lack of creativity behind the limitations.
>>
>>750179154
https://x.com/UndaKuva_
>>
>>750158093
Sexiest Sybil image I've ever seen
>>
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>>750155687
>all those kids
Nice. People have good taste.
>>
>>750152909
uhh...that's kind of a personal question anon...
>>
>>750155687
where is natz
>>
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>>750163551
Cute though!
I want to do low-poly/lo-fi models myself, mostly got into 3D modelling to make printable objects though so it's a learning curve. I'm generally aiming for an early 6th gen look (think Dreamcast and early GameCube era), it's an underrated design era and one I have nostalgia for. That strange era where the tech had advanced a lot but the actual design philosophy and artstyles were still rooted in the 5th gen.
>>
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>>750186938
>>
>>750186982
>>750186938
Fucking awful, man. Stick to quads. Triangles don't belong on models that animate.
>>
>>750149484
When you say low poly what do you define that as.
Personally I say anything under 1k is low poly and then 1k-10k is mid poly. Anything higher than that is high poly. Personally I think I like mid poly more than low poly for sex appeal as you can get some nicer shapes without going into the 10's of thousands range
>>
>>750158619
What game is this from and how did they do it? How would you do this without making the eyes look flat?
>>
>>750187057
nta, but is that so? Can you tell me why?
>>
>>750187880
look up what normal maps are
>>
>>
>>750187884
>nta, but is that so? Can you tell me why?
Long story shot, because they bend and twist a lot more than uniformly distributed quads.
>>
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>>750188002
I know what normal maps are. I just haven't seen people properly apply them like that without caveats or obvious issues that make the texture look flat anyways
>>
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>>750155687
>300 gacha girls
>No she-goat
>Clem is on there twice for some reason

This list is shit and wrong.
>>
I follow a low poly artist who makes some super hot shit in an anime style no, I’m not telling you who it is
>>
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>>750188230
On other hand it has Mir/Jaqli so I think its good.
>>
>>750188046
Fair enough- I think I've been bamboozled by the reference models I've imported being auto-triangulated by Blender.
>>
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>>750155687
>maelle a number one
list immediately invalidated and discarded
>>
>>750188141
>I know what normal maps are.
If you want to actually learn the power of normal maps and other texturing shit try fucking around with flat images and shaders instead of 3d models.
You can actually do so much magic there you make atmospheric feel.
>>
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>>750150239
>you cant jerk off to lowpoly
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>>750150239
>He didn't cream his 10-year old pants when he saw Sera's bare low poly ass and titties for the first time.
>>
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low poly art is cool but i'm kinda tired of everyone doing the same mega man legends artstyle
i wish there were more people doing it like vagrant story or metal gear solid's artstyles, or anyways something more variable. maybe i just didn't look around enough and got a skewed perception from these threads most n64 games legit look like shit so they can keep those
>>
>>750189805
>and titties

This does not happen
>>
>>750189910
>vagrant story

Hell yeah, it looked really good
>>
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>>750149484
If it's so good then why does every low-poly indie game that looks like this always ends up becoming vaporware?
>>
does anyone have that low poly stuff made by anon? I think his name was shrapnelsoup
>>
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>>750190089
nevermind found it in the archive
>>
>>750162559
based I was about to post it
>noriko from gunbuster by shrapnelsoup
>>
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>>750162559
gunbuster (gunbussin) noriko shrapnelsoup
>>
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as the young people say, she be low poly gainax pose maxxing
>>
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>>750189959
>>
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>>750150239
Sounds like a skill issue to me
>>
>>750189910
Hey look up Hokuto no Ken: Seikimatsu Kyūseishu Densetsu for the PS1. It takes the foundation of the colorful almost pixel art MML style but grittier and applied to more realistic characters with gratuitous amounts of low poly gore due to the nature of the source material. Now watch the classic intro recreated in glorious low poly!

https://www.youtube.com/watch?v=y9HnA0J-8Ns
>>
I wonder how hard it is to make models like this now with the AI. Idk if there are any user guides out there by masters of the low-poly art style, so I figure if ChatGPT can teach me how to do RB trees then it can probably teach me how to make low poly vidya.
>>
>>750189997
can you post 5 examples?
>>
>>750189910
The reason everyone goes for MML style low poly is because it uses flat colors as textures which saves time and (seemingly) drastically lowers the skill floor by not forcing you to be great at painting and finding consistent texture reference materials, which is a lot of work

Though this usually means the modeler ends up creating the low poly version of low effort pixel shit and the high end good stuff people love
>>
>>750190886
The AI doesn't understand lowpoly mostly because all 3D AI generation uses Gaussian splatting and point clouds which is fundamentally incompatible with lowpoly. If you try to force feed it lowpoly references it will just shit out smoothed blobs or pic related because lowpoly is a pretty nebulous term with many interpretations outside of this specific niche.
>>
>>750172427
I'd be interested in seeing that if anyone knows where to find it
>>
>>750190925
This guy gets it, just follow his guide.
https://www.youtube.com/watch?v=DqntXa7dOO8
>>
>>750156247
You need a high IQ to appreciate breasts that big.
>>
>>750151626
Who made this model? Id love to see more of their work
>>
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>>750160854
I just had them saved from before he fell down that second well.
Some say he's still down there/
>>
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OH SHIT HERE COMES SHAMBLER!
>>
>>750191186
He's got the technicals down but the art style and proportions are off and clearly western, her head and hair would be bigger if made by a Capcom artist back then, he also made multiple "high definition" creative decisions like the scarf and the skirt and the hair that would've been simpler in MML for practicality purposes, even the main characters had blocky hair that takes advantage of the low poly style instead of trying to cram a subtle and delicate flowing hairstyle into the poly count

Also Rigify is great and you can easily simplify it down to what you need, making your own rigs takes 10x the time even for simple rigs
>>
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>>750191683
>>
It's absolutely criminal that to this day nobody has managed to rip the models from Dragonball Origins for the DS.
>>
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>>750191865
I know just the guy
>>
>>750191865
I've seent it
>>
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>>
Texture does all the work in low poly, the mesh barely matters for the vibe
>>
>>750179160
Cool! Post more.
>>
>>750191046
I’m talking more along the lines of it explaining what makes that particular low-poly style work to someone who has no idea how grafix work in general. The AI is pretty bad at shitting out things that don’t fall within its niche in the first place, but it’s pretty good at reasoning and coming up with ideas for the USER to get started tackling all kinds of artsy fartsy projects.
>>
>>750192616
That’s what they tell me, and from what I’ve gathered, that’s 500% true. I’m also pretty sure that you have to have some kind of drawing ability to be able to make decent textures, which is why so many people probably suck donkey dick at low poly.
>>
Is it really bad practice to use triangular polys? I'm currently trying to retopo my sculpt with as little polygons as I dare, and it's really difficult without.
>>
>>750193182
It's bad practice to use quads (unless you're specifically going for the Sega Saturn style).
>>
teach me how to poly
teach me teach me how to poly
>>
>>750150494
How do I model ass and thighs like that?
>>
>>750162017
if there are ~50 animations it's a good deal.
>>
>>750193182
you should really only use triangles when you basically are finished with the model and are in the optimization stage. having good edge flow will make the modeling stage smoother and tris break edge loops, but edge flow doesnt matter in the end product so start breaking the quads into tris when youre ready to have the model optimized
>>
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>>750158619
>>750159060
>>750159139
>>750187880
Using normal/bump maps is not lowpoly. Your models should be diffuse/emissive only, at most using custom normal data stored per vertex / face
>>
>>750193428
Ah, ok. I still have lots of quads that aren't flat. I'm not sure if it's possible to avoid those from the beginning; certainly it is for me. If I can split them at a later stage, to only end up with flat faces, that should be alright then.
>>
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>>750189910
I tried going the MGS route but the skill required is 10x that of megaman shitters. I gave up after weeks. And it's easy to see why:

1. MGS doesn't use anime faces
2. MGS has a focus on realistic bodies
3. Their texture sizes are even smaller despite this.
4. The models are austically anatomically correct.
5. Their animation system is much more advanced.
6. They use dynamic lights on grourad shades textured faces rather than just pure emissive, one fixed sun direction pet area + at least 1 area light at a time in any given part of the map
7. The models have customized normals to up realism and create very cinematic silhouettes with the lighting system. These are very difficult to recreate.
>>
>>750193428
Wrong. That's modern high-poly subdivision workflow. True low-poly (excluding Sega Saturn style) is modeled with triangles from the start. Starting with quads and converting wastes valuable poly count.
>>
>>750150239
now, back in my day bait was a little bit more subtle
>>
>>750151475
sinker sound is fucking great
take that back
>>
>>750194809
They used primitive shapes back in the day, like boxes and hexagons, mostly boxes. Nobody was thinking about quads vs triangles.
>>
I also really like the low poly look and I'm glad it's become the new trend for indie devs even if most of them are trannies who fuck it up.
>>
>>750193535
Shhh you'll upset the fake lowpoly chuds who hallucinated so hard they thought we had parallax maps in the 90s.
>>
>>750195080
Look at the Quake 1 models. No way those were modeled without thinking about the triangles from the start.
>>
>>750195268
They weren't, if you actually look at the models you will see they used boxes for hands and legs and feet like everybody else. They just rotated them to solve their main concern which was texture projection, to create a silhouette that maximized visible faces from the front and from the back. This is known as taking the quakepill now.
>>
>>750195358
Looking at images of Quake wireframes on Google rn, looks like all triangles to me.
>>
>>750149484
>>750151626
Wake me up when AI can do this. Low-poly is pointless when artists refuse to share anything in that style.
Once AI gets it maybe we'll start to see more games like these.
>>
>>750195953
I sincerely hope you are just pretending to be retarded to keep the convo going.
>>
>>750190487
I don't see nothing
>>
>>750174403
Wait a minute....the artist made that succubus tail sex animation didn't he?
>>
>>750150239
>you underestimate my power
>>
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>>750150239
Nice bait! Have a 15th (You), it's on the house!
>>
>>750196159
Well, just show me an original wireframe then. Maybe I am retarded.
>>
>>750196957
They are probably up on models resource or something. Actually there should be a thread on /3/ up still where you can see how the Hellhound enemy was textured, it's most schizophrenic shit I have seen
>>
>>750190607
too bad tenchu kinda sucks liquid diarrhea pozzed with gonorrhea
>>
>>750197279
why would i go on a quest to prove myself wrong? deliver or shut up
>>
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>>750197279

Me:
>>750196957

Not me:
>>750197697
>>
>>750191046
just extract an isosurface, remesh it, simplify it to a target triangle count, clean up normals and UVs, then apply flat shading
>>
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>>750149606
Fake low poly?
>>750149484
Me too!
>>
>>750197860
i cant remember how to crosspost so I'll just try shit

>>/3/1017513
>>>/3/1017513
>>>1017513
>>
>>750174678
700 is low poly tho? For something like that, it's relative.
>>
>>750196704
Wait a minute, that's not a (you) card, that's an okaimono kaado!
>>
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is this the thread?
>>
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I like the style of Signalis it has an anime aesthetic. We need more low poly games with an anime style
>>
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>>750198791
Ass AND tits too small.
>>
>hmm let's look for some low poly games to run since I gotta do with integrated graphics for a while
>mega laggy
What is this fucking skill issue that modern devs have? If you're making a low poly game there should be a law that it needs to at least run near the console generation that had those graphics.
>>
Any good tutorials for making shit look good on a true low poly model?
>>
>>750195191
If they had it back then they'd definitely use it which is what makes it real. They didn't deliberately uglify things back then. You should only avoid an anachronistic tool when it is going to get in the way of the process and make it look bad. Through techniques like normal maps, you can make things that look just as good as high poly models at a fraction of a cost. It is what they wanted back then which is what mainly guided their design. It is why Mario in Mario 64 looks like a simple take on Mario and not like the collection of blocks in your average low poly indie game. The main sin is when people design low poly but then manage to fuck around in game development choices enough that it still requires a decent modern computer to run something that looks like a laptop should be able to run it 100 times at once.
>>
>>750198154
I don't see how any of this supports the argument of quads instead of triangles...
>>
>>750150239
>you cant jerk off to lowpoly
Oh ye of no imagination. How I pity your generation.
>>
>>750198791
The butt is erotic. I like how the low poly can also let it be subtle enough to feel like it could fool a normalfag.
>>
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>>750198862
no such thing
>>
>>750155687
>every until dawn girl included
KNEEL
>>
>>750199084
>fraction of the cost
autistically authoring normal maps, bump maps, parallax maps, roughness maps, metallic maps, custom normal data transfers, and god knows what else Unreal sloppers have invented over the years takes a shit load of time compared to just using unlit models with le heckin anime style.
>>
>>750199138
look at the god damn image in the OP then, i thought you were asking about the dog
>>
>>750199138
I'm not sure how old software worked, but a lot of older games used primitives as a base and those are already rendered as tris, I mean even Blender counts tris when using quads. I think there's a lack of information about old workflows.
>>
>>750200478
Doesn't everything get broken down into tris anyway which is why when you download a ripped videogame model, it is made completely out of triangles and you have to use the quad conversion to get a glimpse into what the actual process was like?
>>
>>750156856
>trannies claim X
>you instantly let them do it and start claiming X is trans alongside them
You're the one giving up without fighting.
>>
>>750159881
those were good times
>>
>>750156283
>implication is that he knows the name of 250 female vidya characters
bro...
>>
>>750157418
Whose videos are you talking about? Sounds good
>>
>>750200587
The ps1 unironically had quad hardware
>>
>>750200587
With PS1 era models is easier to see part of the process without converting to quads, specially the flat parts. Also while converting you risk to screw texture data or some vertexes.
>>
>>750191865
But they have. Not even hard to find.
>>
>the secret club is only secret if you don't know about it bro
>>
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I've been practicing modelling for a year or so and i've consistently found that around ~1.5k triangles is the sweet for low poly stuff. With skeletal animation going much lower causes too much deformation at the joints when animating unless you only stick to very basic low angle poses
>>
>>750197951
fygoon coded model
>>
>>750201450
i mean worse than that, that's just an ai image of a fake 3d model
>>
>>750201370
1.5k is 2nd gen era like ps2
it's more like mid poly at that point
>>
>>750201503
true enough, mid-poly is the right description for stuff like this. Low is more like 1000 tris and under but that's just my arbitrary number. The only way i've found to get good looking models with low numbers like that is by segmenting the model, but then there's more work to do with the joints and limb end caps and all kinds of lighting jank unless you keep a smoother non-segmented donor model and use it for custom normals
>>
>>
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>>750201808
low poly is more like sub 500
>>
>>750202031
zamn runescape (2004) is high poly then?????
>>
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>>750201370
Use as many polygons as you need to achieve the silhouette and detail your model requires. The style is much more important than the actual polycount. For example this webm art is clearly inspired by MML but it uses way more polygons than your average MML model. It looks great.

>>750201503
Who the fuck cares? Nobody is going to agree on the terminology. Stop being such a faggot.
>>
>>750163163
thats what makes it Rare funny quality
>>
>>750202209
I agree we don't need words and definitions n sheeit
>>
>>750153290
those tiddies are ROUND
>>
>>750178783
>>750166752
feminism took this away from us
>>
>>750202209
true, the shading/silhouette are king when it comes to anything not super high-res. Nowadays hardware is so good that even 10k+ triangle models are generally fine but it feels so wasteful to use so much geometry when so much can be done with less
>>
>>750200747
https://m.youtube.com/@user-sy9do4tr4h
He is very good and even just watching his videos without practice has made me more capable of modeling human anatomy. He also has a video with Coloso that you could search for where he does it super quickly while explaining everything.
>>
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>>750202107
>runescape
holy scat, what a bad example
>>
>>750201503
After doing some research, I found out that level of polycount is closer to a PS1 fighting game, specially Tekken 2 &3. Then again the environments are flat.
>>
>>750202695
You claimed >500 was not low poly so since runescape models are 600-700 you believe they are high poly. I BTFO your dumb nigger ass
>>
>>750202853
>emotionally abused discord troon hallucinates an argument and gives an atrociously bad example
All I can do is laugh at your pathetic life, anon. Ha. Ha.
>>
>>750202853
just take the L man, you sound like a retard
>>
>>750202853
lmao
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>>750202853
are you done?
>>
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bump
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>>750161378
Rare homage that has some edge? I can get behind it.
>>
>>750189805
>>750190487
has her full model ever been extracted?
>>
>>750161378
why did he just slap a male crocodile head on a female body?
>>
>>750162017
Overcharging, which is why i took advantage of the fact that some of the pics show the wireframe and copied the model
>>
Why isn't there a video game porn board, I'm sick of coming here and seeing this garbage.
>>
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low poly is whatever the fuck i want it to be!
https://files.catbox.moe/oejv6j.zip
>>
>>750205961
>I'm sick of coming here
Great news, you can solve that with a single mouse click.
>>
>>750206304
I kinda want to make my own low-poly furry girl now
>>
Man, we are so long overdue for a Megaman Legends collection on PC.
>>
>>750201864
Imagine Cobats Tron in the actual game with low poly....holy....
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we need more low poly gaems
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>>750150239
if a guy can jerk to tiles
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>>750207505
how to make textures like this?
>>
>>750155687
>Evie
Highly likely that I haven't played or seen a lot of the games that these girls are from, but I somehow just know a large swathe of them. Seems pretty damn mainstream and likably above average.
>>
>>750150239
You don't jerk to the actual image even when it is full detail realism. You read it visually and then fap to the image it helps you feel in your mind.
>>
>>750207505
It would be better if they background trees also turned to face you. Maybe then put a flat wall of trees behind them if it reveals anything.
>>
I love Tron Bonne. I want more Tron Bonne.
Servobts too they're ok
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>>750150494
Because that baked-in butt shadow is going to look bad when she lifts her legs
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>>750162017
If it's rigged it's understandable
>>
>>750210703
Have the texture dynamically change for certain animations. You could probably even do some form of interpolation and make a smooth transition.
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>>750211030
What would you even drive it with? Bone position? Camera view?
That sounds way heavier on performance and glitch-prone than just having a normal map.

This is why indie games run like ass btw. Because they go low poly but then have "bright ideas" like that one.
>>
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>>750191683
>>
>>750208159
You need to get on HRT first
>>
>>750188040
She was supposed to be a playable character at one point in development but was cut as the game was getting too out of control for that inexperienced team and was rushed to completion.
Such a shame, it had so much charm that it could have been something really special.
>>
>>750188230
>Clem is on there twice for some reason
Season 1 clem and season 2 clem. Tifa is on there twice too, one for current day and one for young version. The list treats major differences in character appearance, growth, or progression as separate characters because the list is about sexiness, not the actual narrative characters. Appearances matter, especially when it goes through major changes across games. Just look at jill valentine. She's on there 4 times, because RE characters have a thing where they look wildly different each game. Tell anyone you wanna fuck Jill, and one of the first things they'll ask is "which version?"
>>
i hate performative low poly
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>>750212563
why?
>>
>>750191865
I think I remember seeing them in a previous /v/ or /vr/ thread, it obviously was not rendered properly just a skin texture over the whole lower body, unless that was a fan thing.
>>
which game engine is claude best at doing all the bitch work in
i want to create all the 2d art and 3d models myself but let claudejeet do the programming
>>
>>750212767
I use Chatgpt for games but I've found that unless you want some game with a super detailed map and whatever that you need to be able to play with toys for, it is honestly best to just have it make the game using something like Monogame. You can provide it the models and other assets too and tell it how to organize things. I find it much easier than working in Unity where AI seems to half ass everything due to not knowing the extent at which you want it to go and also tripping over the Unity systems.
>>
>>750198553
Yeah, we ran out of actual (You) cards so we're using that for now
>>
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>>750150239
>you cant jerk off to lowpoly
>>
>japanese videogame made for children from the 00s rated E
You better believe they modeled the panties.
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>>750212603
it looks like shit
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>>750213982
And forgot to attach the vid.
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>>750162653
I wish vidya was like this... I would gladly pay for it
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>>750206304
>>750206604
kill yourselves furfaggots
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>>750214509
you right now
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>>750214509
cry about it gayfaggot
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>>750208159
pixel art knowledge + textures that follow the player view (like doom or some elements in N64 games
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>>750214509
At least they're keeping to the topic unlike you
>>
>>750206304
Any nudes?
>>
>>750213457
sauce?
>>
>>750214814
that's atlyss
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>>750214798
the clothes are painted on lol, the model is on the link so make the nudes yourself if you want
>>
>>750214871
The model crashes blender
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>>750213457
gaym?

>>750214509
waifurs are the greatest creation of man
>>
>>750191865
Roshi is so lucky
>>
>>750202280
they also jiggle, the PS1 wasn't doing that shit. not even tomb raider was doing this
>>
>>750214047
Wizard of Oz?
>>
>>750214770
this technique of making a 2d plane follow your eyes is what I believe flat earthers think the world looks like
>>
>>750215252
Not that it couldn't do it
>>
We love low poly here.
>>
>>750215359
maybe, but they still didn't. adding modern tranny things to old style graphics is just gay. it's like when people use "mixels" in their graphics, you can't rotate pixels like that and still think it looks authentic.
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>>750163551
sex
>>
>>750214707
>>750214730
>>750214772
>>750214925
kys furfag
>>
>>750214707
you keep crying and samefagging whenever someone tells you to fuck off
furfags are some of the most fragile niggers on the internet
>>
>>750215914
>>750215627
see
>>750214707
>>
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>>750215914
says the faggot who NEEDS to keep talking shit lmao
you're obsessed and it's so sad
>>
>>750157184
>>750157305
>>750164873
I just don't believe it. You can't make ass that good nonsexually.
>>
>>750215382
Game? At least more of this? Love this shit. Especially when it's a woman's brain housed in there.
>>
>>750215914
truth and they cry even more when you point it out

furfags need to be bullied out of existence
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>>750215319
Yep.
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>>750193478
This looks nice. Damn.
>>
>>750216194
https://x.com/DetritusWorks/status/2113475710325317697
>>
>>750216290
>furfags need to be bullied out of existence
Furfags were the original final boss of the internet. It's amazing how other groups of people somehow managed to be far more obnoxious than furries to the point where they're not even considered that bad by comparison.
>>
>>750215382
Damn, that game looks pretty cool.
>>
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imagine a good timeline where AAA stayed with visuals as they peaked back in 2015
modern games would run super smooth, still look amazing and all the extra processing power could have been used on GAMEPLAY
>>
>>750216648
Ok thanks. Damn, I wish we had xcancel to check more clips out.
>>
>>750216694
thats why we must remind them of the furfag cancer and show them how they should react when they come across a furfaggot

some other group being more obnoxious does not excuse furfaggot behavior and they should be bullied at every opportunity
>>
>>750216694
It's thanks to furfags you're able to be a nigger online at all
>>
>>750217015
>you're able to be a nigger online
I'm more inclined to blame Apple for that.
>>
>>750217015
If we can't take them at their furriest we don't deserve them at their cybersecuritiest
>>
>>750216867
Very much agree, game characters should literally never exceed like 10k tris, the diminishing returns are insane once you get into thousands of tris....althobeit for cinematics and anything pre-rendered there's nothing wrong with using a gajillion triangles
>>
>>750216694
The thing is you can now enjoy furry waifus without being a furfag (fursona, extreme fetishes, etc...) because hmofa is gatekeeping all that gay shit out (and replying to a lot of bait, but that's basically everywhere nowadays)
>>
>>750216694
Nah, they were always considered pretty cancerous and still are. Like rats. Can't ever get rid of them for good but you always try to exterminate them when they show up.
Also, "final boss of the internet", lmao. Did you forget that at certain point they literally started preemptively whining about fursecution? They're more like the Mysterio boss fight from Spiderman 2(2004).
>>
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Those Brazilian trannies need to hurry the hell up man
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>>750214910
checked it, i see the problem. the fbx one is fine, the glb one i accidentally exported everything that was in the file, so the model is there along with a bunch of other stuff
>>
>>750217214
hmofa is inherently gay as you obsess over human men
>>
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A tornado just sucked my gorilla into the sky
>>
>Thread almost a day old
>Seeing it now for the first time at the top of catalog

I really hate the thread organizing on this website…
>>
>>750217336
do you have animations for it? i want to see it in action. how does it look under lighting?
>>
>>750157305
>>750216151
It's called knowing how to draw.
>>
>>750217360
why? just sort them by bump order in the catalog. threads worth their salt will stick around, and the ones that don't just die.
>>
>>750217354
WTF chat is this real?
>>
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>>750150660
>>
>>750217360
why does this look like deus ex? is this a gaslighting attempt?
>>
>>750216867
>>750217110
I couldn't agree more. It's a real shame the way things went. Now we can't even buy hardware anymore.
>>
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>>750217458
nah, it was something i rushed in an older low poly thread. MML models aren´t really used with actual lighting anyways
>>
>>750218151
is that MML then? How'd you do it, O educated furry?
>>
>>750150660
Tron Bonne would be my waifu of all waifus if I had played MML as a kid.
Are there any notable anime love interests who are like her (low level villain, ultimately not a bad person, tsundere, cute)?
>>
>>750217214
Invent whatever closet cope you want, you're still getting the rope with the rest of them, zoophile.
>>
>>750218414
oh yeah i'll wait for the knock on my door lol, tuff guy over here
>>
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>>750191865
>>
>>750217214
anthro is a potent gatekeeper
>>
i want a low poly rpg, a very very large game with lots of things to do. imagine an actual game that's allowed to be 100gb in size but not because of the uncompressed ultra hd assets and foreign language audio...
>>
>>750155687
>Alear FE
Recency bias to the fucking max.
>Kaine
Based.
>>
>>750218479
need to give her a huge 80s bush
>>
>>750218218
you download models online from modelsresource/sketchfab/smutbase and study them, just like learning any other style
>>
>>750218767
she wouldn't really... have one... at her age here
>>
>>750216397
what game are these kino graphics from, its not from any wizard of oz game that i see
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>>750218830
let me have this, damn it
>>
>>750218675
It's called Tamriel Rebuilt.
>>
>>750216397
ridiculous levels of Halloween comfy soul kino autumn/fall vibes
>>
>>750159881
>his brain can't fill in the lack of details into something greater than whatever is shown on screen
Hylic
>>
FUCK low poly.
>>
>>750207505
loli elf feet...
>>
>>750202209
i keep forgetting to play this game, played the demo and forgot bout it
>>
>>750193535
>>750195191
>It doesn't count because they didn't have them in the nineties when I was a 50 years young lad
Okay Boomer nobody cares
>>
>>750217360
one of my dream places looks like the subcities. I love em
>>
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>>750201864
>>750210501
>>750150660
>>750217676
Tron's tight little lowpoly body... erotic...
>>
Anyone making low-poly nowadays is just lazy and doesn't want to deal with the mid to higher poly PBR workflow, despite modern tools making it a joke.

What's even worse are "low poly but hi-rez texture" artists.
>>
>>750217743
It's an underground city level late into the game.
>>
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>>750153290
It has a fuckton of polygons dude. It has a PS1 art-style but pasted over a model with WAYYY more polys than a PS1 could ever render.
Thus- fake low poly.
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>>750216397
Gorgeous.
>>
>>750218835
https://en.wikipedia.org/wiki/The_Wizard_of_Oz:_Beyond_the_Yellow_Brick_Road
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>>750219381
>no argument
Retard kek
>>
great thread thank you anons



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